本文整理汇总了C#中MatterHackers.Agg.Graphics2D.GetClippingRect方法的典型用法代码示例。如果您正苦于以下问题:C# Graphics2D.GetClippingRect方法的具体用法?C# Graphics2D.GetClippingRect怎么用?C# Graphics2D.GetClippingRect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MatterHackers.Agg.Graphics2D
的用法示例。
在下文中一共展示了Graphics2D.GetClippingRect方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnDraw
public override void OnDraw(Graphics2D graphics2D)
{
ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());
IImageByte backBuffer = widgetsSubImage;
GammaLookUpTable gamma = new GammaLookUpTable(m_gamma.Value);
IRecieveBlenderByte NormalBlender = new BlenderBGRA();
IRecieveBlenderByte GammaBlender = new BlenderGammaBGRA(gamma);
ImageBuffer rasterNormal = new ImageBuffer();
rasterNormal.Attach(backBuffer, NormalBlender);
ImageBuffer rasterGamma = new ImageBuffer();
rasterGamma.Attach(backBuffer, GammaBlender);
ImageClippingProxy clippingProxyNormal = new ImageClippingProxy(rasterNormal);
ImageClippingProxy clippingProxyGamma = new ImageClippingProxy(rasterGamma);
clippingProxyNormal.clear(m_white_on_black.Checked ? new RGBA_Floats(0, 0, 0) : new RGBA_Floats(1, 1, 1));
ScanlineRasterizer ras = new ScanlineRasterizer();
ScanlineCachePacked8 sl = new ScanlineCachePacked8();
VertexSource.Ellipse e = new VertexSource.Ellipse();
// TODO: If you drag the control circles below the bottom of the window we get an exception. This does not happen in AGG.
// It needs to be debugged. Turning on clipping fixes it. But standard agg works without clipping. Could be a bigger problem than this.
//ras.clip_box(0, 0, width(), height());
// Render two "control" circles
e.init(m_x[0], m_y[0], 3, 3, 16);
ras.add_path(e);
ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
scanlineRenderer.render_scanlines_aa_solid(clippingProxyNormal, ras, sl, new RGBA_Bytes(127, 127, 127));
e.init(m_x[1], m_y[1], 3, 3, 16);
ras.add_path(e);
scanlineRenderer.render_scanlines_aa_solid(clippingProxyNormal, ras, sl, new RGBA_Bytes(127, 127, 127));
double d = m_offset.Value;
// Creating a rounded rectangle
VertexSource.RoundedRect r = new VertexSource.RoundedRect(m_x[0] + d, m_y[0] + d, m_x[1] + d, m_y[1] + d, m_radius.Value);
r.normalize_radius();
// Drawing as an outline
if (!m_DrawAsOutlineCheckBox.Checked)
{
Stroke p = new Stroke(r);
p.width(1.0);
ras.add_path(p);
}
else
{
ras.add_path(r);
}
scanlineRenderer.render_scanlines_aa_solid(clippingProxyGamma, ras, sl, m_white_on_black.Checked ? new RGBA_Bytes(255, 255, 255) : new RGBA_Bytes(0, 0, 0));
base.OnDraw(graphics2D);
}
示例2: OnDraw
public override void OnDraw(Graphics2D graphics2D)
{
ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());
IImageByte backBuffer = widgetsSubImage;
if (firstTime)
{
firstTime = false;
m_SuperFast = new MatterHackers.Agg.UI.CheckBox(10, 10, "Run Super Fast");
AddChild(m_SuperFast);
m_Controller = new CController(backBuffer, 30, 40, .1, .7, .3, 4, 1, 2000);
}
graphics2D.Clear(new RGBA_Floats(1, 1, 1, 1));
graphics2D.Rasterizer.SetVectorClipBox(0, 0, (int)Width, (int)Height);
m_Controller.FastRender(m_SuperFast.Checked);
m_Controller.Render(graphics2D);
//m_SuperFast.Render(graphics2D);
base.OnDraw(graphics2D);
}
示例3: OnDraw
public override void OnDraw(Graphics2D graphics2D)
{
ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());
ScanlineRasterizer ras = new ScanlineRasterizer();
scanline_unpacked_8 sl = new scanline_unpacked_8();
ImageClippingProxy clippingProxy = new ImageClippingProxy(widgetsSubImage);
clippingProxy.clear(new RGBA_Floats(0, 0, 0));
m_profile.text_size(8.0);
// draw a background to show how the alpha is working
int RectWidth = 32;
int xoffset = 238;
int yoffset = 171;
ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
for (int i = 0; i < 7; i++)
{
for (int j = 0; j < 7; j++)
{
if ((i + j) % 2 != 0)
{
VertexSource.RoundedRect rect = new VertexSource.RoundedRect(i * RectWidth + xoffset, j * RectWidth + yoffset,
(i + 1) * RectWidth + xoffset, (j + 1) * RectWidth + yoffset, 2);
rect.normalize_radius();
ras.add_path(rect);
scanlineRenderer.RenderSolid(clippingProxy, ras, sl, new RGBA_Bytes(.9, .9, .9));
}
}
}
double ini_scale = 1.0;
Transform.Affine mtx1 = Affine.NewIdentity();
mtx1 *= Affine.NewScaling(ini_scale, ini_scale);
mtx1 *= Affine.NewTranslation(center_x, center_y);
VertexSource.Ellipse e1 = new MatterHackers.Agg.VertexSource.Ellipse();
e1.init(0.0, 0.0, 110.0, 110.0, 64);
Transform.Affine mtx_g1 = Affine.NewIdentity();
mtx_g1 *= Affine.NewScaling(ini_scale, ini_scale);
mtx_g1 *= Affine.NewScaling(m_SaveData.m_scale, m_SaveData.m_scale);
mtx_g1 *= Affine.NewScaling(m_scale_x, m_scale_y);
mtx_g1 *= Affine.NewRotation(m_SaveData.m_angle);
