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C# Agg.RectangleDouble类代码示例

本文整理汇总了C#中MatterHackers.Agg.RectangleDouble的典型用法代码示例。如果您正苦于以下问题:C# RectangleDouble类的具体用法?C# RectangleDouble怎么用?C# RectangleDouble使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


RectangleDouble类属于MatterHackers.Agg命名空间,在下文中一共展示了RectangleDouble类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetClippingRect

		public override void SetClippingRect(RectangleDouble clippingRect)
		{
			cachedClipRect = clippingRect;
			GL.Scissor((int)Math.Floor(Math.Max(clippingRect.Left, 0)), (int)Math.Floor(Math.Max(clippingRect.Bottom, 0)),
				(int)Math.Ceiling(Math.Max(clippingRect.Width, 0)), (int)Math.Ceiling(Math.Max(clippingRect.Height, 0)));
			GL.Enable(EnableCap.ScissorTest);
		}
开发者ID:CNCBrasil,项目名称:agg-sharp,代码行数:7,代码来源:RendererOpenGL.cs

示例2: Equals

 public bool Equals(RectangleDouble other, double epsilon)
 {
     return Math.Abs(Left - other.Left) <= epsilon
         && Math.Abs(Bottom - other.Bottom) <= epsilon
         && Math.Abs(Right - other.Right) <= epsilon
         && Math.Abs(Top - other.Top) <= epsilon;
 }
开发者ID:jeske,项目名称:agg-sharp,代码行数:7,代码来源:RectangleDouble.cs

示例3: OnDraw

		public override void OnDraw(Graphics2D graphics2D)
		{
			int thumbHeight = 10;
			//graphics2D.Rectangle(LocalBounds, RGBA_Bytes.Black);
			double bottom = textScrollWidget.Position0To1 * (Height - thumbHeight);// the 2 is the border
			RectangleDouble thumb = new RectangleDouble(0, bottom, Width, bottom + thumbHeight);// the 1 is the border
			graphics2D.FillRectangle(thumb, RGBA_Bytes.DarkGray);
			base.OnDraw(graphics2D);
		}
开发者ID:fuding,项目名称:MatterControl,代码行数:9,代码来源:TextScrolBar.cs

示例4: CreditsMenu

        public CreditsMenu(RectangleDouble bounds)
        {
            BoundsRelativeToParent = bounds;

            GameImageSequence cancelButtonSequence = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "NumPlayersCancelButton");
            Button cancelGameButton = new Button(400, 200, new ButtonViewThreeImage(cancelButtonSequence.GetImageByIndex(0), cancelButtonSequence.GetImageByIndex(1), cancelButtonSequence.GetImageByIndex(2)));
            AddChild(cancelGameButton);
            cancelGameButton.Click += new Button.ButtonEventHandler(OnCancelMenuButton);
        }
开发者ID:jeske,项目名称:agg-sharp,代码行数:9,代码来源:CreditsScreen.cs

示例5: PlayfieldView

        public PlayfieldView(RectangleDouble bounds)
        {
            BoundsRelativeToParent = bounds;

            GameImageSequence menuButtonSequence = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "MenuButtonFromGame");
            Button menuButton = new Button(400, 12, new ButtonViewThreeImage(menuButtonSequence.GetImageByIndex(0), menuButtonSequence.GetImageByIndex(1), menuButtonSequence.GetImageByIndex(2)));
            AddChild(menuButton);
            menuButton.Click += new Button.ButtonEventHandler(EscapeMenu);
        }
开发者ID:jeske,项目名称:agg-sharp,代码行数:9,代码来源:PlayFieldView.cs

示例6: bounding_rect_single

		public static bool bounding_rect_single(IVertexSource vs, int path_id, ref RectangleDouble rect)
		{
			double x1, y1, x2, y2;
			bool rValue = bounding_rect_single(vs, path_id, out x1, out y1, out x2, out y2);
			rect.Left = x1;
			rect.Bottom = y1;
			rect.Right = x2;
			rect.Top = y2;
			return rValue;
		}
开发者ID:glocklueng,项目名称:agg-sharp,代码行数:10,代码来源:agg_bounding_rect.cs

