本文整理汇总了C#中Microsoft.Xna.Framework.Point.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# Point.ToString方法的具体用法?C# Point.ToString怎么用?C# Point.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Point
的用法示例。
在下文中一共展示了Point.ToString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
public override void Draw(SpriteBatch sb)
{
GraphicsDevice.Clear(Color.Gray);
base.Draw(sb);
Viewport vp = GraphicsDevice.Viewport;
Point tl = new Point(vp.X, vp.Y);
Point tr = new Point(vp.X+vp.Width, vp.Y);
Point bl = new Point(vp.X, vp.Y+vp.Height);
Point br = new Point(vp.X+vp.Width, vp.Y+vp.Height);
bool coords = displayMode != 0;
string tlString = coords ? tl.ToString() : "Top Left";
Vector2 tlOrigin = Vector2.Zero;
string trString = coords ? tr.ToString() : "Top Right";
Vector2 trOrigin = new Vector2(UIFont.MeasureString(trString).X.Floor(), 0);
string blString = coords ? bl.ToString() : "Bottom Left";
Vector2 blOrigin = new Vector2(0, UIFont.MeasureString(blString).Y.Floor());
string brString = coords ? br.ToString() : "Bottom Right";
Vector2 brOrigin = UIFont.MeasureString(brString).Floor();
sb.Begin();
Color cornerColor = displayMode == 2 ? Color.White : Color.White * 0.5f;
sb.Draw(corner, tl.AsVector2(), null, cornerColor, 0, Vector2.Zero, 1f, SpriteEffects.None, 0);
sb.Draw(corner, tr.AsVector2(), null, cornerColor, 0, new Vector2(corner.Width, 0), 1f, SpriteEffects.FlipHorizontally, 0);
sb.Draw(corner, bl.AsVector2(), null, cornerColor, 0, new Vector2(0, corner.Height), 1f, SpriteEffects.FlipVertically, 0);
sb.Draw(corner, br.AsVector2(), null, cornerColor, 0, corner.Size(), 1f, SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically, 0);
if(displayMode != 2)
{
Color textColor = Color.Yellow;
sb.DrawString(UIFont, tlString, tl.AsVector2(), textColor, 0, tlOrigin, 1, SpriteEffects.None, 0);
sb.DrawString(UIFont, trString, tr.AsVector2(), textColor, 0, trOrigin, 1, SpriteEffects.None, 0);
sb.DrawString(UIFont, blString, bl.AsVector2(), textColor, 0, blOrigin, 1, SpriteEffects.None, 0);
sb.DrawString(UIFont, brString, br.AsVector2(), textColor, 0, brOrigin, 1, SpriteEffects.None, 0);
sb.DrawString(UIFont, GraphicsDevice.PresentationParameters.DisplayOrientation.ToString(),
vp.Bounds.Center.AsVector2(), Color.Yellow);
}
sb.End();
}
示例2: Draw
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
foreach (Block b in worldElements)
{
b.Draw(spriteBatch);
}
foreach (Entity e in liveEntities)
{
e.Draw(spriteBatch);
}
foreach (IUserInterfaceElement uiElement in uiElementList)
{
uiElement.Draw(spriteBatch);
}
// Draw Mouse Position
Point mousePos = new Point(lastMouseState.X, lastMouseState.Y);
#if WINDOWS || XBOX
spriteBatch.DrawString(sliderFont, "Mouse Pos:" + mousePos.ToString(), Vector2.Zero, Color.White);
spriteBatch.DrawString(sliderFont, "Player Energy: " + Player.Energy.ToString(), new Vector2(0, 16), Color.White);
spriteBatch.DrawString(sliderFont, "Entity Count: " + liveEntities.Count.ToString(), new Vector2(0, 32), Color.White);
#endif // WINDOWS || XBOX
if (IsPaused)
{
#if WINDOWS || XBOX
if (Player.isAlive)
{
spriteBatch.DrawString(sliderFont, "Paused", new Vector2(380, 280), Color.Blue);
}
else
{
spriteBatch.DrawString(sliderFont, "GAME OVER", new Vector2(380, 280), Color.Red);
}
#endif // WINDOWS || XBOX
}
spriteBatch.End();
base.Draw(gameTime);
}