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C# Sessions.Session类代码示例

本文整理汇总了C#中Mango.Communication.Sessions.Session的典型用法代码示例。如果您正苦于以下问题:C# Session类的具体用法?C# Session怎么用?C# Session使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Session类属于Mango.Communication.Sessions命名空间,在下文中一共展示了Session类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ParsePacket

        public void ParsePacket(Session session, Message message)
        {
            /*
             * ItemCount Int32
             * UserId Int32
             * Score Int32
             * Position Int32
             * Username String
             * Figure String
             * Gender String
             * Int32(1)
             * Int32(1)
             */

            //TODO: USE DISTRIBUTOR TO JUST GET USER FROM CACHE.
            int userid = message.NextInt32();

            HabboController user = new HabboController(userid);

            var response = new Message(2048);
            response.WriteInt32(1); // User Count
            response.WriteInt32(userid);
            response.WriteInt32(0); // TODO: Make column for  SCORE
            response.WriteInt32(1); // TODO: Make a void that filters the scores and sets the rank.
            response.WriteString(user.username);
            response.WriteString(user.figure);
            response.WriteString(user.gender);
            response.WriteInt32(1);
            response.WriteInt32(1);
            session.SendPacket(response);
        }
开发者ID:habb0,项目名称:RevEmu,代码行数:31,代码来源:Games.cs

示例2: Purchase

        /// <summary>
        /// Handels the purchase for an object from the catalog.
        /// </summary>
        public void Purchase(Session session, Message message)
        {
            // Get pageId from Client.
            int pageId = message.NextInt32();

            // Get itemId from Client.
            int itemId = message.NextInt32();

            // Create a instance of CatalogItemController using the purchased item Id.
            CatalogItemController purchasedItem = new CatalogItemController(itemId);

            // Simple check.
            if (purchasedItem.pageId != pageId) // If Page id do not match
                return;

            // Remove credits based on Item cost.
            session.Habbo.credits -= purchasedItem.credits;

            message = new Message(11); // Change to CreditUpdate id.

            // Updates users credits.
            message.WriteString("" + session.Habbo.credits + ".0");

            session.SendPacket(message);

            session.Habbo.SaveOrUpdate(session.Habbo);
        }
开发者ID:habb0,项目名称:RevEmu,代码行数:30,代码来源:Catalog.cs

示例3: ParsePacket

 public void ParsePacket(Session session, Message message)
 {
     var response = new Message(544);
     response.WriteString("Team Rev|");
     response.WriteString("");
     session.SendPacket(response);
 }
开发者ID:habb0,项目名称:RevEmu,代码行数:7,代码来源:Alert.cs

示例4: ParsePacket

        /// <summary>
        /// Handles Packet, for current user, and message event.
        /// </summary>
        /// <param name="gameclient">User of Packet</param>
        /// <param name="Message">Message for User</param>
        public void ParsePacket(Session session, Message message)
        {
            var Response = new Message(2121);
            session.SendPacket(Response);

            Response = new Message(294);
            Response.WriteString("model_f"); // Room Model
            Response.WriteInt32(1); // id ?
            session.SendPacket(Response);

            Response = new Message(3248);
            Response.WriteString("floor");
            Response.WriteInt32(0);
            session.SendPacket(Response);

            Response = new Message(3248);
            Response.WriteString("landscape");
            Response.WriteString("0.0");
            session.SendPacket(Response);

            Response = new Message(3323);
            Response.WriteInt32(4);
            session.SendPacket(Response);

            Response = new Message(3840);
            session.SendPacket(Response);

            Response = new Message(1794);
            Response.WriteInt32(0);
            session.SendPacket(Response);

            Response = new Message(369);
            Response.WriteInt32(142641);
            session.SendPacket(Response);
        }
开发者ID:ZakAmirz,项目名称:RevEmu,代码行数:40,代码来源:RoomLoading.cs

示例5: ParsePacket

        public void ParsePacket(Session session, Message message)
        {
            var Response = new Message(2888);
            Response.WriteInt32(3);
            session.SendPacket(Response);

