本文整理汇总了C#中MCForge.Level.Save方法的典型用法代码示例。如果您正苦于以下问题:C# Level.Save方法的具体用法?C# Level.Save怎么用?C# Level.Save使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MCForge.Level
的用法示例。
在下文中一共展示了Level.Save方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
//.........这里部分代码省略.........
ml.Queue(delegate
{
try
{
levels = new List<Level>(Server.maps);
MapGen = new MapGenerator();
Random random = new Random();
if (File.Exists("levels/" + Server.level + ".lvl"))
{
mainLevel = Level.Load(Server.level);
mainLevel.unload = false;
if (mainLevel == null)
{
if (File.Exists("levels/" + Server.level + ".lvl.backup"))
{
Log("Attempting to load backup.");
File.Copy("levels/" + Server.level + ".lvl.backup", "levels/" + Server.level + ".lvl", true);
mainLevel = Level.Load(Server.level);
if (mainLevel == null)
{
Log("BACKUP FAILED!");
Console.ReadLine(); return;
}
}
else
{
Log("mainlevel not found");
mainLevel = new Level(Server.level, 128, 64, 128, "flat");
mainLevel.permissionvisit = LevelPermission.Guest;
mainLevel.permissionbuild = LevelPermission.Guest;
mainLevel.Save();
}
}
}
else
{
Log("mainlevel not found");
mainLevel = new Level(Server.level, 128, 64, 128, "flat");
mainLevel.permissionvisit = LevelPermission.Guest;
mainLevel.permissionbuild = LevelPermission.Guest;
mainLevel.Save();
}
addLevel(mainLevel);
// fenderrock - Make sure the level does have a physics thread
if (mainLevel.physThread == null)
mainLevel.physThread = new Thread(new ThreadStart(mainLevel.Physics));
mainLevel.physThread.Start();
}
catch (Exception e) { Server.ErrorLog(e); }
});
ml.Queue(delegate
{
bannedIP = PlayerList.Load("banned-ip.txt", null);
ircControllers = PlayerList.Load("IRC_Controllers.txt", null);
muted = PlayerList.Load("muted.txt", null);
foreach (Group grp in Group.GroupList)
grp.playerList = PlayerList.Load(grp.fileName, grp);
示例2: Use
public override void Use(Player p, string message)
{
if (message == "") { Help(p); return; }
string[] parameters = message.Split(' '); // Grab the parameters from the player's message
if (parameters.Length >= 5 && parameters.Length <= 6) // make sure there are 5 or 6 params
{
switch (parameters[4])
{
case "flat":
case "pixel":
case "island":
case "mountains":
case "ocean":
case "forest":
case "desert":
case "space":
case "rainbow":
case "hell":
case "nether":
break;
default:
Player.SendMessage(p, "Valid types: island, mountains, forest, ocean, flat, pixel, desert, space, rainbow, and hell/nether"); return;
}
string name = parameters[0].ToLower();
ushort x = 1, y = 1, z = 1;
int seed = 0;
bool useSeed = false;
try
{
x = Convert.ToUInt16(parameters[1]);
y = Convert.ToUInt16(parameters[2]);
z = Convert.ToUInt16(parameters[3]);
}
catch { Player.SendMessage(p, "Invalid dimensions."); return; }
if (parameters.Length == 6)
{
try { seed = Convert.ToInt32(parameters[5]); }
catch { seed = parameters[5].GetHashCode(); }
useSeed = true;
}
if (!isGood(x)) { Player.SendMessage(p, x + " is not a good dimension! Use a power of 2 next time."); }
if (!isGood(y)) { Player.SendMessage(p, y + " is not a good dimension! Use a power of 2 next time."); }
if (!isGood(z)) { Player.SendMessage(p, z + " is not a good dimension! Use a power of 2 next time."); }
if (!Player.ValidName(name)) { Player.SendMessage(p, "Invalid name!"); return; }
if (System.IO.File.Exists("levels/" + name + ".lvl")) { Player.SendMessage(p, "Level \"" + name + "\" already exists!"); return; }
/*try
{
if (p != null)
if (p.group.Permission < LevelPermission.Admin)
{
if (x * y * z > 30000000) { Player.SendMessage(p, "Cannot create a map with over 30million blocks"); return; }
}
else
{
if (x * y * z > 225000000) { Player.SendMessage(p, "You cannot make a map with over 225million blocks"); return; }
}
}
catch
{
Player.SendMessage(p, "An error occured");
}*/
// create a new level...
