本文整理汇总了C#中MediaPortal.Music.Database.Song.ToMusicTag方法的典型用法代码示例。如果您正苦于以下问题:C# Song.ToMusicTag方法的具体用法?C# Song.ToMusicTag怎么用?C# Song.ToMusicTag使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MediaPortal.Music.Database.Song
的用法示例。
在下文中一共展示了Song.ToMusicTag方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddSongToPlaylist
/// <summary>
/// Add or enque a song to the current playlist - call OnSongInserted() after this!!!
/// </summary>
/// <param name="song">the song to add</param>
/// <returns>if the action was successful</returns>
private bool AddSongToPlaylist(ref Song song)
{
PlayList playlist;
if (PlaylistPlayer.CurrentPlaylistType == PlayListType.PLAYLIST_MUSIC_TEMP)
{
playlist = PlaylistPlayer.GetPlaylist(PlayListType.PLAYLIST_MUSIC_TEMP);
}
else
{
playlist = PlaylistPlayer.GetPlaylist(PlayListType.PLAYLIST_MUSIC);
}
if (playlist == null)
{
return false;
}
//add to playlist
PlayListItem playlistItem = new PlayListItem();
playlistItem.Type = PlayListItem.PlayListItemType.Audio;
StringBuilder sb = new StringBuilder();
playlistItem.FileName = song.FileName;
sb.Append(song.Track);
sb.Append(". ");
sb.Append(song.Artist);
sb.Append(" - ");
sb.Append(song.Title);
playlistItem.Description = sb.ToString();
playlistItem.Duration = song.Duration;
playlistItem.MusicTag = song.ToMusicTag();
playlist.Add(playlistItem);
OnSongInserted();
return true;
}
示例2: LoadPlayList
protected void LoadPlayList(string strPlayList, bool startPlayback, bool isAsynch, bool defaultLoad)
{
IPlayListIO loader = PlayListFactory.CreateIO(strPlayList);
if (loader == null)
{
return;
}
PlayList playlist = new PlayList();
if (!Util.Utils.FileExistsInCache(strPlayList))
{
Log.Info("Playlist: Skipping non-existing Playlist file: {0}", strPlayList);
return;
}
if (!loader.Load(playlist, strPlayList))
{
if (isAsynch && defaultLoad) // we might not be in GUI yet! we have asynch and default load because we might want to use asynch loading from gui button too, later!
throw new Exception(string.Format("Unable to load Playlist file: {0}", strPlayList)); // exception is handled in backgroundworker
else
TellUserSomethingWentWrong();
return;
}
if (_autoShuffleOnLoad)
{
playlist.Shuffle();
}
playlistPlayer.CurrentPlaylistName = Path.GetFileNameWithoutExtension(strPlayList);
if (playlist.Count == 1 && startPlayback)
{
Log.Info("GUIMusic:Play: play single playlist item - {0}", playlist[0].FileName);
// Default to type Music, when a playlist has been selected from My Music
g_Player.Play(playlist[0].FileName, g_Player.MediaType.Music);
return;
}
if (null != bw && isAsynch && bw.CancellationPending)
return;
// clear current playlist
//playlistPlayer.GetPlaylist(PlayListType.PLAYLIST_MUSIC).Clear();
Song song = new Song();
PlayList newPlaylist = new PlayList();
// add each item of the playlist to the playlistplayer
for (int i = 0; i < playlist.Count; ++i)
{
if (null != bw && isAsynch && bw.CancellationPending)
return;
PlayListItem playListItem = playlist[i];
m_database.GetSongByFileName(playListItem.FileName, ref song);
MusicTag tag = new MusicTag();
tag = song.ToMusicTag();
playListItem.MusicTag = tag;
if (Util.Utils.FileExistsInCache(playListItem.FileName) ||
playListItem.Type == PlayListItem.PlayListItemType.AudioStream)
{
newPlaylist.Add(playListItem);
}
else
{
Log.Info("Playlist: File {0} no longer exists. Skipping item.", playListItem.FileName);
}
}
if (null != bw && isAsynch && bw.CancellationPending)
return;
ReplacePlaylist(newPlaylist);
if (startPlayback)
StartPlayingPlaylist();
}
示例3: AddRandomSongToPlaylist
private bool AddRandomSongToPlaylist(ref Song song)
{
//check duplication
PlayList playlist = playlistPlayer.GetPlaylist(PlayListType.PLAYLIST_MUSIC);
for (int i = 0; i < playlist.Count; i++)
{
PlayListItem item = playlist[i];
if (item.FileName == song.FileName)
{
return false;
}
}
//add to playlist
PlayListItem playlistItem = new PlayListItem();
playlistItem.Type = PlayListItem.PlayListItemType.Audio;
StringBuilder sb = new StringBuilder();
playlistItem.FileName = song.FileName;
sb.Append(song.Track);
sb.Append(". ");
sb.Append(song.Artist);
sb.Append(" - ");
sb.Append(song.Title);
playlistItem.Description = sb.ToString();
playlistItem.Duration = song.Duration;
MusicTag tag = new MusicTag();
tag = song.ToMusicTag();
playlistItem.MusicTag = tag;
playlistPlayer.GetPlaylist(PlayListType.PLAYLIST_MUSIC).Add(playlistItem);
return true;
}
示例4: AddRandomSongToPlaylist
bool AddRandomSongToPlaylist(ref Song song, ref YouTubeFeed vidr)
{
//check duplication
PlayList playlist = playlistPlayer.GetPlaylist(_playlistType);
for (int i = 0; i < playlist.Count; i++)
