本文整理汇总了C#中MinerWars.AppCode.Game.Entities.EntityDetector.MyEntityDetector.On方法的典型用法代码示例。如果您正苦于以下问题:C# MyEntityDetector.On方法的具体用法?C# MyEntityDetector.On怎么用?C# MyEntityDetector.On使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MinerWars.AppCode.Game.Entities.EntityDetector.MyEntityDetector
的用法示例。
在下文中一共展示了MyEntityDetector.On方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Load
public override void Load() // Code in that block will be called on the load of the sector
{
base.Load();
m_Detector1 = MyScriptWrapper.GetDetector(MyScriptWrapper.GetEntity((uint)EntityID.Detector1));
m_Detector1.OnEntityEnter += Detector1Action;
m_Detector1.On();
m_Detector2 = MyScriptWrapper.GetDetector(MyScriptWrapper.GetEntity((uint)EntityID.Detector2));
m_Detector2.OnEntityEnter += Detector2Action;
m_Detector2.On();
m_Detector3 = MyScriptWrapper.GetDetector(MyScriptWrapper.GetEntity((uint)EntityID.Detector3));
m_Detector3.OnEntityEnter += Detector3Action;
m_Detector3.On();
m_Detector4 = MyScriptWrapper.GetDetector(MyScriptWrapper.GetEntity((uint)EntityID.Detector4));
m_Detector4.OnEntityEnter += Detector4Action;
m_Detector4.On();
MyScriptWrapper.ApplyTransition(MyMusicTransitionEnum.HeavyFight, 3); // Sets music group to be played in the sector - no matter if the mission is running or not
MyScriptWrapper.SetPlayerFaction(MyMwcObjectBuilder_FactionEnum.Rainiers);
}
示例2: Load
public override void Load(MyMissionBase sender)
{
m_detector = MyScriptWrapper.GetDetector(MyScriptWrapper.GetEntity(m_detectorId));
m_detector.On();
m_detector.OnEntityEnter += DetectorOnOnEntityEnter;
MyScriptWrapper.OnDialogueFinished += MyScriptWrapperOnOnDialogueFinished;
base.Load(sender);
}
示例3: Load
public override void Load()
{
base.Load();
MyScriptWrapper.ApplyTransition(MyMusicTransitionEnum.CalmAtmosphere); // Sets music group to be played in the sector - no matter if the mission is running or not
m_botDetector = MyScriptWrapper.GetDetector(m_botDetectorId);
m_botDetector.On();
m_botDetector.OnEntityEnter += m_botDetector_OnEntityEnter;
m_botToTalk = MyScriptWrapper.GetEntity(m_botToTalkId) as MySmallShipBot;
m_botToTalk.SpeedModifier = 0.25f;
SetPatrolMode();
Debug.Assert(m_botToTalk != null);
}
示例4: Load
public override void Load(MyMissionBase sender)
{
base.Load(sender);
m_detector = MyScriptWrapper.GetDetector(m_detectorID);
if (m_detector != null)
{
m_detector.OnEntityEnter += OnDetector;
m_detector.On();
}
m_currentWave = 0;
m_spawnedBots = new List<MyEntity>();
}
示例5: Load
public override void Load() // Code in that block will be called on the load of the sector
{
base.Load();
MyScriptWrapper.ApplyTransition(MyMusicTransitionEnum.HeavyFight, 3); // Sets music group to be played in the sector - no matter if the mission is running or not
TimeSpan respawnTime = TimeSpan.FromSeconds(60);
MyScriptWrapper.SetCargoRespawn((uint)EntityID.Cargo1, respawnTime);
MyScriptWrapper.SetCargoRespawn((uint)EntityID.Cargo2, respawnTime);
MyScriptWrapper.SetCargoRespawn((uint)EntityID.Cargo3, respawnTime);
MyScriptWrapper.SetCargoRespawn((uint)EntityID.Cargo4, respawnTime);