try
{
using (Level lvl = new Level(name, x, y, z, parameters[4], seed, useSeed))
{
lvl.Save(true); //... and save it.
lvl.Dispose(); // Then take out the garbage.
}
}
finally
{
GC.Collect();
GC.WaitForPendingFinalizers();
}
Player.GlobalMessage("Level \"" + name + "\" created" + (useSeed ? " with seed \"" + parameters[5] + "\"" : "")); // The player needs some form of confirmation.
}
else
Help(p);
}
示例3: Use
//.........这里部分代码省略.........
{
x = Convert.ToUInt16(parameters[1]);
y = Convert.ToUInt16(parameters[2]);
z = Convert.ToUInt16(parameters[3]);
}
catch { Player.SendMessage(p, "Invalid dimensions."); return; }
if (parameters.Length == 6)
{
try { seed = Convert.ToInt32(parameters[5]); }
catch { seed = parameters[5].GetHashCode(); }
useSeed = true;
}
if (!isGood(x)) { Player.SendMessage(p, x + " is not a good dimension! Use a power of 2 next time."); }
if (!isGood(y)) { Player.SendMessage(p, y + " is not a good dimension! Use a power of 2 next time."); }
if (!isGood(z)) { Player.SendMessage(p, z + " is not a good dimension! Use a power of 2 next time."); }
if (!Player.ValidName(name)) { Player.SendMessage(p, "Invalid name!"); return; }
//if (System.IO.File.Exists("levels/" + name + ".lvl")) { Player.SendMessage(p, "Level \"" + name + "\" already exists!"); return; }
StringBuilder dir = new StringBuilder("levels/" + name);
dir.Append(mapnumber != 0 ? "." + mapnumber.ToString() : "");
dir.Append(".lvl");
while (System.IO.File.Exists(dir.ToString()))
{
if (p != null)
{
if (mapnumber < p.GetMaxMaps())
{
Server.s.Log(mapnumber.ToString());
Server.s.Log(dir.ToString());
Server.s.Log(p.GetMaxMaps().ToString());
mapnumber++;
dir = null;
dir = new StringBuilder("levels/" + name);
dir.Append(mapnumber != 0 ? "." + mapnumber.ToString() : "");
dir.Append(".lvl");
}
else { Player.SendMessage(p, "You have used up your maps!"); return; }
}
else { Player.SendMessage(p, "Level \"" + name + "\" already exists!"); return; }
}
name = name + "." + mapnumber.ToString();
/*retry:
StringBuilder dir = new StringBuilder("levels/" + name);
dir.Append(mapnumber != 0 ? "." + mapnumber.ToString() : "");
dir.Append(".lvl");
if (System.IO.File.Exists(dir.ToString()))
{
if (p != null)
{
if (mapnumber <= p.GetMaxMaps())
{
mapnumber++;
goto retry;
}
else { Player.SendMessage(p, "You have used up your maps!"); return; }
}
else { Player.SendMessage(p, "Level \"" + name + "\" already exists!"); return; }
}*/
/*try
{
if (p != null)
if (p.group.Permission < LevelPermission.Admin)
{
if (x * y * z > 30000000) { Player.SendMessage(p, "Cannot create a map with over 30million blocks"); return; }
}
else
{
if (x * y * z > 225000000) { Player.SendMessage(p, "You cannot make a map with over 225million blocks"); return; }
}
}
catch
{
Player.SendMessage(p, "An error occured");
}*/
// create a new level...
try
{
using (Level lvl = new Level(name, x, y, z, parameters[4], seed, useSeed))
{
lvl.Save(true); //... and save it.
lvl.Dispose(); // Then take out the garbage.
