本文整理汇总了C#中Microsoft.DotNet.ProjectModel.ProjectContext.GetOutputPaths方法的典型用法代码示例。如果您正苦于以下问题:C# ProjectContext.GetOutputPaths方法的具体用法?C# ProjectContext.GetOutputPaths怎么用?C# ProjectContext.GetOutputPaths使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.DotNet.ProjectModel.ProjectContext
的用法示例。
在下文中一共展示了ProjectContext.GetOutputPaths方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetCompileIO
// computes all the inputs and outputs that would be used in the compilation of a project
// ensures that all paths are files
// ensures no missing inputs
public CompilerIO GetCompileIO(ProjectContext project, ProjectDependenciesFacade dependencies)
{
var buildConfiguration = _args.ConfigValue;
var buildBasePath = _args.BuildBasePathValue;
var outputPath = _args.OutputValue;
var isRootProject = project == _rootProject;
var compilerIO = new CompilerIO(new List<string>(), new List<string>());
var calculator = project.GetOutputPaths(buildConfiguration, buildBasePath, outputPath);
var binariesOutputPath = calculator.CompilationOutputPath;
// input: project.json
compilerIO.Inputs.Add(project.ProjectFile.ProjectFilePath);
// input: lock file; find when dependencies change
AddLockFile(project, compilerIO);
// input: source files
compilerIO.Inputs.AddRange(CompilerUtil.GetCompilationSources(project));
// todo: Factor out dependency resolution between Build and Compile. Ideally Build injects the dependencies into Compile
// input: dependencies
AddDependencies(dependencies, compilerIO);
var allOutputPath = new List<string>(calculator.CompilationFiles.All());
if (isRootProject && project.ProjectFile.HasRuntimeOutput(buildConfiguration))
{
var runtimeContext = project.CreateRuntimeContext(_args.GetRuntimes());
allOutputPath.AddRange(runtimeContext.GetOutputPaths(buildConfiguration, buildBasePath, outputPath).RuntimeFiles.All());
}
// output: compiler outputs
foreach (var path in allOutputPath)
{
compilerIO.Outputs.Add(path);
}
// input compilation options files
AddCompilationOptions(project, buildConfiguration, compilerIO);
// input / output: resources with culture
AddNonCultureResources(project, calculator.IntermediateOutputDirectoryPath, compilerIO);
// input / output: resources without culture
AddCultureResources(project, binariesOutputPath, compilerIO);
return compilerIO;
}
示例2: DotNetProjectInformation
public DotNetProjectInformation(ProjectContext projectContext, string configuration, bool includeSourceFiles = false)
{
this.Path = projectContext.RootProject.Path;
this.Name = projectContext.ProjectFile.Name;
this.TargetFramework = new DotNetFramework(projectContext.TargetFramework);
var outputPaths = projectContext.GetOutputPaths(configuration);
this.CompilationOutputPath = outputPaths.CompilationOutputPath;
this.CompilationOutputAssemblyFile = outputPaths.CompilationFiles.Assembly;
this.CompilationOutputPdbFile = outputPaths.CompilationFiles.PdbPath;
var compilationOptions = projectContext.ProjectFile.GetCompilerOptions(targetFramework: projectContext.TargetFramework, configurationName: configuration);
this.EmitEntryPoint = compilationOptions.EmitEntryPoint;
var sourceFiles = new List<string>();
if (includeSourceFiles)
{
sourceFiles.AddRange(projectContext.ProjectFile.Files.SourceFiles);
}
this.SourceFiles = sourceFiles;
}
示例3: PublishProjectContext
/// <summary>
/// Publish the project for given 'framework (ex - dnxcore50)' and 'runtimeID (ex - win7-x64)'
/// </summary>
/// <param name="context">project that is to be published</param>
/// <param name="baseOutputPath">Location of published files</param>
/// <param name="configuration">Debug or Release</param>
/// <param name="nativeSubdirectories"></param>
/// <returns>Return 0 if successful else return non-zero</returns>
private bool PublishProjectContext(ProjectContext context, string buildBasePath, string outputPath, string configuration, bool nativeSubdirectories)
{
Reporter.Output.WriteLine($"Publishing {context.RootProject.Identity.Name.Yellow()} for {context.TargetFramework.DotNetFrameworkName.Yellow()}/{context.RuntimeIdentifier.Yellow()}");
var options = context.ProjectFile.GetCompilerOptions(context.TargetFramework, configuration);
var outputPaths = context.GetOutputPaths(configuration, buildBasePath, outputPath);
if (string.IsNullOrEmpty(outputPath))
{
outputPath = Path.Combine(outputPaths.RuntimeOutputPath, PublishSubfolderName);
}
var contextVariables = new Dictionary<string, string>
{
{ "publish:ProjectPath", context.ProjectDirectory },
{ "publish:Configuration", configuration },
{ "publish:OutputPath", outputPath },
{ "publish:TargetFramework", context.TargetFramework.GetShortFolderName() },
{ "publish:FullTargetFramework", context.TargetFramework.DotNetFrameworkName },
{ "publish:Runtime", context.RuntimeIdentifier },
};
