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C# ServerMessage.AppendString方法代码示例

本文整理汇总了C#中Mercury.Messages.ServerMessage.AppendString方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.AppendString方法的具体用法?C# ServerMessage.AppendString怎么用?C# ServerMessage.AppendString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Mercury.Messages.ServerMessage的用法示例。


在下文中一共展示了ServerMessage.AppendString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SerializeQuest

		internal static void SerializeQuest(ServerMessage Message, GameClient Session, Quest Quest, string Category)
		{
			if (Message == null || Session == null)
			{
				return;
			}
			int amountOfQuestsInCategory = MercuryEnvironment.GetGame().GetQuestManager().GetAmountOfQuestsInCategory(Category);
			checked
			{
				int num = (Quest == null) ? amountOfQuestsInCategory : (Quest.Number - 1);
				int num2 = (Quest == null) ? 0 : Session.GetHabbo().GetQuestProgress(Quest.Id);
				if (Quest != null && Quest.IsCompleted(num2))
				{
					num++;
				}
				Message.AppendString(Category);
				Message.AppendInt32((Quest == null) ? 0 : (Quest.Category.Contains("xmas2012") ? 0 : num));
				Message.AppendInt32((Quest == null) ? 0 : (Quest.Category.Contains("xmas2012") ? 0 : amountOfQuestsInCategory));
				Message.AppendInt32((Quest == null) ? 3 : Quest.RewardType);
				Message.AppendUInt((Quest == null) ? 0u : Quest.Id);
				Message.AppendBoolean(Quest != null && Session.GetHabbo().CurrentQuestId == Quest.Id);
				Message.AppendString((Quest == null) ? string.Empty : Quest.ActionName);
				Message.AppendString((Quest == null) ? string.Empty : Quest.DataBit);
				Message.AppendInt32((Quest == null) ? 0 : Quest.Reward);
				Message.AppendString((Quest == null) ? string.Empty : Quest.Name);
				Message.AppendInt32(num2);
				Message.AppendUInt((Quest == null) ? 0u : Quest.GoalData);
				Message.AppendInt32((Quest == null) ? 0 : Quest.TimeUnlock);
				Message.AppendString("");
				Message.AppendString("");
				Message.AppendBoolean(true);
			}
		}
开发者ID:BjkGkh,项目名称:Mercury,代码行数:33,代码来源:QuestListComposer.cs

示例2: Serialize

		internal void Serialize(ServerMessage Request)
		{
			Request.AppendUInt(this.FromUser);
			Request.AppendString(this.mUsername);
			Habbo habboForName = MercuryEnvironment.getHabboForName(this.mUsername);
			Request.AppendString((habboForName != null) ? habboForName.Look : "");
		}
开发者ID:BjkGkh,项目名称:Mercury,代码行数:7,代码来源:MessengerRequest.cs

示例3: ForumDataMessage

 internal ServerMessage ForumDataMessage(uint RequesterId)
 {
     ServerMessage Message = new ServerMessage(Outgoing.GroupForumDataMessageComposer);
     Message.AppendUInt(this.Id);
     Message.AppendString(this.Name);//nombre del foro
     Message.AppendString(this.Description);
     Message.AppendString(this.Badge);
     Message.AppendInt32(0);// nosé
     Message.AppendInt32(0);
     Message.AppendUInt(this.ForumMessagesCount);//Mensajes
     Message.AppendInt32(0);//Mensajes no leídos
     Message.AppendInt32(0);//mensajes?
     Message.AppendUInt(this.ForumLastPosterId);//Id de quien publicó el último mensaje
     Message.AppendString(this.ForumLastPosterName);//Quién publicó eL último mensaje.
     Message.AppendInt32(this.ForumLastPostTime);//hace cuantos segundos se publicó
     Message.AppendInt32(0);
     Message.AppendInt32(1);
     Message.AppendInt32(1);
     Message.AppendInt32(2);
     Message.AppendString(""); // (si no está vacío: Acceso denegado para ver el foro)
     Message.AppendString((this.Members.ContainsKey(RequesterId) ? "" : "not_member"));
     Message.AppendString((this.Members.ContainsKey(RequesterId) ? "" : "not_member"));
     Message.AppendString((this.Admins.ContainsKey(RequesterId) ? "" : "not_admin"));
     Message.AppendString(""); // 
     Message.AppendBoolean(false);
     Message.AppendBoolean(false);
     return Message;
 }
开发者ID:BjkGkh,项目名称:Mercury,代码行数:28,代码来源:Guild.cs