MyScriptWrapper.SetCargoRespawn((uint)EntityID.Cargo5, respawnTime);
MyScriptWrapper.SetCargoRespawn((uint)EntityID.Cargo6, respawnTime);
MyScriptWrapper.SetCargoRespawn((uint)EntityID.Cargo7, respawnTime);
MyScriptWrapper.SetCargoRespawn((uint)EntityID.Cargo8, respawnTime);
MyScriptWrapper.SetCargoRespawn((uint)EntityID.Cargo9, respawnTime);
MyScriptWrapper.SetCargoRespawn((uint)EntityID.Cargo10, respawnTime);
MyScriptWrapper.SetCargoRespawn((uint)EntityID.Cargo11, respawnTime);
MyScriptWrapper.SetCargoRespawn((uint)EntityID.Cargo12, respawnTime);
m_Detector1 = MyScriptWrapper.GetDetector(MyScriptWrapper.GetEntity((uint)EntityID.Detector1));
m_Detector1.OnEntityEnter += Detector1Action;
m_Detector1.On();
m_Detector2 = MyScriptWrapper.GetDetector(MyScriptWrapper.GetEntity((uint)EntityID.Detector2));
m_Detector2.OnEntityEnter += Detector2Action;
m_Detector2.On();
m_Detector3 = MyScriptWrapper.GetDetector(MyScriptWrapper.GetEntity((uint)EntityID.Detector3));
m_Detector3.OnEntityEnter += Detector3Action;
m_Detector3.On();
}
示例6: Load
public override void Load() // Code in that block will be called on the load of the sector
{
base.Load();
// Ensure correct game state
MyScriptWrapper.SetPlayerFaction(MyMwcObjectBuilder_FactionEnum.Rainiers);
MyScriptWrapper.SetFactionRelation(MyMwcObjectBuilder_FactionEnum.Rainiers, MyMwcObjectBuilder_FactionEnum.Euroamerican, MyFactions.RELATION_NEUTRAL);
MyScriptWrapper.EnsureInventoryItem(MyScriptWrapper.GetCentralInventory(), MyMwcObjectBuilderTypeEnum.SmallShip_HackingTool, (int)MyMwcObjectBuilder_SmallShip_HackingTool_TypesEnum.Level_2);
if (MySession.Static.EventLog.IsMissionFinished(MyMissionID.RESEARCH_VESSEL_INTRO))
{
MyScriptWrapper.SetFactionRelation(MyMwcObjectBuilder_FactionEnum.Rainiers, MyMwcObjectBuilder_FactionEnum.Euroamerican, MyFactions.RELATION_WORST);
}
var bridgeDetector = MyScriptWrapper.GetDetector(MyScriptWrapper.GetEntity((uint)EntityID.BridgeDetector));
bridgeDetector.OnEntityEnter += BridgeDetectorAction;
bridgeDetector.On();
m_generatorDetector1 = MyScriptWrapper.GetDetector(MyScriptWrapper.GetEntity((uint)EntityID.GeneratorDetector1));
m_generatorDetector1.OnEntityEnter += GeneratorDetector_Enter;
m_generatorDetector1.On();
m_generatorDetector2 = MyScriptWrapper.GetDetector(MyScriptWrapper.GetEntity((uint)EntityID.GeneratorDetector1));
m_generatorDetector2.OnEntityEnter += GeneratorDetector_Enter;
m_generatorDetector2.On();
m_generatorDetector3 = MyScriptWrapper.GetDetector(MyScriptWrapper.GetEntity((uint)EntityID.GeneratorDetector1));
m_generatorDetector3.OnEntityEnter += GeneratorDetector_Enter;
m_generatorDetector3.On();
var detectorNearHub1 = MyScriptWrapper.GetDetector((uint)EntityID.DummyNearHub1);
detectorNearHub1.OnEntityEnter += new OnEntityEnter(DetectorNearHub1_Enter);
detectorNearHub1.On();
var detectorNearHub2 = MyScriptWrapper.GetDetector((uint)EntityID.DummyNearHub2);
detectorNearHub2.OnEntityEnter += new OnEntityEnter(DetectorNearHub2_Enter);
detectorNearHub2.On();