}
}
finally
{
GC.Collect();
GC.WaitForPendingFinalizers();
}
Player.GlobalMessage("Level \"" + name + "\" created" + (useSeed ? " with seed \"" + parameters[5] + "\"" : "")); // The player needs some form of confirmation.
}
else
Help(p);
}
示例4: Use
public override void Use(Player p, string message)
{
if (message == "") { Help(p); return; }
string[] parameters = message.Split(' '); // Grab the parameters from the player's message
if (parameters.Length == 5) // make sure there are 5 params
{
switch (parameters[4])
{
case "flat":
case "pixel":
case "island":
case "mountains":
case "ocean":
case "forest":
case "desert":
case "space":
break;
default:
Player.SendMessage(p, "Valid types: island, mountains, forest, ocean, flat, pixel, desert, space"); return;
}
string name = parameters[0].ToLower();
ushort x = 1, y = 1, z = 1;
try
{
x = Convert.ToUInt16(parameters[1]);
y = Convert.ToUInt16(parameters[2]);
z = Convert.ToUInt16(parameters[3]);
}
catch { Player.SendMessage(p, "Invalid dimensions."); return; }
if (!isGood(x)) { Player.SendMessage(p, x + " is not a good dimension! Use a power of 2 next time."); }
if (!isGood(y)) { Player.SendMessage(p, y + " is not a good dimension! Use a power of 2 next time."); }
if (!isGood(z)) { Player.SendMessage(p, z + " is not a good dimension! Use a power of 2 next time."); }
if (!Player.ValidName(name)) { Player.SendMessage(p, "Invalid name!"); return; }
try
{
if (p != null)
if (p.group.Permission < LevelPermission.Admin)
{
if (x * y * z > 30000000) { Player.SendMessage(p, "Cannot create a map with over 30million blocks"); return; }
}
else
{
if (x * y * z > 225000000) { Player.SendMessage(p, "You cannot make a map with over 225million blocks"); return; }
}
}
catch
{
Player.SendMessage(p, "An error occured");
}
// create a new level...
try
{
using(Level lvl = new Level(name, x, y, z, parameters[4]))
lvl.Save(true); //... and save it.
}
finally
{
GC.Collect();
GC.WaitForPendingFinalizers();
}
Player.GlobalMessage("Level " + name + " created"); // The player needs some form of confirmation.
}
else
Help(p);
}
示例5: Load
public static Level Load(Stream lvlStream, string fileName)
{
byte[] temp = new byte[8];
using (Level lvl = new Level(fileName, 0, 0, 0, "empty"))
{
byte[] data;
int length;
try
{
lvlStream.Seek(-4, SeekOrigin.End);
lvlStream.Read(temp, 0, sizeof(int));
lvlStream.Seek(0, SeekOrigin.Begin);
length = BitConverter.ToInt32(temp, 0);
data = new byte[length];
using (GZipStream reader = new GZipStream(lvlStream, CompressionMode.Decompress, true))
{
reader.Read(data, 0, length);
}
for (int i = 0; i < length - 1; i++)
{
if (data[i] == 0xAC && data[i + 1] == 0xED)
{
// bypassing the header crap
int pointer = i + 6;
Array.Copy(data, pointer, temp, 0, sizeof(short));
pointer += IPAddress.HostToNetworkOrder(BitConverter.ToInt16(temp, 0));
pointer += 13;
int headerEnd = 0;
// find the end of serialization listing
for (headerEnd = pointer; headerEnd < data.Length - 1; headerEnd++)
{
