本文整理汇总了C#中MCDawn.Player.SendPos方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SendPos方法的具体用法?C# Player.SendPos怎么用?C# Player.SendPos使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MCDawn.Player
的用法示例。
在下文中一共展示了Player.SendPos方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Use
public override void Use(Player p, string message)
{
if (p == null) { p.SendMessage("Command not usable in Console."); return; }
Player who = Player.Find(p.summonRequest);
if (p.summonRequest == "") { Player.SendMessage(p, "No summon requests have been recieved."); return; }
if (who == null) { Player.SendMessage(p, "Player is no longer online!"); p.tpRequest = ""; return; }
if (who == p) { Player.SendMessage(p, "Cannot accept summon request from yourself."); p.summonRequest = ""; return; }
if (who.level.zombiegame == true && p.level != who.level) { Player.SendMessage(p, "They can't leave an Infection game!"); return; }
if (p.level.zombiegame == true && p.level != who.level) { Player.SendMessage(p, "Infection is active on this map, they can't come here!"); return; }
if (who.level.spleefstarted == true && p.level != who.level) { Player.SendMessage(p, "They can't leave a Spleef game!"); return; }
if (p.level.spleefstarted == true && p.level != who.level) { Player.SendMessage(p, "Spleef is active on this map, they can't come here!"); return; }
if (p.level != who.level)
{
if (who.level.name.Contains("cMuseum")) { Player.SendMessage(p, "Player \"" + who.name + "\" is in a museum!"); return; }
else
{
Command.all.Find("goto").Use(p, who.level.name);
while (p.Loading) { }
unchecked { p.SendPos((byte)-1, who.pos[0], who.pos[1], who.pos[2], who.rot[0], 0); }
//Command.all.Find("summon").Use(who, p.name);
}
}
if (p.level == who.level)
{
if (who.Loading)
{
Player.SendMessage(p, "Waiting for " + who.color + who.name + Server.DefaultColor + " to spawn...");
while (who.Loading) { }
}
while (p.Loading) { } //Wait for player to spawn in new map
unchecked { p.SendPos((byte)-1, who.pos[0], who.pos[1], who.pos[2], who.rot[0], 0); }
}
}
示例2: Use
public override void Use(Player p, string message)
{
if (message != "") { Help(p); return; }
ushort x = (ushort)((0.5 + p.level.spawnx) * 32);
ushort y = (ushort)((1 + p.level.spawny) * 32);
ushort z = (ushort)((0.5 + p.level.spawnz) * 32);
unchecked
{
p.SendPos((byte)-1, x, y, z,
p.level.rotx,
p.level.roty);
}
}
示例3: Use
public override void Use(Player p, string message)
{
if (message == "")
{
Command.all.Find("spawn");
return;
}
Player who = Player.Find(message);
if (who == null || (who.hidden && p.group.Permission < LevelPermission.Admin)) { Player.SendMessage(p, "There is no player \"" + message + "\"!"); return; }
if (p.group.Permission < LevelPermission.Operator && who.level.name != Server.HomePrefix + p.name.ToLower() && p.level.name != Server.HomePrefix + p.name.ToLower()) { if (p.level.locked || who.level.locked) { p.SendMessage("This map is currently locked!"); return; } }
if (p.level.zombiegame == true && p.level != who.level) { Player.SendMessage(p, "You can't leave an Infection game!"); return; }
if (who.level.zombiegame == true && p.level != who.level) { Player.SendMessage(p, "Infection is active on that map, you can't go to it!"); return; }
if (p.level.spleefstarted == true && p.level != who.level) { Player.SendMessage(p, "You can't leave a Spleef game!"); return; }
if (who.level.spleefstarted == true && p.level != who.level) { Player.SendMessage(p, "Spleef is active on that map, you can't go to it!"); return; }