mtx_g1 *= Affine.NewTranslation(m_SaveData.m_center_x, m_SaveData.m_center_y);
mtx_g1.invert();
RGBA_Bytes[] color_profile = new RGBA_Bytes[256]; // color_type is defined in pixel_formats.h
for (int i = 0; i < 256; i++)
{
color_profile[i] = new RGBA_Bytes(m_spline_r.spline()[i],
m_spline_g.spline()[i],
m_spline_b.spline()[i],
m_spline_a.spline()[i]);
}
VertexSourceApplyTransform t1 = new VertexSourceApplyTransform(e1, mtx1);
IGradient innerGradient = null;
switch (m_GradTypeRBox.SelectedIndex)
{
case 0:
innerGradient = new gradient_radial();
break;
case 1:
innerGradient = new gradient_diamond();
break;
case 2:
innerGradient = new gradient_x();
break;
case 3:
innerGradient = new gradient_xy();
break;
case 4:
innerGradient = new gradient_sqrt_xy();
break;
case 5:
innerGradient = new gradient_conic();
break;
}
IGradient outerGradient = null;
switch (m_GradWrapRBox.SelectedIndex)
{
case 0:
outerGradient = new gradient_reflect_adaptor(innerGradient);
break;
case 1:
outerGradient = new gradient_repeat_adaptor(innerGradient);
break;
//.........这里部分代码省略.........
示例4: OnDraw
public override void OnDraw(Graphics2D graphics2D)
{
ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());
GammaLookUpTable gamma = new GammaLookUpTable(gammaSlider.Value);
IRecieveBlenderByte NormalBlender = new BlenderBGRA();
IRecieveBlenderByte GammaBlender = new BlenderGammaBGRA(gamma);
ImageBuffer rasterGamma = new ImageBuffer();
rasterGamma.Attach(widgetsSubImage, GammaBlender);
ImageClippingProxy clippingProxyNormal = new ImageClippingProxy(widgetsSubImage);
ImageClippingProxy clippingProxyGamma = new ImageClippingProxy(rasterGamma);
clippingProxyNormal.clear(new RGBA_Floats(1, 1, 1));
ScanlineRasterizer rasterizer = new ScanlineRasterizer();
scanline_unpacked_8 sl = new scanline_unpacked_8();
int size_mul = (int)pixelSizeSlider.Value;
renderer_enlarged ren_en = new renderer_enlarged(size_mul);
rasterizer.reset();
rasterizer.move_to_d(m_x[0] / size_mul, m_y[0] / size_mul);
rasterizer.line_to_d(m_x[1] / size_mul, m_y[1] / size_mul);
rasterizer.line_to_d(m_x[2] / size_mul, m_y[2] / size_mul);
ren_en.RenderSolid(clippingProxyGamma, rasterizer, sl, RGBA_Bytes.Black);
ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
scanlineRenderer.RenderSolid(clippingProxyGamma, rasterizer, sl, RGBA_Bytes.Black);
rasterizer.gamma(new gamma_none());
PathStorage ps = new PathStorage();
Stroke pg = new Stroke(ps);
pg.width(2);
ps.remove_all();
ps.MoveTo(m_x[0], m_y[0]);
ps.LineTo(m_x[1], m_y[1]);
ps.LineTo(m_x[2], m_y[2]);
ps.LineTo(m_x[0], m_y[0]);
rasterizer.add_path(pg);
scanlineRenderer.RenderSolid(clippingProxyNormal, rasterizer, sl, new RGBA_Bytes(0, 150, 160, 200));
base.OnDraw(graphics2D);
}
示例5: OnDraw
public override void OnDraw(Graphics2D graphics2D)
{
ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());
if (!didInit)
{
didInit = true;
OnInitialize();
}
if (m_gamma.Value != m_old_gamma)
{
m_gamma_lut.SetGamma(m_gamma.Value);
ImageIO.LoadImageData("spheres.bmp", m_SourceImage);
//m_SourceImage.apply_gamma_dir(m_gamma_lut);
m_old_gamma = m_gamma.Value;
}
ImageBuffer pixf = new ImageBuffer();
switch (widgetsSubImage.BitDepth)
{
case 24:
pixf.Attach(widgetsSubImage, new BlenderBGR());
break;
case 32:
pixf.Attach(widgetsSubImage, new BlenderBGRA());
break;
default:
throw new NotImplementedException();
}
ImageClippingProxy clippingProxy = new ImageClippingProxy(pixf);
clippingProxy.clear(new RGBA_Floats(1, 1, 1));
if (m_trans_type.SelectedIndex < 2)
{
// For the affine parallelogram transformations we
// calculate the 4-th (implicit) point of the parallelogram
m_quad.SetXN(3, m_quad.GetXN(0) + (m_quad.GetXN(2) - m_quad.GetXN(1)));
m_quad.SetYN(3, m_quad.GetYN(0) + (m_quad.GetYN(2) - m_quad.GetYN(1)));
}
ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
// draw a background to show how the alpha is working
int RectWidth = 70;
int xoffset = 50;
int yoffset = 50;
for (int i = 0; i < 7; i++)
{
for (int j = 0; j < 7; j++)
{
if ((i + j) % 2 != 0)
{
VertexSource.RoundedRect rect = new VertexSource.RoundedRect(i * RectWidth + xoffset, j * RectWidth + yoffset,
(i + 1) * RectWidth + xoffset, (j + 1) * RectWidth + yoffset, 2);
rect.normalize_radius();
g_rasterizer.add_path(rect);
scanlineRenderer.RenderSolid(clippingProxy, g_rasterizer, g_scanline, new RGBA_Bytes(.2, .2, .2));
}
}
}
//--------------------------
// Render the "quad" tool and controls
g_rasterizer.add_path(m_quad);
scanlineRenderer.RenderSolid(clippingProxy, g_rasterizer, g_scanline, new RGBA_Bytes(0, 0.3, 0.5, 0.1));
// Prepare the polygon to rasterize. Here we need to fill
// the destination (transformed) polygon.