var detectorNearHub3 = MyScriptWrapper.GetDetector((uint)EntityID.DummyNearHub3);
detectorNearHub3.OnEntityEnter += new OnEntityEnter(DetectorNearHub3_Enter);
detectorNearHub3.On();
var detect1 = MyScriptWrapper.GetDetector(MyScriptWrapper.GetEntity((uint)EntityID.detect1));
detect1.OnEntityEnter += Detector1_Enter;
detect1.On();
var detect2 = MyScriptWrapper.GetDetector(MyScriptWrapper.GetEntity((uint)EntityID.detect2));
detect2.OnEntityEnter += Detector2_Enter;
detect2.On();
MyScriptWrapper.ApplyTransition(MyMusicTransitionEnum.DesperateWithStress, 3); // Sets music group to be played in the sector - no matter if the mission is running or not
MyScriptWrapper.Highlight((uint)EntityID.Cargo1, true, this); //highlighted items
MyScriptWrapper.Highlight((uint)EntityID.Cargo2, true, this);
MyScriptWrapper.Highlight((uint)EntityID.Cargo3, true, this);
MyScriptWrapper.Highlight((uint)EntityID.Cargo4, true, this);
MyScriptWrapper.OnDialogueFinished += new MyScriptWrapper.DialogueHandler(MyScriptWrapper_OnDialogueFinished);
}
示例7: GoToShipyardLoaded
private void GoToShipyardLoaded(MyMissionBase sender)
{
m_detectorShipyard = MyScriptWrapper.GetDetector(MyScriptWrapper.GetEntity((uint)EntityID.Detector_Shipyard));
m_detectorShipyard.On();
m_detectorShipyard.OnEntityEnter += ShipyardDetectorEntered;
}
示例8: M03FollowDirectionOnOnMissionLoaded
private void M03FollowDirectionOnOnMissionLoaded(MyMissionBase sender)
{
m_followDirectionDetector = MyScriptWrapper.GetDetector((uint)EntityID.FollowDirectionDetector);
m_followDirectionDetector.On();
m_followDirectionDetector.OnEntityEnter += M03DetectorOnOnEntityEnter;
}
示例9: ProtectMadelyn_Loaded
private void ProtectMadelyn_Loaded(MyMissionBase sender)
{
ActivateSpawnpoints(m_06SpawnPoints);
m_06AttackDetector = MyScriptWrapper.GetDetector((uint)EntityID._06AttackmadelynDummy);
m_06AttackDetector.On();
m_06AttackDetector.OnEntityEnter += M06AttackDetectorOnOnEntityEnter;
MyScriptWrapper.AddNotification(MyScriptWrapper.CreateNotification(MyTexts.ProtectSaphosCommandCenter, MyGuiManager.GetFontMinerWarsBlue(), 10000));
ShowContainers(m_06BombsContainersIds);
var index = 0;
m_06BombsTrajectories = new List<MyLine>();
m_06BombsContainers = new List<MyEntity>();
m_06BombsDeath = new List<bool>();
m_06BombsProgresses = new List<float>();
m_06BombsMarked = new List<bool>();
foreach (uint prefabId in m_06BombsPrefabsIDs)
{
m_06BombsTrajectories.Add(new MyLine(MyScriptWrapper.GetEntity(prefabId).GetPosition(), MyScriptWrapper.GetEntity(m_06BombsTargetDummy[index]).GetPosition()));
m_06BombsContainers.Add(MyScriptWrapper.GetEntity(m_06BombsContainersIds[index]));
m_06BombsProgresses.Add(-1);
m_06BombsDeath.Add(false);
m_06BombsMarked.Add(false);
index++;
}
var madelyn = MyScriptWrapper.GetEntity("MadelynsBridge");
MyScriptWrapper.MarkEntity(madelyn, sender.HudNameTemp.ToString(), MyHudIndicatorFlagsEnum.SHOW_DISTANCE | MyHudIndicatorFlagsEnum.SHOW_HEALTH_BARS | MyHudIndicatorFlagsEnum.SHOW_BORDER_INDICATORS | MyHudIndicatorFlagsEnum.SHOW_TEXT);
}
示例10: GetArmedLoaded
private void GetArmedLoaded(MyMissionBase sender)
