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C# Framework.Vector3类代码示例

本文整理汇总了C#中Microsoft.Xna.Framework.Vector3的典型用法代码示例。如果您正苦于以下问题:C# Vector3类的具体用法?C# Vector3怎么用?C# Vector3使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Vector3类属于Microsoft.Xna.Framework命名空间,在下文中一共展示了Vector3类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Reset

 // Reset
 public void Reset()
 {
     Offset = new Vector2();
     Scale = new Vector2( 1.0f );
     Rotation = new Vector3();
     TransformMatrix = Matrix.Identity;
 }
开发者ID:JacobNorlin,项目名称:project-duck,代码行数:8,代码来源:CameraSettings.cs

示例2: Stairs

        public Stairs(Vector3 position, bool westEast, bool shapeL) : base(position)
        {
            Position = position;

            var original = new CubeGraphic { Position = position, DrawFaces = CubeFaces.All ^ CubeFaces.Front ^ CubeFaces.Floor };
            var nextFloor = new CubeGraphic { Position = original.Position + Vector3.Down, DrawFaces = CubeFaces.Sides ^ CubeFaces.Front };
            var stairs = new ModelGraphic { Position = nextFloor.Position };

            original.Texture = nextFloor.Texture = nextFloor.Resources.Content.Load<Texture2D>("Textures/Wall");

            if (shapeL)
            {
                stairs.Model = stairs.Resources.Content.Load<Model>("Models/stairs1");

                if (westEast)
                    nextFloor.DrawFaces ^= CubeFaces.Right;
                else
                    nextFloor.DrawFaces ^= CubeFaces.Left;
            }
            else
            {
                stairs.Model = stairs.Resources.Content.Load<Model>("Models/stairs");
                nextFloor.DrawFaces ^= CubeFaces.Back;
            }

            if (westEast)
            {
                original.Rotation = nextFloor.Rotation = new Vector3(0, MathHelper.PiOver2, 0);
                stairs.Rotation = new Vector3(0, MathHelper.PiOver2, 0);
                stairs.MirrorX = true;
            }

            graphics = new GraphicsCollection(original, nextFloor, stairs);
            graphicsProviders.SubProviders.Add(graphics);
        }
开发者ID:ggrrin,项目名称:DungeonMaster,代码行数:35,代码来源:Stairs.cs

示例3: Initialize

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            zNear = 0.001f;
            zFar = 1000.0f;
            fov = MathHelper.Pi * 70.0f / 180.0f;
            eye = new Vector3(0.0f, 0.7f, 1.5f);
            at = new Vector3(0.0f, 0.0f, 0.0f);
            up = new Vector3(0.0f, 1.0f, 0.0f);

            cube = new VertexPositionColor[8];
            cube[0] = new VertexPositionColor(new Vector3(-0.5f, -0.5f, -0.5f), new Color(0.0f, 0.0f, 0.0f));
            cube[1] = new VertexPositionColor(new Vector3(-0.5f, -0.5f,  0.5f), new Color(0.0f, 0.0f, 1.0f));
            cube[2] = new VertexPositionColor(new Vector3(-0.5f,  0.5f, -0.5f), new Color(0.0f, 1.0f, 0.0f));
            cube[3] = new VertexPositionColor(new Vector3(-0.5f,  0.5f,  0.5f), new Color(0.0f, 1.0f, 1.0f));
            cube[4] = new VertexPositionColor(new Vector3( 0.5f, -0.5f, -0.5f), new Color(1.0f, 0.0f, 0.0f));
            cube[5] = new VertexPositionColor(new Vector3( 0.5f, -0.5f,  0.5f), new Color(1.0f, 0.0f, 1.0f));
            cube[6] = new VertexPositionColor(new Vector3( 0.5f,  0.5f, -0.5f), new Color(1.0f, 1.0f, 0.0f));
            cube[7] = new VertexPositionColor(new Vector3( 0.5f,  0.5f,  0.5f), new Color(1.0f, 1.0f, 1.0f));

            vertexBuffer = new DynamicVertexBuffer(graphics.GraphicsDevice, typeof(VertexPositionColor), 8, BufferUsage.WriteOnly);
            indexBuffer = new DynamicIndexBuffer(graphics.GraphicsDevice, typeof(ushort), 36, BufferUsage.WriteOnly);

            basicEffect = new BasicEffect(graphics.GraphicsDevice); //(device, null);
            basicEffect.LightingEnabled = false;
            basicEffect.VertexColorEnabled = true;
            basicEffect.TextureEnabled = false;

            graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight;
            base.Initialize();
        }
开发者ID:BrainSlugs83,项目名称:MonoGame,代码行数:37,代码来源:Game1.cs

