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C# Player.SendPos方法代码示例

本文整理汇总了C#中MCDeamon.Player.SendPos方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SendPos方法的具体用法?C# Player.SendPos怎么用?C# Player.SendPos使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MCDeamon.Player的用法示例。


在下文中一共展示了Player.SendPos方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Use

 public override void Use(Player p, string message)
 {
     if (message != "") { Help(p); return; }
     ushort x = (ushort)((0.5 + p.level.spawnx) * 32);
     ushort y = (ushort)((1 + p.level.spawny) * 32);
     ushort z = (ushort)((0.5 + p.level.spawnz) * 32);
     unchecked
     {
         p.SendPos((byte)-1, x, y, z,
                     p.level.rotx,
                     p.level.roty);
     }
 }
开发者ID:legorek,项目名称:MCDeamon,代码行数:13,代码来源:CmdSpawn.cs

示例2: Use

 public override void Use(Player p, string message)
 {
     if (message == "")
     {
         Command.all.Find("spawn");
         return;
     }
     Player who = Player.Find(message);
     if (who == null || (who.hidden && p.group.Permission < LevelPermission.Admin)) { Player.SendMessage(p, "There is no player \"" + message + "\"!"); return; }
     if (p.level != who.level)
     {
         if(who.level.name.Contains("cMuseum"))
         {
             Player.SendMessage(p, "Player \"" + message + "\" is in a museum!");
             return;
         }
         else
         {
             Command.all.Find("goto").Use(p, who.level.name);
         }
     }
     if (p.level == who.level)
     {
         if (who.Loading)
         {
             Player.SendMessage(p, "Waiting for " + who.color + who.name + Server.DefaultColor + " to spawn...");
             while (who.Loading) { }
         }
         while (p.Loading) { }  //Wait for player to spawn in new map
         unchecked { p.SendPos((byte)-1, who.pos[0], who.pos[1], who.pos[2], who.rot[0], 0); }
     }
 }
开发者ID:legorek,项目名称:MCDeamon,代码行数:32,代码来源:CmdTp.cs

示例3: Use

        public override void Use(Player p, string message)
        {
            if (message == "") { Help(p); return; }

            try
            {
                Level foundLevel = Level.Find(message);
                if (foundLevel != null)
                {
                    Level startLevel = p.level;

                    GC.Collect();

                    if (p.level == foundLevel) { Player.SendMessage(p, "You are already in \"" + foundLevel.name + "\"."); return; }
                    if (!p.ignorePermission)
                        if (p.group.Permission < foundLevel.permissionvisit) { Player.SendMessage(p, "You're not allowed to go to " + foundLevel.name + "."); return; }

                    p.Loading = true;
                    foreach (Player pl in Player.players) if (p.level == pl.level && p != pl) p.SendDie(pl.id);
                    foreach (PlayerBot b in PlayerBot.playerbots) if (p.level == b.level) p.SendDie(b.id);

                    Player.GlobalDie(p, true);
                    p.level = foundLevel; p.SendUserMOTD(); p.SendMap();

                    GC.Collect();

                    ushort x = (ushort)((0.5 + foundLevel.spawnx) * 32);
                    ushort y = (ushort)((1 + foundLevel.spawny) * 32);
                    ushort z = (ushort)((0.5 + foundLevel.spawnz) * 32);

                    if (!p.hidden) Player.GlobalSpawn(p, x, y, z, foundLevel.rotx, foundLevel.roty, true);
                    else unchecked { p.SendPos((byte)-1, x, y, z, foundLevel.rotx, foundLevel.roty); }

                    foreach (Player pl in Player.players)
                        if (pl.level == p.level && p != pl && !pl.hidden)
                            p.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);

                    foreach (PlayerBot b in PlayerBot.playerbots)
                        if (b.level == p.level)
                            p.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);

                    if (!p.hidden) Player.GlobalChat(p, p.color + "*" + p.name + Server.DefaultColor + " went to &b" + foundLevel.name, false);

                    p.Loading = false;

                    bool skipUnload = false;
                    if (startLevel.unload && !startLevel.name.Contains("&cMuseum "))
                    {
                        foreach (Player pl in Player.players) if (pl.level == startLevel) skipUnload = true;
                        if (!skipUnload && Server.AutoLoad) startLevel.Unload();
                    }
                }
                else if (Server.AutoLoad)
                {
                    Command.all.Find("load").Use(p, message);
                    foundLevel = Level.Find(message);
                    if (foundLevel != null) Use(p, message);
                }
                else Player.SendMessage(p, "There is no level \"" + message + "\" loaded.");

                GC.Collect();
                GC.WaitForPendingFinalizers();
            }
            catch (Exception e) { Server.ErrorLog(e); }
        }
开发者ID:legorek,项目名称:MCDeamon,代码行数:65,代码来源:CmdGoto.cs