示例4: Serialize

		internal ServerMessage Serialize(ServerMessage Composer)
		{
			Composer.AppendInt32(this.Index);
			Composer.AppendString(this.Header);
			Composer.AppendString(this.Body);
			Composer.AppendString(this.Button);
			Composer.AppendInt32(this.inGamePromo);
			Composer.AppendString(this.SpecialAction);
			Composer.AppendString(this.Image);
			return Composer;
		}
开发者ID:BjkGkh,项目名称:Mercury,代码行数:11,代码来源:SmallPromo.cs

示例5: Searialize

		internal void Searialize(ServerMessage reply)
		{
			reply.AppendUInt(this.userID);
			reply.AppendString(this.username);
			reply.AppendString(this.motto);
			bool b = MercuryEnvironment.GetGame().GetClientManager().GetClient(this.userID) != null;
			reply.AppendBoolean(b);
			reply.AppendBoolean(false);
			reply.AppendString(string.Empty);
			reply.AppendInt32(0);
			reply.AppendString(this.look);
			reply.AppendString(this.last_online);
		}
开发者ID:BjkGkh,项目名称:Mercury,代码行数:13,代码来源:SearchResult.cs

示例6: Compose

		public static ServerMessage Compose(List<SongData> Songs)
		{
			ServerMessage serverMessage = new ServerMessage(Outgoing.SongsMessageComposer);
			serverMessage.AppendInt32(Songs.Count);
			foreach (SongData current in Songs)
			{
				serverMessage.AppendUInt(current.Id);
				serverMessage.AppendString(current.Codename);
				serverMessage.AppendString(current.Name);
				serverMessage.AppendString(current.Data);
				serverMessage.AppendInt32(current.LengthMiliseconds);
				serverMessage.AppendString(current.Artist);
			}
			return serverMessage;
		}
开发者ID:BjkGkh,项目名称:Mercury,代码行数:15,代码来源:JukeboxComposer.cs

示例7: Compose

 internal static ServerMessage Compose(Achievement Achievement, int Level, int PointReward, int PixelReward)
 {
     ServerMessage serverMessage = new ServerMessage(Outgoing.UnlockAchievementMessageComposer);
     serverMessage.AppendUInt(Achievement.Id);
     serverMessage.AppendInt32(Level);
     serverMessage.AppendInt32(144);
     serverMessage.AppendString(Achievement.GroupName + Level);
     serverMessage.AppendInt32(PointReward);
     serverMessage.AppendInt32(PixelReward);
     serverMessage.AppendInt32(0);
     serverMessage.AppendInt32(10);
     serverMessage.AppendInt32(21);
     serverMessage.AppendString(Level > 1 ? Achievement.GroupName + checked(Level - 1) : string.Empty);
     serverMessage.AppendString(Achievement.Category);
     serverMessage.AppendBoolean(true);
     return serverMessage;
 }
开发者ID:BjkGkh,项目名称:Mercury,代码行数:17,代码来源:AchievementUnlockedComposer.cs

示例8: Serialize

		public void Serialize(ServerMessage Message, int QuestionNumber)
		{
			Message.AppendUInt(this.Index);
			Message.AppendInt32(QuestionNumber);
			Message.AppendInt32((int)this.AType);
			Message.AppendString(this.Question);
			if (this.AType == PollQuestion.PollAnswerType.Selection || this.AType == PollQuestion.PollAnswerType.RadioSelection)
			{
				Message.AppendInt32(1);
				Message.AppendInt32(this.Answers.Count);
				foreach (string current in this.Answers)
				{
					Message.AppendString(current);
					Message.AppendString(current);
				}
			}
		}
开发者ID:BjkGkh,项目名称:Mercury,代码行数:17,代码来源:PollQuestion.cs