RunScripts(context, ScriptNames.PrePublish, contextVariables);
if (!Directory.Exists(outputPath))
{
Directory.CreateDirectory(outputPath);
}
// Compile the project (and transitively, all it's dependencies)
var args = new List<string>() {
"--framework",
$"{context.TargetFramework.DotNetFrameworkName}",
"--runtime",
context.RuntimeIdentifier,
"--configuration",
configuration,
context.ProjectFile.ProjectDirectory
};
if (!string.IsNullOrEmpty(VersionSuffix))
{
args.Add("--version-suffix");
args.Add(VersionSuffix);
}
if (!string.IsNullOrEmpty(buildBasePath))
{
args.Add("--build-base-path");
args.Add(buildBasePath);
}
var result = Build.BuildCommand.Run(args.ToArray());
if (result != 0)
{
return false;
}
// Use a library exporter to collect publish assets
var exporter = context.CreateExporter(configuration);
foreach (var export in exporter.GetAllExports())
{
Reporter.Verbose.WriteLine($"Publishing {export.Library.Identity.ToString().Green().Bold()} ...");
PublishFiles(export.RuntimeAssemblies, outputPath, nativeSubdirectories: false);
PublishFiles(export.NativeLibraries, outputPath, nativeSubdirectories);
export.RuntimeAssets.StructuredCopyTo(outputPath, outputPaths.IntermediateOutputDirectoryPath);
if (options.PreserveCompilationContext.GetValueOrDefault())
{
PublishRefs(export, outputPath);
}
}
var contentFiles = new ContentFiles(context);
contentFiles.StructuredCopyTo(outputPath);
// Publish a host if this is an application
if (options.EmitEntryPoint.GetValueOrDefault())
{
Reporter.Verbose.WriteLine($"Making {context.ProjectFile.Name.Cyan()} runnable ...");
PublishHost(context, outputPath);
}
RunScripts(context, ScriptNames.PostPublish, contextVariables);
Reporter.Output.WriteLine($"Published to {outputPath}".Green().Bold());
return true;
}
示例4: LoadProject
internal Assembly LoadProject(ProjectContext context)
{
var outputPaths = context.GetOutputPaths(Configuration);
var assemblyPath = outputPaths.CompilationFiles.Assembly;
var assembly = LoadFromAssemblyPath(assemblyPath);
PopulateProbingFolder(assemblyPath);
var assemblyFolderPath = outputPaths.CompilationOutputPath;
var libraryExporter = context.CreateExporter(Configuration);
foreach (var dependency in libraryExporter.GetAllExports())
{
var library = dependency.Library as ProjectDescription;
var package = dependency.Library as PackageDescription;
// Check for an unresolved library
if (library != null && !library.Resolved)
{
if (!IsAmbientAssembly(library.Identity.Name))
{
var assetFileName = GetAssemblyFileName(library.Identity.Name);
var assetResolvedPath = ResolveAssemblyPath(assemblyFolderPath, assetFileName);
if (!String.IsNullOrEmpty(assetResolvedPath))
{
if (!IsAssemblyLoaded(library.Identity.Name))
{
LoadFromAssemblyPath(assetResolvedPath);
}
PopulateBinaryFolder(assemblyFolderPath, assetResolvedPath);
PopulateProbingFolder(assetResolvedPath);
var resourceFileName = library.Identity.Name + ".resources.dll";
var assemblyFolderName = PathUtility.GetDirectoryName(assemblyFolderPath);
var resourceAssemblies = Directory.GetFiles(assemblyFolderPath, resourceFileName, SearchOption.AllDirectories)
.Union(Directory.GetFiles(_probingFolderPath, resourceFileName, SearchOption.AllDirectories));
foreach (var asset in resourceAssemblies)
{
var locale = Directory.GetParent(asset).Name
.Replace(assemblyFolderName, String.Empty)
.Replace(ProbingDirectoryName, String.Empty);
PopulateBinaryFolder(assemblyFolderPath, asset, locale);
PopulateProbingFolder(asset, locale);
}
}
}
}
// Check for an unresolved package
else if (package != null && !package.Resolved)
{
foreach (var asset in package.RuntimeAssemblies)
{
var assetName = Path.GetFileNameWithoutExtension(asset.Path);
if (!IsAmbientAssembly(assetName))
{
var assetFileName = Path.GetFileName(asset.Path);
var assetResolvedPath = ResolveAssemblyPath(assemblyFolderPath, assetFileName);
if (!String.IsNullOrEmpty(assetResolvedPath))
{
if (!IsAssemblyLoaded(assetName))
{
LoadFromAssemblyPath(assetResolvedPath);
}
PopulateBinaryFolder(assemblyFolderPath, assetResolvedPath);
PopulateProbingFolder(assetResolvedPath);
}
}
}
if (!IsAmbientAssembly(package.Identity.Name))
{
foreach (var asset in package.ResourceAssemblies)
{
if (asset.Properties.ContainsKey("locale"))
{
var locale = asset.Properties["locale"];
var assetFileName = Path.GetFileName(asset.Path);
var assetResolvedPath = ResolveAssemblyPath(assemblyFolderPath, assetFileName, locale);
if (!String.IsNullOrEmpty(assetResolvedPath))
{
PopulateBinaryFolder(assemblyFolderPath, assetResolvedPath, locale);
PopulateProbingFolder(assetResolvedPath, locale);
}
}
}
}
}
// Check for a precompiled library
else if (library != null && !dependency.RuntimeAssemblyGroups.Any())
{
if (!IsAmbientAssembly(library.Identity.Name))
//.........这里部分代码省略.........
