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C# NetServer.Connect方法代码示例

本文整理汇总了C#中Lidgren.Network.NetServer.Connect方法的典型用法代码示例。如果您正苦于以下问题:C# NetServer.Connect方法的具体用法?C# NetServer.Connect怎么用?C# NetServer.Connect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Lidgren.Network.NetServer的用法示例。


在下文中一共展示了NetServer.Connect方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MGServer_DoWork

		private void MGServer_DoWork (object sender, DoWorkEventArgs e)
		{
			BackgroundWorker worker = sender as BackgroundWorker;

			NetPeerConfiguration config = new NetPeerConfiguration (applicationIdentifier);
			config.EnableMessageType (NetIncomingMessageType.DiscoveryRequest);
			config.EnableMessageType (NetIncomingMessageType.DiscoveryResponse);
			config.EnableMessageType (NetIncomingMessageType.NatIntroductionSuccess);

			if (availableSession == null)
				config.Port = port;

			// create and start server
			peer = new NetServer (config);
			peer.Start ();

			myLocalAddress = GetMyLocalIpAddress ();

			IPAddress adr = IPAddress.Parse (myLocalAddress);
			myLocalEndPoint = new IPEndPoint (adr, port);

            // force a little wait until we have a LocalGamer otherwise things
            // break. This is the first item in the queue so it shouldnt take long before we
            // can continue.
            while (session.LocalGamers.Count <= 0)
            {
                Thread.Sleep(10);
            }

			if (availableSession != null) {
				if (!this.online) {
					peer.Connect (availableSession.EndPoint);
				} else {
					RequestNATIntroduction (availableSession.EndPoint, peer);                    
				}
			} else {
				if (this.online) {
					IPAddress ipaddr = NetUtility.Resolve (masterServer);
					if (ipaddr != null) {
						m_masterServer = new IPEndPoint (ipaddr, masterserverport);
						LocalNetworkGamer localMe = session.LocalGamers [0];

						NetOutgoingMessage om = peer.CreateMessage ();

						om.Write ((byte)0);
						om.Write (session.AllGamers.Count);
						om.Write (localMe.Gamertag);
						om.Write (session.PrivateGamerSlots);
						om.Write (session.MaxGamers);
						om.Write (localMe.IsHost);
						om.Write (myLocalEndPoint);
						om.Write (peer.Configuration.AppIdentifier);
						// send up session properties
						int[] propertyData = new int[session.SessionProperties.Count * 2];
						NetworkSessionProperties.WriteProperties (session.SessionProperties, propertyData);
						for (int x = 0; x < propertyData.Length; x++) {
							om.Write (propertyData [x]);
						}
						peer.SendUnconnectedMessage (om, m_masterServer); // send message to peer
					} else {
						throw new Exception ("Could not resolve live host");
					}
				}
			}

			// run until we are done
			do {

				NetIncomingMessage msg;
				while ((msg = peer.ReadMessage ()) != null) {

					switch (msg.MessageType) {
					case NetIncomingMessageType.UnconnectedData :
						break;
					case NetIncomingMessageType.NatIntroductionSuccess:
#if !WINDOWS_PHONE
                        Game.Instance.Log("NAT punch through OK " + msg.SenderEndpoint);                            
#endif
						peer.Connect (msg.SenderEndpoint);                            
						break;
					case NetIncomingMessageType.DiscoveryRequest:
						//
						// Server received a discovery request from a client; send a discovery response (with no extra data attached)
						//
						// Get the primary local gamer
						LocalNetworkGamer localMe = session.LocalGamers [0];

						NetOutgoingMessage om = peer.CreateMessage ();

						om.Write (session.RemoteGamers.Count);
						om.Write (localMe.Gamertag);
						om.Write (session.PrivateGamerSlots);
						om.Write (session.MaxGamers);
						om.Write (localMe.IsHost);
						int[] propertyData = new int[session.SessionProperties.Count * 2];
						NetworkSessionProperties.WriteProperties (session.SessionProperties, propertyData);
						for (int x = 0; x < propertyData.Length; x++) {
							om.Write (propertyData [x]);
						}

//.........这里部分代码省略.........
开发者ID:ValXp,项目名称:MonoGame,代码行数:101,代码来源:MonoGamerPeer.cs


注:本文中的Lidgren.Network.NetServer.Connect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。