if (p.level != who.level)
{
if (Server.tpToHigher == false && who.group.Permission > p.group.Permission) { Player.SendMessage(p, "You can't teleport to someone of a higher rank!"); return; }
if (who.level.name.Contains("cMuseum")) { Player.SendMessage(p, "Player \"" + message + "\" is in a museum!"); return; }
else
{
Command.all.Find("goto").Use(p, who.level.name);
while (p.Loading) { }
unchecked { p.SendPos((byte)-1, who.pos[0], who.pos[1], who.pos[2], who.rot[0], 0); }
Command.all.Find("tp").Use(p, who.name);
}
}
if (p.level == who.level)
{
if (Server.tpToHigher == false && who.group.Permission > p.group.Permission) { Player.SendMessage(p, "You can't teleport to someone of a higher rank!"); }
else
{
if (who.Loading)
{
Player.SendMessage(p, "Waiting for " + who.color + who.name + Server.DefaultColor + " to spawn...");
while (who.Loading) { }
}
while (p.Loading) { } //Wait for player to spawn in new map
unchecked { p.SendPos((byte)-1, who.pos[0], who.pos[1], who.pos[2], who.rot[0], 0); }
}
}
}
示例4: Blockchange1
public void Blockchange1(Player p, ushort x, ushort y, ushort z, byte type)
{
p.ClearBlockchange();
byte b = p.level.GetTile(x, y, z);
p.SendBlockchange(x, y, z, b);
bool there = false;
while (!there )
{
y++;
if (Block.Walkthrough(p.level.GetTile(x, y, z)))
if (Block.Walkthrough(p.level.GetTile(x, (ushort)(y + 1), z)))
if (!Block.Walkthrough(p.level.GetTile(x, (ushort)(y - 1), z)))
{
Player.SendMessage(p, "Teleported up.");
unchecked { p.SendPos((byte)-1, (ushort)(x * 32), (ushort)((y + 1) * 32), (ushort)(z * 32), p.rot[0], p.rot[1]); }
there = true;
}
}
if (!there) { Player.SendMessage(p, "No free spaces available."); }
if (p.staticCommands) { p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1); }
}
示例5: Use
public override void Use(Player p, string message)
{
Player who = Player.Find(message);
if (who.group.Permission > p.group.Permission)
{
Player.SendMessage(p, "Cannot rotate someone with equal or higher rank.");
return;
}
if (!onGround(who))
{
Player.SendMessage(p, "Player is not on ground! Cannot rotate!");
return;
}
Player.GlobalMessage(p.color + p.name + Server.DefaultColor + " rotated " + who.color + who.name + Server.DefaultColor + ".");
for (int i = 0; i < 8; i++)
{
if (who == null || !who.loggedIn) { Player.SendMessage(p, "Rotating stopped; player logged out during rotation"); return; }
unchecked { p.SendPos((byte)-1, p.pos[0], p.pos[1], p.pos[2],(byte)(p.rot[0] * 20), p.rot[1]); }
Thread.Sleep(10);
}
}
示例6: Use
public override void Use(Player p, string message)
{
p.onTrain = !p.onTrain;
if (!p.onTrain) return;
Thread trainThread = new Thread(new ThreadStart(delegate
{
while (p.onTrain)
{
Thread.Sleep(3);
ushort x = (ushort)(p.pos[0] / 32);
ushort y = (ushort)(p.pos[1] / 32);
ushort z = (ushort)(p.pos[2] / 32);
for (ushort xx = (ushort)(x - 1); xx <= x + 1; xx++)
{
for (ushort yy = (ushort)(y - 1); yy <= y + 1; yy++)
{
for (ushort zz = (ushort)(z - 1); zz <= z + 1; zz++)
{
if (p.level.GetTile(xx, yy, zz) == Block.train)
{
p.invincible = true; p.trainGrab = true;
byte newY = 0;
if (y - yy == -1) newY = 240;
else if (y - yy == 0) newY = 0;
else newY = 8;
unchecked
{
if (x - xx == -1)
if (z - zz == -1) p.SendPos((byte)-1, (ushort)(xx * 32 + 16), (ushort)((yy + 1) * 32 - 2), (ushort)(zz * 32 + 16), (byte)96, newY);
else if (z - zz == 0) p.SendPos((byte)-1, (ushort)(xx * 32 + 16), (ushort)((yy + 1) * 32 - 2), (ushort)(zz * 32 + 16), (byte)64, newY);