示例4: GameObject

 /// <summary>
 /// Constructor de la clase GameObject.
 /// </summary>
 /// <param name="effect">Effecto usado para dibujar.</param>
 /// <param name="engine">Clase principal del juego.</param>
 /// <param name="size">Tamaño del objeto.</param>
 /// <param name="position">Posicion x, y, z dada como Vector3.</param>
 /// <param name="color">Color del objeto.</param>
 public GameObject(Engine engine, Vector3 position, Color color, float size)
     : base(engine)
 {
     this.size = size;
     this.color = color;
     this.position = position;
 }
开发者ID:alejopelaez,项目名称:eshcerworld,代码行数:15,代码来源:GameObject.cs

示例5: Net

        public Net(Vector3 position, int numBlocksX, int numBlocksY, float blockWidth, float blockHeight, Color color)
        {
            this.primitivesCount = numBlocksX + numBlocksY + 2;
            this.primitives = new IPrimitive[this.primitivesCount];

            GenerateNet(numBlocksX, numBlocksY, blockWidth, blockHeight, position, color);
        }
开发者ID:AleksandarDev,项目名称:LD26,代码行数:7,代码来源:Net.cs

示例6: AudioListener

 public AudioListener()
 {
   this.Forward = Vector3.Forward;
   this.Position = Vector3.Zero;
   this.Up = Vector3.Up;
   this.Velocity = Vector3.Zero;
 }
开发者ID:Zeludon,项目名称:FEZ,代码行数:7,代码来源:AudioListener.cs

示例7: LocalSpace

 public LocalSpace(Vector3 up, Vector3 forward, Vector3 position)
 {
     _up = up;
     _forward = forward;
     _position = position;
     SetUnitSideFromForwardAndUp();
 }
开发者ID:Simie,项目名称:SharpSteer2,代码行数:7,代码来源:LocalSpace.cs

示例8: Draw

        public override bool Draw(SpriteBatch3D spriteBatch, Vector3 drawPosition, MouseOverList mouseOverList, Map map)
        {
            if (!m_AllowDefer)
            {
                if (CheckDefer(map, drawPosition))
                    return false;
            }
            else
            {
                m_AllowDefer = false;
            }

            int displayItemdID = (m_Animated) ? Effect.ItemID + ((Effect.FramesActive / m_AnimData.FrameInterval) % m_AnimData.FrameCount) : Effect.ItemID;

            if (displayItemdID != m_DisplayItemID)
            {
                m_DisplayItemID = displayItemdID;
                IResourceProvider provider = ServiceRegistry.GetService<IResourceProvider>();
                DrawTexture = provider.GetItemTexture(m_DisplayItemID);
                DrawArea = new Rectangle(DrawTexture.Width / 2 - 22, DrawTexture.Height - IsometricRenderer.TILE_SIZE_INTEGER, DrawTexture.Width, DrawTexture.Height);
                PickType = PickType.PickNothing;
                DrawFlip = false;
            }

            DrawArea.X = 0 - (int)((Entity.Position.X_offset - Entity.Position.Y_offset) * 22);
            DrawArea.Y = 0 + (int)((Entity.Position.Z_offset + Entity.Z) * 4) - (int)((Entity.Position.X_offset + Entity.Position.Y_offset) * 22);

            Rotation = Effect.AngleToTarget;

            // Update hue vector.
            HueVector = Utility.GetHueVector(Entity.Hue);

            return base.Draw(spriteBatch, drawPosition, mouseOverList, map);
        }
开发者ID:InjectionDev,项目名称:UltimaXNA,代码行数:34,代码来源:MovingEffectView.cs

