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C# Execution.BuildRequestData类代码示例

本文整理汇总了C#中Microsoft.Build.Execution.BuildRequestData的典型用法代码示例。如果您正苦于以下问题:C# BuildRequestData类的具体用法?C# BuildRequestData怎么用?C# BuildRequestData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


BuildRequestData类属于Microsoft.Build.Execution命名空间,在下文中一共展示了BuildRequestData类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Main

        static void Main(string[] args)
        {
            try
            {
                Console.WriteLine("LiteDevelop MSBuild");

                var arguments = CommandLineArguments.Parse(args);

                if (!File.Exists(arguments.InputFile))
                    throw new ArgumentException("File does not exist.");

                var buildParameters = new BuildParameters();
                buildParameters.DetailedSummary = arguments.DetailedSummary;
                buildParameters.Loggers = new ILogger[] 
                { 
                    new ConsoleLogger() { Verbosity = arguments.Verbosity }
                };

                Dictionary<string, string> properties = new Dictionary<string, string>();

                var buildRequest = new BuildRequestData(arguments.InputFile, properties, null, new string[] { arguments.Target.ToString() }, null);
                
              //  Microsoft.Build.Execution.BuildManager.DefaultBuildManager.
                var results = Microsoft.Build.Execution.BuildManager.DefaultBuildManager.Build(buildParameters, buildRequest);

            }
            catch (Exception ex)
            {
                Console.WriteLine("error: line=0 column=0 file=\"LiteDevelop.MSBuild.exe\" => " + ex.Message);
                Console.WriteLine("This program should only be executed by LiteDevelop itself. If you believe this is a bug, please report the issue.");
            }
        }
开发者ID:die-Deutsche-Orthopaedie,项目名称:LiteDevelop,代码行数:32,代码来源:Program.cs

示例2: Execute

        public void Execute(WebsiteContext context)
        {
            Logger.Log("Building the solution...");

            var solutionFilePath = Directory.GetFiles(context.CurrentDirectory).FirstOrDefault(x => x.EndsWith(".sln"));
            var properties = new Dictionary<string, string> {
                {"Configuration", "Debug"}
            };

            var buildParameters = new BuildParameters();
            var buildLoggger = new InMemoryBuildLogger();
            buildParameters.Loggers = new[] {buildLoggger};
            var buildRequest = new BuildRequestData(solutionFilePath, properties, null, new[] { "Build" }, null);
            var buildResult = BuildManager.DefaultBuildManager.Build(buildParameters, buildRequest);

            if (buildResult.OverallResult == BuildResultCode.Failure) {
                Logger.Error("Failed to build the solution!");
                Logger.Space();

                foreach (var buildError in buildLoggger.BuildErrors) {
                    Logger.Error(buildError);
                }
                Logger.Space();
            }
            else
                Logger.Success("Solution successfully built.");
        }
开发者ID:NansenViktor,项目名称:wia,代码行数:27,代码来源:BuildTask.cs

示例3: BuildAsync

    internal static async Task<BuildResult> BuildAsync(this BuildManager buildManager, ITestOutputHelper logger, ProjectCollection projectCollection, ProjectRootElement project, string target, IDictionary<string, string> globalProperties = null, LoggerVerbosity logVerbosity = LoggerVerbosity.Detailed, ILogger[] additionalLoggers = null)
    {
        Requires.NotNull(buildManager, nameof(buildManager));
        Requires.NotNull(projectCollection, nameof(projectCollection));
        Requires.NotNull(project, nameof(project));

        globalProperties = globalProperties ?? new Dictionary<string, string>();
        var projectInstance = new ProjectInstance(project, globalProperties, null, projectCollection);
        var brd = new BuildRequestData(projectInstance, new[] { target }, null, BuildRequestDataFlags.ProvideProjectStateAfterBuild);

        var parameters = new BuildParameters(projectCollection);

        var loggers = new List<ILogger>();
        loggers.Add(new ConsoleLogger(logVerbosity, s => logger.WriteLine(s.TrimEnd('\r', '\n')), null, null));
        loggers.AddRange(additionalLoggers);
        parameters.Loggers = loggers.ToArray();

        buildManager.BeginBuild(parameters);

        var result = await buildManager.BuildAsync(brd);

        buildManager.EndBuild();

        return result;
    }
开发者ID:azeno,项目名称:Nerdbank.GitVersioning,代码行数:25,代码来源:MSBuildExtensions.cs