else p.SendPos((byte)-1, (ushort)(xx * 32 + 16), (ushort)((yy + 1) * 32 - 2), (ushort)(zz * 32 + 16), (byte)32, newY);
else if (x - xx == 0)
if (z - zz == -1) p.SendPos((byte)-1, (ushort)(xx * 32 + 16), (ushort)((yy + 1) * 32 - 2), (ushort)(zz * 32 + 16), (byte)128, newY);
else if (z - zz == 0) { }
else p.SendPos((byte)-1, (ushort)(xx * 32 + 16), (ushort)((yy + 1) * 32 - 2), (ushort)(zz * 32 + 16), (byte)0, newY);
else
if (z - zz == -1) p.SendPos((byte)-1, (ushort)(xx * 32 + 16), (ushort)((yy + 1) * 32 - 2), (ushort)(zz * 32 + 16), (byte)160, newY);
else if (z - zz == 0) p.SendPos((byte)-1, (ushort)(xx * 32 + 16), (ushort)((yy + 1) * 32 - 2), (ushort)(zz * 32 + 16), (byte)192, newY);
else p.SendPos((byte)-1, (ushort)(xx * 32 + 16), (ushort)((yy + 1) * 32 - 2), (ushort)(zz * 32 + 16), (byte)224, newY);
}
goto skip;
}
}
}
}
Thread.Sleep(3);
p.invincible = false;
p.trainGrab = false;
skip: ;
}
Player.SendMessage(p, "Dismounted");
Thread.Sleep(1000);
p.invincible = false;
p.trainGrab = false;
}));
trainThread.Start();
Player.SendMessage(p, "Stand near a train to mount it");
}
示例7: Use
public override void Use(Player p, string message)
{
if (p == null) { Player.SendMessage(p, "Command not usable in Console."); return; }
try
{
int i = getDirection(p.rot[0]);
ushort xx = (ushort)(p.pos[0] / 32), yy = (ushort)(p.pos[1] / 32), zz = (ushort)(p.pos[2] / 32);
bool there = false;
if (i == 0)
{
while (!there && xx < p.level.width)
{
xx++;
if (Block.Walkthrough(p.level.GetTile(xx, yy, zz)))
{
if (Block.Walkthrough(p.level.GetTile((ushort)(xx + 1), yy, zz)))
{
if (!Block.Walkthrough(p.level.GetTile((ushort)(xx - 1), yy, zz)))
{
Player.SendMessage(p, "Passed through wall.");
unchecked { p.SendPos((byte)-1, (ushort)((xx + 1) * 32), p.pos[1], p.pos[2], p.rot[0], p.rot[1]); }
there = true;
}
}
}
}
if (!there) { Player.SendMessage(p, "No free spaces available."); }
}
else if (i == 1)
{
while (!there && zz < p.level.depth)
{
zz++;
if (Block.Walkthrough(p.level.GetTile(xx, yy, zz)))
{
if (Block.Walkthrough(p.level.GetTile(xx, yy, (ushort)(zz + 1))))
{
if (!Block.Walkthrough(p.level.GetTile(xx, yy, (ushort)(zz - 1))))
{
Player.SendMessage(p, "Passed through wall.");
unchecked { p.SendPos((byte)-1, p.pos[0], p.pos[1], (ushort)((zz + 1) * 32), p.rot[0], p.rot[1]); }
there = true;
}
}
}
}
if (!there) { Player.SendMessage(p, "No free spaces available."); }
}
else if (i == 2)
{
while (!there && xx > 0)
{
xx--;
if (Block.Walkthrough(p.level.GetTile(xx, yy, zz)))
{
if (Block.Walkthrough(p.level.GetTile((ushort)(xx - 1), yy, zz)))
{
if (!Block.Walkthrough(p.level.GetTile((ushort)(xx + 1), yy, zz)))
{
Player.SendMessage(p, "Passed through wall.");
unchecked { p.SendPos((byte)-1, (ushort)((xx - 1) * 32), p.pos[1], p.pos[2], p.rot[0], p.rot[1]); }
there = true;
}
}
}
}
if (!there) { Player.SendMessage(p, "No free spaces available."); }
}
else if (i == 3)
{
while (!there && zz > 0)
{
zz--;
if (Block.Walkthrough(p.level.GetTile(xx, yy, zz)))
{
if (Block.Walkthrough(p.level.GetTile(xx, yy, (ushort)(zz - 1))))
{
if (!Block.Walkthrough(p.level.GetTile(xx, yy, (ushort)(zz + 1))))
{
Player.SendMessage(p, "Passed through wall.");
unchecked { p.SendPos((byte)-1, p.pos[0], p.pos[1], (ushort)((zz - 1) * 32), p.rot[0], p.rot[1]); }
there = true;
}
}
}
}
if (!there) { Player.SendMessage(p, "No free spaces available."); }
}
else { Player.SendMessage(p, "Could not pass through wall."); }
}
catch (Exception e) { Server.ErrorLog(e); Player.SendMessage(p, "Could not pass through wall."); }
