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C# Player.SendMessage方法代码示例

本文整理汇总了C#中MCSong.Player.SendMessage方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SendMessage方法的具体用法?C# Player.SendMessage怎么用?C# Player.SendMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MCSong.Player的用法示例。


在下文中一共展示了Player.SendMessage方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Use

 public override void Use(Player p, string message)
 {
     if (!Server.useMySQL) { p.SendMessage("MySQL has not been configured! Please configure MySQL to use Title Colors!"); return; }
     if (message == "") { Help(p); return; }
     string[] args = message.Split(' ');
     Player who = Player.Find(args[0]);
     if (who == null)
     {
         Player.SendMessage(p, "Could not find player.");
         return;
     }
     if (args.Length == 1)
     {
         who.titlecolor = "";
         Player.GlobalChat(who, who.color + who.name + Server.DefaultColor + " had their title color removed.", false);
         MySQL.executeQuery("UPDATE Players SET title_color = '' WHERE Name = '" + who.name + "'");
         who.SetPrefix();
         return;
     }
     else
     {
         string color = c.Parse(args[1]);
         if (color == "") { Player.SendMessage(p, "There is no color \"" + args[1] + "\"."); return; }
         else if (color == who.titlecolor) { Player.SendMessage(p, who.name + " already has that title color."); return; }
         else
         {
             MySQL.executeQuery("UPDATE Players SET title_color = '" + c.Name(color) + "' WHERE Name = '" + who.name + "'");
             Player.GlobalChat(who, who.color + who.name + Server.DefaultColor + " had their title color changed to " + color + c.Name(color) + Server.DefaultColor + ".", false);
             who.titlecolor = color;
             who.SetPrefix();
         }
     }
 }
开发者ID:727021,项目名称:OLD-MCSong,代码行数:33,代码来源:CmdTColor.cs

示例2: Use

        public override void Use(Player p, string message)
        {
            if (!Server.useMySQL) { p.SendMessage("MySQL has not been configured! Please configure MySQL to use Block Logging!"); return; }
            Level l = Level.Find(message);
            if (l == null && message != "") { Player.SendMessage(p, "Could not find level."); return; }
            if (l == null) l = p.level;

            MySQL.executeQuery("TRUNCATE TABLE `Block" + l.name + "`");
            Player.SendMessage(p, "Cleared &cALL" + Server.DefaultColor + " recorded block changes in: &d" + l.name);
        }
开发者ID:727021,项目名称:OLD-MCSong,代码行数:10,代码来源:CmdClearBlockChanges.cs

示例3: Use

        public override void Use(Player p, string message)
        {
            if (!Server.useMySQL) { p.SendMessage("MySQL has not been configured! Please configure MySQL to use Titles!"); return; }
            if (message == "") { Help(p); return; }

            int pos = message.IndexOf(' ');
            Player who = Player.Find(message.Split(' ')[0]);
            if (who == null) { Player.SendMessage(p, "Could not find player."); return; }

            string query;
            string newTitle = "";
            if (message.Split(' ').Length > 1) newTitle = message.Substring(pos + 1);
            else
            {
                who.title = "";
                who.SetPrefix();
                Player.GlobalChat(null, who.color + who.name + Server.DefaultColor + " had their title removed.", false);
                query = "UPDATE Players SET Title = '' WHERE Name = '" + who.name + "'";
                MySQL.executeQuery(query);
                return;
            }

            if (newTitle != "")
            {
                newTitle = newTitle.ToString().Trim().Replace("[", "");
                newTitle = newTitle.Replace("]", "");
                /* if (newTitle[0].ToString() != "[") newTitle = "[" + newTitle;
                if (newTitle.Trim()[newTitle.Trim().Length - 1].ToString() != "]") newTitle = newTitle.Trim() + "]";
                if (newTitle[newTitle.Length - 1].ToString() != " ") newTitle = newTitle + " "; */
            }