示例5: Compile
public override bool Compile(ProjectContext context, CompilerCommandApp args)
{
// Set up Output Paths
var outputPaths = context.GetOutputPaths(args.ConfigValue, args.BuildBasePathValue);
var outputPath = outputPaths.CompilationOutputPath;
var intermediateOutputPath = outputPaths.IntermediateOutputDirectoryPath;
Directory.CreateDirectory(outputPath);
Directory.CreateDirectory(intermediateOutputPath);
// Create the library exporter
var exporter = context.CreateExporter(args.ConfigValue, args.BuildBasePathValue);
// Gather exports for the project
var dependencies = exporter.GetDependencies().ToList();
Reporter.Output.WriteLine($"Compiling {context.RootProject.Identity.Name.Yellow()} for {context.TargetFramework.DotNetFrameworkName.Yellow()}");
var sw = Stopwatch.StartNew();
var diagnostics = new List<DiagnosticMessage>();
var missingFrameworkDiagnostics = new List<DiagnosticMessage>();
// Collect dependency diagnostics
foreach (var diag in context.LibraryManager.GetAllDiagnostics())
{
if (diag.ErrorCode == ErrorCodes.DOTNET1011 ||
diag.ErrorCode == ErrorCodes.DOTNET1012)
{
missingFrameworkDiagnostics.Add(diag);
}
diagnostics.Add(diag);
}
if (missingFrameworkDiagnostics.Count > 0)
{
// The framework isn't installed so we should short circuit the rest of the compilation
// so we don't get flooded with errors
PrintSummary(missingFrameworkDiagnostics, sw);
return false;
}
// Get compilation options
var outputName = outputPaths.CompilationFiles.Assembly;
// Assemble args
var compilerArgs = new List<string>()
{
$"--temp-output:{intermediateOutputPath}",
$"--out:{outputName}"
};
var compilationOptions = context.ResolveCompilationOptions(args.ConfigValue);
var languageId = CompilerUtil.ResolveLanguageId(context);
var references = new List<string>();
// Add compilation options to the args
compilerArgs.AddRange(compilationOptions.SerializeToArgs());
// Add metadata options
compilerArgs.AddRange(AssemblyInfoOptions.SerializeToArgs(AssemblyInfoOptions.CreateForProject(context)));
foreach (var dependency in dependencies)
{
references.AddRange(dependency.CompilationAssemblies.Select(r => r.ResolvedPath));
compilerArgs.AddRange(dependency.SourceReferences.Select(s => s.GetTransformedFile(intermediateOutputPath)));
foreach (var resourceFile in dependency.EmbeddedResources)
{
var transformedResource = resourceFile.GetTransformedFile(intermediateOutputPath);
var resourceName = ResourceManifestName.CreateManifestName(
Path.GetFileName(resourceFile.ResolvedPath), compilationOptions.OutputName);
compilerArgs.Add($"--resource:\"{transformedResource}\",{resourceName}");
}
// Add analyzer references
compilerArgs.AddRange(dependency.AnalyzerReferences
.Where(a => a.AnalyzerLanguage == languageId)
.Select(a => $"--analyzer:{a.AssemblyPath}"));
}
compilerArgs.AddRange(references.Select(r => $"--reference:{r}"));
if (compilationOptions.PreserveCompilationContext == true)
{
var allExports = exporter.GetAllExports().ToList();
var dependencyContext = new DependencyContextBuilder().Build(compilationOptions,
allExports,
allExports,
false, // For now, just assume non-portable mode in the legacy deps file (this is going away soon anyway)
context.TargetFramework,
context.RuntimeIdentifier ?? string.Empty);
var writer = new DependencyContextWriter();
var depsJsonFile = Path.Combine(intermediateOutputPath, compilationOptions.OutputName + "dotnet-compile.deps.json");
using (var fileStream = File.Create(depsJsonFile))
{
writer.Write(dependencyContext, fileStream);
//.........这里部分代码省略.........
示例6: CompileInternal
internal bool CompileInternal(ProjectContext context, string config, string probingFolderPath)
{
// Check if ambient library
if (AmbientLibraries.Contains(context.ProjectName()))
{
return true;
}
bool compilationResult;
// Check if already compiled
if (_compiledLibraries.TryGetValue(context.ProjectName(), out compilationResult))
{
return compilationResult;
}
// Get compilation options and source files
var compilationOptions = context.ResolveCompilationOptions(config);
var projectSourceFiles = CompilerUtility.GetCompilationSources(context, compilationOptions);
// Check if precompiled
if (!projectSourceFiles.Any())
{
return _compiledLibraries[context.ProjectName()] = true;
}
// Set up Output Paths
var outputPaths = context.GetOutputPaths(config);
var outputPath = outputPaths.CompilationOutputPath;
var intermediateOutputPath = outputPaths.IntermediateOutputDirectoryPath;
Directory.CreateDirectory(outputPath);
Directory.CreateDirectory(intermediateOutputPath);
// Create the library exporter
var exporter = context.CreateExporter(config);
// Gather exports for the project
var dependencies = exporter.GetDependencies().ToList();
// Get compilation options
var outputName = outputPaths.CompilationFiles.Assembly;
// Set default platform if it isn't already set and we're on desktop
if (compilationOptions.EmitEntryPoint == true && String.IsNullOrEmpty(compilationOptions.Platform) && context.TargetFramework.IsDesktop())
{
// See https://github.com/dotnet/cli/issues/2428 for more details.