}
示例8: Use
public override void Use(Player p, string message)
{
if (message == "") { Help(p); return; }
try
{
Level foundLevel = Level.Find(message);
if (foundLevel != null)
{
Level startLevel = p.level;
GC.Collect();
if (p.activeCuboids > 0) { startLevel.unload = false; }
if (p.group.Permission < LevelPermission.Operator && foundLevel.name != Server.HomePrefix + p.name.ToLower() && p.level.name != Server.HomePrefix + p.name.ToLower())
{
if (foundLevel.locked == true && p.level != foundLevel) { Player.SendMessage(p, "This map is currently locked!"); return; }
if (p.level.locked == true && p.level != foundLevel) { Player.SendMessage(p, "This map is currently locked!"); return; }
}
if (p.level.zombiegame == true && p.level != foundLevel) { Player.SendMessage(p, "You can't leave an Infection game!"); return; }
if (foundLevel.zombiegame == true && p.level != foundLevel) { Player.SendMessage(p, "Infection is active on that map, you can't go to it!"); return; }
if (p.level.spleefstarted == true && p.level != foundLevel) { Player.SendMessage(p, "You can't leave a Spleef game!"); return; }
if (foundLevel.spleefstarted == true && p.level != foundLevel) { Player.SendMessage(p, "Spleef is active on that map, you can't go to it!"); return; }
if (p.level == foundLevel) { Player.SendMessage(p, "You are already in \"" + foundLevel.name + "\"."); return; }
if (!p.ignorePermission)
if (p.group.Permission < foundLevel.permissionvisit) { Player.SendMessage(p, "You're not allowed to go to " + foundLevel.name + "."); return; }
p.Loading = true;
foreach (Player pl in Player.players) if (p.level == pl.level && p != pl) p.SendDie(pl.id);
foreach (PlayerBot b in PlayerBot.playerbots) if (p.level == b.level) p.SendDie(b.id);
Player.GlobalDie(p, true);
p.level = foundLevel; p.SendUserMOTD(); p.SendMap();
GC.Collect();
ushort x = (ushort)((0.5 + foundLevel.spawnx) * 32);
ushort y = (ushort)((1 + foundLevel.spawny) * 32);
ushort z = (ushort)((0.5 + foundLevel.spawnz) * 32);
if (!p.hidden) Player.GlobalSpawn(p, x, y, z, foundLevel.rotx, foundLevel.roty, true);
else unchecked { p.SendPos((byte)-1, x, y, z, foundLevel.rotx, foundLevel.roty); }
foreach (Player pl in Player.players)
if (pl.level == p.level && p != pl && !pl.hidden)
p.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
foreach (PlayerBot b in PlayerBot.playerbots)
if (b.level == p.level)
p.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
if (!p.hidden)
{
Player.GlobalChat(p, p.color + p.name + Server.DefaultColor + " went to &b" + foundLevel.name, false);
if (Server.womText) { Player.WomGlobalMessage(p.color + p.name + Server.DefaultColor + " went to &b" + foundLevel.name); }
}
p.Loading = false;
bool skipUnload = false;
if (startLevel.unload && !startLevel.name.Contains("&cMuseum "))
{
foreach (Player pl in Player.players) if (pl.level == startLevel) skipUnload = true;
if (!skipUnload && Server.AutoLoad)
{
if (p.hidden) { startLevel.Unload(true); }
else { startLevel.Unload(); }
}
}
}
else if (Server.AutoLoad)
{
Command.all.Find("load").Use(p, message);
foundLevel = Level.Find(message);
if (foundLevel != null) Use(p, message);
}
else Player.SendMessage(p, "There is no level \"" + message + "\" loaded.");
GC.Collect();
GC.WaitForPendingFinalizers();
}
catch (Exception e) { Server.ErrorLog(e); }
}
示例9: Use
public override void Use(Player p, string message)
{
if (p == null) { Player.SendMessage(p, "Command not usable in Console."); return; }