            if (newTitle.Length > 17) { Player.SendMessage(p, "Title must be under 17 letters."); return; }
            if (!Server.devs.Contains(p.name.ToLower()))
            {
                if (Server.devs.Contains(who.name.ToLower()) || newTitle.ToLower() == "dev" || newTitle.ToLower() == "developer") { Player.SendMessage(p, "You're not a dev!"); return; }
            }

            if (newTitle != "")
                Player.GlobalChat(null, who.color + who.name + Server.DefaultColor + " was given the title of &b[" + newTitle + "]", false);
            else Player.GlobalChat(null, who.color + who.prefix + who.name + Server.DefaultColor + " had their title removed.", false);

            if (newTitle == "")
            {
                query = "UPDATE Players SET Title = '' WHERE Name = '" + who.name + "'";
            }
            else
            {
                query = "UPDATE Players SET Title = '" + newTitle.Replace("'", "\'") + "' WHERE Name = '" + who.name + "'";
            }
            MySQL.executeQuery(query);
            who.title = newTitle;
            who.SetPrefix();
        }
开发者ID:727021,项目名称:OLD-MCSong,代码行数:53,代码来源:CmdTitle.cs

示例4: Use

 public override void Use(Player p, string message)
 {
     if (message == "" || message.IndexOf(' ') != -1)
     {
         Help(p);
         return;
     }
     else
     {
         if (File.Exists("extra/commands/source/Cmd" + message + ".cs")) { p.SendMessage("File Cmd" + message + ".cs already exists.  Choose another name."); return; }
         try
         {
             Scripting.CreateNew(message);
         }
         catch (Exception e)
         {
             Server.ErrorLog(e);
             Player.SendMessage(p, "An error occurred creating the class file.");
             return;
         }
         Player.SendMessage(p, "Successfully created a new command class.");
     }
 }
开发者ID:727021,项目名称:OLD-MCSong,代码行数:23,代码来源:CmdCmdCreate.cs

示例5: Help

 public override void Help(Player p)
 {
     p.SendMessage("/whoip <ip address> - Displays players associated with a given IP address.");
 }
开发者ID:727021,项目名称:OLD-MCSong,代码行数:4,代码来源:CmdWhoip.cs

示例6: Use

        public override void Use(Player p, string message)
        {
            if (!Server.useMySQL) { p.SendMessage("MySQL has not been configured! Please configure MySQL to use Message Blocks!"); return; }
            if (message == "") { Help(p); return; }

            CatchPos cpos;
            cpos.message = "";

            try
            {
                switch (message.Split(' ')[0])
                {
                    case "air": cpos.type = Block.MsgAir; break;
                    case "water": cpos.type = Block.MsgWater; break;
                    case "lava": cpos.type = Block.MsgLava; break;
                    case "black": cpos.type = Block.MsgBlack; break;
                    case "white": cpos.type = Block.MsgWhite; break;
                    case "show": showMBs(p); return;
                    default: cpos.type = Block.MsgWhite; cpos.message = message; break;
                }
            }
            catch { cpos.type = Block.MsgWhite; cpos.message = message; }

            if (cpos.message == "") cpos.message = message.Substring(message.IndexOf(' ') + 1);
            p.blockchangeObject = cpos;

            Player.SendMessage(p, "Place where you wish the message block to go."); p.ClearBlockchange();
            p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
        }
开发者ID:727021,项目名称:OLD-MCSong,代码行数:29,代码来源:CmdMessageBlock.cs

示例7: Use

        public override void Use(Player p, string message)
        {
            if (!Server.useMySQL) { p.SendMessage("MySQL has not been configured! Please configure MySQL to use Portals!"); return; }
            portalPos portalPos;

            portalPos.Multi = false;

            if (message.IndexOf(' ') != -1)
            {
                if (message.Split(' ')[1].ToLower() == "multi")
                {
                    portalPos.Multi = true;
                    message = message.Split(' ')[0];
                }
                else
                {
                    Player.SendMessage(p, "Invalid parameters");
                    return;
                }
            }