compilationOptions.Platform = RuntimeInformation.ProcessArchitecture == Architecture.X64 ?
"x64" : "anycpu32bitpreferred";
}
var references = new List<string>();
var sourceFiles = new List<string>();
var resources = new List<string>();
// Get the runtime directory
var runtimeDirectory = Path.GetDirectoryName(EntryAssembly.Location);
foreach (var dependency in dependencies)
{
sourceFiles.AddRange(dependency.SourceReferences.Select(s => s.GetTransformedFile(intermediateOutputPath)));
foreach (var resourceFile in dependency.EmbeddedResources)
{
var transformedResource = resourceFile.GetTransformedFile(intermediateOutputPath);
var resourceName = ResourceManifestName.CreateManifestName(
Path.GetFileName(resourceFile.ResolvedPath), compilationOptions.OutputName);
resources.Add($"\"{transformedResource}\",{resourceName}");
}
var library = dependency.Library as ProjectDescription;
var package = dependency.Library as PackageDescription;
// Compile other referenced libraries
if (library != null && !AmbientLibraries.Contains(library.Identity.Name) && dependency.CompilationAssemblies.Any())
{
if (!_compiledLibraries.ContainsKey(library.Identity.Name))
{
var projectContext = GetProjectContextFromPath(library.Project.ProjectDirectory);
if (projectContext != null)
{
// Right now, if !success we try to use the last build
var success = Compile(projectContext, config, probingFolderPath);
}
}
}
// Check for an unresolved library
if (library != null && !library.Resolved)
{
var fileName = GetAssemblyFileName(library.Identity.Name);
// Search in the runtime directory
var path = Path.Combine(runtimeDirectory, fileName);
if (!File.Exists(path))
{
// Fallback to the project output path or probing folder
path = ResolveAssetPath(outputPath, probingFolderPath, fileName);
//.........这里部分代码省略.........
示例7: RunConsole
private static int RunConsole(ProjectContext projectContext, CommandLineApplication app, string testRunner, string configuration)
{
var commandArgs = new List<string> { projectContext.GetOutputPaths(configuration).CompilationFiles.Assembly };
commandArgs.AddRange(app.RemainingArguments);
return Command.Create($"dotnet-{GetCommandName(testRunner)}", commandArgs, projectContext.TargetFramework, configuration: configuration)
.ForwardStdErr()
.ForwardStdOut()
.Execute()
.ExitCode;
}
示例8: HandleDesignTimeMessages
private static void HandleDesignTimeMessages(
ProjectContext projectContext,
string testRunner,
int port,
string configuration)
{
var reportingChannelFactory = new ReportingChannelFactory();
var adapterChannel = reportingChannelFactory.CreateChannelWithPort(port);
try
{
var assemblyUnderTest = projectContext.GetOutputPaths(configuration).CompilationFiles.Assembly;
var messages = new TestMessagesCollection();
using (var dotnetTest = new DotnetTest(messages, assemblyUnderTest))
{
var commandFactory = new CommandFactory();
var testRunnerFactory = new TestRunnerFactory(GetCommandName(testRunner), commandFactory);
dotnetTest
.AddNonSpecificMessageHandlers(messages, adapterChannel)
.AddTestDiscoveryMessageHandlers(adapterChannel, reportingChannelFactory, testRunnerFactory)
.AddTestRunMessageHandlers(adapterChannel, reportingChannelFactory, testRunnerFactory)
.AddTestRunnnersMessageHandlers(adapterChannel);
dotnetTest.StartListeningTo(adapterChannel);
adapterChannel.Accept();
dotnetTest.StartHandlingMessages();
}
}
catch (Exception ex)
{
adapterChannel.SendError(ex);
}
}
示例9: LoadProject
internal Assembly LoadProject(ProjectContext context)
{
var outputPaths = context.GetOutputPaths(Configuration);
var assemblyPath = outputPaths.CompilationFiles.Assembly;
var assembly = LoadFromAssemblyPath(assemblyPath);
PopulateProbingFolder(assemblyPath);
var assemblyFolderPath = outputPaths.CompilationOutputPath;
var libraryExporter = context.CreateExporter(Configuration);
var runtimeIds = GetRuntimeIdentifiers();
foreach (var dependency in libraryExporter.GetAllExports())
{
var library = dependency.Library as ProjectDescription;
var package = dependency.Library as PackageDescription;
// Check for an unresolved library
if (library != null && !library.Resolved)
{
if (!IsAmbientAssembly(library.Identity.Name))
{
var assetFileName = GetAssemblyFileName(library.Identity.Name);