示例4: Main

        private static void Main()
        {
            try
            {
                // Run this in debug otherwise the files in CreateInstallers will be locked. :)
                const string projectFileName = @"..\..\..\wix-custom-ba-issue.sln";
                var pc = new ProjectCollection();
                var globalProperty = new Dictionary<string, string> {{"Configuration", "Release"}};

                var buildRequestData = new BuildRequestData(projectFileName, globalProperty, null, new[] {"Rebuild"},
                    null);

                var buildParameters = new BuildParameters(pc)
                {
                    DetailedSummary = true,
                    Loggers = new List<ILogger> {new ConsoleLogger()}
                };

                foreach (var version in new List<string> {"0.0.6.0", "1.0.0.0"})
                    BuildExamples(version, buildParameters, buildRequestData);
            }
            catch (Exception e)
            {
                Console.WriteLine("Failed!", e);
                Console.WriteLine(e.ToString());
            }
        }
开发者ID:squirmy,项目名称:wix-custom-ba-issue,代码行数:27,代码来源:Program.cs

示例5: ExecuteAsync

        /// <summary>
        /// Builds a project.
        /// </summary>
        /// <param name="projectPath">The absolute path to the project.</param>
        /// <param name="targetsToBuild">The targets to build. If not specified, the project's default target will be invoked.</param>
        /// <param name="properties">The optional global properties to pass to the project. May come from the <see cref="MSBuild.Properties"/> static class.</param>
        /// <returns>A task whose result is the result of the build.</returns>
        public static async Task<BuildResultAndLogs> ExecuteAsync(string projectPath, string[] targetsToBuild = null, IDictionary<string, string> properties = null, ITestOutputHelper testLogger = null)
        {
            targetsToBuild = targetsToBuild ?? new string[0];

            var logger = new EventLogger();
            var logLines = new List<string>();
            var parameters = new BuildParameters
            {
                Loggers = new List<ILogger>
                {
                    new ConsoleLogger(LoggerVerbosity.Detailed, logLines.Add, null, null),
                    new ConsoleLogger(LoggerVerbosity.Minimal, v => testLogger?.WriteLine(v.TrimEnd()), null, null),
                    logger,
                },
            };

            BuildResult result;
            using (var buildManager = new BuildManager())
            {
                buildManager.BeginBuild(parameters);
                try
                {
                    var requestData = new BuildRequestData(projectPath, properties ?? Properties.Default, null, targetsToBuild, null);
                    var submission = buildManager.PendBuildRequest(requestData);
                    result = await submission.ExecuteAsync();
                }
                finally
                {
                    buildManager.EndBuild();
                }
            }

            return new BuildResultAndLogs(result, logger.LogEvents, logLines);
        }
开发者ID:NN---,项目名称:nuproj,代码行数:41,代码来源:MSBuild.cs

示例6: ReloadScripts

        /// <summary>
        /// 
        /// </summary>
        public static bool ReloadScripts()
        {
            if (SceneManager.GameProject == null) return false;

            string projectFileName = SceneManager.GameProject.ProjectPath + @"\Scripts.csproj";
            string tmpProjectFileName = SceneManager.GameProject.ProjectPath + @"\_Scripts.csproj";
            string hash = string.Empty;

            hash = GibboHelper.EncryptMD5(DateTime.Now.ToString());

            try
            {
                /* Change the assembly Name */
                XmlDocument doc = new XmlDocument();
                doc.Load(projectFileName);
                doc.GetElementsByTagName("Project").Item(0).ChildNodes[0]["AssemblyName"].InnerText = hash;
                doc.Save(tmpProjectFileName);
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
            }

            /* Compile project */
            ProjectCollection projectCollection = new ProjectCollection();
            Dictionary<string, string> GlobalProperty = new Dictionary<string, string>();
            GlobalProperty.Add("Configuration", SceneManager.GameProject.Debug ? "Debug" : "Release");
            GlobalProperty.Add("Platform", "x86");