g_rasterizer.SetVectorClipBox(0, 0, Width, Height);
g_rasterizer.reset();
int b = 0;
g_rasterizer.move_to_d(m_quad.GetXN(0) - b, m_quad.GetYN(0) - b);
g_rasterizer.line_to_d(m_quad.GetXN(1) + b, m_quad.GetYN(1) - b);
g_rasterizer.line_to_d(m_quad.GetXN(2) + b, m_quad.GetYN(2) + b);
g_rasterizer.line_to_d(m_quad.GetXN(3) - b, m_quad.GetYN(3) + b);
//typedef agg::span_allocator<color_type> span_alloc_type;
span_allocator sa = new span_allocator();
image_filter_bilinear filter_kernel = new image_filter_bilinear();
ImageFilterLookUpTable filter = new ImageFilterLookUpTable(filter_kernel, true);
ImageBufferAccessorClamp source = new ImageBufferAccessorClamp(m_SourceImage);
stopwatch.Restart();
switch (m_trans_type.SelectedIndex)
{
case 0:
{
/*
agg::trans_affine tr(m_quad.polygon(), g_x1, g_y1, g_x2, g_y2);
typedef agg::span_interpolator_linear<agg::trans_affine> interpolator_type;
interpolator_type interpolator(tr);
//.........这里部分代码省略.........
示例6: OnDraw
public override void OnDraw(Graphics2D graphics2D)
{
ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());
if (orignialSize.x == 0)
{
orignialSize.x = WindowSize.x;
orignialSize.y = WindowSize.y;
}
ImageBuffer destImageWithPreMultBlender = new ImageBuffer();
switch (widgetsSubImage.BitDepth)
{
case 24:
destImageWithPreMultBlender.Attach(widgetsSubImage, new BlenderPreMultBGR());
break;
case 32:
destImageWithPreMultBlender.Attach(widgetsSubImage, new BlenderPreMultBGRA());
break;
default:
throw new Exception("Unknown bit depth");
}
ImageClippingProxy clippingProxy_pre = new ImageClippingProxy(destImageWithPreMultBlender);
clippingProxy_pre.clear(new RGBA_Floats(1.0, 1.0, 1.0));
Affine src_mtx = Affine.NewIdentity();
src_mtx *= Affine.NewTranslation(-orignialSize.x / 2 - 10, -orignialSize.y / 2 - 20 - 10);
src_mtx *= Affine.NewRotation(drawAngle.Value * Math.PI / 180.0);
src_mtx *= Affine.NewScaling(drawScale.Value);
src_mtx *= Affine.NewTranslation(orignialSize.x / 2, orignialSize.y / 2 + 20);
Affine img_mtx = Affine.NewIdentity();
img_mtx *= Affine.NewTranslation(-orignialSize.x / 2 + 10, -orignialSize.y / 2 + 20 + 10);
img_mtx *= Affine.NewRotation(drawAngle.Value * Math.PI / 180.0);
img_mtx *= Affine.NewScaling(drawScale.Value);
img_mtx *= Affine.NewTranslation(orignialSize.x / 2, orignialSize.y / 2 + 20);
img_mtx.invert();
MatterHackers.Agg.span_allocator sa = new span_allocator();
span_interpolator_linear interpolator = new span_interpolator_linear(img_mtx);
span_image_filter sg;
switch (sourceImage.BitDepth)
{
case 24:
{
ImageBufferAccessorClip source = new ImageBufferAccessorClip(sourceImage, RGBA_Floats.rgba_pre(0, 0, 0, 0).GetAsRGBA_Bytes());
sg = new span_image_filter_rgb_bilinear_clip(source, RGBA_Floats.rgba_pre(0, 0.4, 0, 0.5), interpolator);
}
break;
case 32:
{
ImageBufferAccessorClip source = new ImageBufferAccessorClip(sourceImage, RGBA_Floats.rgba_pre(0, 0, 0, 0).GetAsRGBA_Bytes());
sg = new span_image_filter_rgba_bilinear_clip(source, RGBA_Floats.rgba_pre(0, 0.4, 0, 0.5), interpolator);
}
break;
default:
throw new Exception("Bad sourc depth");
}
ScanlineRasterizer ras = new ScanlineRasterizer();
ras.SetVectorClipBox(0, 0, Width, Height);
ScanlineCachePacked8 sl = new ScanlineCachePacked8();
//scanline_unpacked_8 sl = new scanline_unpacked_8();
double r = orignialSize.x;
if (orignialSize.y - 60 < r)
{
r = orignialSize.y - 60;
}
VertexSource.Ellipse ell = new VertexSource.Ellipse(orignialSize.x / 2.0 + 10,
orignialSize.y / 2.0 + 20 + 10,
r / 2.0 + 16.0,
r / 2.0 + 16.0, 200);
VertexSourceApplyTransform tr = new VertexSourceApplyTransform(ell, src_mtx);
ras.add_path(tr);
//clippingProxy_pre.SetClippingBox(30, 0, (int)width(), (int)height());
ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
scanlineRenderer.GenerateAndRender(ras, sl, clippingProxy_pre, sa, sg);
base.OnDraw(graphics2D);
}
示例7: OnDraw
public override void OnDraw(Graphics2D graphics2D)
{
if (graphics2D.DestImage != null)
{
ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());
IImageByte backBuffer = widgetsSubImage;
int distBetween = backBuffer.GetBytesBetweenPixelsInclusive();
ImageBuffer redImageBuffer = new ImageBuffer();
redImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 2, 8);
ImageBuffer greenImageBuffer = new ImageBuffer();
greenImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 1, 8);
ImageBuffer blueImageBuffer = new ImageBuffer();
blueImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 0, 8);
ImageClippingProxy clippingProxy = new ImageClippingProxy(backBuffer);
ImageClippingProxy clippingProxyRed = new ImageClippingProxy(redImageBuffer);
ImageClippingProxy clippingProxyGreen = new ImageClippingProxy(greenImageBuffer);
ImageClippingProxy clippingProxyBlue = new ImageClippingProxy(blueImageBuffer);
ScanlineRasterizer ras = new ScanlineRasterizer();
ScanlineCachePacked8 sl = new ScanlineCachePacked8();
RGBA_Bytes clearColor = useBlackBackgroundCheckbox.Checked ? new RGBA_Bytes(0, 0, 0) : new RGBA_Bytes(255, 255, 255);
clippingProxy.clear(clearColor);
alphaSlider.View.BackgroundColor = clearColor;
RGBA_Bytes FillColor = useBlackBackgroundCheckbox.Checked ? new RGBA_Bytes(255, 255, 255, (int)(alphaSlider.Value)) : new RGBA_Bytes(0, 0, 0, (int)(alphaSlider.Value));
VertexSource.Ellipse er = new MatterHackers.Agg.VertexSource.Ellipse(Width / 2 - 0.87 * 50, Height / 2 - 0.5 * 50, 100, 100, 100);
ras.add_path(er);
ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
scanlineRenderer.RenderSolid(clippingProxyRed, ras, sl, FillColor);
VertexSource.Ellipse eg = new MatterHackers.Agg.VertexSource.Ellipse(Width / 2 + 0.87 * 50, Height / 2 - 0.5 * 50, 100, 100, 100);
ras.add_path(eg);
scanlineRenderer.RenderSolid(clippingProxyGreen, ras, sl, FillColor);
VertexSource.Ellipse eb = new MatterHackers.Agg.VertexSource.Ellipse(Width / 2, Height / 2 + 50, 100, 100, 100);
ras.add_path(eb);
scanlineRenderer.RenderSolid(clippingProxyBlue, ras, sl, FillColor);
}
else if (graphics2D.DestImageFloat != null)
{
#if false
IImageFloat backBuffer = graphics2D.DestImageFloat;
int distBetween = backBuffer.GetFloatsBetweenPixelsInclusive();
ImageBufferFloat redImageBuffer = new ImageBufferFloat();
redImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 2, 8);
ImageBufferFloat greenImageBuffer = new ImageBufferFloat();
greenImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 1, 8);
ImageBufferFloat blueImageBuffer = new ImageBufferFloat();
blueImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 0, 8);
ImageClippingProxy clippingProxy = new ImageClippingProxy(backBuffer);
ImageClippingProxy clippingProxyRed = new ImageClippingProxy(redImageBuffer);
ImageClippingProxy clippingProxyGreen = new ImageClippingProxy(greenImageBuffer);
ImageClippingProxy clippingProxyBlue = new ImageClippingProxy(blueImageBuffer);
ScanlineRasterizer ras = new ScanlineRasterizer();
ScanlineCachePacked8 sl = new ScanlineCachePacked8();
RGBA_Bytes clearColor = useBlackBackgroundCheckbox.Checked ? new RGBA_Bytes(0, 0, 0) : new RGBA_Bytes(255, 255, 255);
clippingProxy.clear(clearColor);
alphaSlider.View.BackGroundColor = clearColor;
RGBA_Bytes FillColor = useBlackBackgroundCheckbox.Checked ? new RGBA_Bytes(255, 255, 255, (int)(alphaSlider.Value)) : new RGBA_Bytes(0, 0, 0, (int)(alphaSlider.Value));
VertexSource.Ellipse er = new AGG.VertexSource.Ellipse(Width / 2 - 0.87 * 50, Height / 2 - 0.5 * 50, 100, 100, 100);
ras.add_path(er);
agg_renderer_scanline.Default.render_scanlines_aa_solid(clippingProxyRed, ras, sl, FillColor);
VertexSource.Ellipse eg = new AGG.VertexSource.Ellipse(Width / 2 + 0.87 * 50, Height / 2 - 0.5 * 50, 100, 100, 100);
ras.add_path(eg);
agg_renderer_scanline.Default.render_scanlines_aa_solid(clippingProxyGreen, ras, sl, FillColor);
VertexSource.Ellipse eb = new AGG.VertexSource.Ellipse(Width / 2, Height / 2 + 50, 100, 100, 100);
ras.add_path(eb);
agg_renderer_scanline.Default.render_scanlines_aa_solid(clippingProxyBlue, ras, sl, FillColor);