示例7: blur

		public blur()
		{
			m_rbuf2 = new ImageBuffer();
			m_shape_bounds = new RectangleDouble();
			m_method = new RadioButtonGroup(new Vector2(10.0, 10.0), new Vector2(130.0, 60.0));
			m_radius = new Slider(new Vector2(130 + 10.0, 10.0 + 4.0), new Vector2(290, 8.0));
			m_shadow_ctrl = new PolygonEditWidget(4);
			m_channel_r = new CheckBox(10.0, 80.0, "Red");
			m_channel_g = new CheckBox(10.0, 95.0, "Green");
			m_channel_b = new CheckBox(10.0, 110.0, "Blue");
			m_FlattenCurves = new CheckBox(10, 315, "Convert And Flatten Curves");
			m_FlattenCurves.Checked = true;

			AddChild(m_method);
			m_method.AddRadioButton("Stack Blur");
			m_method.AddRadioButton("Recursive Blur");
			m_method.AddRadioButton("Channels");
			m_method.SelectedIndex = 1;

			AddChild(m_radius);
			m_radius.SetRange(0.0, 40.0);
			m_radius.Value = 15.0;
			m_radius.Text = "Blur Radius={0:F2}";

			AddChild(m_shadow_ctrl);

			AddChild(m_channel_r);
			AddChild(m_channel_g);
			AddChild(m_channel_b);
			AddChild(m_FlattenCurves);
			m_channel_g.Checked = true;

			m_sl = new ScanlineCachePacked8();

			StyledTypeFace typeFaceForLargeA = new StyledTypeFace(LiberationSansFont.Instance, 300, flatenCurves: false);
			m_path = typeFaceForLargeA.GetGlyphForCharacter('a');

			Affine shape_mtx = Affine.NewIdentity();
			shape_mtx *= Affine.NewTranslation(150, 100);
			m_path = new VertexSourceApplyTransform(m_path, shape_mtx);
			m_shape = new FlattenCurves(m_path);

			bounding_rect.bounding_rect_single(m_shape, 0, ref m_shape_bounds);

			m_shadow_ctrl.SetXN(0, m_shape_bounds.Left);
			m_shadow_ctrl.SetYN(0, m_shape_bounds.Bottom);
			m_shadow_ctrl.SetXN(1, m_shape_bounds.Right);
			m_shadow_ctrl.SetYN(1, m_shape_bounds.Bottom);
			m_shadow_ctrl.SetXN(2, m_shape_bounds.Right);
			m_shadow_ctrl.SetYN(2, m_shape_bounds.Top);
			m_shadow_ctrl.SetXN(3, m_shape_bounds.Left);
			m_shadow_ctrl.SetYN(3, m_shape_bounds.Top);
			m_shadow_ctrl.line_color(new RGBA_Floats(0, 0.3, 0.5, 0.3));
		}
开发者ID:glocklueng,项目名称:agg-sharp,代码行数:54,代码来源:blur.cs

示例8: RandomFillWidget

		public RandomFillWidget(Point2D size)
		{
			LocalBounds = new RectangleDouble(0, 0, size.x, size.y);
			image = new ImageBuffer(size.x, size.y, 32, new BlenderBGRA());

			Random rand = new Random();
			Graphics2D imageGraphics = image.NewGraphics2D();
			for (int i = 0; i < 30; i++)
			{
				imageGraphics.Circle(rand.NextDouble() * image.Width, rand.NextDouble() * image.Height, rand.NextDouble() * 10 + 5, RGBA_Bytes.Red);
			}
		}
开发者ID:glocklueng,项目名称:agg-sharp,代码行数:12,代码来源:ScrollableWidgetTestPage.cs