示例9: IsInsidePath

 // is the given point inside the path tube?
 public bool IsInsidePath(Vector3 point)
 {
     float outside;
     Vector3 tangent;
     MapPointToPath(point, out tangent, out outside);
     return outside < 0;
 }
开发者ID:hgrandry,项目名称:Mgx,代码行数:8,代码来源:Pathway.cs

示例10: HowFarOutsidePath

 // how far outside path tube is the given point?  (negative is inside)
 public float HowFarOutsidePath(Vector3 point)
 {
     float outside;
     Vector3 tangent;
     MapPointToPath(point, out tangent, out outside);
     return outside;
 }
开发者ID:hgrandry,项目名称:Mgx,代码行数:8,代码来源:Pathway.cs

示例11: GetBoundingSphere

        public BoundingSphere GetBoundingSphere(Vector3 aLowest, Vector3 aHighest, Vector3 aTranslation, Vector3 aTile)
        {
            Vector3 temporaryRadius = new Vector3((aHighest.X - aLowest.X) / 2, (aHighest.Y - aLowest.Y) / 2, (aHighest.Z - aLowest.Z) / 2) * aTile;
            BoundingSphere temporarySphere = new BoundingSphere(aTranslation, (temporaryRadius.X + temporaryRadius.Y + temporaryRadius.Z) / 3);

            return temporarySphere;
        }
开发者ID:JonathanMcCaffrey,项目名称:tank-gauntlet,代码行数:7,代码来源:UtilityManager.cs

示例12: Circle2D

 public Circle2D(Vector3 position, float innerRadius, float thickness, Color color)
 {
     Position = position;
     InnerRadius = innerRadius;
     Thickness = thickness;
     Color = color;            
 }
开发者ID:JaapSuter,项目名称:Pentacorn,代码行数:7,代码来源:Circle2D.cs

示例13: Draw

        public virtual void Draw()
        {
            if (this.GetPositionZ() > 10)
            {
                _position += VerticalVelocity;
            }
            _position += HorizontalVelocity;

            var w = _world*Matrix.CreateTranslation(_position);

            foreach (ModelMesh mesh in _model.Meshes)
            {
                foreach (BasicEffect effect in mesh.Effects)
                {
                    effect.LightingEnabled = true;
                    effect.AmbientLightColor = CurrentColor;

                    effect.DirectionalLight0.Direction = Vector3.Down;
                    effect.DirectionalLight0.DiffuseColor = DiffuseColor;
                    effect.DirectionalLight0.Enabled = true;

                    effect.View = _view;
                    effect.Projection = _projection;
                    effect.World = _transforms[mesh.ParentBone.Index] * w;
                }
                mesh.Draw();
            }
        }
开发者ID:Otaman,项目名称:ZigZagGame,代码行数:28,代码来源:Block.cs

示例14: Camera

 public Camera(Game game, Vector3 position, Vector3 target, Vector3 upVector)
     : base(game)
 {
     this.position = position;
     this.target = target;
     this.upVector = upVector;
 }
开发者ID:0xdeafcafe,项目名称:VisualForge,代码行数:7,代码来源:Camera.cs

示例15: KeyPressed

        private void KeyPressed()
        {
            Vector3 direction = new Vector3();

            KeyboardState keyState = Keyboard.GetState();

            if (keyState.IsKeyDown(Keys.A))
            {
                direction += new Vector3(-4f, 0, 0);
            }

            if (keyState.IsKeyDown(Keys.D))
            {
                direction += new Vector3(4f, 0, 0);
            }

            if (keyState.IsKeyDown(Keys.W))
            {
                direction += new Vector3(0, 0, 4f);
            }

            if (keyState.IsKeyDown(Keys.S))
            {
                direction += new Vector3(0, 0, -4f);
            }
            CameraTranslate(direction);
        }
开发者ID:Andrusza,项目名称:PiratesArr,代码行数:27,代码来源:Input.cs


注:本文中的Microsoft.Xna.Framework.Vector3类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。