if (message.ToLower() != "now")
{
Player.SendMessage(p, "Click a block to go on top of.");
p.ClearBlockchange();
p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
}
else
{
ushort xx = (ushort)(p.pos[0] / 32), yy = (ushort)(p.pos[1] / 32), zz = (ushort)(p.pos[2] / 32);
bool there = false;
while (!there && yy < p.level.height)
{
yy++;
if (Block.Walkthrough(p.level.GetTile(xx, yy, zz)))
{
if (Block.Walkthrough(p.level.GetTile(xx, (ushort)(yy + 1), zz)))
{
if (!Block.Walkthrough(p.level.GetTile(xx, (ushort)(yy - 1), zz)))
{
Player.SendMessage(p, "Teleported up.");
unchecked { p.SendPos((byte)-1, p.pos[0], (ushort)((yy + 1) * 32), p.pos[2], p.rot[0], p.rot[1]); }
there = true;
}
}
}
}
if (!there) { Player.SendMessage(p, "No free spaces available."); }
}
}
示例10: Warn
//public static List<string> swearWords = new List<string>();
public static void Warn(Player p)
{
if (Server.swearWarnPlayer && p != null) p.swearWordsUsed++;
if (p.swearWordsUsed >= Server.swearWordsRequired && p != null)
if (Server.profanityFilterOp || (!Server.profanityFilterOp && p.group.Permission < LevelPermission.Operator))
switch (Server.profanityFilterStyle)
{
case "Kick":
p.Kick("You were kicked for excessive use of swear words!");
return;
case "TempBan":
Command.all.Find("tempban").Use(null, p.name + " " + Server.antiSpamTempBanTime.ToString());
return;
case "Mute":
Command.all.Find("mute").Use(null, p.name);
break;
case "Slap":
ushort currentX = (ushort)(p.pos[0] / 32);
ushort currentY = (ushort)(p.pos[1] / 32);
ushort currentZ = (ushort)(p.pos[2] / 32);
ushort foundHeight = 0;
for (ushort yy = currentY; yy <= 1000; yy++)
{
if (!Block.Walkthrough(p.level.GetTile(currentX, yy, currentZ)) && p.level.GetTile(currentX, yy, currentZ) != Block.Zero)
{
foundHeight = (ushort)(yy - 1);
p.level.ChatLevel(p.color + p.name + "&g was slapped into the roof for excessive use of swear words!");
break;
}
}
if (foundHeight == 0)
{
p.level.ChatLevel(p.color + p.name + "&g was slapped sky high for excessive use of swear words!");
foundHeight = 1000;
}
unchecked { p.SendPos((byte)-1, p.pos[0], (ushort)(foundHeight * 32), p.pos[2], p.rot[0], p.rot[1]); }
break;
default: goto case "Kick";
}
if (Server.swearWarnPlayer && p != null)
{
Player.SendMessage(p, "&cYou have been warned for using a swear word!");
Player.GlobalMessageOps("To Ops: Warned " + p.color + p.name + "&g for using a swear word!");
Server.s.Log("Warned " + p.name + " for using a swear word!");
}
}
示例11: Use
public override void Use(Player p, string message)
{
if (p == null) { Player.SendMessage(p, "Command not usable from Console."); return; }
if (!Directory.Exists("extra/waypoints")) Directory.CreateDirectory("extra/waypoints");
if (!File.Exists("extra/waypoints/" + p.name.ToLower() + ".txt")) File.Create("extra/waypoints/" + p.name.ToLower() + ".txt").Close();
var wpFile = new List<string>(File.ReadAllLines("extra/waypoints/" + p.name.ToLower() + ".txt")).Where(s => !String.IsNullOrEmpty(s)).Distinct().ToList();
var wpNames = new List<string>();
foreach (string s in wpFile)
if (!String.IsNullOrEmpty(s.Split('|')[0]))
wpNames.Add(s.Split('|')[0]);
// Waypoint format:
// one line per waypoint, stored in extra/waypoints/<name>.txt
// name|level|x|y|z|rotx|roty
switch (message.Split(' ')[0].ToLower())
{
case "":
case "list":
if (wpFile.Count <= 0) { Player.SendMessage(p, "No waypoints saved yet."); Help(p); return; }
Player.SendMessage(p, "Your waypoints:");
for (int i = 0; i < wpFile.Count; i++)