{
m_detectorWeaponry = MyScriptWrapper.GetDetector(MyScriptWrapper.GetEntity((uint)EntityID.Detector_Weaponry));
m_detectorWeaponry.On();
m_detectorWeaponry.OnEntityEnter += WeaponryDetectorEntered;
}
示例11: Load
public override void Load()
{
base.Load();
MissionTimer.RegisterTimerAction(MyMwcUtils.GetRandomInt(3000, 5000), m_shakeAction, true);
doorDetector1 = MyScriptWrapper.GetDetector(MyScriptWrapper.GetEntity(367));
doorDetector1.OnEntityEnter += DoorDetector1Open;
doorDetector1.On();
doorDetector2 = MyScriptWrapper.GetDetector(MyScriptWrapper.GetEntity(366));
doorDetector2.OnEntityEnter += DoorDetector2Closed;
doorDetector2.On();
for (int i = 0; i < mines.GetLength(0); i++)
{
MyEntityDetector mineDetector = MyScriptWrapper.GetDetector(mines[i, 1]);
mineDetector.OnEntityEnter += new OnEntityEnter(mineDetector_OnEntityEnter);
mineDetector.OnEntityPositionChange += new OnEntityPositionChange(mineDetector_OnEntityPositionChange);
mineDetector.On();
}
MyScriptWrapper.OnBotReachedWaypoint += OnBotReachedWaypoint;
MyScriptWrapper.OnSpawnpointBotSpawned += OnSpawnpointBotSpawned;
//aliendetector
MyScriptWrapper.Highlight(RadarEntity, true,this);
MyScriptWrapper.EnablePhysics(RadarEntity, false);
//aliendetector
MyScriptWrapper.Highlight(1962, true,this);
MyScriptWrapper.EnablePhysics(1962, false);
}
示例12: Load
public override void Load()
{
if (!IsMainSector) return;
m_buildProgress = new MyGuiScreenUseProgressBar(MyTextsWrapperEnum.Turrets, MyTextsWrapperEnum.BuildingInProgress, 0f, MySoundCuesEnum.SfxProgressBuild, MySoundCuesEnum.SfxCancelBuild, MyGameControlEnums.USE, 0, 3000, 0);
m_buildProgress.OnCanceled += Build_Canceled;
m_buildProgress.OnSuccess += Build_Success;
m_repairProgress = new MyGuiScreenUseProgressBar(MyTextsWrapperEnum.Turret, MyTextsWrapperEnum.ProgressRepairing, 0f, MySoundCuesEnum.SfxProgressRepair, MySoundCuesEnum.SfxCancelRepair, MyGameControlEnums.USE, 0, 2000, 0);
m_repairProgress.OnCanceled += Repair_Canceled;
m_repairProgress.OnSuccess += Repair_Success;
m_protectMadelyn.MissionEntityIDs.Add(MyScriptWrapper.GetEntity("MadelynsBridge").EntityId.Value.NumericValue);
MyScriptWrapper.OnEntityAtacked += Script_EntityAtacked;
MyScriptWrapper.EntityDeath += Script_EntityDeath;
MyScriptWrapper.OnSpawnpointBotSpawned += Script_BotSpawned;
MyScriptWrapper.OnUseKeyPress += Repair_UseKeyPress;
ShowContainer(EntityID._01PirateShip);
ShowContainer(EntityID._03PortableTurrets);
ShowContainer(EntityID.BarthsTurrets1);
ShowContainer(EntityID.BarthsDestroyedBase);
HideContainer(EntityID.BarthNormalBase);
HideContainers(m_barthsMoonM1);
HideContainers(m_barthsMoonM2);
DisableEntities(m_particleEffectsToDisable);
EnableEntities(m_particleEffectsToEnable);
EnableCorrectBarths((uint)EntityID._01SmallShipBarth, (uint)EntityID.ThomasBartId);
MyScriptWrapper.SetEntitiesEnabled(m_disableDummy, false);
MyScriptWrapper.TryHideEntities(m_setInVisible);
MyScriptWrapper.TryUnhideEntities(m_setVisible);
m_05PirateShip = MyScriptWrapper.GetEntity((uint)EntityID._05PirateShip);