            BuildRequestData buildRequest = new BuildRequestData(tmpProjectFileName, GlobalProperty, null, new string[] { "Build" }, null);
            BuildResult buildResult = BuildManager.DefaultBuildManager.Build(new BuildParameters(projectCollection), buildRequest);

            Console.WriteLine(buildResult.OverallResult);

            string cPath = SceneManager.GameProject.ProjectPath + @"\bin\" + (SceneManager.GameProject.Debug ? "Debug" : "Release") + "\\" + hash + ".dll";

            if (File.Exists(cPath))
            {
                /* read assembly to memory without locking the file */
                byte[] readAllBytes = File.ReadAllBytes(cPath);
                SceneManager.ScriptsAssembly = Assembly.Load(readAllBytes);

                if (SceneManager.ActiveScene != null)
                {
                    SceneManager.ActiveScene.SaveComponentValues();
                    SceneManager.ActiveScene.Initialize();
                }

                Console.WriteLine("Path: " + SceneManager.ScriptsAssembly.GetName().Name);
            }
            else
            {
                File.Delete(tmpProjectFileName);
                return false;
            }

            File.Delete(tmpProjectFileName);

            return true;
        }
开发者ID:TyrelBaux,项目名称:Gibbo2D,代码行数:63,代码来源:ScriptsBuilder.cs

示例7: BuildExamples

        private static void BuildExamples(string versionString, BuildParameters buildParameters,
            BuildRequestData buildRequestData)
        {
            const string versionFileName = @"..\..\..\.config\VersionInfo.txt";
            File.WriteAllText(versionFileName, versionString);

            var buildResult = BuildManager.DefaultBuildManager.Build(buildParameters, buildRequestData);

            if (buildResult.OverallResult == BuildResultCode.Success)
            {
                var output =
                    buildResult.ResultsByTarget["Rebuild"].Items.First(x => x.ItemSpec.Contains("Bootstrapper"))
                        .ItemSpec;

                var temp = Path.GetTempPath();
                var productName = Path.GetFileNameWithoutExtension(output);
                var fileName = Path.GetFileName(output);

                if (productName != null)
                {
                    var directory = Path.Combine(temp, productName, versionString);

                    if (Directory.Exists(directory))
                        Directory.Delete(directory, true);

                    Directory.CreateDirectory(directory);

                    if (fileName != null)
                        File.Copy(output, Path.Combine(directory, fileName));
                }
            }
        }
开发者ID:squirmy,项目名称:wix-custom-ba-issue,代码行数:32,代码来源:Program.cs

示例8: process

        /// <summary>
        /// Process for specified event.
        /// </summary>
        /// <param name="evt">Configured event.</param>
        /// <returns>Result of handling.</returns>
        public override bool process(ISolutionEvent evt)
        {
            string command = ((IModeTargets)evt.Mode).Command;
            ProjectRootElement root = getXml(parse(evt, command));

            BuildRequestData request = new BuildRequestData(
                                            new ProjectInstance(root, propertiesByDefault(evt), root.ToolsVersion, ProjectCollection.GlobalProjectCollection),
                                            new string[] { ENTRY_POINT },
                                            new HostServices()
                                       );

            // holy hedgehogs...

            #if !NET_40

            // Using of BuildManager from Microsoft.Build.dll, v4.0.0.0 - .NETFramework\v4.5\Microsoft.Build.dll
            // you should see IDisposable, and of course you can see CA1001 for block as in #else section below.
            using(BuildManager manager = new BuildManager(Settings.APP_NAME_SHORT)) {
                return build(manager, request, evt.Process.Hidden);
            }

            #else

            // Using of BuildManager from Microsoft.Build.dll, v4.0.30319 - .NETFramework\v4.0\Microsoft.Build.dll
            // It doesn't implement IDisposable, and voila:
            // https://ci.appveyor.com/project/3Fs/vssolutionbuildevent/build/build-103
            return build(new BuildManager(Settings.APP_NAME_SHORT), request, evt.Process.Hidden);