            if (message.ToLower() == "blue" || message == "") { portalPos.type = Block.blue_portal; }
            else if (message.ToLower() == "orange") { portalPos.type = Block.orange_portal; }
            else if (message.ToLower() == "air") { portalPos.type = Block.air_portal; }
            else if (message.ToLower() == "water") { portalPos.type = Block.water_portal; }
            else if (message.ToLower() == "lava") { portalPos.type = Block.lava_portal; }
            else if (message.ToLower() == "show") { showPortals(p); return; }
            else { Help(p); return; }

            p.ClearBlockchange();

            portPos port;

            port.x = 0; port.y = 0; port.z = 0; port.portMapName = "";
            portalPos.port = new List<portPos>();

            p.blockchangeObject = portalPos;
            Player.SendMessage(p, "Place a the &aEntry block" + Server.DefaultColor + " for the portal"); p.ClearBlockchange();
            p.Blockchange += new Player.BlockchangeEventHandler(EntryChange);
        }
开发者ID:727021,项目名称:OLD-MCSong,代码行数:40,代码来源:CmdPortal.cs

示例8: Use

        public override void Use(Player p, string message)
        {
            if (p.hasflag != null) { Player.SendMessage(p, "You can't use a gun while you have the flag!"); return;}
            Pos cpos;

            if (p.aiming)
            {
                if (message == "")
                {
                    p.aiming = false;
                    p.ClearBlockchange();
                    Player.SendMessage(p, "Disabled gun");
                    return;
                }
            }

            cpos.ending = 0;
            if (message.ToLower() == "destroy") cpos.ending = 1;
            else if (message.ToLower() == "explode") cpos.ending = 2;
            else if (message.ToLower() == "laser") cpos.ending = 3;
            else if (message.ToLower() == "teleport" || message.ToLower() == "tp") cpos.ending = -1;
            else if (message != "") { Help(p); return; }

            cpos.x = 0; cpos.y = 0; cpos.z = 0; p.blockchangeObject = cpos;
            p.ClearBlockchange();
            p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);

            p.SendMessage("Gun mode engaged, fire at will");

            if (p.aiming)
            {
                return;
            }

            p.aiming = true;
            Thread aimThread = new Thread(new ThreadStart(delegate
            {
                CatchPos pos;
                List<CatchPos> buffer = new List<CatchPos>();
                while (p.aiming)
                {
                    List<CatchPos> tempBuffer = new List<CatchPos>();

                    double a = Math.Sin(((double)(128 - p.rot[0]) / 256) * 2 * Math.PI);
                    double b = Math.Cos(((double)(128 - p.rot[0]) / 256) * 2 * Math.PI);
                    double c = Math.Cos(((double)(p.rot[1] + 64) / 256) * 2 * Math.PI);

                    try
                    {
                        ushort x = (ushort)(p.pos[0] / 32);
                        x = (ushort)Math.Round(x + (double)(a * 3));

                        ushort y = (ushort)(p.pos[1] / 32 + 1);
                        y = (ushort)Math.Round(y + (double)(c * 3));

                        ushort z = (ushort)(p.pos[2] / 32);
                        z = (ushort)Math.Round(z + (double)(b * 3));

                        if (x > p.level.width || y > p.level.depth || z > p.level.height) throw new Exception();
                        if (x < 0 || y < 0 || z < 0) throw new Exception();

                        for (ushort xx = x; xx <= x + 1; xx++)
                        {
                            for (ushort yy = (ushort)(y - 1); yy <= y; yy++)
                            {
                                for (ushort zz = z; zz <= z + 1; zz++)
                                {
                                    if (p.level.GetTile(xx, yy, zz) == Block.air)
                                    {
                                        pos.x = xx; pos.y = yy; pos.z = zz;
                                        tempBuffer.Add(pos);
                                    }
                                }
                            }
                        }

                        List<CatchPos> toRemove = new List<CatchPos>();
                        foreach (CatchPos cP in buffer)
                        {
                            if (!tempBuffer.Contains(cP))
                            {
                                p.SendBlockchange(cP.x, cP.y, cP.z, Block.air);
                                toRemove.Add(cP);
                            }
                        }

