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C# Messaging.AsynchronousMessageQueue类代码示例

本文整理汇总了C#中MediaPortal.Common.Messaging.AsynchronousMessageQueue的典型用法代码示例。如果您正苦于以下问题:C# AsynchronousMessageQueue类的具体用法?C# AsynchronousMessageQueue怎么用?C# AsynchronousMessageQueue使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


AsynchronousMessageQueue类属于MediaPortal.Common.Messaging命名空间,在下文中一共展示了AsynchronousMessageQueue类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MessageWatcher

 public MessageWatcher(object owner, string messageChannel, MessageHandlerDlgt handler, bool autoDispose)
 {
   _handler = handler;
   _autoDispose = autoDispose;
   _messageQueue = new AsynchronousMessageQueue(owner, new string[] {messageChannel});
   _messageQueue.MessageReceived += OnMessageReceived;
 }
开发者ID:chekiI,项目名称:MediaPortal-2,代码行数:7,代码来源:MessageWatcher.cs

示例2: OnMessageReceived

 protected void OnMessageReceived(AsynchronousMessageQueue queue, SystemMessage message)
 {
   if (message.ChannelName == ServerConnectionMessaging.CHANNEL)
   {
     ServerConnectionMessaging.MessageType messageType =
         (ServerConnectionMessaging.MessageType) message.MessageType;
     switch (messageType)
     {
       case ServerConnectionMessaging.MessageType.HomeServerAttached:
       case ServerConnectionMessaging.MessageType.HomeServerDetached:
         FireStateChanged();
         break;
     }
   }
   else if (message.ChannelName == SharesMessaging.CHANNEL)
   {
     SharesMessaging.MessageType messageType =
         (SharesMessaging.MessageType) message.MessageType;
     switch (messageType)
     {
       case SharesMessaging.MessageType.ShareAdded:
       case SharesMessaging.MessageType.ShareRemoved:
         FireStateChanged();
         break;
     }
   }
 }
开发者ID:HAF-Blade,项目名称:MediaPortal-2,代码行数:27,代码来源:SetupDefaultSharesAction.cs

示例3: Create

 public static ShutdownWatcher Create(AsynchronousMessageQueue owner)
 {
   IMessageBroker broker = ServiceRegistration.Get<IMessageBroker>();
   ShutdownWatcher result = new ShutdownWatcher(owner);
   broker.RegisterMessageReceiver(SystemMessaging.CHANNEL, result);
   return result;
 }
开发者ID:jgauffin,项目名称:MediaPortal-2,代码行数:7,代码来源:AsynchronousMessageQueue.cs

示例4: Activated

 public void Activated(PluginRuntime pluginRuntime)
 {
   messageQueue = new AsynchronousMessageQueue(this,
     new string[] {SystemMessaging.CHANNEL, PlayerManagerMessaging.CHANNEL});
   messageQueue.MessageReceived += OnMessageReceived;
   messageQueue.Start();
 }
开发者ID:chli,项目名称:AtmoLight,代码行数:7,代码来源:Plugin.cs

示例5: OnMessageReceived

 void OnMessageReceived(AsynchronousMessageQueue queue, SystemMessage message)
 {
   if (message.ChannelName == PlayerManagerMessaging.CHANNEL)
   {
     PlayerManagerMessaging.MessageType messageType = (PlayerManagerMessaging.MessageType) message.MessageType;
     switch (messageType)
     {
       case PlayerManagerMessaging.MessageType.PlayerStarted:
       case PlayerManagerMessaging.MessageType.PlayerStopped:
       case PlayerManagerMessaging.MessageType.PlayerEnded:
         Update();
         break;
     }
   }
   else if (message.ChannelName == PlayerContextManagerMessaging.CHANNEL)
   {
     PlayerContextManagerMessaging.MessageType messageType = (PlayerContextManagerMessaging.MessageType) message.MessageType;
     switch (messageType)
     {
       case PlayerContextManagerMessaging.MessageType.CurrentPlayerChanged:
         Update();
         break;
     }
   }
   else if (message.ChannelName == WorkflowManagerMessaging.CHANNEL)
   {
     WorkflowManagerMessaging.MessageType messageType = (WorkflowManagerMessaging.MessageType) message.MessageType;
     switch (messageType)
     {
       case WorkflowManagerMessaging.MessageType.NavigationComplete:
         Update();
         break;
     }
   }
 }
开发者ID:joconno4,项目名称:MediaPortal-2,代码行数:35,代码来源:FullscreenContentAction.cs

示例6: OnMessageReceived

 private void OnMessageReceived(AsynchronousMessageQueue queue, SystemMessage message)
 {
   if (message.ChannelName == NotificationServiceMessaging.CHANNEL)
     Update();
   else if (message.ChannelName == WorkflowManagerMessaging.CHANNEL)
     Update();
 }
开发者ID:chekiI,项目名称:MediaPortal-2,代码行数:7,代码来源:NotificationsModel.cs