var assetResolvedPath = ResolveAssemblyPath(assemblyFolderPath, assetFileName);
if (!String.IsNullOrEmpty(assetResolvedPath))
{
LoadFromAssemblyPath(assetResolvedPath);
PopulateBinaryFolder(assemblyFolderPath, assetResolvedPath);
PopulateProbingFolder(assetResolvedPath);
var resourceFileName = library.Identity.Name + ".resources.dll";
var assemblyFolderName = PathUtility.GetDirectoryName(assemblyFolderPath);
var resourceAssemblies = Directory.GetFiles(assemblyFolderPath, resourceFileName, SearchOption.AllDirectories)
.Union(Directory.GetFiles(_probingFolderPath, resourceFileName, SearchOption.AllDirectories));
foreach (var asset in resourceAssemblies)
{
var locale = Directory.GetParent(asset).Name
.Replace(assemblyFolderName, String.Empty)
.Replace(ProbingDirectoryName, String.Empty);
PopulateBinaryFolder(assemblyFolderPath, asset, locale);
PopulateProbingFolder(asset, locale);
PopulateRuntimeFolder(asset, locale);
}
}
}
}
// Check for an unresolved package
else if (package != null && !package.Resolved)
{
foreach (var asset in package.RuntimeAssemblies)
{
var assetName = Path.GetFileNameWithoutExtension(asset.Path);
if (!IsAmbientAssembly(assetName))
{
var assetFileName = Path.GetFileName(asset.Path);
var assetResolvedPath = ResolveAssemblyPath(assemblyFolderPath, assetFileName);
if (!String.IsNullOrEmpty(assetResolvedPath))
{
LoadFromAssemblyPath(assetResolvedPath);
PopulateBinaryFolder(assemblyFolderPath, assetResolvedPath);
PopulateProbingFolder(assetResolvedPath);
}
}
}
foreach (var asset in package.RuntimeTargets)
{
var assetName = Path.GetFileNameWithoutExtension(asset.Path);
if (!IsAmbientAssembly(assetName))
{
var assetFileName = Path.GetFileName(asset.Path);
var relativeFolderPath = !String.IsNullOrEmpty(asset.Runtime)
? Path.GetDirectoryName(asset.Path) : String.Empty;
var assetResolvedPath = ResolveAssemblyPath(assemblyFolderPath, assetFileName, relativeFolderPath);
if (!String.IsNullOrEmpty(assetResolvedPath))
{
if (runtimeIds.Contains(asset.Runtime))
{
LoadFromAssemblyPath(assetResolvedPath);
}
PopulateBinaryFolder(assemblyFolderPath, assetResolvedPath, relativeFolderPath);
PopulateProbingFolder(assetResolvedPath, relativeFolderPath);
}
}
}
var runtimeAssets = new HashSet<string>(package.RuntimeAssemblies.Select(x => x.Path), StringComparer.OrdinalIgnoreCase);
//.........这里部分代码省略.........
示例10: PublishProjectContext
/// <summary>
/// Publish the project for given 'framework (ex - netstandardapp1.5)' and 'runtimeID (ex - win7-x64)'
/// </summary>
/// <param name="context">project that is to be published</param>
/// <param name="baseOutputPath">Location of published files</param>
/// <param name="configuration">Debug or Release</param>
/// <param name="nativeSubdirectories"></param>
/// <returns>Return 0 if successful else return non-zero</returns>
private bool PublishProjectContext(ProjectContext context, string buildBasePath, string outputPath, string configuration, bool nativeSubdirectories)
{
var target = context.TargetFramework.DotNetFrameworkName;
if (!string.IsNullOrEmpty(context.RuntimeIdentifier))
{
target = $"{target}/{context.RuntimeIdentifier}";
}
Reporter.Output.WriteLine($"Publishing {context.RootProject.Identity.Name.Yellow()} for {target.Yellow()}");
var options = context.ProjectFile.GetCompilerOptions(context.TargetFramework, configuration);
var outputPaths = context.GetOutputPaths(configuration, buildBasePath, outputPath);
if (string.IsNullOrEmpty(outputPath))
{
outputPath = Path.Combine(outputPaths.RuntimeOutputPath, PublishSubfolderName);
}
var contextVariables = new Dictionary<string, string>
{
{ "publish:ProjectPath", context.ProjectDirectory },
{ "publish:Configuration", configuration },
{ "publish:OutputPath", outputPath },
{ "publish:TargetFramework", context.TargetFramework.GetShortFolderName() },
{ "publish:FullTargetFramework", context.TargetFramework.DotNetFrameworkName },
{ "publish:Runtime", context.RuntimeIdentifier },
};
RunScripts(context, ScriptNames.PrePublish, contextVariables);
if (!Directory.Exists(outputPath))
{
Directory.CreateDirectory(outputPath);
}
// Compile the project (and transitively, all it's dependencies)
if (ShouldBuild && !InvokeBuildOnProject(context, buildBasePath, configuration))
{
return false;
}
// Use a library exporter to collect publish assets