            Response = new Message(1401);
            Response.WriteInt32(3);
            Response.WriteString("1344031458870");
            Response.WriteString("http://habbo.hs.llnwd.net/basejump/693/BaseJump.swf");
            Response.WriteString("best");
            Response.WriteString("showAll");
            Response.WriteInt32(60);
            Response.WriteInt32(10);
            Response.WriteInt32(0);
            Response.WriteInt32(4);
            Response.WriteString("accessToken");
            Response.WriteString(session.Habbo.username + "-" + session.Habbo.figure);
            Response.WriteString("gameServerHost");
            Response.WriteString("ff-am.habbo.com");
            Response.WriteString("gameServerPort");
            Response.WriteString("30000");
            Response.WriteString("socketPolicyPort");
            Response.WriteString("30843");
            session.SendPacket(Response);
        }
开发者ID:habb0,项目名称:RevEmu,代码行数:26,代码来源:JoinQueue.cs

示例6: ParsePacket

        public void ParsePacket(Session session, Message message)
        {
            string releaseBuild = message.NextString();
            Application.Application.Logging.WriteLine(string.Format("Client release: {0}", releaseBuild), Logging.Status.Debug);
            Console.Title += string.Format(" | Invoked on Revision: {0}, Loading Packets...", releaseBuild);

            session.ReleaseBuild = releaseBuild;
        }
开发者ID:habb0,项目名称:RevEmu,代码行数:8,代码来源:ClientRelease.cs

示例7: ParsePacket

 /// <summary>
 /// Handles Packet, for current user, and message event.
 /// </summary>
 /// <param name="Session">User of Packet</param>
 /// <param name="Message">Message for User</param>
 public void ParsePacket(Session session, Message message)
 {
     var Response = new Message(3298);
     Response.WriteInt32(session.Habbo.id);
     Response.WriteString(message.NextString());
     Response.WriteInt32(0);
     Response.WriteInt32(0);
     Response.WriteInt32(-1);
     session.SendPacket(Response);
 }
开发者ID:habb0,项目名称:RevEmu,代码行数:15,代码来源:ShoutOnHotel.cs

示例8: ParsePacket

        public void ParsePacket(Session session, Message message)
        {
            string sso = message.NextString();
            //Application.Logging.WriteLine(string.Format("SSO Ticket: {0}", sso));

            var loadMyHabbo = new HabboDistributor().GetHabbo(sso);

            session.Habbo = loadMyHabbo;

            var response = new Message(SendHeaders.InitHotelView);
            session.SendPacket(response);
        }
开发者ID:ZakAmirz,项目名称:RevEmu,代码行数:12,代码来源:Authentication.cs

示例9: ParsePacket

        public void ParsePacket(Session session, Message message)
        {
            int id = message.NextInt32();
            var flashbase = message.NextString();
            var variables = message.NextString();

            //Console.WriteLine("Flashbase {0}, Variables {1} loaded.", flashbase, variables);

            /*Application.Application.Logging.WriteLine(string.Format("ID {0}", id));
            Application.Application.Logging.WriteLine(string.Format("Flashbase {0}", flashbase));
            Application.Application.Logging.WriteLine(string.Format("Variables {0}", variables));*/
        }
开发者ID:habb0,项目名称:RevEmu,代码行数:12,代码来源:ClientSettings.cs

示例10: ParsePacket

        public void ParsePacket(Session session, Message message)
        {
            int FriendId = message.NextInt32();

            string theMessage = message.NextString();

            Console.WriteLine(FriendId);
            var Response = new Message(2582);
            Response.WriteInt32(FriendId);
            Response.WriteString(theMessage);
            Response.WriteString(string.Empty);
            session.SendPacket(Response);
        }
开发者ID:habb0,项目名称:RevEmu,代码行数:13,代码来源:SendMessage.cs