{
string[] wp = wpFile[i].Split('|');
Player.SendMessage(p, (i + 1) + ". &9" + wp[0] + "&g - &c" + wp[1] + "/" + wp[2] + "/" + wp[3] + "/" + wp[4]);
}
break;
case "tp":
case "teleport":
case "go":
case "goto":
if (message.Split(' ').Length > 2 || message.Split(' ').Length <= 1) { Help(p); return; }
if (wpFile.Count <= 0) { Player.SendMessage(p, "No waypoints saved yet."); Help(p); return; }
if (!wpNames.Contains(message.Split(' ')[1].ToLower())) { Player.SendMessage(p, "Waypoint could not be found."); return; }
string[] values = wpFile[wpNames.IndexOf(message.Split(' ')[1])].Split('|');
if (!File.Exists("levels/" + values[1] + ".lvl")) { Player.SendMessage(p, "Level does not exist."); return; }
Level endLevel = Level.Find(values[1]);
if (endLevel == null || p.level != endLevel)
{
if (!Server.AutoLoad) Command.all.Find("load").Use(p, values[1]);
Command.all.Find("goto").Use(p, values[1]);
}
unchecked { p.SendPos((byte)-1, (ushort)(ushort.Parse(values[2]) * 32), (ushort)(ushort.Parse(values[3]) * 32), (ushort)(ushort.Parse(values[4]) * 32), byte.Parse(values[5]), byte.Parse(values[6])); }
Player.SendMessage(p, "Sent you to waypoint: &9" + values[0] + "&g.");
break;
case "add":
case "save":
if (message.Split(' ').Length > 2 || message.Split(' ').Length <= 1) { Help(p); return; }
bool existing = false;
if (wpNames.Contains(message.Split(' ')[1].ToLower().Trim())) { existing = true; wpFile.RemoveAt(wpNames.IndexOf(message.Split(' ')[1].ToLower().Trim())); }
var toAdd = new List<string>();
toAdd.Add(message.Split(' ')[1].ToLower().Trim().Replace("|", ""));
toAdd.Add(p.level.name.ToLower());
toAdd.Add(((ushort)(p.pos[0] / 32)).ToString());
toAdd.Add(((ushort)(p.pos[1] / 32)).ToString());
toAdd.Add(((ushort)(p.pos[2] / 32)).ToString());
toAdd.Add(p.rot[0].ToString());
toAdd.Add(p.rot[1].ToString());
wpFile.Add(String.Join("|", toAdd.ToArray()));
File.WriteAllLines("extra/waypoints/" + p.name.ToLower() + ".txt", wpFile.ToArray());
Player.SendMessage(p, "Waypoint &9" + message.Split(' ')[1].ToLower().Trim() + "&g " + (existing ? "saved" : "added") + ".");
break;
case "del":
case "remove":
if (message.Split(' ').Length > 2 || message.Split(' ').Length <= 1) { Help(p); return; }
if (!wpNames.Contains(message.Split(' ')[1].ToLower())) { Player.SendMessage(p, "That waypoint does not exist."); return; }
wpFile.RemoveAt(wpNames.IndexOf(message.Split(' ')[1].ToLower()));
File.WriteAllLines("extra/waypoints/" + p.name.ToLower() + ".txt", wpFile.ToArray());
Player.SendMessage(p, "Waypoint deleted.");
break;
default: Help(p); return;
}
}
示例12: Blockchange1
//.........这里部分代码省略.........
Player.GlobalChat(null, pl.color + pl.name + "&g was shot by the botgun.", false);
Command.all.Find("botadd").Use(pl, p.name);
}
else if (bp.ending == 7)
{
Player.GlobalChat(null, pl.color + pl.name + "&g was shot by the maingun.", false);
Command.all.Find("main").Use(pl, "");
}
else if (bp.ending == 8)
{
Player.GlobalChat(null, pl.color + pl.name + "&g was shot by the demotegun.", false);
Command.all.Find("demote").Use(p, pl.name);
}
else if (bp.ending == 9)
{
Player.GlobalChat(null, pl.color + pl.name + "&g was shot by the promotegun.", false);
Command.all.Find("promote").Use(p, pl.name);
}
else if (bp.ending == 10)
{
Player.GlobalChat(null, pl.color + pl.name + "&g was shot by the jokergun.", false);
Command.all.Find("joker").Use(p, pl.name);
}
else if (bp.ending == 11)
{
try
{
Player.GlobalChat(null, pl.color + pl.name + "&g was shot by the kickgun.", false);
