本文整理汇总了C#中Microsoft.Build.BuildEngine.BuildItemGroup.ImportItems方法的典型用法代码示例。如果您正苦于以下问题:C# BuildItemGroup.ImportItems方法的具体用法?C# BuildItemGroup.ImportItems怎么用?C# BuildItemGroup.ImportItems使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Build.BuildEngine.BuildItemGroup
的用法示例。
在下文中一共展示了BuildItemGroup.ImportItems方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Expander
/// <summary>
/// Processes the "include" list and the "exclude" list for an item element, and returns
/// the resultant virtual group of items. Ignores any condition on the item.
/// </summary>
/// <param name="baseDirectory">Where relative paths should be evaluated from</param>
/// <param name="originalItem">The "mother" item that's being expanded</param>
/// <param name="expander">Expander to evaluated items and properties</param>
/// <param name="expandMetadata">Whether metadata expressions should be expanded, or left as literals</param>
internal static BuildItemGroup ExpandItemIntoItems
(
string baseDirectory,
BuildItem originalItem,
Expander expander,
bool expandMetadata
)
{
ErrorUtilities.VerifyThrow(originalItem != null, "Can't add a null item to project.");
ErrorUtilities.VerifyThrow(expander != null, "expander can't be null.");
// Take the entire string specified in the "Include" attribute, and split
// it up by semi-colons. Then loop over the individual pieces.
// Expand only with properties first, so that expressions like Include="@(foo)" will transfer the metadata of the "foo" items as well, not just their item specs.
List<string> itemIncludePieces = (new Expander(expander, ExpanderOptions.ExpandProperties).ExpandAllIntoStringListLeaveEscaped(originalItem.Include, originalItem.IncludeAttribute));
BuildItemGroup itemsToInclude = new BuildItemGroup();
for (int i = 0; i < itemIncludePieces.Count; i++)
{
BuildItemGroup itemizedGroup = expander.ExpandSingleItemListExpressionIntoItemsLeaveEscaped(itemIncludePieces[i], originalItem.IncludeAttribute);
if (itemizedGroup == null)
{
// The expression did not represent a single @(...) item list reference.
if (expandMetadata)
{
// We're inside a target: metadata expressions like %(foo) are legal, so expand them now
itemIncludePieces[i] = expander.ExpandMetadataLeaveEscaped(itemIncludePieces[i]);
}
// Now it's a string constant, possibly with wildcards.
// Take each individual path or file expression, and expand any
// wildcards. Then loop through each file returned.
if (itemIncludePieces[i].Length > 0)
{
string[] includeFileList = EngineFileUtilities.GetFileListEscaped(baseDirectory, itemIncludePieces[i]);
for (int j = 0; j < includeFileList.Length; j++)
{
BuildItem newItem = itemsToInclude.AddNewItem(originalItem.Name, originalItem.Include);
newItem.SetEvaluatedItemSpecEscaped(itemIncludePieces[i]); // comes from XML include --- "arbitrarily escaped"
newItem.SetFinalItemSpecEscaped(includeFileList[j]); // comes from file system matcher -- "canonically escaped"
}
}
}
else
{
itemsToInclude.ImportItems(itemizedGroup);
}
}
List<BuildItem> matchingItems = FindItemsMatchingSpecification(itemsToInclude, originalItem.Exclude, originalItem.ExcludeAttribute, expander, baseDirectory);
if (matchingItems != null)
{
foreach (BuildItem item in matchingItems)
{
itemsToInclude.RemoveItem(item);
}
}
return itemsToInclude;
}
示例2: GetItems
/// <summary>
/// Gets the items of the specified type that are visible in the current scope.
/// If no match is found, returns null.
/// Caller must not modify the group returned.
/// </summary>
internal BuildItemGroup GetItems(string name)
{
// The visible items consist of the adds (accumulated as we go down)
// plus the first set of regular items we encounter
// minus any removes
BuildItemGroup allAdds = null;
BuildItemGroup allRemoves = null;
Dictionary<BuildItem, Dictionary<string, string>> allModifies = null;
BuildItemGroup groupFound = null;
foreach (LookupEntry entry in lookupEntries)
{
// Accumulate adds while we look downwards
if (entry.Adds != null)
{
BuildItemGroup adds = (BuildItemGroup)entry.Adds[name];
if (adds != null)
{
allAdds = CreateItemGroupIfNecessary(allAdds);
allAdds.ImportItems(adds);
}
}
// Accumulate removes while we look downwards
if (entry.Removes != null)
{
BuildItemGroup removes = (BuildItemGroup)entry.Removes[name];
if (removes != null)
{
allRemoves = CreateItemGroupIfNecessary(allRemoves);
allRemoves.ImportItems(removes);
}
}
// Accumulate modifications as we look downwards
if (entry.Modifies != null)
{
Dictionary<BuildItem, Dictionary<string, string>> modifies;
if (entry.Modifies.TryGetValue(name, out modifies))
{
if (allModifies == null)
{
allModifies = new Dictionary<BuildItem, Dictionary<string, string>>();
}
// We already have some modifies for this type
foreach (KeyValuePair<BuildItem, Dictionary<string, string>> modify in modifies)
{
// If earlier scopes modify the same metadata on the same item,
// they have priority
MergeModificationsIntoModificationTable(allModifies, modify, ModifyMergeType.FirstWins);
}
}
}
if (entry.Items != null)
{
groupFound = (BuildItemGroup)entry.Items[name];
if (groupFound != null)
{
// Found a group: we go no further
break;
}
}
if (entry.TruncateLookupsAtThisScope)
{
break;
}
}
if ((allAdds == null || allAdds.Count == 0) &&
(allRemoves == null || allRemoves.Count == 0) &&
(allModifies == null || allModifies.Count == 0))
{
// We can just hand out this group verbatim -
// that avoids any importing
if (groupFound == null)
{
groupFound = new BuildItemGroup();
}
return groupFound;
}
// We have adds and/or removes and/or modifies to incorporate.
// We can't modify the group, because that might
// be visible to other batches; we have to create
// a new one.
BuildItemGroup result = new BuildItemGroup();
if (groupFound != null)
{
result.ImportItems(groupFound);
}
//.........这里部分代码省略.........