{
PlayListItem item = playlist[i];
if (item.FileName == song.FileName)
return false;
}
//add to playlist
PlayListItem playlistItem = new PlayListItem();
playlistItem.Type = PlayListItem.PlayListItemType.Video; //Playlists.PlayListItem.PlayListItemType.Audio;
StringBuilder sb = new StringBuilder();
playlistItem.FileName = song.FileName;
//sb.Append(song.Track);
//sb.Append(". ");
sb.Append(song.Artist);
if (!string.IsNullOrEmpty(song.Title))
{
sb.Append(" - ");
sb.Append(song.Title);
}
playlistItem.Description = sb.ToString();
playlistItem.Duration = song.Duration;
MusicTag tag = new MusicTag();
tag = song.ToMusicTag();
foreach (YouTubeEntry entry in vidr.Entries)
{
if (Youtube2MP.PlaybackUrl(entry) == playlistItem.FileName)
{
playlistItem.MusicTag = entry;
if (!Youtube2MP._settings.UseYouTubePlayer)
{
playlistItem.FileName = Youtube2MP.StreamPlaybackUrl(entry, new VideoInfo());
}
}
}
playlistPlayer.GetPlaylist(_playlistType).Add(playlistItem);
return true;
}
示例5: OnRetrieveMusicInfo
void OnRetrieveMusicInfo(ref List<GUIListItem> items)
{
if (items.Count <= 0)
return;
MusicDatabase dbs = MusicDatabase.Instance;
Song song = new Song();
foreach (GUIListItem item in items)
{
if (item.MusicTag == null)
{
if (dbs.GetSongByFileName(item.Path, ref song))
{
MusicTag tag = new MusicTag();
tag = song.ToMusicTag();
item.MusicTag = tag;
}
//else
// if (UseID3)
// {
// item.MusicTag = TagReader.TagReader.ReadTag(item.Path);
// }
}
}
}
示例6: OnPlaybackChangedOrStopped
/// <summary>
/// Invoked when a song is Stopped or Changed to next song
/// If "Resume" is configured and the meta matches the resume settings then the Resume time is stored in the DB
/// </summary>
/// <param name="type"></param>
/// <param name="stoptime"></param>
/// <param name="filename"></param>
void OnPlaybackChangedOrStopped(g_Player.MediaType type, int stoptime, string filename)
{
if (type != g_Player.MediaType.Music)
{
return;
}
if (_resumeEnabled)
{
Song song = new Song();
// We might have reached the end of a song, then clear the resumeAt time
m_database.GetSongByFileName(filename, ref song);
int endTime = song.Duration - MusicPlayer.BASS.Config.CrossFadeIntervalMs / 1000;
if (song.Id > -1 && (endTime == stoptime || stoptime < _resumeAfter && song.ResumeAt > 0))
{
song.ResumeAt = 0;
m_database.SetResume(song);
return;
}
if (stoptime > _resumeAfter)
{
Log.Info("GUIMusic: Song stopped at {0} seconds with resume support enabled", stoptime);
if (_resumeSelect.Length > 0)
{
MusicTag tag = null;
// We found a valid song, if the id is > -1
if (song.Id > -1)
{
tag = song.ToMusicTag();
}
else
{
// read tag from file
tag = m_database.GetTag(filename);
}
string value = "";
switch (_resumeSelect)
{
case "Genre":
value = tag.Genre;
break;
case "Title":
value = tag.Title;
break;
case "Filename":
value = tag.FileName;
break;
case "Album":
value = tag.Album;
break;
case "Artist":
value = tag.Artist;
break;
case "AlbumArtist":
value = tag.AlbumArtist;
break;
case "Composer":
value = tag.Composer;
break;
case "Conductor":
value = tag.Conductor;
break;
}
if (!value.Contains(_resumeSearch))
{
Log.Info("GUIMusic: Tags not matching selection criteria. No resumetime stored.");
return;
}
}
if (song.Id == -1)
{
// No Song found. Let's add it to the database and then retrieve it
Log.Debug("GUIMusic: Song not found in database. Add to database");
m_database.AddSong(filename);
m_database.GetSongByFileName(filename, ref song);
}
song.ResumeAt = stoptime;
m_database.SetResume(song);
}
}
}
示例7: ToPlayListItem
/// <summary>
/// Returns a playlistitem from a song
///
/// Note: this method is available in MediaPortal 1.2 in
/// MediaPortal.Music.Database.Song.ToPlayListItem()
///
/// As it wasn't available in 1.1.3 this was copied to a private method
/// TODO: Remove this once 1.2 has become stable and 1.1.3 is not needed anymore
/// </summary>
/// <param name="song">Song</param>
/// <returns>Playlistitem from a song</returns>
internal static PlayListItem ToPlayListItem(Song song)
{
PlayListItem pli = new PlayListItem();
pli.Type = PlayListItem.PlayListItemType.Audio;
pli.FileName = song.FileName;
pli.Description = song.Title;
pli.Duration = song.Duration;
pli.MusicTag = song.ToMusicTag();
return pli;
}
示例8: AddStreamSongToPlaylist
private bool AddStreamSongToPlaylist(ref Song song)
{
PlayList playlist = PlaylistPlayer.GetPlaylist(PlayListType.PLAYLIST_RADIO_STREAMS);
if (playlist == null || song == null)
{
return false;
}
// We only want one item at each time since the links invalidate and therefore
// automatic advancement of playlist items does not make any sense.