m_05PirateBigShip = MyScriptWrapper.GetEntity((uint)EntityID._05PirateBigShip);
m_barth = (MySmallShipBot)MyScriptWrapper.GetEntity((uint)EntityID._01SmallShipBarth);
m_actionKeyString[0] = MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.USE);
if (!MyMissions.GetMissionByID(MyMissionID.BARTHS_MOON_PLANT_SAVE_BARTH).IsCompleted())
{
var startPosition = MyScriptWrapper.GetEntity((uint)EntityID.PlayerStartLocationPlant).GetPosition();
MyScriptWrapper.Move(MyScriptWrapper.GetEntity(MyActorConstants.GetActorName(MyActorEnum.MADELYN)), startPosition);
MyScriptWrapper.MovePlayerAndFriendsToHangar(this.RequiredActors);
}
MyScriptWrapper.HideEntities(m_hidePrefabContainers);
SetUpTurrets();
m_attackBarthDetector = MyScriptWrapper.GetDetector((uint)EntityID.BarthAttackDetector);
m_attackBarthDetector.On();
m_attackBarthDetector.OnEntityEnter += AttackBarthDetector_Enter;
/*
MySector.FogProperties.FogNear = 1;
MySector.FogProperties.FogFar = 53182.205f;
MySector.FogProperties.FogMultiplier = 0.728f;
MySector.FogProperties.FogBacklightMultiplier = 0;
MySector.FogProperties.FogColor = MyMath.VectorFromColor(0, 112, 186);
MySector.ParticleDustProperties.DustBillboardRadius = 168.707f;
MySector.ParticleDustProperties.DustFieldCountInDirectionHalf = 8.817f;
MySector.ParticleDustProperties.DistanceBetween = 125.083f;
MySector.ImpostorProperties[2].Intensity = 1.519f;
MySector.ImpostorProperties[2].Radius = 2.007f;
MySector.ImpostorProperties[2].Anim1 = -0.021f;
*/
m_currentDetector = null;
MyScriptWrapper.SetEntityPriority(MyScriptWrapper.GetEntity("FrontTurretM"), -1);
MyScriptWrapper.SetEntityPriority(MyScriptWrapper.GetEntity("BackTurretM"), -1);
MyScriptWrapper.SetEntityPriority(MyScriptWrapper.GetEntity("BottomTurretM"), -1);
// Show notifications
HookDamagedTurrets();
base.Load();
if (MySession.Static.EventLog.IsMissionFinished(MyMissionID.BARTHS_MOON_PLANT_BUILD_PLANT))
{
ShowContainer(EntityID.BuildContainer1);
}
}
示例13: Load
public override void Load()
{
if (!IsMainSector) return;
RemoveFriends();
MyScriptWrapper.DisableAllGlobalEvents();
m_attackerBots.Clear();
m_detectorFirst = MyScriptWrapper.GetDetector((uint)EntityID.DetectorFirst);
m_detectorSecond = MyScriptWrapper.GetDetector((uint)EntityID.DetectorSecond);
m_detectorThird = MyScriptWrapper.GetDetector((uint)EntityID.DetectorThird);
m_detectorFirst.SetSensorDetectRigidBodyTypes(null);
m_detectorSecond.SetSensorDetectRigidBodyTypes(null);
m_detectorThird.SetSensorDetectRigidBodyTypes(null);
m_madelyn = MyScriptWrapper.GetEntity("Madelyn");
//Because she was hidden in previous mission
MyScriptWrapper.UnhideEntity(m_madelyn);
m_transporter = MyScriptWrapper.GetEntity((uint)EntityID.Transporter);
m_transporter.OnContactEvent += new Action<MyEntity>(m_transporter_OnContactEvent);
m_reassignBotTargets = false;
m_motherShipSpeed = MOTHERSHIP_FULLSPEED;
MyScriptWrapper.PrepareMotherShipForMove(m_transporter);
MyScriptWrapper.AddNotification(MyScriptWrapper.CreateNotification(Localization.MyTextsWrapperEnum.SwitchInHUBTurrets, MyGuiManager.GetFontMinerWarsGreen(), 60000,