var exporter = context.CreateExporter(configuration);
var isPortable = string.IsNullOrEmpty(context.RuntimeIdentifier);
// Collect all exports and organize them
var packageExports = exporter.GetAllExports()
.Where(e => e.Library.Identity.Type.Equals(LibraryType.Package))
.ToDictionary(e => e.Library.Identity.Name);
var collectExclusionList = isPortable ? GetExclusionList(context, packageExports) : new HashSet<string>();
var exports = exporter.GetAllExports();
foreach (var export in exports.Where(e => !collectExclusionList.Contains(e.Library.Identity.Name)))
{
Reporter.Verbose.WriteLine($"Publishing {export.Library.Identity.ToString().Green().Bold()} ...");
PublishAssetGroups(export.RuntimeAssemblyGroups, outputPath, nativeSubdirectories: false, includeRuntimeGroups: isPortable);
PublishAssetGroups(export.NativeLibraryGroups, outputPath, nativeSubdirectories, includeRuntimeGroups: isPortable);
export.RuntimeAssets.StructuredCopyTo(outputPath, outputPaths.IntermediateOutputDirectoryPath);
}
if (options.PreserveCompilationContext.GetValueOrDefault())
{
foreach (var export in exports)
{
PublishRefs(export, outputPath, !collectExclusionList.Contains(export.Library.Identity.Name));
}
}
if (context.ProjectFile.HasRuntimeOutput(configuration) && !context.TargetFramework.IsDesktop())
{
// Get the output paths used by the call to `dotnet build` above (since we didn't pass `--output`, they will be different from
// our current output paths)
var buildOutputPaths = context.GetOutputPaths(configuration, buildBasePath);
PublishFiles(
new[] {
buildOutputPaths.RuntimeFiles.DepsJson,
buildOutputPaths.RuntimeFiles.RuntimeConfigJson
},
outputPath);
}
var contentFiles = new ContentFiles(context);
contentFiles.StructuredCopyTo(outputPath);
// Publish a host if this is an application
if (options.EmitEntryPoint.GetValueOrDefault() && !string.IsNullOrEmpty(context.RuntimeIdentifier))
{
Reporter.Verbose.WriteLine($"Copying native host to output to create fully standalone output.");
PublishHost(context, outputPath, options);
}
//.........这里部分代码省略.........
示例11: HandleTestExecutionStartMessage
private static void HandleTestExecutionStartMessage(string testRunner, Message message, ReportingChannel channel, ProjectContext projectContext, string configuration)
{
TestHostTracing.Source.TraceInformation("Starting Execution");
var commandArgs = new List<string> { projectContext.GetOutputPaths(configuration).CompilationFiles.Assembly };
commandArgs.AddRange(new[]
{
"--designtime"
});
var tests = message.Payload?.ToObject<RunTestsMessage>().Tests;
if (tests != null)
{
foreach (var test in tests)
{
commandArgs.Add("--test");
commandArgs.Add(test);
}
}
ExecuteRunnerCommand(testRunner, channel, commandArgs);
channel.Send(new Message()
{
MessageType = "TestExecution.Response",
});
TestHostTracing.Source.TraceInformation("Completed Execution");
}
示例12: HandleTestDiscoveryStartMessage
private static void HandleTestDiscoveryStartMessage(string testRunner, ReportingChannel channel, ProjectContext projectContext, string configuration)
{
TestHostTracing.Source.TraceInformation("Starting Discovery");
var commandArgs = new List<string> { projectContext.GetOutputPaths(configuration).CompilationFiles.Assembly };
commandArgs.AddRange(new[]
{
"--list",
"--designtime"
});
ExecuteRunnerCommand(testRunner, channel, commandArgs);
channel.Send(new Message()
{
MessageType = "TestDiscovery.Response",
});
TestHostTracing.Source.TraceInformation("Completed Discovery");
}
示例13: Compile
public override bool Compile(ProjectContext context, CompilerCommandApp args)
{
var outputPaths = context.GetOutputPaths(args.ConfigValue, args.BuildBasePathValue, args.OutputValue);
var outputPath = outputPaths.RuntimeOutputPath;
var nativeOutputPath = Path.Combine(outputPath, "native");
var intermediateOutputPath =
outputPaths.IntermediateOutputDirectoryPath;
var nativeTempOutput = Path.Combine(intermediateOutputPath, "native");
Directory.CreateDirectory(nativeOutputPath);
Directory.CreateDirectory(nativeTempOutput);
var managedOutput = outputPaths.CompilationFiles.Assembly;
// Create the library exporter
var exporter = context.CreateExporter(args.ConfigValue);
// Gather exports for the project
var exports = exporter.GetAllExports();
// Runtime assemblies.
