本文整理汇总了C#中Microsoft.Xna.Framework.BoundingBox.GetPositiveVertex方法的典型用法代码示例。如果您正苦于以下问题:C# BoundingBox.GetPositiveVertex方法的具体用法?C# BoundingBox.GetPositiveVertex怎么用?C# BoundingBox.GetPositiveVertex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.BoundingBox
的用法示例。
在下文中一共展示了BoundingBox.GetPositiveVertex方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: FastIntersects
public static bool FastIntersects(this BoundingFrustum boundingfrustum, ref BoundingBox aabb)
{
if (boundingfrustum == null) {
return false;
}
Plane plane;
Vector3 normal, p;
plane = boundingfrustum.Bottom;
normal = plane.Normal;
normal.X = -normal.X;
normal.Y = -normal.Y;
normal.Z = -normal.Z;
p = aabb.GetPositiveVertex (ref normal);
if (-plane.D + normal.X * p.X + normal.Y * p.Y + normal.Z * p.Z < 0) {
return false;
}
plane = boundingfrustum.Far;
normal = plane.Normal;
normal.X = -normal.X;
normal.Y = -normal.Y;
normal.Z = -normal.Z;
p = aabb.GetPositiveVertex (ref normal);
if (-plane.D + normal.X * p.X + normal.Y * p.Y + normal.Z * p.Z < 0) {
return false;
}
plane = boundingfrustum.Left;
normal = plane.Normal;
normal.X = -normal.X;
normal.Y = -normal.Y;
normal.Z = -normal.Z;
p = aabb.GetPositiveVertex (ref normal);
if (-plane.D + normal.X * p.X + normal.Y * p.Y + normal.Z * p.Z < 0) {
return false;
}
plane = boundingfrustum.Near;
normal = plane.Normal;
normal.X = -normal.X;
normal.Y = -normal.Y;
normal.Z = -normal.Z;
p = aabb.GetPositiveVertex (ref normal);
if (-plane.D + normal.X * p.X + normal.Y * p.Y + normal.Z * p.Z < 0) {
return false;
}
plane = boundingfrustum.Right;
normal = plane.Normal;
normal.X = -normal.X;
normal.Y = -normal.Y;
normal.Z = -normal.Z;
p = aabb.GetPositiveVertex (ref normal);
if (-plane.D + normal.X * p.X + normal.Y * p.Y + normal.Z * p.Z < 0) {
return false;
}
plane = boundingfrustum.Top;
normal = plane.Normal;
normal.X = -normal.X;
normal.Y = -normal.Y;
normal.Z = -normal.Z;
p = aabb.GetPositiveVertex (ref normal);
if (-plane.D + normal.X * p.X + normal.Y * p.Y + normal.Z * p.Z < 0) {
return false;
}
return true;
}