示例4: Use

        public override void Use(Player p, string message)
        {
            if (message == "") message = "list";

            string[] parameters = message.Split(' ');

            if (parameters[0].ToLower() == "list")
            {
                if (parameters.Length > 1)
                {
                    int pageNum, currentNum;
                    try
                    {
                        pageNum = int.Parse(parameters[1]) * 10; currentNum = pageNum - 10;
                    }
                    catch { Help(p); return; }

                    if (currentNum < 0) { Player.SendMessage(p, "Must be greater than 0"); return; }
                    if (pageNum > p.level.ZoneList.Count) pageNum = p.level.ZoneList.Count;
                    if (currentNum > p.level.ZoneList.Count) { Player.SendMessage(p, "No Zones beyond number " + (p.level.ZoneList.Count - 1)); return; }

                    Player.SendMessage(p, "Zones (" + currentNum + " to " + (pageNum - 1) + "):");
                    for (int i = currentNum; i < pageNum; i++)
                    {
                        Level.Zone zone = p.level.ZoneList[i];
                        Player.SendMessage(p, "&c" + i + " &b(" +
                            zone.smallX + "-" + zone.bigX + ", " +
                            zone.smallY + "-" + zone.bigY + ", " +
                            zone.smallZ + "-" + zone.bigZ + ") &f" +
                            zone.Owner);
                    }
                }
                else
                {
                    for (int i = 0; i < p.level.ZoneList.Count; i++)
                    {
                        Level.Zone zone = p.level.ZoneList[i];
                        Player.SendMessage(p, "&c" + i + " &b(" +
                            zone.smallX + "-" + zone.bigX + ", " +
                            zone.smallY + "-" + zone.bigY + ", " +
                            zone.smallZ + "-" + zone.bigZ + ") &f" +
                            zone.Owner);
                    }
                    Player.SendMessage(p, "For a more structured list, use /tpzone list <1/2/3/..>");
                }
            }
            else
            {
                int zoneID;
                try
                {
                    zoneID = int.Parse(message);
                }
                catch { Help(p); return; }

                if (zoneID < 0 || zoneID > p.level.ZoneList.Count)
                {
                    Player.SendMessage(p, "This zone doesn't exist");
                    return;
                }

                Level.Zone zone = p.level.ZoneList[zoneID];
                unchecked { p.SendPos((byte)-1, (ushort)(zone.bigX * 32 + 16), (ushort)(zone.bigY * 32 + 32), (ushort)(zone.bigZ * 32 + 16), p.rot[0], p.rot[1]); }

                Player.SendMessage(p, "Teleported to zone &c" + zoneID + " &b(" +
                    zone.bigX + ", " + zone.bigY + ", " + zone.bigZ + ") &f" +
                    zone.Owner);
            }
        }
开发者ID:legorek,项目名称:MCDeamon,代码行数:69,代码来源:CmdTpZone.cs

示例5: Use

        public override void Use(Player p, string message)
        {
            p.onTrain = !p.onTrain;

            if (!p.onTrain) return;

            Thread trainThread = new Thread(new ThreadStart(delegate
            {
                while (p.onTrain)
                {
                    Thread.Sleep(3);

                    ushort x = (ushort)(p.pos[0] / 32);
                    ushort y = (ushort)(p.pos[1] / 32);
                    ushort z = (ushort)(p.pos[2] / 32);

                    for (ushort xx = (ushort)(x - 1); xx <= x + 1; xx++)
                    {
                        for (ushort yy = (ushort)(y - 1); yy <= y + 1; yy++)
                        {
                            for (ushort zz = (ushort)(z - 1); zz <= z + 1; zz++)
                            {
                                if (p.level.GetTile(xx, yy, zz) == Block.train)
                                {
                                    p.invincible = true; p.trainGrab = true;
                                    byte newY = 0;

                                    if (y - yy == -1) newY = 240;
                                    else if (y - yy == 0) newY = 0;
                                    else newY = 8;

                                    unchecked
                                    {
                                        if (x - xx == -1)
                                            if (z - zz == -1) p.SendPos((byte)-1, (ushort)(xx * 32 + 16), (ushort)((yy + 1) * 32 - 2), (ushort)(zz * 32 + 16), (byte)96, newY);
                                            else if (z - zz == 0) p.SendPos((byte)-1, (ushort)(xx * 32 + 16), (ushort)((yy + 1) * 32 - 2), (ushort)(zz * 32 + 16), (byte)64, newY);
                                            else p.SendPos((byte)-1, (ushort)(xx * 32 + 16), (ushort)((yy + 1) * 32 - 2), (ushort)(zz * 32 + 16), (byte)32, newY);
                                        else if (x - xx == 0)
                                            if (z - zz == -1) p.SendPos((byte)-1, (ushort)(xx * 32 + 16), (ushort)((yy + 1) * 32 - 2), (ushort)(zz * 32 + 16), (byte)128, newY);
                                            else if (z - zz == 0) { }
                                            else p.SendPos((byte)-1, (ushort)(xx * 32 + 16), (ushort)((yy + 1) * 32 - 2), (ushort)(zz * 32 + 16), (byte)0, newY);
                                        else
                                            if (z - zz == -1) p.SendPos((byte)-1, (ushort)(xx * 32 + 16), (ushort)((yy + 1) * 32 - 2), (ushort)(zz * 32 + 16), (byte)160, newY);
                                            else if (z - zz == 0) p.SendPos((byte)-1, (ushort)(xx * 32 + 16), (ushort)((yy + 1) * 32 - 2), (ushort)(zz * 32 + 16), (byte)192, newY);
                                            else p.SendPos((byte)-1, (ushort)(xx * 32 + 16), (ushort)((yy + 1) * 32 - 2), (ushort)(zz * 32 + 16), (byte)224, newY);
                                    }
                                    goto skip;
                                }
                            }
                        }
                    }