示例9: Compose

 internal static ServerMessage Compose(Achievement Achievement, int TargetLevel, AchievementLevel TargetLevelData, int TotalLevels, UserAchievement UserData)
 {
     ServerMessage serverMessage = new ServerMessage(Outgoing.AchievementProgressMessageComposer);
     serverMessage.AppendUInt(Achievement.Id);
     serverMessage.AppendInt32(TargetLevel);
     serverMessage.AppendString(Achievement.GroupName + TargetLevel);
     serverMessage.AppendInt32(TargetLevelData.Requirement);
     serverMessage.AppendInt32(TargetLevelData.Requirement);
     serverMessage.AppendInt32(TargetLevelData.RewardPixels);
     serverMessage.AppendInt32(0);
     serverMessage.AppendInt32(UserData != null ? UserData.Progress : 0);
     serverMessage.AppendBoolean(UserData != null && UserData.Level >= TotalLevels);
     serverMessage.AppendString(Achievement.Category);
     serverMessage.AppendString(string.Empty);
     serverMessage.AppendInt32(TotalLevels);
     serverMessage.AppendInt32(0);
     return serverMessage;
 }
开发者ID:BjkGkh,项目名称:Mercury,代码行数:18,代码来源:AchievementProgressComposer.cs

示例10: Compose

        internal static ServerMessage Compose(GameClient Session, List<Achievement> Achievements)
        {
            ServerMessage serverMessage = new ServerMessage(Outgoing.AchievementListMessageComposer);
            serverMessage.AppendInt32(Achievements.Count);
            foreach (Achievement achievement in Achievements)
            {
                UserAchievement achievementData = Session.GetHabbo().GetAchievementData(achievement.GroupName);
                int i = achievementData != null ? checked(achievementData.Level + 1) : 1;
                int count = achievement.Levels.Count;
                if (i > count)
                {
                    i = count;
                }
                AchievementLevel achievementLevel = achievement.Levels[i];
                AchievementLevel oldLevel = (achievement.Levels.ContainsKey(i - 1)) ? achievement.Levels[i - 1] : achievementLevel;

                serverMessage.AppendUInt(achievement.Id);
                serverMessage.AppendInt32(i);
                serverMessage.AppendString(achievement.GroupName + i);
                serverMessage.AppendInt32(oldLevel.Requirement); // Requisito Anterior
                serverMessage.AppendInt32(achievementLevel.Requirement); // Requisito Nuevo
                serverMessage.AppendInt32(achievementLevel.RewardPoints);
                serverMessage.AppendInt32(0);
                serverMessage.AppendInt32(achievementData != null ? achievementData.Progress : 0); // Progreso Total
                if (achievementData == null)
                {
                    serverMessage.AppendBoolean(false);
                }
                else if (achievementData.Level >= count)
                {
                    serverMessage.AppendBoolean(true);
                }
                else
                {
                    serverMessage.AppendBoolean(false); // Terminado
                }
                serverMessage.AppendString(achievement.Category);
                serverMessage.AppendString(string.Empty);
                serverMessage.AppendInt32(count); // Número de niveles
                serverMessage.AppendInt32(0);
            }
            serverMessage.AppendString("");
            return serverMessage;
        }
开发者ID:BjkGkh,项目名称:Mercury,代码行数:44,代码来源:AchievementListComposer.cs

示例11: ExplodeAndKick

        private void ExplodeAndKick(Object Source, ElapsedEventArgs e)
        {
            Timer Timer = (Timer)Source;
            Timer.Stop();

