本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.VertexPositionNormalTexture.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# VertexPositionNormalTexture.Equals方法的具体用法?C# VertexPositionNormalTexture.Equals怎么用?C# VertexPositionNormalTexture.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Graphics.VertexPositionNormalTexture
的用法示例。
在下文中一共展示了VertexPositionNormalTexture.Equals方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TestVertexPositionNormalTexture
public void TestVertexPositionNormalTexture()
{
Assert.That(VertexPositionNormalTexture.VertexDeclaration.VertexStride, Is.EqualTo(32));
var vertexElements = VertexPositionNormalTexture.VertexDeclaration.GetVertexElements();
Assert.That(vertexElements, Has.Length.EqualTo(3));
Assert.That(vertexElements[0].Offset, Is.EqualTo(0));
Assert.That(vertexElements[0].UsageIndex, Is.EqualTo(0));
Assert.That(vertexElements[0].VertexElementFormat, Is.EqualTo(VertexElementFormat.Vector3));
Assert.That(vertexElements[0].VertexElementUsage, Is.EqualTo(VertexElementUsage.Position));
Assert.That(vertexElements[1].Offset, Is.EqualTo(12));
Assert.That(vertexElements[1].UsageIndex, Is.EqualTo(0));
Assert.That(vertexElements[1].VertexElementFormat, Is.EqualTo(VertexElementFormat.Vector3));
Assert.That(vertexElements[1].VertexElementUsage, Is.EqualTo(VertexElementUsage.Normal));
Assert.That(vertexElements[2].Offset, Is.EqualTo(24));
Assert.That(vertexElements[2].UsageIndex, Is.EqualTo(0));
Assert.That(vertexElements[2].VertexElementFormat, Is.EqualTo(VertexElementFormat.Vector2));
Assert.That(vertexElements[2].VertexElementUsage, Is.EqualTo(VertexElementUsage.TextureCoordinate));
var vertex1 = new VertexPositionNormalTexture(Vector3.One, Vector3.Forward, Vector2.One);
var vertex2 = new VertexPositionNormalTexture(Vector3.One, Vector3.Forward, Vector2.One);
var vertex3 = new VertexPositionNormalTexture(Vector3.One, Vector3.Backward, Vector2.One);
var vertex4 = new VertexPositionNormalTexture(Vector3.Forward, Vector3.Backward, Vector2.One);
var vertex5 = new VertexPositionNormalTexture(Vector3.Forward, Vector3.Backward, Vector2.Zero);
Assert.That(vertex1 == vertex2, Is.True);
Assert.That(vertex1 != vertex2, Is.False);
Assert.That(vertex1 == vertex3, Is.False);
Assert.That(vertex1 != vertex3, Is.True);
Assert.That(vertex1 == vertex4, Is.False);
Assert.That(vertex1 != vertex4, Is.True);
Assert.That(vertex4 == vertex5, Is.False);
Assert.That(vertex4 != vertex5, Is.True);
Assert.That(vertex1.Equals(vertex2), Is.True);
Assert.That(vertex1.Equals(vertex3), Is.False);
Assert.That(vertex1.Equals(vertex4), Is.False);
Assert.That(vertex4.Equals(vertex5), Is.False);
}