示例9: GetTrackBounds

		private RectangleDouble GetTrackBounds()
		{
			RectangleDouble trackBounds;
			if (sliderAttachedTo.Orientation == Orientation.Horizontal)
			{
				trackBounds = new RectangleDouble(0, -TrackHeight / 2, sliderAttachedTo.TotalWidthInPixels, TrackHeight / 2);
			}
			else
			{
				trackBounds = new RectangleDouble(-TrackHeight / 2, 0, TrackHeight / 2, sliderAttachedTo.TotalWidthInPixels);
			}
			return trackBounds;
		}
开发者ID:broettge,项目名称:MatterControl,代码行数:13,代码来源:DoubleSolidSlider.cs

示例10: WindowWidget

        public WindowWidget(RectangleDouble InBounds)
        {
            int sizeOfDragBar = 20;

            BackgroundColor = RGBA_Bytes.White;

            OriginRelativeParent = new Vector2(InBounds.Left, InBounds.Bottom);
            LocalBounds = new RectangleDouble(0, 0, InBounds.Width, InBounds.Height);

            DragBarColor = RGBA_Bytes.LightGray;
            dragBar = new TitleBarWidget(new RectangleDouble(0, InBounds.Height - sizeOfDragBar, InBounds.Width, InBounds.Height));
            //dragBar.DebugShowBounds = true;
            base.AddChild(dragBar);

            //clientArea.DebugShowBounds = true;
            base.AddChild(clientArea);
        }
开发者ID:jeske,项目名称:agg-sharp,代码行数:17,代码来源:WindowWidget.cs

示例11: RayTraceWidget

		public RayTraceWidget(int width = 200, int height = 200)
		{
			trackballTumbleWidget = new TrackballTumbleWidget();
			trackballTumbleWidget.DoOpenGlDrawing = false;
			trackballTumbleWidget.DrawRotationHelperCircle = false;
			//trackballTumbleWidget.DrawGlContent += trackballTumbleWidget_DrawGlContent;
			trackballTumbleWidget.TransformState = TrackBallController.MouseDownType.Rotation;

			AddChild(trackballTumbleWidget);

			totalTime.Start();

			CreateScene();
			LocalBounds = new RectangleDouble(0, 0, width, height);

			trackballTumbleWidget.TrackBallController.Scale = .03;

			trackballTumbleWidget.TrackBallController.Rotate(Quaternion.FromEulerAngles(new Vector3(0, 0, MathHelper.Tau / 16)));
			trackballTumbleWidget.TrackBallController.Rotate(Quaternion.FromEulerAngles(new Vector3(-MathHelper.Tau * .19, 0, 0)));
			trackballTumbleWidget.AnchorAll();
		}
开发者ID:glocklueng,项目名称:agg-sharp,代码行数:21,代码来源:RayTracerWiget.cs

示例12: OnDraw

		public override void OnDraw(Agg.Graphics2D graphics2D)
		{
			RectangleDouble Bounds = LocalBounds;
			RoundedRect rectBorder = new RoundedRect(Bounds, this.borderRadius);

			graphics2D.Render(rectBorder, borderColor);

			RectangleDouble insideBounds = Bounds;
			insideBounds.Inflate(-this.borderWidth);
			RoundedRect rectInside = new RoundedRect(insideBounds, Math.Max(this.borderRadius - this.borderWidth, 0));

			graphics2D.Render(rectInside, this.fillColor);

			if (this.isUnderlined)
			{
				//Printer.TypeFaceStyle.DoUnderline = true;
				RectangleDouble underline = new RectangleDouble(LocalBounds.Left, LocalBounds.Bottom, LocalBounds.Right, LocalBounds.Bottom);
				graphics2D.Rectangle(underline, buttonText.TextColor);
			}

			base.OnDraw(graphics2D);
		}
开发者ID:broettge,项目名称:MatterControl,代码行数:22,代码来源:LinkButtonFactory.cs

示例13: HowManyPlayersMenu

		public HowManyPlayersMenu(RectangleDouble bounds)
		{
			BoundsRelativeToParent = bounds;
			GameImageSequence onePlayerButtonSequence = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "OnePlayerButton");
			Button onePlayerGameButton = new Button(270, 310, new ButtonViewThreeImage(onePlayerButtonSequence.GetImageByIndex(0), onePlayerButtonSequence.GetImageByIndex(1), onePlayerButtonSequence.GetImageByIndex(2)));
			AddChild(onePlayerGameButton);
			onePlayerGameButton.Click += new EventHandler(OnStartOnePlayerGameButton);