#endif
}
base.OnDraw(graphics2D);
}
示例8: OnDraw
public override void OnDraw(Graphics2D graphics2D)
{
ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());
ImageClippingProxy clippingProxy = new ImageClippingProxy(widgetsSubImage);
clippingProxy.clear(new RGBA_Floats(1, 1, 1));
m_ras.SetVectorClipBox(0, 0, Width, Height);
Affine move = Affine.NewTranslation(10, 10);
Perspective shadow_persp = new Perspective(m_shape_bounds.Left, m_shape_bounds.Bottom,
m_shape_bounds.Right, m_shape_bounds.Top,
m_shadow_ctrl.polygon());
IVertexSource shadow_trans;
if (m_FlattenCurves.Checked)
{
shadow_trans = new VertexSourceApplyTransform(m_shape, shadow_persp);
}
else
{
shadow_trans = new VertexSourceApplyTransform(m_path, shadow_persp);
// this will make it very smooth after the transform
//shadow_trans = new conv_curve(shadow_trans);
}
// Render shadow
m_ras.add_path(shadow_trans);
ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
scanlineRenderer.RenderSolid(clippingProxy, m_ras, m_sl, new RGBA_Floats(0.2, 0.3, 0).GetAsRGBA_Bytes());
// Calculate the bounding box and extend it by the blur radius
RectangleDouble bbox = new RectangleDouble();
bounding_rect.bounding_rect_single(shadow_trans, 0, ref bbox);
bbox.Left -= m_radius.Value;
bbox.Bottom -= m_radius.Value;
bbox.Right += m_radius.Value;
bbox.Top += m_radius.Value;
if (m_method.SelectedIndex == 1)
{
// The recursive blur method represents the true Gaussian Blur,
// with theoretically infinite kernel. The restricted window size
// results in extra influence of edge pixels. It's impossible to
// solve correctly, but extending the right and top areas to another
// radius value produces fair result.
//------------------
bbox.Right += m_radius.Value;
bbox.Top += m_radius.Value;
}
stopwatch.Restart();
if (m_method.SelectedIndex != 2)
{
// Create a new pixel renderer and attach it to the main one as a child image.
// It returns true if the attachment succeeded. It fails if the rectangle
// (bbox) is fully clipped.
//------------------
#if SourceDepth24
ImageBuffer image2 = new ImageBuffer(new BlenderBGR());
#else
ImageBuffer image2 = new ImageBuffer(new BlenderBGRA());
#endif
if (image2.Attach(widgetsSubImage, (int)bbox.Left, (int)bbox.Bottom, (int)bbox.Right, (int)bbox.Top))
{
// Blur it
if (m_method.SelectedIndex == 0)
{
// More general method, but 30-40% slower.
//------------------
//m_stack_blur.blur(pixf2, agg::uround(m_radius.Value));
// Faster, but bore specific.
// Works only for 8 bits per channel and only with radii <= 254.
//------------------
stack_blur test = new stack_blur();
test.Blur(image2, agg_basics.uround(m_radius.Value), agg_basics.uround(m_radius.Value));
}
else
{
// True Gaussian Blur, 3-5 times slower than Stack Blur,
// but still constant time of radius. Very sensitive
// to precision, doubles are must here.
//------------------
m_recursive_blur.blur(image2, m_radius.Value);
}
}
}
else
{
/*
// Blur separate channels
//------------------
if(m_channel_r.Checked)
{
typedef agg::pixfmt_alpha_blend_gray<
agg::blender_gray8,
agg::rendering_buffer,
3, 2> pixfmt_gray8r;
//.........这里部分代码省略.........
示例9: OnDraw
public override void OnDraw(Graphics2D graphics2D)
{
ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());
IImageByte backBuffer = widgetsSubImage;
#if SourceDepth24
pixfmt_alpha_blend_rgb pf = new pixfmt_alpha_blend_rgb(backBuffer, new blender_bgr());
#else
ImageBuffer pf = new ImageBuffer();
pf.Attach(backBuffer, new BlenderBGRA());
#endif
ImageClippingProxy ren_base = new ImageClippingProxy(pf);
ren_base.clear(new RGBA_Floats(1.0, 1.0, 1.0));
scanline_unpacked_8 sl = new scanline_unpacked_8();
ScanlineRasterizer ras = new ScanlineRasterizer();
#if true
render_gouraud(backBuffer, sl, ras);
#else
agg.span_allocator span_alloc = new span_allocator();
span_gouraud_rgba span_gen = new span_gouraud_rgba(new rgba8(255, 0, 0, 255), new rgba8(0, 255, 0, 255), new rgba8(0, 0, 255, 255), 320, 220, 100, 100, 200, 100, 0);
