本文整理汇总了C#中Microsoft.SPOT.Bitmap.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# Bitmap.Dispose方法的具体用法?C# Bitmap.Dispose怎么用?C# Bitmap.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.SPOT.Bitmap
的用法示例。
在下文中一共展示了Bitmap.Dispose方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ClearSimple
public static void ClearSimple(string stringtoclear, uint x, uint y)
{
int withString = 0;
int heightString = 0;
Font font = Resources.GetFont(Resources.FontResources.small);
font.ComputeExtent(stringtoclear, out withString, out heightString);
Bitmap textBmp = new Bitmap(withString, heightString);
Screen.Draw(textBmp, x, y);
textBmp.Dispose();
}
示例2: DrawString
static public void DrawString(Font font, String text, int x, int y, UInt32 text_color, UInt32 back_color)
{
int width = 0;
for (int i = 0; i < text.Length; i++)
{
width+=font.CharWidth((char)(text[i]));
}
Bitmap bmp = new Bitmap(width, font.Height);
bmp.DrawRectangle((Microsoft.SPOT.Presentation.Media.Color)back_color, 100, 0, 0, width, font.Height, 0, 0, (Microsoft.SPOT.Presentation.Media.Color)back_color, 0, 0, (Microsoft.SPOT.Presentation.Media.Color)back_color, 0, 0, 0);
bmp.DrawText(text, font, (Microsoft.SPOT.Presentation.Media.Color)text_color, 0, 0);
Image imge = new Image(bmp); // Note: Maybe out of memory here
DrawImage(imge, x, y);
bmp.Dispose();
bmp = null;
imge.Dispose();
imge = null;
}
示例3: DrawPoly
//.........这里部分代码省略.........
br.X = (br.X < points[i].X) ? points[i].X : br.X;
br.Y = (br.Y < points[i].Y) ? points[i].Y : br.X;
}
// adjust binding box to fit thick border. Foê some reason SPOT.Bitmap double the border width (at least on emulator)
if (borderWidth > 1)
{
tl.X = (short)((tl.X > borderWidth) ? tl.X - borderWidth * 2 : 0);
tl.Y = (short)((tl.Y > borderWidth) ? tl.Y - borderWidth * 2 : 0);
br.X = (short)((br.X + borderWidth < (screen.Width - 1)) ? br.X + borderWidth * 1.5 : 0);
br.Y = (short)((br.Y + borderWidth < (screen.Width - 1)) ? br.Y + borderWidth * 1.5 : 0);
}
// we need separate bitmap to draw poly as one specififed can have some drawing already and we won't be able to detect border properly
Bitmap buffer = new Bitmap((br.X - tl.X + 1), (br.Y - tl.Y + 1));
// fill bitmap with color opposite to border color
if (borderColor == Color.Black)
buffer.DrawRectangle(Color.White, 0, 0, 0, buffer.Width, buffer.Height, 0, 0, Color.White, 0, 0, Color.White, buffer.Width, buffer.Height, 0xFF);
else
buffer.DrawRectangle(Color.Black, 0, 0, 0, buffer.Width, buffer.Height, 0, 0, Color.Black, 0, 0, Color.Black, buffer.Width, buffer.Height, 0xFF);
_DrawUnfilledPoly(buffer, points, borderColor, borderWidth, tl);
// scan created bitmap
bool isInside = false, onBorder = false;
int startX = -1, borderStart = -1;
for (int y = 0; y < buffer.Height; ++y)
{
isInside = false;
onBorder = false;
startX = -1;
borderStart = -1;
for (int x = 0; x < buffer.Width; ++x)
{
if (buffer.GetPixel(x, y) == borderColor)
{
if (onBorder)
{
// still on border
screen.SetPixel(x + tl.X, y + tl.Y, borderColor);
}