示例7: OnMessageReceived

 private void OnMessageReceived(AsynchronousMessageQueue queue, SystemMessage message)
 {
   if (message.ChannelName == PlayerManagerMessaging.CHANNEL)
   {
     PlayerManagerMessaging.MessageType messageType = (PlayerManagerMessaging.MessageType) message.MessageType;
     switch (messageType)
     {
       case PlayerManagerMessaging.MessageType.PlayerStarted:
       case PlayerManagerMessaging.MessageType.PlayerStopped:
       case PlayerManagerMessaging.MessageType.PlayerEnded:
         HandlePlayerChange();
         break;
       case PlayerManagerMessaging.MessageType.PlaybackStateChanged:
         HandlePlaybackStateChanged();
         break;
     }
   }
   else if (message.ChannelName == PlayerContextManagerMessaging.CHANNEL)
   {
     PlayerContextManagerMessaging.MessageType messageType = (PlayerContextManagerMessaging.MessageType) message.MessageType;
     switch (messageType)
     {
       case PlayerContextManagerMessaging.MessageType.PlayerSlotsChanged:
         HandlePlayerChange();
         break;
     }
   }
 }
开发者ID:chekiI,项目名称:MediaPortal-2,代码行数:28,代码来源:BaseVideoPlayerSynchronizationStrategy.cs

示例8: Activated

        public void Activated(PluginRuntime pluginRuntime)
        {
            if (_isInitialized)
                return;

            _isInitialized = true;


            // All non-default media item aspects must be registered
            var miatr = ServiceRegistration.Get<IMediaItemAspectTypeRegistration>();
            miatr.RegisterLocallyKnownMediaItemAspectType(OnlineVideosAspect.Metadata);

            InitializeOnlineVideoSettings();

            // create a message queue for OnlineVideos to broadcast that the list of site utils was rebuild
            _messageQueue = new AsynchronousMessageQueue(this, new string[] { OnlineVideosMessaging.CHANNEL });
            _messageQueue.Start();

            // load and update sites in a background thread, it takes time and we are on the Main thread delaying MP2 startup
            ServiceRegistration.Get<IThreadPool>().Add(
                InitialSitesUpdateAndLoad,
                "OnlineVideos Initial Sites Load & Update",
                QueuePriority.Low,
                ThreadPriority.BelowNormal,
                AfterInitialLoad);
        }
开发者ID:offbyoneBB,项目名称:mp-onlinevideos2,代码行数:26,代码来源:OnlineVideosPlugin.cs

示例9: ImporterModel

        public ImporterModel()
        {
            _statusProperty = new WProperty(typeof(string), null);
            _progressProperty = new WProperty(typeof(int), 0);

            messageQueue = new AsynchronousMessageQueue(this, new[] { ImporterMessaging.Channel });
            messageQueue.MessageReceived += messageQueue_MessageReceived;
        }
开发者ID:ministerkrister,项目名称:Emulators,代码行数:8,代码来源:ImporterModel.cs

示例10: SubscribeToMessages

 void SubscribeToMessages()
 {
   _messageQueue = new AsynchronousMessageQueue(this, new string[]
     {
         ServerConnectionMessaging.CHANNEL
     });
   _messageQueue.MessageReceived += OnMessageReceived;
   _messageQueue.Start();
 }
开发者ID:joconno4,项目名称:MediaPortal-2,代码行数:9,代码来源:AttachDetachAction.cs

示例11: Install

 public void Install()
 {
   _messageQueue = new AsynchronousMessageQueue(this, new string[]
     {
         ServerConnectionMessaging.CHANNEL
     });
   _messageQueue.MessageReceived += OnMessageReceived;
   _messageQueue.Start();
 }
开发者ID:chekiI,项目名称:MediaPortal-2,代码行数:9,代码来源:ServerConnectionChangeNotificator.cs

示例12: SubscribeToMessages

 private void SubscribeToMessages()
 {
   _messageQueue = new AsynchronousMessageQueue(this, new string[]
     {
         ContentDirectoryMessaging.CHANNEL
     });
   _messageQueue.MessageReceived += OnMessageReceived;
   _messageQueue.Start();
 }
开发者ID:chekiI,项目名称:MediaPortal-2,代码行数:9,代码来源:AbstractItemsScreenData.cs

示例13: SubscribeToMessages

 void SubscribeToMessages()
 {
   _messageQueue = new AsynchronousMessageQueue(this, new string[]
     {
         RemovableMediaMessaging.CHANNEL
     });
   _messageQueue.MessageReceived += OnMessageReceived;
   _messageQueue.Start();
 }
开发者ID:chekiI,项目名称:MediaPortal-2,代码行数:9,代码来源:RemovableDriveChangeNotificator.cs

示例14: SubscribeToMessages

 void SubscribeToMessages()
 {
   _messageQueue = new AsynchronousMessageQueue(this, new string[]
     {
        PlayerManagerMessaging.CHANNEL
     });
   _messageQueue.MessageReceived += OnMessageReceived;
   _messageQueue.Start();
 }
开发者ID:davinx,项目名称:MediaPortal-2,代码行数:9,代码来源:PlayerConfigurationAction.cs

示例15: CommonNotificationService

 public CommonNotificationService()
 {
   _messageQueue = new AsynchronousMessageQueue(this, new string[]
       {
         ImporterWorkerMessaging.CHANNEL,
       });
   _messageQueue.MessageReceived += OnMessageReceived;
   _messageQueue.Start();
 }
开发者ID:BigGranu,项目名称:MediaPortal-2,代码行数:9,代码来源:CommonNotificationService.cs


注:本文中的MediaPortal.Common.Messaging.AsynchronousMessageQueue类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。