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C# BuildItemGroup.ImportItems方法代码示例

本文整理汇总了C#中Microsoft.Build.BuildEngine.BuildItemGroup.ImportItems方法的典型用法代码示例。如果您正苦于以下问题:C# BuildItemGroup.ImportItems方法的具体用法?C# BuildItemGroup.ImportItems怎么用?C# BuildItemGroup.ImportItems使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Build.BuildEngine.BuildItemGroup的用法示例。


在下文中一共展示了BuildItemGroup.ImportItems方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Expander

        /// <summary>
        /// Processes the "include" list and the "exclude" list for an item element, and returns
        /// the resultant virtual group of items. Ignores any condition on the item.
        /// </summary>
        /// <param name="baseDirectory">Where relative paths should be evaluated from</param>
        /// <param name="originalItem">The "mother" item that's being expanded</param>
        /// <param name="expander">Expander to evaluated items and properties</param>
        /// <param name="expandMetadata">Whether metadata expressions should be expanded, or left as literals</param>
        internal static BuildItemGroup ExpandItemIntoItems
        (
            string baseDirectory,
            BuildItem originalItem,
            Expander expander,
            bool expandMetadata
        )
        {
            ErrorUtilities.VerifyThrow(originalItem != null, "Can't add a null item to project.");
            ErrorUtilities.VerifyThrow(expander != null, "expander can't be null.");

            // Take the entire string specified in the "Include" attribute, and split
            // it up by semi-colons.  Then loop over the individual pieces.
            // Expand only with properties first, so that expressions like Include="@(foo)" will transfer the metadata of the "foo" items as well, not just their item specs.
            List<string> itemIncludePieces = (new Expander(expander, ExpanderOptions.ExpandProperties).ExpandAllIntoStringListLeaveEscaped(originalItem.Include, originalItem.IncludeAttribute));
            BuildItemGroup itemsToInclude = new BuildItemGroup();
            for (int i = 0; i < itemIncludePieces.Count; i++)
            {
                BuildItemGroup itemizedGroup = expander.ExpandSingleItemListExpressionIntoItemsLeaveEscaped(itemIncludePieces[i], originalItem.IncludeAttribute);
                if (itemizedGroup == null)
                {
                    // The expression did not represent a single @(...) item list reference. 
                    if (expandMetadata)
                    {
                        // We're inside a target: metadata expressions like %(foo) are legal, so expand them now
                        itemIncludePieces[i] = expander.ExpandMetadataLeaveEscaped(itemIncludePieces[i]);
                    }
                    // Now it's a string constant, possibly with wildcards.
                    // Take each individual path or file expression, and expand any
                    // wildcards.  Then loop through each file returned.
                    if (itemIncludePieces[i].Length > 0)
                    {
                        string[] includeFileList = EngineFileUtilities.GetFileListEscaped(baseDirectory, itemIncludePieces[i]);
                        for (int j = 0; j < includeFileList.Length; j++)
                        {
                            BuildItem newItem = itemsToInclude.AddNewItem(originalItem.Name, originalItem.Include);
                            newItem.SetEvaluatedItemSpecEscaped(itemIncludePieces[i]);   // comes from XML include --- "arbitrarily escaped"
                            newItem.SetFinalItemSpecEscaped(includeFileList[j]);  // comes from file system matcher -- "canonically escaped"
                        }
                    }
                }
                else
                {
                    itemsToInclude.ImportItems(itemizedGroup);
                }
            }

            List<BuildItem> matchingItems = FindItemsMatchingSpecification(itemsToInclude, originalItem.Exclude, originalItem.ExcludeAttribute, expander, baseDirectory);

            if (matchingItems != null)
            {
                foreach (BuildItem item in matchingItems)
                {
                    itemsToInclude.RemoveItem(item);
                }
            }
            
            return itemsToInclude;
        }
开发者ID:nikson,项目名称:msbuild,代码行数:67,代码来源:BuildItemGroup.cs

示例2: GetItems

        /// <summary>
        /// Gets the items of the specified type that are visible in the current scope.
        /// If no match is found, returns null.
        /// Caller must not modify the group returned.
        /// </summary>
        internal BuildItemGroup GetItems(string name)
        {
            // The visible items consist of the adds (accumulated as we go down)
            // plus the first set of regular items we encounter
            // minus any removes
            BuildItemGroup allAdds = null;
            BuildItemGroup allRemoves = null;
            Dictionary<BuildItem, Dictionary<string, string>> allModifies = null;
            BuildItemGroup groupFound = null;

            foreach (LookupEntry entry in lookupEntries)
            {
                // Accumulate adds while we look downwards
                if (entry.Adds != null)
                {
                    BuildItemGroup adds = (BuildItemGroup)entry.Adds[name];
                    if (adds != null)
                    {
                        allAdds = CreateItemGroupIfNecessary(allAdds);
                        allAdds.ImportItems(adds);
                    }
                }

                // Accumulate removes while we look downwards
                if (entry.Removes != null)
                {
                    BuildItemGroup removes = (BuildItemGroup)entry.Removes[name];
                    if (removes != null)
                    {
                        allRemoves = CreateItemGroupIfNecessary(allRemoves);
                        allRemoves.ImportItems(removes);
                    }
                }

                // Accumulate modifications as we look downwards
                if (entry.Modifies != null)
                {
                    Dictionary<BuildItem, Dictionary<string, string>> modifies;
                    if (entry.Modifies.TryGetValue(name, out modifies))
                    {
                        if (allModifies == null)
                        {
                            allModifies = new Dictionary<BuildItem, Dictionary<string, string>>();
                        }

                        // We already have some modifies for this type
                        foreach (KeyValuePair<BuildItem, Dictionary<string, string>> modify in modifies)
                        {
                            // If earlier scopes modify the same metadata on the same item,
                            // they have priority
                            MergeModificationsIntoModificationTable(allModifies, modify, ModifyMergeType.FirstWins);
                        }
                    }
                }

                if (entry.Items != null)
                {
                    groupFound = (BuildItemGroup)entry.Items[name];
                    if (groupFound != null)
                    {
                        // Found a group: we go no further
                        break;
                    }
                }

                if (entry.TruncateLookupsAtThisScope)
                {
                    break;
                }
            }

            if ((allAdds == null || allAdds.Count == 0) &&
                (allRemoves == null || allRemoves.Count == 0) &&
                (allModifies == null || allModifies.Count == 0))
            {
                // We can just hand out this group verbatim -
                // that avoids any importing
                if (groupFound == null)
                {
                    groupFound = new BuildItemGroup();
                }

                return groupFound;
            }

            // We have adds and/or removes and/or modifies to incorporate.
            // We can't modify the group, because that might
            // be visible to other batches; we have to create
            // a new one.
            BuildItemGroup result = new BuildItemGroup();

            if (groupFound != null)
            {
                result.ImportItems(groupFound);
            }
//.........这里部分代码省略.........
开发者ID:nikson,项目名称:msbuild,代码行数:101,代码来源:Lookup.cs


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