else
{
// we have reached border from inside/outside
if (isInside)
{
//isInside = false;
if (startX >= 0)
{
// draw pattern line
for (int k = startX; k < x; ++k)
{
if (polyFill == PolyFill.POLYFILL_SOLID) screen.SetPixel(k + tl.X, y + tl.Y, fgColor);
else if (polyFill == PolyFill.POLYFILL_HORIZONTAL)
screen.SetPixel(k + tl.X, y + tl.Y, (polyfill_horizontal[k % 3 + 3 * (y % 3)] == 0xFF) ? fgColor : bgColor);
else if (polyFill == PolyFill.POLYFILL_HORIZONTAL)
screen.SetPixel(k + tl.X, y + tl.Y, (polyfill_horizontal[k % 3 + 3 * (y % 3)] == 0xFF) ? fgColor : bgColor);
else if (polyFill == PolyFill.POLYFILL_VERTICAL)
screen.SetPixel(k + tl.X, y + tl.Y, (polyfill_vertical[k % 3 + 3 * (y % 3)] == 0xFF) ? fgColor : bgColor);
else if (polyFill == PolyFill.POLYFILL_DOTS)
screen.SetPixel(k + tl.X, y + tl.Y, (polyfill_dots[k % 3 + 3 * (y % 3)] == 0xFF) ? fgColor : bgColor);
else if (polyFill == PolyFill.POLYFILL_GRID)
screen.SetPixel(k + tl.X, y + tl.Y, (polyfill_grid[k % 3 + 3 * (y % 3)] == 0xFF) ? fgColor : bgColor);
else if (polyFill == PolyFill.POLYFILL_CROSS_LEFT)
screen.SetPixel(k + tl.X, y + tl.Y, (polyfill_cross_left[k % 3 + 3 * (y % 3)] == 0xFF) ? fgColor : bgColor);
else if (polyFill == PolyFill.POLYFILL_CROSS_RIGHT)
screen.SetPixel(k + tl.X, y + tl.Y, (polyfill_cross_right[k % 3 + 3 * (y % 3)] == 0xFF) ? fgColor : bgColor);
}
startX = -1;
}
}
onBorder = true;
borderStart = x;
screen.SetPixel(x + tl.X, y + tl.Y, borderColor);
}
}
else
{
if (onBorder)
{
// end of border
if (!((x - borderStart) > borderWidth * 4))
// if long this is not border, this is poly edge - we are still on the same side
isInside = !isInside;
onBorder = false;
borderStart = -1;
if (isInside)
startX = x;
}
}
}
}
buffer.Dispose();
}
}
示例4: WriteSimple
public static void WriteSimple(string str, uint x, uint y)
{
int withString = 0;
int heightString = 0;
Font font = Resources.GetFont(Resources.FontResources.small);
font.ComputeExtent(str, out withString, out heightString);
Bitmap textBmp = new Bitmap(withString, heightString);
//textBmp.DrawRectangle(GT.Color.White, 1, 0, 0, 75, 12, 0, 0, GT.Color.White, 0, 0, GT.Color.White, 75, 12, 0xFF);
textBmp.DrawText(str, font, GT.Color.White, 0, 0);
Screen.Draw(textBmp, x, y);
textBmp.Dispose();
}
示例5: WriteLine
private void WriteLine(string str, uint x,uint y)
{
uint size = 15;
Bitmap textBmp = new Bitmap((int)_Screen.Width, (int)size);
//textBmp.DrawRectangle(GT.Color.White, 1, 0, 0, 75, 12, 0, 0, GT.Color.White, 0, 0, GT.Color.White, 75, 12, 0xFF);
textBmp.DrawText(str, _FontItem, GT.Color.White, 0, 0);
_Screen.Draw(textBmp, x, y);
textBmp.Dispose();
}
示例6: WriteLineSelected
private void WriteLineSelected(string str, uint x, uint y)
{
int size = 15;
Bitmap textBmp = new Bitmap((int)_Screen.Width, (int)size);
textBmp.DrawRectangle(GT.Color.White, 0, 0, 0, (int)_Screen.Width, size, 0, 0, GT.Color.White, 0, 0, GT.Color.White, 0, 0, 0xFF);
textBmp.DrawText(str, _FontTitle, GT.Color.Black, 0, 0);
_Screen.Draw(textBmp, x, y);
textBmp.Dispose();
}