playlist.Clear();
//add to playlist
PlayListItem playlistItem = new PlayListItem();
playlistItem.Type = PlayListItem.PlayListItemType.Audio;
StringBuilder sb = new StringBuilder();
playlistItem.FileName = song.URL;
sb.Append(song.Artist);
sb.Append(" - ");
sb.Append(song.Title);
playlistItem.Description = sb.ToString();
playlistItem.Duration = song.Duration;
playlistItem.MusicTag = song.ToMusicTag();
playlist.Add(playlistItem);
return true;
}
示例9: AddItemToFacadeControl
private void AddItemToFacadeControl(Song aSong)
{
GUIListItem item = new GUIListItem(aSong.ToShortString());
item.Label = aSong.Artist + " - " + aSong.Title;
string iconThumb = InfoScrobbler.GetSongAlbumImage(aSong);
item.ThumbnailImage = item.IconImage = item.IconImageBig = iconThumb;
item.MusicTag = aSong.ToMusicTag();
facadeRadioPlaylist.Add(item);
}
示例10: LoadFacade
private void LoadFacade()
{
TimeSpan totalPlayingTime = new TimeSpan();
PlayList pl = playlistPlayer.GetPlaylist(PlayListType.PLAYLIST_MUSIC);
Song song = new Song();
if (facadeLayout != null)
{
facadeLayout.Clear();
}
for (int i = 0; i < pl.Count; i++)
{
PlayListItem pi = pl[i];
if (PlayListFactory.IsPlayList(pi.FileName))
{
pl.Remove(pi.FileName, false);
LoadPlayList(pi.FileName, false, false, false, false);
}
// refresh pi if .m3u are cleaned up
pi = pl[i];
GUIListItem pItem = new GUIListItem(pi.Description);
MusicTag tag = new MusicTag();
if (m_database.GetSongByFileName(pi.FileName, ref song))
{
tag = song.ToMusicTag();
pi.MusicTag = tag;
}
else
{
tag = TagReader.TagReader.ReadTag(pi.FileName);
pi.MusicTag = tag;
}
bool dirtyTag = false;
if (tag != null)
{
pItem.MusicTag = tag;
if (tag.Title == ("unknown") || tag.Title.IndexOf("unknown") > 0 || tag.Title == string.Empty)
{
dirtyTag = true;
}
}
else
{
dirtyTag = true;
}
if (tag != null && !dirtyTag)
{
int playCount = tag.TimesPlayed;
string duration = Util.Utils.SecondsToHMSString(tag.Duration);
pItem.Label = string.Format("{0} - {1}", tag.Artist, tag.Title);
pItem.Label2 = duration;
pItem.MusicTag = pi.MusicTag;
}
pItem.Path = pi.FileName;
pItem.IsFolder = false;
if (pi.Duration > 0)
{
totalPlayingTime = totalPlayingTime.Add(new TimeSpan(0, 0, pi.Duration));
}
if (pi.Played)
{
pItem.Shaded = true;
}
Util.Utils.SetDefaultIcons(pItem);
pItem.OnRetrieveArt += new GUIListItem.RetrieveCoverArtHandler(OnRetrieveCoverArt);
pItem.OnItemSelected += new GUIListItem.ItemSelectedHandler(item_OnItemSelected);
facadeLayout.Add(pItem);
}
int iTotalItems = facadeLayout.Count;
if (iTotalItems > 0)
{
GUIListItem rootItem = facadeLayout[0];
if (rootItem.Label == "..")
{
iTotalItems--;
}
}
//set object count label, total duration
GUIPropertyManager.SetProperty("#itemcount", Util.Utils.GetObjectCountLabel(iTotalItems));
if (totalPlayingTime.TotalSeconds > 0)
{
GUIPropertyManager.SetProperty("#totalduration",
Util.Utils.SecondsToHMSString((int)totalPlayingTime.TotalSeconds));
}
else
{
GUIPropertyManager.SetProperty("#totalduration", string.Empty);
}
//.........这里部分代码省略.........