                ServerMessage serverMessage = new ServerMessage(Outgoing.SuperNotificationMessageComposer);
                serverMessage.AppendString("room.kick.cannonball");
                serverMessage.AppendInt32(2);
                serverMessage.AppendString("link");
                serverMessage.AppendString("event:");
                serverMessage.AppendString("linkTitle");
                serverMessage.AppendString("ok");

                Room Room = mItem.GetRoom();

                HashSet<RoomUser> toRemove = new HashSet<RoomUser>();

                foreach (Point coord in mCoords)
                {
                    foreach (RoomUser User in Room.GetGameMap().GetRoomUsers(coord))
                    {
                        if (User == null || User.IsBot || User.IsPet || User.GetUsername() == Room.Owner)
                        {
                            continue;
                        }

                        
                        User.GetClient().GetHabbo().GetAvatarEffectsInventoryComponent().ActivateCustomEffect(4, false);
                        toRemove.Add(User);
                    }
                }


                foreach (RoomUser user in toRemove)
                {
                    Room.GetRoomUserManager().RemoveUserFromRoom(user.GetClient(), true, false);
                    user.GetClient().SendMessage(serverMessage);
                }
            
            mItem.OnCannonActing = false;
        }
开发者ID:BjkGkh,项目名称:Mercury,代码行数:41,代码来源:InteractorCannon.cs

示例12: Compose

		internal static ServerMessage Compose(GameClient Session, Quest Quest)
		{
			int amountOfQuestsInCategory = MercuryEnvironment.GetGame().GetQuestManager().GetAmountOfQuestsInCategory(Quest.Category);
			int i = (Quest == null) ? amountOfQuestsInCategory : Quest.Number;
			int i2 = (Quest == null) ? 0 : Session.GetHabbo().GetQuestProgress(Quest.Id);
			ServerMessage serverMessage = new ServerMessage(Outgoing.QuestCompletedMessageComposer);
			serverMessage.AppendString(Quest.Category);
			serverMessage.AppendInt32(i);
			serverMessage.AppendInt32(Quest.Name.Contains("xmas2012") ? 1 : amountOfQuestsInCategory);
			serverMessage.AppendInt32((Quest == null) ? 3 : Quest.RewardType);
			serverMessage.AppendUInt((Quest == null) ? 0u : Quest.Id);
			serverMessage.AppendBoolean(Quest != null && Session.GetHabbo().CurrentQuestId == Quest.Id);
			serverMessage.AppendString((Quest == null) ? string.Empty : Quest.ActionName);
			serverMessage.AppendString((Quest == null) ? string.Empty : Quest.DataBit);
			serverMessage.AppendInt32((Quest == null) ? 0 : Quest.Reward);
			serverMessage.AppendString((Quest == null) ? string.Empty : Quest.Name);
			serverMessage.AppendInt32(i2);
			serverMessage.AppendUInt((Quest == null) ? 0u : Quest.GoalData);
			serverMessage.AppendInt32((Quest == null) ? 0 : Quest.TimeUnlock);
			serverMessage.AppendString("");
			serverMessage.AppendString("");
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			return serverMessage;
		}
开发者ID:BjkGkh,项目名称:Mercury,代码行数:25,代码来源:QuestCompletedComposer.cs

示例13: SerializeWall

		internal void SerializeWall(ServerMessage Message, bool Inventory)
		{
			Message.AppendUInt(this.Id);
			Message.AppendString(this.mBaseItem.Type.ToString().ToUpper());
			Message.AppendUInt(this.Id);
			Message.AppendInt32(this.GetBaseItem().SpriteId);

			if (this.GetBaseItem().Name.Contains("a2"))
			{
				Message.AppendInt32(3);
			}
			else
			{
				if (this.GetBaseItem().Name.Contains("wallpaper"))
				{
					Message.AppendInt32(2);
				}
				else
				{
					if (this.GetBaseItem().Name.Contains("landscape"))
					{
						Message.AppendInt32(4);
					}
					else
					{
						Message.AppendInt32(1);
					}
				}
			}
			Message.AppendInt32(0);
			Message.AppendString(this.ExtraData);
			Message.AppendBoolean(this.GetBaseItem().AllowRecycle);
			Message.AppendBoolean(this.GetBaseItem().AllowTrade);
			Message.AppendBoolean(this.GetBaseItem().AllowInventoryStack);
			Message.AppendBoolean(false);
			Message.AppendInt32(-1);
			Message.AppendBoolean(true);
			Message.AppendInt32(-1);
		}
开发者ID:BjkGkh,项目名称:Mercury,代码行数:39,代码来源:UserItem.cs