            #endif
        }
开发者ID:3F,项目名称:vsCommandEvent,代码行数:35,代码来源:ActionTargets.cs

示例9: Build

		public BuildResult Build (BuildParameters parameters, BuildRequestData requestData)
		{
			BeginBuild (parameters);
			var ret = BuildRequest (requestData);
			EndBuild ();
			return ret;
		}
开发者ID:Profit0004,项目名称:mono,代码行数:7,代码来源:BuildManager.cs

示例10: Start

        public static string Start(DotnetBuildParams objBuildParams)
        {
            try
            {
                ProjectCollection pc = new ProjectCollection();

                pc.DefaultToolsVersion = "4.0";
                Dictionary<string, string> GlobalProperty = new Dictionary<string, string>();

                GlobalProperty.Add("Configuration", objBuildParams.Configuration);

                GlobalProperty.Add("Platform", objBuildParams.Platform);

                //Here, we set the property

                GlobalProperty.Add("OutputPath", objBuildParams.OutputPath);

                BuildRequestData BuidlRequest = new BuildRequestData(objBuildParams.projectFileName, GlobalProperty, null, objBuildParams.TargetsToBuild, null);

                BuildResult buildResult = BuildManager.DefaultBuildManager.Build(new BuildParameters(pc), BuidlRequest);

                return  ((BuildResultCode)buildResult.OverallResult).ToString();

            }
            catch (Exception ex)
            {
                return BuildResultCode.Failure.ToString() ;
            }
            finally
            {

            }
        }
开发者ID:RKishore222,项目名称:TestProject,代码行数:33,代码来源:Build.cs

示例11: Build

        public static string[] Build(string solutionFile)
        {
            Console.Error.Write("// Building '{0}'... ", Path.GetFileName(solutionFile));

            var pc = new ProjectCollection();
            var parms = new BuildParameters(pc);
            var globalProperties = new Dictionary<string, string>();
            var request = new BuildRequestData(solutionFile, globalProperties, null, new string[] { "Build" }, null);

            parms.Loggers = new[] {
                new ConsoleLogger(LoggerVerbosity.Quiet)
            };

            var result = BuildManager.DefaultBuildManager.Build(parms, request);
            var resultFiles = new HashSet<string>();

            Console.Error.WriteLine("done.");

            foreach (var kvp in result.ResultsByTarget) {
                var targetResult = kvp.Value;

                if (targetResult.Exception != null)
                    Console.Error.WriteLine("// Compilation failed for target '{0}':\r\n{1}", kvp.Key, targetResult.Exception.Message);
                else {
                    foreach (var filename in targetResult.Items)
                        resultFiles.Add(filename.ItemSpec);
                }
            }

            return resultFiles.ToArray();
        }
开发者ID:nowonu,项目名称:JSIL,代码行数:31,代码来源:SolutionBuilder.cs

示例12: Build

        public BuildResult Build(GenerateResult generateResult, ILogger logger, Benchmark benchmark)
        {
            lock (buildLock)
            {
                var projectFileName = Path.Combine(generateResult.DirectoryPath, ClassicGenerator.MainClassName + ".csproj");
                var exeFilePath = Path.Combine(generateResult.DirectoryPath, ClassicGenerator.MainClassName + ".exe");
                var consoleLogger = new MsBuildConsoleLogger(logger);
                var globalProperties = new Dictionary<string, string>();
                var buildRequest = new BuildRequestData(projectFileName, globalProperties, null, new[] { "Build" }, null);
                var buildParameters = new BuildParameters(new ProjectCollection()) { DetailedSummary = false, Loggers = new Microsoft.Build.Framework.ILogger[] { consoleLogger } };
                var buildResult = BuildManager.DefaultBuildManager.Build(buildParameters, buildRequest);

                if (buildResult.OverallResult != BuildResultCode.Success && !File.Exists(exeFilePath))
                {
                    logger.WriteLineInfo("BuildManager.DefaultBuildManager can't build this project. =(");
                    logger.WriteLineInfo("Let's try to build it via BuildBenchmark.bat!");
                    var buildProcess = new Process
                    {
                        StartInfo =
                        {
                            FileName = Path.Combine(generateResult.DirectoryPath, "BuildBenchmark.bat"),
                            WorkingDirectory = generateResult.DirectoryPath,
                            UseShellExecute = false,
                            RedirectStandardOutput = false,
                        }
                    };
                    buildProcess.Start();
                    buildProcess.WaitForExit();
                    if (File.Exists(exeFilePath))
                        return new BuildResult(generateResult, true, null, exeFilePath);
                }

                return new BuildResult(generateResult, buildResult.OverallResult == BuildResultCode.Success, buildResult.Exception, exeFilePath);
            }
        }
开发者ID:omariom,项目名称:BenchmarkDotNet,代码行数:35,代码来源:ClassicBuilder.cs