			GameImageSequence twoPlayerButtonSequence = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "TwoPlayerButton");
			Button twoPlayerGameButton = new Button(400, 310, new ButtonViewThreeImage(twoPlayerButtonSequence.GetImageByIndex(0), twoPlayerButtonSequence.GetImageByIndex(1), twoPlayerButtonSequence.GetImageByIndex(2)));
			AddChild(twoPlayerGameButton);
			twoPlayerGameButton.Click += new EventHandler(OnStartTwoPlayerGameButton);

			GameImageSequence fourPlayerButtonSequence = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "FourPlayerButton");
			Button fourPlayerGameButton = new Button(530, 310, new ButtonViewThreeImage(fourPlayerButtonSequence.GetImageByIndex(0), fourPlayerButtonSequence.GetImageByIndex(1), fourPlayerButtonSequence.GetImageByIndex(2)));
			AddChild(fourPlayerGameButton);
			fourPlayerGameButton.Click += new EventHandler(OnStartFourPlayerGameButton);

			GameImageSequence cancelButtonSequence = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "NumPlayersCancelButton");
			Button cancelGameButton = new Button(400, 210, new ButtonViewThreeImage(cancelButtonSequence.GetImageByIndex(0), cancelButtonSequence.GetImageByIndex(1), cancelButtonSequence.GetImageByIndex(2)));
			AddChild(cancelGameButton);
			cancelGameButton.Click += new EventHandler(OnCancelMenuButton);
		}
开发者ID:glocklueng,项目名称:agg-sharp,代码行数:23,代码来源:HowManyPlayersMenu.cs

示例14: NeedsToBeSmaller

		private bool NeedsToBeSmaller(RectangleDouble partScreenBounds, RectangleDouble goalBounds)
		{
			if (partScreenBounds.Bottom < goalBounds.Bottom
				|| partScreenBounds.Top > goalBounds.Top
				|| partScreenBounds.Left < goalBounds.Left
				|| partScreenBounds.Right > goalBounds.Right)
			{
				return true;
			}

			return false;
		}
开发者ID:CodeMangler,项目名称:MatterControl,代码行数:12,代码来源:ThumbnailTracer.cs

示例15: ScaleMeshToView

		private void ScaleMeshToView(List<MeshGroup> loadedMeshGroups)
		{
			if (loadedMeshGroups != null)
			{
				AxisAlignedBoundingBox meshBounds = GetAxisAlignedBoundingBox(loadedMeshGroups);

				bool done = false;
				double scallFraction = .1;
				RectangleDouble goalBounds = new RectangleDouble(0, 0, size.x, size.y);
				goalBounds.Inflate(-10);
				while (!done)
				{
					RectangleDouble partScreenBounds = GetScreenBounds(meshBounds);

					if (!NeedsToBeSmaller(partScreenBounds, goalBounds))
					{
						trackballTumbleWidget.TrackBallController.Scale *= (1 + scallFraction);
						partScreenBounds = GetScreenBounds(meshBounds);

						// If it crossed over the goal reduct the amount we are adjusting by.
						if (NeedsToBeSmaller(partScreenBounds, goalBounds))
						{
							scallFraction /= 2;
						}
					}
					else
					{
						trackballTumbleWidget.TrackBallController.Scale *= (1 - scallFraction);
						partScreenBounds = GetScreenBounds(meshBounds);

						// If it crossed over the goal reduct the amount we are adjusting by.
						if (!NeedsToBeSmaller(partScreenBounds, goalBounds))
						{
							scallFraction /= 2;
							if (scallFraction < .001)
							{
								done = true;
							}
						}
					}
				}
			}
		}
开发者ID:CodeMangler,项目名称:MatterControl,代码行数:43,代码来源:ThumbnailTracer.cs


注:本文中的MatterHackers.Agg.RectangleDouble类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。