示例14: SerializeTool

		internal ServerMessage SerializeTool()
		{
			ServerMessage serverMessage = new ServerMessage(Outgoing.LoadModerationToolMessageComposer);
			serverMessage.AppendInt32(this.Tickets.Count);
			foreach (SupportTicket current in this.Tickets)
			{
				current.Serialize(serverMessage);
			}
			serverMessage.AppendInt32(this.UserMessagePresets.Count);
			foreach (string current2 in this.UserMessagePresets)
			{
				serverMessage.AppendString(current2);
			}
			IEnumerable<ModerationTemplate> enumerable = 
				from x in this.ModerationTemplates.Values
				where x.Category == -1
				select x;
			serverMessage.AppendInt32(enumerable.Count<ModerationTemplate>());
			using (IEnumerator<ModerationTemplate> enumerator3 = enumerable.GetEnumerator())
			{
				while (enumerator3.MoveNext())
				{
					ModerationTemplate Template = enumerator3.Current;
					IEnumerable<ModerationTemplate> enumerable2 = 
						from x in this.ModerationTemplates.Values
						where (long)x.Category == (long)((ulong)Template.Id)
						select x;
					serverMessage.AppendString(Template.Caption);
					serverMessage.AppendBoolean(true);
					serverMessage.AppendInt32(enumerable2.Count<ModerationTemplate>());
					foreach (ModerationTemplate current3 in enumerable2)
					{
						serverMessage.AppendString(current3.Caption);
						serverMessage.AppendString(current3.BanMessage);
						serverMessage.AppendInt32((int)current3.BanHours);
						serverMessage.AppendInt32(MercuryEnvironment.BoolToInteger(current3.AvatarBan));
						serverMessage.AppendInt32(MercuryEnvironment.BoolToInteger(current3.Mute));
						serverMessage.AppendInt32(MercuryEnvironment.BoolToInteger(current3.TradeLock));
						serverMessage.AppendString(current3.WarningMessage);
					}
				}
			}
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			serverMessage.AppendBoolean(true);
			serverMessage.AppendInt32(this.RoomMessagePresets.Count);
			foreach (string current4 in this.RoomMessagePresets)
			{
				serverMessage.AppendString(current4);
			}
			return serverMessage;
		}
开发者ID:BjkGkh,项目名称:Mercury,代码行数:56,代码来源:ModerationTool.cs

示例15: SerializeFlatCategories

		internal ServerMessage SerializeFlatCategories(GameClient Session)
		{
			ServerMessage serverMessage = new ServerMessage(Outgoing.FlatCategoriesMessageComposer);
			serverMessage.AppendInt32(this.PrivateCategories.Count);
			foreach (FlatCat flatCat in this.PrivateCategories.Values)
			{
				serverMessage.AppendInt32(flatCat.Id);
				serverMessage.AppendString(flatCat.Caption);
				serverMessage.AppendBoolean(flatCat.MinRank <= Session.GetHabbo().Rank);
                serverMessage.AppendBoolean(false); // New Build Fix by Finn
                serverMessage.AppendString("NONE"); // New Build Fix by Finn
                serverMessage.AppendString(""); // New Build Fix by Finn
			}
			return serverMessage;
		}
开发者ID:BjkGkh,项目名称:Mercury,代码行数:15,代码来源:Navigator.cs


注:本文中的Mercury.Messages.ServerMessage.AppendString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。