span_gouraud test_sg = new span_gouraud(new rgba8(0, 0, 0, 255), new rgba8(0, 0, 0, 255), new rgba8(0, 0, 0, 255), 320, 220, 100, 100, 200, 100, 0);
ras.add_path(test_sg);
renderer_scanlines.render_scanlines_aa(ras, sl, ren_base, span_alloc, span_gen);
//renderer_scanlines.render_scanlines_aa_solid(ras, sl, ren_base, new rgba8(0, 0, 0, 255));
#endif
ras.gamma(new gamma_none());
//m_dilation.Render(ras, sl, ren_base);
//m_gamma.Render(ras, sl, ren_base);
//m_alpha.Render(ras, sl, ren_base);
base.OnDraw(graphics2D);
}
示例10: OnDraw
public override void OnDraw(Graphics2D graphics2D)
{
ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());
int width = (int)widgetsSubImage.Width;
int height = (int)widgetsSubImage.Height;
if (numMasksSlider.Value != sliderValue)
{
generate_alpha_mask(width, height);
sliderValue = numMasksSlider.Value;
}
rasterizer.SetVectorClipBox(0, 0, width, height);
unsafe
{
alphaMaskImageBuffer.AttachBuffer(alphaByteArray, 0, width, height, width, 8, 1);
MatterHackers.Agg.Image.AlphaMaskAdaptor imageAlphaMaskAdaptor = new MatterHackers.Agg.Image.AlphaMaskAdaptor(widgetsSubImage, alphaMask);
ImageClippingProxy alphaMaskClippingProxy = new ImageClippingProxy(imageAlphaMaskAdaptor);
ImageClippingProxy clippingProxy = new ImageClippingProxy(widgetsSubImage);
Affine transform = Affine.NewIdentity();
transform *= Affine.NewTranslation(-lionShape.Center.x, -lionShape.Center.y);
transform *= Affine.NewScaling(lionScale, lionScale);
transform *= Affine.NewRotation(angle + Math.PI);
transform *= Affine.NewSkewing(skewX / 1000.0, skewY / 1000.0);
transform *= Affine.NewTranslation(Width / 2, Height / 2);
clippingProxy.clear(new RGBA_Floats(1, 1, 1));
ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
// draw a background to show how the mask is working better
int RectWidth = 30;
for (int i = 0; i < 40; i++)
{
for (int j = 0; j < 40; j++)
{
if ((i + j) % 2 != 0)
{
VertexSource.RoundedRect rect = new VertexSource.RoundedRect(i * RectWidth, j * RectWidth, (i + 1) * RectWidth, (j + 1) * RectWidth, 0);
rect.normalize_radius();
// Drawing as an outline
rasterizer.add_path(rect);
scanlineRenderer.render_scanlines_aa_solid(clippingProxy, rasterizer, scanlineCache, new RGBA_Bytes(.9, .9, .9));
}
}
}
//int x, y;
// Render the lion
VertexSourceApplyTransform trans = new VertexSourceApplyTransform(lionShape.Path, transform);
scanlineRenderer.RenderSolidAllPaths(alphaMaskClippingProxy, rasterizer, scanlineCache, trans, lionShape.Colors, lionShape.PathIndex, lionShape.NumPaths);
/*
// Render random Bresenham lines and markers
agg::renderer_markers<amask_ren_type> m(r);
for(i = 0; i < 50; i++)
{
m.line_color(agg::rgba8(randGenerator.Next() & 0x7F,
randGenerator.Next() & 0x7F,
randGenerator.Next() & 0x7F,
(randGenerator.Next() & 0x7F) + 0x7F));
m.fill_color(agg::rgba8(randGenerator.Next() & 0x7F,
randGenerator.Next() & 0x7F,
randGenerator.Next() & 0x7F,
(randGenerator.Next() & 0x7F) + 0x7F));
m.line(m.coord(randGenerator.Next() % width), m.coord(randGenerator.Next() % height),
m.coord(randGenerator.Next() % width), m.coord(randGenerator.Next() % height));
m.marker(randGenerator.Next() % width, randGenerator.Next() % height, randGenerator.Next() % 10 + 5,
agg::marker_e(randGenerator.Next() % agg::end_of_markers));
}
// Render random anti-aliased lines
double w = 5.0;
agg::line_profile_aa profile;
profile.width(w);
typedef agg::renderer_outline_aa<amask_ren_type> renderer_type;
renderer_type ren(r, profile);
typedef agg::rasterizer_outline_aa<renderer_type> rasterizer_type;
rasterizer_type ras(ren);
ras.round_cap(true);
for(i = 0; i < 50; i++)
{
ren.Color = agg::rgba8(randGenerator.Next() & 0x7F,
randGenerator.Next() & 0x7F,
randGenerator.Next() & 0x7F,
//255));
(randGenerator.Next() & 0x7F) + 0x7F);
ras.move_to_d(randGenerator.Next() % width, randGenerator.Next() % height);
ras.line_to_d(randGenerator.Next() % width, randGenerator.Next() % height);
//.........这里部分代码省略.........