Command.all.Find("kick").Use(p, pl.name);
break;
}
catch { }
}
else if (bp.ending == 12)
{
Player.GlobalChat(null, pl.color + pl.name + "&g was shot by the undogun.", false);
Command.all.Find("undo").Use(pl, "");
}
else if (bp.ending == 13)
{
Player.GlobalChat(null, pl.color + pl.name + "&g was shot by the redogun.", false);
Command.all.Find("redo").Use(pl, "");
}
else if (bp.ending == 14)
{
try
{
Player.GlobalChat(null, pl.color + pl.name + "&g was shot by the xbangun.", false);
Command.all.Find("xban").Use(p, pl.name);
break;
}
catch { }
}
else if (bp.ending == 15)
{
Player.GlobalChat(null, pl.color + pl.name + "&g was shot by the rulesgun.", false);
Command.all.Find("rules").Use(p, pl.name);
}
else { pl.HandleDeath(Block.stone, " was shot by " + p.color + p.name); }
comeOut = true;
// freeze, cage, bot, main, demote, promote, joker, kick, undo, redo, xban, rules");
}
}
}
}
}
if (comeOut) break;
if (t > 12 && bp.ending != 3)
{
pos = previous[0];
p.level.Blockchange(pos.x, pos.y, pos.z, Block.air);
previous.Remove(pos);
}
if (bp.ending != 3) Thread.Sleep(20);
}
if (bp.ending == -1)
try
{
unchecked { p.SendPos((byte)-1, (ushort)(previous[previous.Count - 3].x * 32), (ushort)(previous[previous.Count - 3].y * 32 + 32), (ushort)(previous[previous.Count - 3].z * 32), p.rot[0], p.rot[1]); }
}
catch { }
if (bp.ending == 3) Thread.Sleep(400);
foreach (CatchPos pos1 in previous)
{
p.level.Blockchange(pos1.x, pos1.y, pos1.z, Block.air);
if (bp.ending != 3) Thread.Sleep(20);
}
}
catch (Exception e) { Server.ErrorLog(e); }
}));
gunThread.Start();
}
catch { }
}
示例13: Use
public override void Use(Player p, string message)
{
if (message == "") message = "list";
string[] parameters = message.Split(' ');
if (parameters[0].ToLower() == "list")
{
if (parameters.Length > 1)
{
int pageNum, currentNum;
try
{
pageNum = int.Parse(parameters[1]) * 10; currentNum = pageNum - 10;
}
catch { Help(p); return; }
if (currentNum < 0) { Player.SendMessage(p, "Must be greater than 0"); return; }
if (pageNum > p.level.ZoneList.Count) pageNum = p.level.ZoneList.Count;
if (currentNum > p.level.ZoneList.Count) { Player.SendMessage(p, "No Zones beyond number " + (p.level.ZoneList.Count - 1)); return; }
Player.SendMessage(p, "Zones (" + currentNum + " to " + (pageNum - 1) + "):");
for (int i = currentNum; i < pageNum; i++)
{
Level.Zone zone = p.level.ZoneList[i];
Player.SendMessage(p, "&c" + i + " &b(" +
zone.smallX + "-" + zone.bigX + ", " +
zone.smallY + "-" + zone.bigY + ", " +
zone.smallZ + "-" + zone.bigZ + ") &f" +
zone.Owner);
}
}
else
{
for (int i = 0; i < p.level.ZoneList.Count; i++)
{
Level.Zone zone = p.level.ZoneList[i];
Player.SendMessage(p, "&c" + i + " &b(" +
zone.smallX + "-" + zone.bigX + ", " +
zone.smallY + "-" + zone.bigY + ", " +
zone.smallZ + "-" + zone.bigZ + ") &f" +
zone.Owner);
}
Player.SendMessage(p, "For a more structured list, use /tpzone list <1/2/3/..>");
}
}
else
{
int zoneID;
try
{
zoneID = int.Parse(message);
}
catch { Help(p); return; }
if (zoneID < 0 || zoneID > p.level.ZoneList.Count)
{
Player.SendMessage(p, "This zone doesn't exist");
return;
}
Level.Zone zone = p.level.ZoneList[zoneID];
unchecked { p.SendPos((byte)-1, (ushort)(zone.bigX * 32 + 16), (ushort)(zone.bigY * 32 + 32), (ushort)(zone.bigZ * 32 + 16), p.rot[0], p.rot[1]); }
Player.SendMessage(p, "Teleported to zone &c" + zoneID + " &b(" +
zone.bigX + ", " + zone.bigY + ", " + zone.bigZ + ") &f" +
zone.Owner);
}
}