                    Thread.Sleep(3);
                    p.invincible = false;
                    p.trainGrab = false;
            skip:   ;
                }

                Player.SendMessage(p, "Dismounted");
                Thread.Sleep(1000);
                p.invincible = false;
                p.trainGrab = false;
            }));
            trainThread.Start();
            Player.SendMessage(p, "Stand near a train to mount it");
        }
开发者ID:legorek,项目名称:MCDeamon,代码行数:66,代码来源:CmdRide.cs

示例6: Blockchange1


//.........这里部分代码省略.........

                    if (by != Block.air && !allBlocks.Contains(pos))
                    {
                        if (p.level.physics < 2 || bp.ending <= 0)
                        {
                            break;
                        }
                        else
                        {
                            if (bp.ending == 1)
                            {
                                if ((!Block.LavaKill(by) && !Block.NeedRestart(by)) && by != Block.glass)
                                {
                                    break;
                                }
                            }
                            else if (p.level.physics >= 3)
                            {
                                if (by != Block.glass)
                                {
                                    p.level.MakeExplosion(pos.x, pos.y, pos.z, 1);
                                    break;
                                }
                            }
                            else
                            {
                                break;
                            }
                        }
                    }

                    p.level.Blockchange(pos.x, pos.y, pos.z, type);
                    previous.Add(pos);
                    allBlocks.Add(pos);

                    bool comeOut = false;
                    foreach (Player pl in Player.players)
                    {
                        if (pl.level == p.level)
                        {
                            if ((ushort)(pl.pos[0] / 32) == pos.x || (ushort)(pl.pos[0] / 32  + 1) == pos.x || (ushort)(pl.pos[0] / 32 - 1) == pos.x)
                            {
                                if ((ushort)(pl.pos[1] / 32) == pos.y || (ushort)(pl.pos[1] / 32 + 1) == pos.y || (ushort)(pl.pos[1] / 32 - 1) == pos.y)
                                {
                                    if ((ushort)(pl.pos[2] / 32) == pos.z || (ushort)(pl.pos[2] / 32 + 1) == pos.z || (ushort)(pl.pos[2] / 32 - 1) == pos.z)
                                    {
                                        if (p.level.ctfmode && !p.level.ctfgame.friendlyfire && p.team == pl.team)
                                        {
                                            comeOut = true;
                                            break;
                                        }
                                        if (p.level.ctfmode)
                                        {
                                            pl.health = pl.health - 25;
                                            if (pl.health > 0)
                                            {
                                                pl.SendMessage("You have been shot!  You have &c" + pl.health + Server.DefaultColor + " health remaining.");
                                                comeOut = true;
                                                break;
                                            }
                                        }

                                        if (p.level.physics >= 3 && bp.ending >= 2)
                                            pl.HandleDeath(Block.stone, " was blown up by " + p.color + p.name, true);
                                        else
                                            pl.HandleDeath(Block.stone, " was shot by " + p.color + p.name);
                                        comeOut = true;

                                    }
                                }
                            }
                        }
                    }
                    if (comeOut) break;

                    if (t > 12 && bp.ending != 3)
                    {
                        pos = previous[0];
                        p.level.Blockchange(pos.x, pos.y, pos.z, Block.air);
                        previous.Remove(pos);
                    }

                    if (bp.ending != 3) Thread.Sleep(20);
                }

                if (bp.ending == -1)
                    try
                    {
                        unchecked { p.SendPos((byte)-1, (ushort)(previous[previous.Count - 3].x * 32), (ushort)(previous[previous.Count - 3].y * 32 + 32), (ushort)(previous[previous.Count - 3].z * 32), p.rot[0], p.rot[1]); }
                    } catch { }
                if (bp.ending == 3) Thread.Sleep(400);

                foreach (CatchPos pos1 in previous)
                {
                    p.level.Blockchange(pos1.x, pos1.y, pos1.z, Block.air);
                    if (bp.ending != 3) Thread.Sleep(20);
                }
            }));
            gunThread.Start();
        }
开发者ID:legorek,项目名称:MCDeamon,代码行数:101,代码来源:CmdGun.cs


注:本文中的MCDeamon.Player.SendPos方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。