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C# Engine.GetNextProjectId方法代码示例

本文整理汇总了C#中Microsoft.Build.BuildEngine.Engine.GetNextProjectId方法的典型用法代码示例。如果您正苦于以下问题:C# Engine.GetNextProjectId方法的具体用法?C# Engine.GetNextProjectId怎么用?C# Engine.GetNextProjectId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Build.BuildEngine.Engine的用法示例。


在下文中一共展示了Engine.GetNextProjectId方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: using

        /// <summary>
        /// Creates an instance of this class for the given engine, specifying a tools version to
        /// use during builds of this project.
        /// </summary>
        /// <owner>RGoel</owner>
        /// <param name="engine">Engine that will build this project. May be null if the global engine is expected.</param>
        /// <param name="toolsVersion">Tools version to use during builds of this project instance. May be null,
        /// in which case we will use the value in the Project's ToolsVersion attribute, or else the engine
        /// default value.</param>
        public Project
        (
            Engine engine,
            string toolsVersion
        )
        {
#if MSBUILDENABLEVSPROFILING 
            try
            {
                DataCollection.CommentMarkProfile(8808, "Construct Project Using Old OM - Start");
#endif 
#if (!STANDALONEBUILD)
            using (new CodeMarkerStartEnd(CodeMarkerEvent.perfMSBuildProjectConstructBegin, CodeMarkerEvent.perfMSBuildProjectConstructEnd))
#endif
            {
                if (engine == null)
                {
                    engine = Engine.GlobalEngine;
                }

                this.parentEngine = engine;
                this.projectId = parentEngine.GetNextProjectId();
                this.projectBuildEventContext = new BuildEventContext(parentEngine.NodeId, BuildEventContext.InvalidTargetId, parentEngine.GetNextProjectId(), BuildEventContext.InvalidTaskId);

                this.isLoadedByHost = true;
                this.buildEnabled = BuildEnabledSetting.UseParentEngineSetting;

                this.isValidated = false;

                // Create a new XML document and add a <Project> element.  This way, the
                // project is always in a valid state from the beginning, and now somebody
                // can start programmatically adding stuff to the <Project>.
                this.mainProjectEntireContents = new XmlDocument();
                this.mainProjectElement = mainProjectEntireContents.CreateElement(XMakeElements.project, XMakeAttributes.defaultXmlNamespace);
                this.mainProjectEntireContents.AppendChild(mainProjectElement);


                // initialize all case-insensitive hash-tables
                this.conditionedPropertiesTable = new Hashtable(StringComparer.OrdinalIgnoreCase);
                this.evaluatedItemsByName = new Hashtable(StringComparer.OrdinalIgnoreCase);
                this.evaluatedItemsByNameIgnoringCondition = new Hashtable(StringComparer.OrdinalIgnoreCase);

                // Create the group collection.  All collection elements are stored here.
                this.rawGroups = new GroupingCollection(null /* null parent means this is the master collection */);

                // Initialize all property-related objects.
                // (see above for initialization of this.conditionedPropertiesTable)
                this.globalProperties = null;
                this.environmentProperties = null;
                this.reservedProperties = null;
                // We still create the rawPropertyGroups collection, but
                // it's just a facade over rawGroups
                this.rawPropertyGroups = new BuildPropertyGroupCollection(this.rawGroups);
                this.evaluatedProperties = new BuildPropertyGroup();

                // Initialize all item-related objects.
                // (see above for initialization of this.evaluatedItemsByName and this.evaluatedItemsByNameIgnoringCondition
                // We still create the rawItemGroups collection, but it's just a facade over rawGroups
                this.rawItemGroups = new BuildItemGroupCollection(this.rawGroups);
                this.evaluatedItems = new BuildItemGroup();
                this.evaluatedItemsIgnoringCondition = new BuildItemGroup();

                this.itemDefinitionLibrary = new ItemDefinitionLibrary(this);

                // Initialize all target- and task-related objects.
                this.usingTasks = new UsingTaskCollection();
                this.imports = new ImportCollection(this);
                this.taskRegistry = new TaskRegistry();
                this.targets = new TargetCollection(this);

                // Initialize the default targets, initial targets, and project file name.
                this.defaultTargetNames = new string[0];
                this.initialTargetNamesInMainProject = new ArrayList();
                this.initialTargetNamesInImportedProjects = new ArrayList();
                this.FullFileName = String.Empty;
                this.projectDirectory = String.Empty;

                this.projectExtensionsNode = null;

                // If the toolsVersion is null, we will use the value specified in
                // the Project element's ToolsVersion attribute, or else the default if that
                // attribute is not present.
                if (null != toolsVersion)
                {
                    this.ToolsVersion = toolsVersion;
                }

                this.MarkProjectAsDirtyForReprocessXml();
                // The project doesn't really need to be saved yet; there's nothing in it!
                this.dirtyNeedToSaveProjectFile = false;
                this.IsReset = false;
//.........这里部分代码省略.........
开发者ID:nikson,项目名称:msbuild,代码行数:101,代码来源:Project.cs


注:本文中的Microsoft.Build.BuildEngine.Engine.GetNextProjectId方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。