本文整理汇总了C#中Microsoft.Win32.SafeHandles.SafeWaitHandle.DangerousAddRef方法的典型用法代码示例。如果您正苦于以下问题:C# SafeWaitHandle.DangerousAddRef方法的具体用法?C# SafeWaitHandle.DangerousAddRef怎么用?C# SafeWaitHandle.DangerousAddRef使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Win32.SafeHandles.SafeWaitHandle
的用法示例。
在下文中一共展示了SafeWaitHandle.DangerousAddRef方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ResetEvent
public static bool ResetEvent (SafeWaitHandle handle)
{
bool release = false;
try {
handle.DangerousAddRef (ref release);
return ResetEvent_internal (handle.DangerousGetHandle ());
} finally {
if (release)
handle.DangerousRelease ();
}
}
示例2: MsgWaitForMultipleObjects
internal static int MsgWaitForMultipleObjects(SafeWaitHandle handle, bool waitAll, int milliseconds, int wakeMask)
{
int terminationEvent, lastWin32Error;
if (handle == null)
{
terminationEvent = UnsafeNativeMethods.MsgWaitForMultipleObjects(0, null, waitAll, milliseconds, wakeMask);
lastWin32Error = Marshal.GetLastWin32Error();
}
else
{
RuntimeHelpers.PrepareConstrainedRegions();
bool fRelease = false;
try
{
handle.DangerousAddRef(ref fRelease);
IntPtr[] handles = { handle.DangerousGetHandle() };
terminationEvent = UnsafeNativeMethods.MsgWaitForMultipleObjects(1, handles, waitAll, milliseconds, wakeMask);
lastWin32Error = Marshal.GetLastWin32Error();
}
finally
{
if (fRelease)
{
handle.DangerousRelease();
}
}
}
if (terminationEvent == NativeMethods.WAIT_FAILED)
{
ThrowWin32ExceptionsIfError(lastWin32Error);
}
return terminationEvent;
}
示例3: WaitOneNative
internal static int WaitOneNative(SafeWaitHandle waitableSafeHandle, long millisecondsTimeout)
{
Debug.Assert(millisecondsTimeout >= -1 && millisecondsTimeout <= int.MaxValue);
waitableSafeHandle.DangerousAddRef();
try
{
return LowLevelThread.WaitForSingleObject(waitableSafeHandle.DangerousGetHandle(), (int)millisecondsTimeout);
}
finally
{
waitableSafeHandle.DangerousRelease();
}
}
示例4: SignalAndWaitOne
static int SignalAndWaitOne (SafeWaitHandle waitHandleToSignal,SafeWaitHandle waitHandleToWaitOn, int millisecondsTimeout, bool hasThreadAffinity, bool exitContext)
{
bool releaseHandleToSignal = false, releaseHandleToWaitOn = false;
try {
waitHandleToSignal.DangerousAddRef (ref releaseHandleToSignal);
waitHandleToWaitOn.DangerousAddRef (ref releaseHandleToWaitOn);
return SignalAndWait_Internal (waitHandleToSignal.DangerousGetHandle (), waitHandleToWaitOn.DangerousGetHandle (), millisecondsTimeout);
} finally {
if (releaseHandleToSignal)
waitHandleToSignal.DangerousRelease ();
if (releaseHandleToWaitOn)
waitHandleToWaitOn.DangerousRelease ();
}
}