示例11: OnDraw
public override void OnDraw(Graphics2D graphics2D)
{
ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());
IImageByte backBuffer = widgetsSubImage;
IImageByte destImage = backBuffer;
ImageClippingProxy clippingProxy = new ImageClippingProxy(destImage);
clippingProxy.clear(new RGBA_Floats(0, 0, 0));
ScanlineRasterizer ras = new ScanlineRasterizer();
scanline_unpacked_8 sl = new scanline_unpacked_8();
scanline_bin sl_bin = new scanline_bin();
rasterizer_compound_aa rasc = new rasterizer_compound_aa();
span_allocator alloc = new span_allocator();
int i;
styles_gouraud styles = new styles_gouraud(m_mesh, m_gamma);
stopwatch.Restart();
rasc.reset();
//rasc.clip_box(40, 40, width() - 40, height() - 40);
for (i = 0; i < m_mesh.num_edges(); i++)
{
mesh_edge e = m_mesh.edge(i);
mesh_point p1 = m_mesh.vertex(e.p1);
mesh_point p2 = m_mesh.vertex(e.p2);
rasc.styles(e.tl, e.tr);
rasc.move_to_d(p1.x, p1.y);
rasc.line_to_d(p2.x, p2.y);
}
ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
scanlineRenderer.RenderCompound(rasc, sl, sl_bin, clippingProxy, alloc, styles);
double tm = stopwatch.ElapsedMilliseconds;
gsv_text t = new gsv_text();
t.SetFontSize(10.0);
Stroke pt = new Stroke(t);
pt.width(1.5);
pt.line_cap(LineCap.Round);
pt.line_join(LineJoin.Round);
string buf = string.Format("{0:F2} ms, {1} triangles, {2:F0} tri/sec",
tm,
m_mesh.num_triangles(),
m_mesh.num_triangles() / tm * 1000.0);
t.start_point(10.0, 10.0);
t.text(buf);
ras.add_path(pt);
scanlineRenderer.RenderSolid(clippingProxy, ras, sl, new RGBA_Bytes(255, 255, 255));
if (m_gamma.GetGamma() != 1.0)
{
((ImageBuffer)destImage).apply_gamma_inv(m_gamma);
}
base.OnDraw(graphics2D);
}
示例12: OnDraw
public override void OnDraw(Graphics2D graphics2D)
{
{
ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());
Graphics2D subGraphics2D = widgetsSubImage.NewGraphics2D();
subGraphics2D.Clear(new RGBA_Bytes(255, 255, 255));
for (int y = 0; y < MomsGame.GetHeight(); y++)
{
for (int x = 0; x < MomsGame.GetWidth(); x++)
{
DrawCard(subGraphics2D, x, y);
}
}
String whatToDo = "Select any open space marked with an 'O'";
RGBA_Bytes backFillCollor = new RGBA_Bytes(0xe1, 0xe0, 0xf6);
if (MomsGame.GetWaitingForKing())
{
backFillCollor = new RGBA_Bytes(0xf8, 0x89, 0x78);
whatToDo = "Select a King for the hole";
}
else if (MomsGame.IsSolved())
{
backFillCollor = new RGBA_Bytes(0xf8, 0x89, 0x78);
whatToDo = "You win!";
}
else if (!MomsGame.MoveAvailable())
{
backFillCollor = new RGBA_Bytes(0xf8, 0x89, 0x78);
whatToDo = "No more moves! Shuffle to continue.";
}
if (whatToDo != null)
{
TextWidget stringToDraw = new TextWidget(whatToDo, 12);
RectangleDouble Size = stringToDraw.Printer.LocalBounds;
double TextX = m_BoardX + CARD_WIDTH * 4;
double TextY = m_BoardY - 34;
RoundedRect BackFill = new RoundedRect(Size.Left - 6, Size.Bottom - 3, Size.Right + 6, Size.Top + 6, 3);
Stroke BackBorder = new Stroke(BackFill);
BackBorder.width(2);
subGraphics2D.SetTransform(Affine.NewTranslation(TextX, TextY));
subGraphics2D.Render(BackFill, backFillCollor);
subGraphics2D.Render(BackBorder, new RGBA_Bytes(0, 0, 0));
subGraphics2D.Render(stringToDraw.Printer, new RGBA_Bytes(0, 0, 0));
}
String ShufflesString;
ShufflesString = "Number of shuffles so far = ";
ShufflesString += MomsGame.GetNumShuffles().ToString();
TextWidget shuffelStringToDraw = new TextWidget(ShufflesString, 12);
subGraphics2D.SetTransform(Affine.NewTranslation(m_BoardX, 350));
subGraphics2D.Render(shuffelStringToDraw.Printer, new RGBA_Bytes(0, 0, 0));
subGraphics2D.SetTransform(Affine.NewIdentity());
}
base.OnDraw(graphics2D);
}
示例13: OnDraw
public override void OnDraw(Graphics2D graphics2D)
{
ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());
IImageByte backBuffer = widgetsSubImage;
if (!didInit)
{
didInit = true;
OnInitialize();
}
ImageBuffer image;
if (backBuffer.BitDepth == 32)
{
image = new ImageBuffer();
image.Attach(backBuffer, new BlenderBGRA());
}
else
{
if (backBuffer.BitDepth != 24)
{
throw new System.NotSupportedException();
}
image = new ImageBuffer();
image.Attach(backBuffer, new BlenderBGR());
}
ImageClippingProxy clippingProxy = new ImageClippingProxy(image);
clippingProxy.clear(new RGBA_Floats(1, 1, 1));
g_rasterizer.SetVectorClipBox(0, 0, Width, Height);
ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
if (transformationTypeRadioButton.SelectedIndex == 0)
{
Bilinear tr = new Bilinear(lionShape.Bounds.Left, lionShape.Bounds.Bottom, lionShape.Bounds.Right, lionShape.Bounds.Top, quadPolygonControl.polygon());
if (tr.is_valid())
{
//--------------------------
// Render transformed lion
//
VertexSourceApplyTransform trans = new VertexSourceApplyTransform(lionShape.Path, tr);