if (data[headerEnd] == 0x78 && data[headerEnd + 1] == 0x70)
{
headerEnd += 2;
break;
}
}
// start parsing serialization listing
int offset = 0;
while (pointer < headerEnd)
{
if (data[pointer] == 'Z') offset++;
else if (data[pointer] == 'I' || data[pointer] == 'F') offset += 4;
else if (data[pointer] == 'J') offset += 8;
pointer += 1;
Array.Copy(data, pointer, temp, 0, sizeof(short));
short skip = IPAddress.HostToNetworkOrder(BitConverter.ToInt16(temp, 0));
pointer += 2;
// look for relevant variables
Array.Copy(data, headerEnd + offset - 4, temp, 0, sizeof(int));
if (MemCmp(data, pointer, "width"))
{
lvl.width = (ushort)IPAddress.HostToNetworkOrder(BitConverter.ToInt32(temp, 0));
}
else if (MemCmp(data, pointer, "depth"))
{
lvl.depth = (ushort)IPAddress.HostToNetworkOrder(BitConverter.ToInt32(temp, 0));
}
else if (MemCmp(data, pointer, "height"))
{
lvl.height = (ushort)IPAddress.HostToNetworkOrder(BitConverter.ToInt32(temp, 0));
}
pointer += skip;
}
lvl.spawnx = (ushort)(lvl.width / 1.3);
lvl.spawny = (ushort)(lvl.depth / 1.3);
lvl.spawnz = (ushort)(lvl.height / 1.3);
// find the start of the block array
bool foundBlockArray = false;
offset = Array.IndexOf<byte>(data, 0x00, headerEnd);
while (offset != -1 && offset < data.Length - 2)
{
if (data[offset] == 0x00 && data[offset + 1] == 0x78 && data[offset + 2] == 0x70)
{
foundBlockArray = true;
pointer = offset + 7;
}
offset = Array.IndexOf<byte>(data, 0x00, offset + 1);
}
// copy the block array... or fail
if (foundBlockArray)
{
lvl.CopyBlocks(data, pointer);
lvl.Save(true);
}
else
{
throw new Exception("Could not locate block array.");
}
break;
//.........这里部分代码省略.........
示例6: Use
//.........这里部分代码省略.........
{
x = Convert.ToUInt16(128);
y = Convert.ToUInt16(64);
z = Convert.ToUInt16(128);
}
catch { }
if (num >= 2)
{
usePixel = true;
}
}
else if (Str == "2")
{
try
{
x = Convert.ToUInt16(128);
y = Convert.ToUInt16(128);
z = Convert.ToUInt16(128);
}
catch { }
if (num >= 2)
{
usePixel = true;
}
}
else
{
try
{
x = Convert.ToUInt16(64);
y = Convert.ToUInt16(64);
z = Convert.ToUInt16(64);
}
catch { }
if (num >= 2)
{
usePixel = true;
}
}
}
else if (strings[0] == "pixel")
{
try
{
x = Convert.ToUInt16(64);
y = Convert.ToUInt16(64);
z = Convert.ToUInt16(64);
}
catch { }
usePixel = true;
}
else
{
Help(p);
return;
}
}
}
else
{
try
{
x = Convert.ToUInt16(64);
y = Convert.ToUInt16(64);
z = Convert.ToUInt16(64);
}
catch { }
}
string name = p.name.ToLower();
// create a new level...
try
{
if (usePixel)
{
using (Level lvl = new Level(name, x, y, z, "pixel"))
{
lvl.permissionbuild = LevelPermission.Guest;
lvl.Save(true); //... and save it.
}
}
else
{
using (Level lvl = new Level(name, x, y, z, "flat"))
{
lvl.permissionbuild = LevelPermission.Guest;
lvl.Save(true); //... and save it.
}
}
}
finally
{
GC.Collect();
GC.WaitForPendingFinalizers();
}
Player.GlobalMessage(p.group.color + p.name + Server.DefaultColor + " created a new level!");
Command.all.Find("load").Use(p, p.name);
Command.all.Find("goto").Use(p, p.name);
}