// TODO: native assets/resources.
var references = exports
.SelectMany(export => export.RuntimeAssemblies)
.Select(r => r.ResolvedPath)
.ToList();
// Setup native args.
var nativeArgs = new List<string>();
// Input Assembly
nativeArgs.Add($"{managedOutput}");
// Add Resolved Assembly References
foreach (var reference in references)
{
nativeArgs.Add("--reference");
nativeArgs.Add(reference);
}
// ILC Args
foreach (var ilcArg in args.IlcArgsValue)
{
nativeArgs.Add("--ilcarg");
nativeArgs.Add($"\"{ilcArg}\"");
}
// ILC Path
if (!string.IsNullOrWhiteSpace(args.IlcPathValue))
{
nativeArgs.Add("--ilcpath");
nativeArgs.Add(args.IlcPathValue);
}
// ILC SDK Path
if (!string.IsNullOrWhiteSpace(args.IlcSdkPathValue))
{
nativeArgs.Add("--ilcsdkpath");
nativeArgs.Add(args.IlcSdkPathValue);
}
// AppDep SDK Path
if (!string.IsNullOrWhiteSpace(args.AppDepSdkPathValue))
{
nativeArgs.Add("--appdepsdk");
nativeArgs.Add(args.AppDepSdkPathValue);
}
// CodeGen Mode
if (args.IsCppModeValue)
{
nativeArgs.Add("--mode");
nativeArgs.Add("cpp");
}
if (!string.IsNullOrWhiteSpace(args.CppCompilerFlagsValue))
{
nativeArgs.Add("--cppcompilerflags");
nativeArgs.Add(args.CppCompilerFlagsValue);
}
// Configuration
if (args.ConfigValue != null)
{
nativeArgs.Add("--configuration");
nativeArgs.Add(args.ConfigValue);
}
// Architecture
if (args.ArchValue != null)
{
nativeArgs.Add("--arch");
nativeArgs.Add(args.ArchValue);
}
// Intermediate Path
nativeArgs.Add("--temp-output");
nativeArgs.Add($"{nativeTempOutput}");
// Output Path
nativeArgs.Add("--output");
//.........这里部分代码省略.........
示例14: PublishProjectContext
/// <summary>
/// Publish the project for given 'framework (ex - netcoreapp1.0)' and 'runtimeID (ex - win7-x64)'
/// </summary>
/// <param name="context">project that is to be published</param>
/// <param name="baseOutputPath">Location of published files</param>
/// <param name="configuration">Debug or Release</param>
/// <param name="nativeSubdirectories"></param>
/// <returns>Return 0 if successful else return non-zero</returns>
private bool PublishProjectContext(ProjectContext context, string buildBasePath, string outputPath, string configuration, bool nativeSubdirectories)
{
var target = context.TargetFramework.DotNetFrameworkName;
if (!string.IsNullOrEmpty(context.RuntimeIdentifier))
{
target = $"{target}/{context.RuntimeIdentifier}";
}
Reporter.Output.WriteLine($"Publishing {context.RootProject.Identity.Name.Yellow()} for {target.Yellow()}");
var options = context.ProjectFile.GetCompilerOptions(context.TargetFramework, configuration);
var outputPaths = context.GetOutputPaths(configuration, buildBasePath, outputPath);
if (string.IsNullOrEmpty(outputPath))
{
outputPath = Path.Combine(outputPaths.RuntimeOutputPath, PublishSubfolderName);
}
var contextVariables = new Dictionary<string, string>
{
{ "publish:ProjectPath", context.ProjectDirectory },
{ "publish:Configuration", configuration },
{ "publish:OutputPath", outputPath },
{ "publish:TargetFramework", context.TargetFramework.GetShortFolderName() },
{ "publish:FullTargetFramework", context.TargetFramework.DotNetFrameworkName },
{ "publish:Runtime", context.RuntimeIdentifier },
};
RunScripts(context, ScriptNames.PrePublish, contextVariables);
if (!Directory.Exists(outputPath))
{
Directory.CreateDirectory(outputPath);
}
// Compile the project (and transitively, all it's dependencies)
if (ShouldBuild && !InvokeBuildOnProject(context, buildBasePath, configuration))
{
return false;
}
// Use a library exporter to collect publish assets
var exporter = context.CreateExporter(configuration, buildBasePath);
// Get the output paths used by the call to `dotnet build` above (since we didn't pass `--output`, they will be different from
// our current output paths)
var buildOutputPaths = context.GetOutputPaths(configuration, buildBasePath);
var exports = exporter.GetAllExports();
var exportsLookup = exports.ToDictionary(e => e.Library.Identity.Name);
var platformExclusionList = context.GetPlatformExclusionList(exportsLookup);
var buildExclusionList = context.GetTypeBuildExclusionList(exportsLookup);
var allExclusionList = new HashSet<string>(platformExclusionList);
allExclusionList.UnionWith(buildExclusionList);
var filteredExports = exports.FilterExports(allExclusionList);
foreach (var export in filteredExports)
{
Reporter.Verbose.WriteLine($"publish: Publishing {export.Library.Identity.ToString().Green().Bold()} ...");
PublishAssetGroups(export.RuntimeAssemblyGroups, outputPath, nativeSubdirectories: false, includeRuntimeGroups: context.IsPortable);
PublishAssetGroups(export.NativeLibraryGroups, outputPath, nativeSubdirectories, includeRuntimeGroups: context.IsPortable);
var runtimeAssetsToCopy = export.RuntimeAssets.Where(a => ShouldCopyExportRuntimeAsset(context, buildOutputPaths, export, a));
runtimeAssetsToCopy.StructuredCopyTo(outputPath, outputPaths.IntermediateOutputDirectoryPath);
foreach (var resourceAsset in export.ResourceAssemblies)
{
var dir = Path.Combine(outputPath, resourceAsset.Locale);
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
}
File.Copy(resourceAsset.Asset.ResolvedPath, Path.Combine(dir, resourceAsset.Asset.FileName), overwrite: true);
}
}
foreach (var export in exports)
{
if (options.PreserveCompilationContext.GetValueOrDefault())
{
PublishRefs(export, outputPath);
}
}
if (context.ProjectFile.HasRuntimeOutput(configuration) && !context.TargetFramework.IsDesktop())
{
// Make executable in the new location
var executable = new Executable(context, buildOutputPaths, outputPath, buildOutputPaths.IntermediateOutputDirectoryPath, exporter, configuration);
var runtimeExports = filteredExports;
var compilationExports = exports.FilterExports(buildExclusionList);
executable.WriteConfigurationFiles(exports, runtimeExports, compilationExports, includeDevConfig: false);
//.........这里部分代码省略.........