示例11: ParsePacket

 public void ParsePacket(Session session, Message Message)
 {
     var Response = new Message(SendHeaders.InitClubStatus);
     Response.WriteString(Message.NextString());
     Response.WriteInt32(10);
     Response.WriteInt32(0);
     Response.WriteInt32(0);
     Response.WriteInt32(0);
     Response.WriteInt32(1);
     Response.WriteBool(false);
     Response.WriteBool(true);
     Response.WriteInt32(0);
     Response.WriteInt32(0);
     Response.WriteInt32(0);
     session.SendPacket(Response);
 }
开发者ID:habb0,项目名称:RevEmu,代码行数:16,代码来源:InitClub.cs

示例12: ParsePacket

        public void ParsePacket(Session session, Message message)
        {
            /*
             * [LOG][CLIENT] > 2574: [0][0][0]D[10][0][0][0][1][0][0]^^[0]8b12104s05013s05014s05015b629b628442e26e378b9f8f18818bbaa
             * [LOG][CLIENT] > 3163: [0][0][0][6][12][[0][0][0][0]
             */

            var Response = new Message(2574);
            Response.WriteInt32(1);
            Response.WriteInt32(24158);
            Response.WriteString("b12104s05013s05014s05015b629b628442e26e378b9f8f18818bbaa");
            session.SendPacket(Response);

            Response = new Message(3163);
            Response.WriteInt32(0);
            session.SendPacket(Response);
        }
开发者ID:ZakAmirz,项目名称:RevEmu,代码行数:17,代码来源:InfoLoading.cs

示例13: ParsePacket

 public void ParsePacket(Session session, Message message)
 {
     var Uinfo = new Message(3744);
     Uinfo.WriteInt32(session.Habbo.id); // id perhaps
     Uinfo.WriteString(session.Habbo.username); // names
     Uinfo.WriteInt32(4); // registered minutes ago
     Uinfo.WriteInt32(8); // last login minutes ago
     Uinfo.WriteBool(true); // is online, NO doubt
     Uinfo.WriteInt32(1); // cfhs
     Uinfo.WriteInt32(2); // abusive cfhs
     Uinfo.WriteInt32(3); // cautions
     Uinfo.WriteInt32(4); // bans
     Uinfo.WriteString("3"); // purchase shit?
     Uinfo.WriteInt32(3); // no idea yet
     Uinfo.WriteInt32(5); // amount banned accounts lol
     Uinfo.WriteString("666"); // some shit above banned accounts
     session.SendPacket(Uinfo);
 }
开发者ID:habb0,项目名称:RevEmu,代码行数:18,代码来源:UserInfo.cs

示例14: ParsePacket

        public void ParsePacket(Session session, Message message)
        {
            message = new Message(619);

            message.WriteInt32(0);
            message.WriteInt32(1);
            int id = message.NextInt32(); // UserId?
            Console.WriteLine(id);

            //var result = new HabboSqlData(id);

               // message.WriteString(result.username);
            message.WriteBool(false);
            //message.WriteString(result.motto);
            message.WriteInt32(0);
            message.WriteInt32(1);
            message.WriteInt32(0);
        }
开发者ID:habb0,项目名称:RevEmu,代码行数:18,代码来源:SearchFriend.cs

示例15: Execute

        public static void Execute(Session session, Message message)
        {
            if (!Messages.ContainsKey((uint) message.HeaderId))
            {
                Application.Logging.WriteLine(string.Format("Not found: {0}", message.HeaderId), Logging.Status.Warning);
                return;
            }

            var handler = Messages[(uint)message.HeaderId] as IPacketEvent;

            if (handler != null)
            {
                Application.Logging.WriteLine(string.Format("Invoked: {0} -> {1}", handler.EventId, GetName(handler.EventId),
                                              Logging.Status.Invoker));

                DelHandle delHandle = handler.ParsePacket;

                delHandle.Invoke(session, message);
            }
        }
开发者ID:ZakAmirz,项目名称:RevEmu,代码行数:20,代码来源:MessageHandler.cs


注:本文中的Mango.Communication.Sessions.Session类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。