                        foreach (CatchPos cP in toRemove)
                        {
                            buffer.Remove(cP);
                        }

                        foreach (CatchPos cP in tempBuffer)
                        {
                            if (!buffer.Contains(cP))
                            {
                                buffer.Add(cP);
                                p.SendBlockchange(cP.x, cP.y, cP.z, Block.glass);
                            }
                        }

//.........这里部分代码省略.........
开发者ID:727021,项目名称:OLD-MCSong,代码行数:101,代码来源:CmdGun.cs

示例9: Use

        public override void Use(Player p, string message)
        {
            if (!Server.useMySQL) { p.SendMessage("MySQL has not been configured! Please configure MySQL to use Colors!"); return; }
            if (message == "" || message.Split(' ').Length > 2) { Help(p); return; }
            int pos = message.IndexOf(' ');
            if (pos != -1)
            {
                Player who = Player.Find(message.Substring(0, pos));
                if (who == null) { Player.SendMessage(p, "There is no player \"" + message.Substring(0, pos) + "\"!"); return; }
                if (message.Substring(pos + 1) == "del")
                {
                    MySQL.executeQuery("UPDATE Players SET color = '' WHERE name = '" + who.name + "'");
                    Player.GlobalChat(who, who.color + "*" + Name(who.name) + " color reverted to " + who.group.color + "their group's default" + Server.DefaultColor + ".", false);
                    who.color = who.group.color;

                    Player.GlobalDie(who, false);
                    Player.GlobalSpawn(who, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1], false);
                    who.SetPrefix();
                    return;
                }
                string color = c.Parse(message.Substring(pos + 1));
                if (color == "") { Player.SendMessage(p, "There is no color \"" + message + "\"."); }
                else if (color == who.color) { Player.SendMessage(p, who.name + " already has that color."); }
                else
                {
                    //Player.GlobalChat(who, p.color + "*" + p.name + "&e changed " + who.color + Name(who.name) +
                    //                  " color to " + color +
                    //                  c.Name(color) + "&e.", false);
                    MySQL.executeQuery("UPDATE Players SET color = '" + c.Name(color) + "' WHERE name = '" + who.name + "'");

                    Player.GlobalChat(who, who.color + "*" + Name(who.name) + " color changed to " + color + c.Name(color) + Server.DefaultColor + ".", false);
                    who.color = color;

                    Player.GlobalDie(who, false);
                    Player.GlobalSpawn(who, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1], false);
                    who.SetPrefix();
                }
            }
            else
            {
                if (message == "del")
                {
                    MySQL.executeQuery("UPDATE Players SET color = '' WHERE name = '" + p.name + "'");

                    Player.GlobalChat(p, p.color + "*" + Name(p.name) + " color reverted to " + p.group.color + "their group's default" + Server.DefaultColor + ".", false);
                    p.color = p.group.color;

                    Player.GlobalDie(p, false);
                    Player.GlobalSpawn(p, p.pos[0], p.pos[1], p.pos[2], p.rot[0], p.rot[1], false);
                    p.SetPrefix();
                    return;
                }
                string color = c.Parse(message);
                if (color == "") { Player.SendMessage(p, "There is no color \"" + message + "\"."); }
                else if (color == p.color) { Player.SendMessage(p, "You already have that color."); }
                else
                {
                    MySQL.executeQuery("UPDATE Players SET color = '" + c.Name(color) + "' WHERE name = '" + p.name + "'");

                    Player.GlobalChat(p, p.color + "*" + Name(p.name) + " color changed to " + color + c.Name(color) + Server.DefaultColor + ".", false);
                    p.color = color;

                    Player.GlobalDie(p, false);
                    Player.GlobalSpawn(p, p.pos[0], p.pos[1], p.pos[2], p.rot[0], p.rot[1], false);
                    p.SetPrefix();
                }
            }
        }
开发者ID:727021,项目名称:OLD-MCSong,代码行数:68,代码来源:CmdColor.cs


注:本文中的MCSong.Player.SendMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。