示例15: Compile
public override bool Compile(ProjectContext context, BuildCommandApp args)
{
// Set up Output Paths
var outputPaths = context.GetOutputPaths(args.ConfigValue, args.BuildBasePathValue);
var outputPath = outputPaths.CompilationOutputPath;
var intermediateOutputPath = outputPaths.IntermediateOutputDirectoryPath;
Directory.CreateDirectory(outputPath);
Directory.CreateDirectory(intermediateOutputPath);
// Create the library exporter
var exporter = context.CreateExporter(args.ConfigValue, args.BuildBasePathValue);
// Gather exports for the project
var dependencies = exporter.GetDependencies().ToList();
Reporter.Output.WriteLine($"Compiling {context.RootProject.Identity.Name.Yellow()} for {context.TargetFramework.DotNetFrameworkName.Yellow()}");
var sw = Stopwatch.StartNew();
var diagnostics = new List<DiagnosticMessage>();
var missingFrameworkDiagnostics = new List<DiagnosticMessage>();
// Collect dependency diagnostics
foreach (var diag in context.LibraryManager.GetAllDiagnostics())
{
if (diag.ErrorCode == ErrorCodes.DOTNET1011 ||
diag.ErrorCode == ErrorCodes.DOTNET1012)
{
missingFrameworkDiagnostics.Add(diag);
}
diagnostics.Add(diag);
}
if(diagnostics.Any(d => d.Severity == DiagnosticMessageSeverity.Error))
{
// We got an unresolved dependency or missing framework. Don't continue the compilation.
PrintSummary(diagnostics, sw);
return false;
}
// Get compilation options
var outputName = outputPaths.CompilationFiles.Assembly;
// Assemble args
var compilerArgs = new List<string>()
{
$"--temp-output:{intermediateOutputPath}",
$"--out:{outputName}"
};
var compilationOptions = context.ResolveCompilationOptions(args.ConfigValue);
// Set default platform if it isn't already set and we're on desktop
if (compilationOptions.EmitEntryPoint == true && string.IsNullOrEmpty(compilationOptions.Platform) && context.TargetFramework.IsDesktop())
{
// See https://github.com/dotnet/cli/issues/2428 for more details.
compilationOptions.Platform = RuntimeInformation.ProcessArchitecture == Architecture.X64 ?
"x64" : "anycpu32bitpreferred";
}
var languageId = CompilerUtil.ResolveLanguageId(context);
var references = new List<string>();
// Add compilation options to the args
compilerArgs.AddRange(compilationOptions.SerializeToArgs());
// Add metadata options
compilerArgs.AddRange(AssemblyInfoOptions.SerializeToArgs(AssemblyInfoOptions.CreateForProject(context)));
foreach (var dependency in dependencies)
{
references.AddRange(dependency.CompilationAssemblies.Select(r => r.ResolvedPath));
compilerArgs.AddRange(dependency.SourceReferences.Select(s => s.GetTransformedFile(intermediateOutputPath)));
foreach (var resourceFile in dependency.EmbeddedResources)
{
var transformedResource = resourceFile.GetTransformedFile(intermediateOutputPath);
var resourceName = ResourceManifestName.CreateManifestName(
Path.GetFileName(resourceFile.ResolvedPath), compilationOptions.OutputName);
compilerArgs.Add($"--resource:\"{transformedResource}\",{resourceName}");
}
// Add analyzer references
compilerArgs.AddRange(dependency.AnalyzerReferences
.Where(a => a.AnalyzerLanguage == languageId)
.Select(a => $"--analyzer:{a.AssemblyPath}"));
}
compilerArgs.AddRange(references.Select(r => $"--reference:{r}"));
if (compilationOptions.PreserveCompilationContext == true)
{
var allExports = exporter.GetAllExports().ToList();
var exportsLookup = allExports.ToDictionary(e => e.Library.Identity.Name);
var buildExclusionList = context.GetTypeBuildExclusionList(exportsLookup);
var filteredExports = allExports
.Where(e => e.Library.Identity.Type.Equals(LibraryType.ReferenceAssembly) ||
//.........这里部分代码省略.........