scanlineRenderer.RenderSolidAllPaths(clippingProxy, g_rasterizer, g_scanline, trans, lionShape.Colors, lionShape.PathIndex, lionShape.NumPaths);
//--------------------------
//--------------------------
// Render transformed ellipse
//
VertexSource.Ellipse ell = new MatterHackers.Agg.VertexSource.Ellipse((lionShape.Bounds.Left + lionShape.Bounds.Right) * 0.5, (lionShape.Bounds.Bottom + lionShape.Bounds.Top) * 0.5,
(lionShape.Bounds.Right - lionShape.Bounds.Left) * 0.5, (lionShape.Bounds.Top - lionShape.Bounds.Bottom) * 0.5,
200);
Stroke ell_stroke = new Stroke(ell);
ell_stroke.width(3.0);
VertexSourceApplyTransform trans_ell = new VertexSourceApplyTransform(ell, tr);
VertexSourceApplyTransform trans_ell_stroke = new VertexSourceApplyTransform(ell_stroke, tr);
g_rasterizer.add_path(trans_ell);
scanlineRenderer.RenderSolid(clippingProxy, g_rasterizer, g_scanline, new RGBA_Bytes(0.5, 0.3, 0.0, 0.3));
g_rasterizer.add_path(trans_ell_stroke);
scanlineRenderer.RenderSolid(clippingProxy, g_rasterizer, g_scanline, new RGBA_Bytes(0.0, 0.3, 0.2, 1.0));
}
}
else
{
Perspective tr = new Perspective(lionShape.Bounds.Left, lionShape.Bounds.Bottom, lionShape.Bounds.Right, lionShape.Bounds.Top, quadPolygonControl.polygon());
if (tr.is_valid())
{
// Render transformed lion
VertexSourceApplyTransform trans = new VertexSourceApplyTransform(lionShape.Path, tr);
scanlineRenderer.RenderSolidAllPaths(clippingProxy, g_rasterizer, g_scanline, trans, lionShape.Colors, lionShape.PathIndex, lionShape.NumPaths);
// Render transformed ellipse
VertexSource.Ellipse FilledEllipse = new MatterHackers.Agg.VertexSource.Ellipse((lionShape.Bounds.Left + lionShape.Bounds.Right) * 0.5, (lionShape.Bounds.Bottom + lionShape.Bounds.Top) * 0.5,
(lionShape.Bounds.Right - lionShape.Bounds.Left) * 0.5, (lionShape.Bounds.Top - lionShape.Bounds.Bottom) * 0.5,
200);
Stroke EllipseOutline = new Stroke(FilledEllipse);
EllipseOutline.width(3.0);
VertexSourceApplyTransform TransformedFilledEllipse = new VertexSourceApplyTransform(FilledEllipse, tr);
VertexSourceApplyTransform TransformedEllipesOutline = new VertexSourceApplyTransform(EllipseOutline, tr);
g_rasterizer.add_path(TransformedFilledEllipse);
scanlineRenderer.RenderSolid(clippingProxy, g_rasterizer, g_scanline, new RGBA_Bytes(0.5, 0.3, 0.0, 0.3));
g_rasterizer.add_path(TransformedEllipesOutline);
scanlineRenderer.RenderSolid(clippingProxy, g_rasterizer, g_scanline, new RGBA_Bytes(0.0, 0.3, 0.2, 1.0));
}
}
//--------------------------
// Render the "quad" tool and controls
g_rasterizer.add_path(quadPolygonControl);
scanlineRenderer.RenderSolid(clippingProxy, g_rasterizer, g_scanline, new RGBA_Bytes(0, 0.3, 0.5, 0.6));
//m_trans_type.Render(g_rasterizer, g_scanline, clippingProxy);
base.OnDraw(graphics2D);
}
示例14: OnDraw
public override void OnDraw(Graphics2D graphics2D)
{
ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());
int width = (int)widgetsSubImage.Width;
int height = (int)widgetsSubImage.Height;
ImageBuffer clippedSubImage = new ImageBuffer();
clippedSubImage.Attach(widgetsSubImage, new BlenderBGRA());
ImageClippingProxy imageClippingProxy = new ImageClippingProxy(clippedSubImage);
imageClippingProxy.clear(new RGBA_Floats(1, 1, 1));
Affine transform = Affine.NewIdentity();
transform *= Affine.NewTranslation(-lionShape.Center.x, -lionShape.Center.y);
transform *= Affine.NewScaling(lionScale, lionScale);
transform *= Affine.NewRotation(angle + Math.PI);
transform *= Affine.NewSkewing(skewX / 1000.0, skewY / 1000.0);
transform *= Affine.NewTranslation(width / 2, height / 2);
if (renderAsScanlineCheckBox.Checked)
{
rasterizer.SetVectorClipBox(0, 0, width, height);
Stroke stroke = new Stroke(lionShape.Path);
stroke.width(widthSlider.Value);
stroke.line_join(LineJoin.Round);
VertexSourceApplyTransform trans = new VertexSourceApplyTransform(stroke, transform);
ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
scanlineRenderer.RenderSolidAllPaths(imageClippingProxy, rasterizer, scanlineCache, trans, lionShape.Colors, lionShape.PathIndex, lionShape.NumPaths);
}
else
{
double w = widthSlider.Value * transform.GetScale();
LineProfileAnitAlias lineProfile = new LineProfileAnitAlias(w, new gamma_none());
OutlineRenderer outlineRenderer = new OutlineRenderer(imageClippingProxy, lineProfile);
rasterizer_outline_aa rasterizer = new rasterizer_outline_aa(outlineRenderer);
rasterizer.line_join(renderAccurateJoinsCheckBox.Checked ?
rasterizer_outline_aa.outline_aa_join_e.outline_miter_accurate_join
: rasterizer_outline_aa.outline_aa_join_e.outline_round_join);
rasterizer.round_cap(true);
VertexSourceApplyTransform trans = new VertexSourceApplyTransform(lionShape.Path, transform);
rasterizer.RenderAllPaths(trans, lionShape.Colors, lionShape.PathIndex, lionShape.NumPaths);
}
base.OnDraw(graphics2D);
}