本文整理汇总了C#中Microsoft.Xna.Framework.Net.NetworkGamer.GetLocalPlayerCount方法的典型用法代码示例。如果您正苦于以下问题:C# NetworkGamer.GetLocalPlayerCount方法的具体用法?C# NetworkGamer.GetLocalPlayerCount怎么用?C# NetworkGamer.GetLocalPlayerCount使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Net.NetworkGamer
的用法示例。
在下文中一共展示了NetworkGamer.GetLocalPlayerCount方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DrawGamer
/// <summary>
/// Helper draws the gamertag and status icons for a single NetworkGamer.
/// </summary>
void DrawGamer(NetworkGamer gamer, Vector2 position)
{
SpriteBatch spriteBatch = ScreenManager.SpriteBatch;
SpriteFont font = ScreenManager.Font;
Vector2 iconWidth = new Vector2(34, 0);
Vector2 iconOffset = new Vector2(0, 12);
Vector2 iconPosition = position + iconOffset;
// Draw the "is ready" icon.
if (gamer.IsReady)
{
spriteBatch.Draw(isReadyTexture, iconPosition,
FadeAlphaDuringTransition(Color.Lime));
}
iconPosition += iconWidth;
// Draw the "is muted", "is talking", or "has voice" icon.
if (gamer.IsMutedByLocalUser)
{
spriteBatch.Draw(voiceMutedTexture, iconPosition,
FadeAlphaDuringTransition(Color.Red));
}
else if (gamer.IsTalking)
{
spriteBatch.Draw(isTalkingTexture, iconPosition,
FadeAlphaDuringTransition(Color.Yellow));
}
else if (gamer.HasVoice)
{
spriteBatch.Draw(hasVoiceTexture, iconPosition,
FadeAlphaDuringTransition(Color.White));
}
// Draw the gamertag, normally in white, but yellow for local players.
string text = gamer.Gamertag;
if (gamer.IsHost)
text += Resources.HostSuffix;
text += " (" + gamer.GetLocalPlayerCount() + " players)";
Color color = (gamer.IsLocal) ? Color.Yellow : Color.White;
spriteBatch.DrawString(font, text, position + iconWidth * 2,
FadeAlphaDuringTransition(color));
}