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C# VertexPositionNormalTexture.Equals方法代码示例

本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.VertexPositionNormalTexture.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# VertexPositionNormalTexture.Equals方法的具体用法?C# VertexPositionNormalTexture.Equals怎么用?C# VertexPositionNormalTexture.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Xna.Framework.Graphics.VertexPositionNormalTexture的用法示例。


在下文中一共展示了VertexPositionNormalTexture.Equals方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TestVertexPositionNormalTexture

        public void TestVertexPositionNormalTexture()
        {
            Assert.That(VertexPositionNormalTexture.VertexDeclaration.VertexStride, Is.EqualTo(32));

            var vertexElements = VertexPositionNormalTexture.VertexDeclaration.GetVertexElements();
            Assert.That(vertexElements, Has.Length.EqualTo(3));
            Assert.That(vertexElements[0].Offset, Is.EqualTo(0));
            Assert.That(vertexElements[0].UsageIndex, Is.EqualTo(0));
            Assert.That(vertexElements[0].VertexElementFormat, Is.EqualTo(VertexElementFormat.Vector3));
            Assert.That(vertexElements[0].VertexElementUsage, Is.EqualTo(VertexElementUsage.Position));
            Assert.That(vertexElements[1].Offset, Is.EqualTo(12));
            Assert.That(vertexElements[1].UsageIndex, Is.EqualTo(0));
            Assert.That(vertexElements[1].VertexElementFormat, Is.EqualTo(VertexElementFormat.Vector3));
            Assert.That(vertexElements[1].VertexElementUsage, Is.EqualTo(VertexElementUsage.Normal));
            Assert.That(vertexElements[2].Offset, Is.EqualTo(24));
            Assert.That(vertexElements[2].UsageIndex, Is.EqualTo(0));
            Assert.That(vertexElements[2].VertexElementFormat, Is.EqualTo(VertexElementFormat.Vector2));
            Assert.That(vertexElements[2].VertexElementUsage, Is.EqualTo(VertexElementUsage.TextureCoordinate));

            var vertex1 = new VertexPositionNormalTexture(Vector3.One, Vector3.Forward, Vector2.One);
            var vertex2 = new VertexPositionNormalTexture(Vector3.One, Vector3.Forward, Vector2.One);
            var vertex3 = new VertexPositionNormalTexture(Vector3.One, Vector3.Backward, Vector2.One);
            var vertex4 = new VertexPositionNormalTexture(Vector3.Forward, Vector3.Backward, Vector2.One);
            var vertex5 = new VertexPositionNormalTexture(Vector3.Forward, Vector3.Backward, Vector2.Zero);

            Assert.That(vertex1 == vertex2, Is.True);
            Assert.That(vertex1 != vertex2, Is.False);
            Assert.That(vertex1 == vertex3, Is.False);
            Assert.That(vertex1 != vertex3, Is.True);
            Assert.That(vertex1 == vertex4, Is.False);
            Assert.That(vertex1 != vertex4, Is.True);
            Assert.That(vertex4 == vertex5, Is.False);
            Assert.That(vertex4 != vertex5, Is.True);
            Assert.That(vertex1.Equals(vertex2), Is.True);
            Assert.That(vertex1.Equals(vertex3), Is.False);
            Assert.That(vertex1.Equals(vertex4), Is.False);
            Assert.That(vertex4.Equals(vertex5), Is.False);
        }
开发者ID:Zodge,项目名称:MonoGame,代码行数:38,代码来源:VertexTests.cs


注:本文中的Microsoft.Xna.Framework.Graphics.VertexPositionNormalTexture.Equals方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。