new object[] {
MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.ROLL_LEFT),
MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.ROLL_RIGHT)
}
));
foreach (var item in m_spawnCompanions)
{
MyScriptWrapper.ActivateSpawnPoint(item);
}
var pos = MySession.PlayerShip.WorldMatrix.Translation;
MySession.PlayerShip.WorldMatrix = m_transporter.WorldMatrix;
Vector3 playerPos = m_transporter.WorldMatrix.Translation - 400 * m_transporter.WorldMatrix.Forward;
MyScriptWrapper.Move(MySession.PlayerShip, playerPos);
//MyScriptWrapper.EnablePhysics(MySession.PlayerShip.EntityId.Value.NumericValue, false);
MyScriptWrapper.HideEntity(MySession.PlayerShip);
m_towers[0] = MyScriptWrapper.GetEntity((uint)EntityID.Tower1);
m_towers[1] = MyScriptWrapper.GetEntity((uint)EntityID.Tower2);
m_towers[2] = MyScriptWrapper.GetEntity((uint)EntityID.Tower3);
MyScriptWrapper.SetEntityPriority(m_towers[0], -1);
MyScriptWrapper.SetEntityPriority(m_towers[1], -1);
MyScriptWrapper.SetEntityPriority(m_towers[2], -1);
MyScriptWrapper.SetEntityPriority(MyScriptWrapper.GetEntity((uint)EntityID.TowerDown), -1);
MyScriptWrapper.TakeControlOfLargeWeapon(m_towers[m_activeTower]);
MyScriptWrapper.ForbideDetaching();
MyScriptWrapper.ApplyTransition(MyMusicTransitionEnum.Mystery);
MyScriptWrapper.SwitchTowerPrevious += MyScriptWrapper_SwitchTowerPrevious;
MyScriptWrapper.SwitchTowerNext += MyScriptWrapper_SwitchTowerNext;
MyScriptWrapper.EntityDeath += MyScriptWrapper_OnEntityDeath;
MyScriptWrapper.OnSpawnpointBotSpawned += BotSpawned;
m_objective01_flyTowardsMadelyn.OnMissionLoaded += O01FlyTowardsMadelynLoaded;
m_objective01_flyTowardsMadelyn.OnMissionSuccess += O01FlyTowardsMadelynSuccess;
m_madelynDestinationReached = false;
m_transporterDestinationReached = false;
m_moveMadelynFlag = false;
m_towersCount = 3;
m_activeTower = 0;
m_switchCounter = 0;
MyScriptWrapper.DrawHealthOfCustomPrefabInLargeWeapon(MyScriptWrapper.GetEntity((uint)EntityID.TransporterShip));
MyScriptWrapper.DisableShipBackCamera();
m_detectorFirst.OnEntityEnter += DetectorActionFirst;
m_detectorFirst.On();
MyScriptWrapper.OnDialogueFinished += MyScriptWrapper_OnDialogueFinished;
base.Load();
}
示例14: AssaultSubmissionLoaded
private void AssaultSubmissionLoaded(MyMissionBase sender)
{
m_commandDetector = MyScriptWrapper.GetDetector(MyScriptWrapper.GetEntity((uint)EntityID.Detector_Command));
m_commandDetector.OnEntityEnter += CommandReached;
m_commandDetector.On();
MyScriptWrapper.HideEntity(MyScriptWrapper.GetEntity((uint)EntityID.ReichMothership));
}
示例15: CreateDetectorForParticleEffect
void CreateDetectorForParticleEffect()
{
m_smallShipDetector = new MyEntityDetector();
m_smallShipDetector.Init(
null,
new MyMwcObjectBuilder_EntityDetector(
new Vector3(MyDummyPointConstants.PARTICLE_DETECTOR_SIZE * UserScale, 0, 0),
MyMwcObjectBuilder_EntityDetector_TypesEnum.Sphere),
this,
WorldMatrix,
new List<IMyEntityDetectorCriterium>());
m_smallShipDetector.Save = false;
m_smallShipDetector.SetSensorDetectRigidBodyTypes(MyConstants.RIGIDBODY_TYPE_SHIP);
m_smallShipDetector.On();
}