示例13: Build

    public static BuildResult Build(string projectOrSolution, string targets, Dictionary<string, string> properties = null, ILogger logger = null)
    {
        if (!Path.IsPathRooted(projectOrSolution))
            projectOrSolution = Path.Combine(ModuleInitializer.BaseDirectory, projectOrSolution);

        if (!File.Exists(projectOrSolution))
            throw new FileNotFoundException($"Project or solution to build {projectOrSolution} was not found.", projectOrSolution);

        // Without this, builds end up running in process and colliding with each other,
        // especially around the current directory used to resolve relative paths in projects.
        Environment.SetEnvironmentVariable("MSBUILDNOINPROCNODE", "1");
        using (var manager = new BuildManager(Guid.NewGuid().ToString()))
        {
            properties = properties ?? new Dictionary<string, string>();

            // If file is not a solution, build up a fake solution configuration so P2P references just work
            if (Path.GetExtension(projectOrSolution) != ".sln")
                AddSolutionConfiguration(projectOrSolution, properties);

            var request = new BuildRequestData(projectOrSolution, properties, "14.0", targets.Split(','), null);
            var parameters = new BuildParameters
            {
                GlobalProperties = properties,
            };

            if (logger != null)
                parameters.Loggers = new[] { logger };

            return manager.Build(parameters, request);
        }
    }
开发者ID:xamarin,项目名称:NuGetizer3000,代码行数:31,代码来源:Builder.cs

示例14: Compile

        bool Compile(params string[] targets)
        {
            using (var t = new ChangingOutput("Compiling target(s) {0} . . .", string.Join(", ", targets)))
            {
                t.FinishLine();

                var logger = new ConsoleLogger(LoggerVerbosity.Quiet);

                logger.SkipProjectStartedText = true;

                var props = new Dictionary<string, string>
                {
                    {"Configuration", _release ? "Release" : "Debug"},
                };

                var request = new BuildRequestData(_slnPath, props, null, targets, null);
                var p = new BuildParameters()
                {
                    Loggers = new[] {logger},
                    GlobalProperties = props
                };

                var result = BuildManager.DefaultBuildManager.Build(p, request);

                t.PrintResult(result.OverallResult == BuildResultCode.Success);

                return result.OverallResult == BuildResultCode.Success;
            }
        }
开发者ID:Xcelled,项目名称:aura-frontend,代码行数:29,代码来源:AuraCompiler.cs

示例15: BuildSolution_VS

 private bool BuildSolution_VS()
 {
     if (_SolutionPath == "") return false;
     try
     {
         string projectFilePath = Path.Combine(_SolutionPath);
         _OutputPath = _SolutionPath.Replace(Path.GetFileName(_SolutionPath), "") + "\\bin\\" + BuildInterface_Configuration.Text + "\\";
         ProjectCollection pc = new ProjectCollection();
         Dictionary<string, string> globalProperty = new Dictionary<string, string>();
         globalProperty.Add("OutputPath", _OutputPath);
         BuildParameters bp = new BuildParameters(pc);
         BuildRequestData buildRequest = new BuildRequestData(projectFilePath, globalProperty, "4.0", new string[] { "Build" }, null);
         BuildResult buildResult = BuildManager.DefaultBuildManager.Build(bp, buildRequest);
         if (buildResult.OverallResult == BuildResultCode.Success)
         {
             return true;
         }
         else
         {
             MessageBox.Show("There Are Errors", "Error");
         }
     }
     catch
     {
         MessageBox.Show("Build Failed Unexpectedly", "Error");
     }
     return false;
 }
开发者ID:DeinVenteD,项目名称:Project_ShaDE,代码行数:28,代码来源:MainForm.cs


注:本文中的Microsoft.Build.Execution.BuildRequestData类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。