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C# BoundingBox.GetPositiveVertex方法代码示例

本文整理汇总了C#中Microsoft.Xna.Framework.BoundingBox.GetPositiveVertex方法的典型用法代码示例。如果您正苦于以下问题:C# BoundingBox.GetPositiveVertex方法的具体用法?C# BoundingBox.GetPositiveVertex怎么用?C# BoundingBox.GetPositiveVertex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Xna.Framework.BoundingBox的用法示例。


在下文中一共展示了BoundingBox.GetPositiveVertex方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FastIntersects

        public static bool FastIntersects(this BoundingFrustum boundingfrustum, ref BoundingBox aabb)
        {
            if (boundingfrustum == null) {
                return false;
            }

            Plane plane;
            Vector3 normal, p;

            plane = boundingfrustum.Bottom;
            normal = plane.Normal;
            normal.X = -normal.X;
            normal.Y = -normal.Y;
            normal.Z = -normal.Z;
            p = aabb.GetPositiveVertex (ref normal);
            if (-plane.D + normal.X * p.X + normal.Y * p.Y + normal.Z * p.Z < 0) {
                return false;
            }

            plane = boundingfrustum.Far;
            normal = plane.Normal;
            normal.X = -normal.X;
            normal.Y = -normal.Y;
            normal.Z = -normal.Z;
            p = aabb.GetPositiveVertex (ref normal);
            if (-plane.D + normal.X * p.X + normal.Y * p.Y + normal.Z * p.Z < 0) {
                return false;
            }

            plane = boundingfrustum.Left;
            normal = plane.Normal;
            normal.X = -normal.X;
            normal.Y = -normal.Y;
            normal.Z = -normal.Z;
            p = aabb.GetPositiveVertex (ref normal);
            if (-plane.D + normal.X * p.X + normal.Y * p.Y + normal.Z * p.Z < 0) {
                return false;
            }

            plane = boundingfrustum.Near;
            normal = plane.Normal;
            normal.X = -normal.X;
            normal.Y = -normal.Y;
            normal.Z = -normal.Z;
            p = aabb.GetPositiveVertex (ref normal);
            if (-plane.D + normal.X * p.X + normal.Y * p.Y + normal.Z * p.Z < 0) {
                return false;
            }

            plane = boundingfrustum.Right;
            normal = plane.Normal;
            normal.X = -normal.X;
            normal.Y = -normal.Y;
            normal.Z = -normal.Z;
            p = aabb.GetPositiveVertex (ref normal);
            if (-plane.D + normal.X * p.X + normal.Y * p.Y + normal.Z * p.Z < 0) {
                return false;
            }

            plane = boundingfrustum.Top;
            normal = plane.Normal;
            normal.X = -normal.X;
            normal.Y = -normal.Y;
            normal.Z = -normal.Z;
            p = aabb.GetPositiveVertex (ref normal);
            if (-plane.D + normal.X * p.X + normal.Y * p.Y + normal.Z * p.Z < 0) {
                return false;
            }

            return true;
        }
开发者ID:knot3,项目名称:knot3-prototype,代码行数:71,代码来源:FrustumHelper.cs


注:本文中的Microsoft.Xna.Framework.BoundingBox.GetPositiveVertex方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。