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C# NetIncomingMessage.ToString方法代码示例

本文整理汇总了C#中Lidgren.Network.NetIncomingMessage.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# NetIncomingMessage.ToString方法的具体用法?C# NetIncomingMessage.ToString怎么用?C# NetIncomingMessage.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Lidgren.Network.NetIncomingMessage的用法示例。


在下文中一共展示了NetIncomingMessage.ToString方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnUpdate

 protected override void OnUpdate(TimeSpan gameTime)
 {
     while((IncomeMessage = Client.ReadMessage()) != null)
     {
         switch(IncomeMessage.MessageType)
         {
             case NetIncomingMessageType.Error:
             case NetIncomingMessageType.ErrorMessage:
                 throw new Exception(IncomeMessage.ToString());
             case NetIncomingMessageType.Data:
                 ProcessMessage(IncomeMessage);
                 break;
         }
     }
 }
开发者ID:Tricon2-Elf,项目名称:DystopiaRPG,代码行数:15,代码来源:GameplayScreen.cs

示例2: HandleAGameMessage


//.........这里部分代码省略.........
                    break;

                case "PART": //Remove a player
                    long UID_PART = msg.ReadInt64();
                    HandlePartMessage(UID_PART);
                    break;

                case "INFO": //Recieved when server has completed sending all newbie initialization
                    break;
                case "BULLET":
                    long UID_BULLET = msg.ReadInt64();
                    float xBULLET = msg.ReadFloat();
                    float yBULLET = msg.ReadFloat();
                    float BULLETangle = msg.ReadFloat();
                    Bullet b = new Bullet(UID_BULLET, BULLETangle, new Vector2f(xBULLET, yBULLET));
                    HandleBulletCreate(b, UID_BULLET);
                    break;
                case "RESPAWN":
                    long UID_RESPAWN = msg.ReadInt64();
                    HandleRespawnMessage(UID_RESPAWN);
                    break;
                case "COIN":
                    //long UID_COIN = msg.ReadInt64();
                    float xCOIN = msg.ReadFloat();
                    float yCOIN = msg.ReadFloat();
                    int countCOIN = msg.ReadInt32();

                    HandleCoinCreate(countCOIN, xCOIN, yCOIN);

                    break;
                case "SWITCHWEAPON":
                    long UID_WEPSWITCH = msg.ReadInt64();
                    int WEAPONID = msg.ReadInt32();
                    HandleNetPlayerWeaponSwitch(UID_WEPSWITCH, WEAPONID);
                    break;
                case "KILLER":
                    long UID_VICTIM = msg.ReadInt64();
                    long UID_KILLER = msg.ReadInt64();
                    HandleKillerMessage(UID_VICTIM, UID_KILLER);
                    break;
                case "LOOT":
                    Console.WriteLine("LOOT Recieved");
                    int LOOTseed = msg.ReadInt32();
                    Console.WriteLine(LOOTseed);
                    Random rand = new Random(LOOTseed);
                    MainGame.dm.GameObjects.Add(new TreasureBox(new Vector2f(rand.Next(40, 1600), 180)));
                    break;
                case "EMOTE":
                    long UID_EMOTE = msg.ReadInt64();
                    string EMOTE_TYPE = msg.ReadString();
                    MainGame.dm.GameObjects.Add(new EmoteBubble(EMOTE_TYPE, MainGame.dm.GetPlayerWithUID(UID_EMOTE))); ;
                    break;
                case "BOMB":
                    long UID_EXPLOSIVE = msg.ReadInt64();
                    float xEXP = msg.ReadFloat();
                    float yEXP = msg.ReadFloat();
                    float EXPangle = msg.ReadFloat();
                    BombInstance bomb = new BombInstance(UID_EXPLOSIVE, EXPangle, new Vector2f(xEXP, yEXP));
                    HandleBombCreate(bomb, UID_EXPLOSIVE);
                    break;
                case "TIME":
                    float TIME_MESSAGE = msg.ReadFloat();
                    HandleTimeMessage(TIME_MESSAGE);
                    break;
                case "MODEL":
                    Console.WriteLine("Model");
                    long UID_MODEL = msg.ReadInt64();
                    string MODEL_STR = msg.ReadString();
                    Console.WriteLine(MODEL_STR);
                    HandleModel(UID_MODEL, MODEL_STR);
                    break;
                case "GOLDCOUNT":
                    long UID_GOLDCOUNT = msg.ReadInt64();
                    int goldCount = msg.ReadInt32();
                    HandleGoldCountMessage(UID_GOLDCOUNT, goldCount);
                    break;
                case "LANDMINE":
                    long UID_MINEOWNER = msg.ReadInt64();
                    float xMINE = msg.ReadFloat();
                    float yMINE = msg.ReadFloat();
                    int MINE_ID = msg.ReadInt32();
                    HandleLandMineMessage(UID_MINEOWNER, xMINE, yMINE, MINE_ID);
                    break;
                case "LANDMINE_TRIGGER":
                    int LANDMINEID = msg.ReadInt32();
                    HandleLandMineTriggerMessage(LANDMINEID);
                    break;
                case "GENERATOR":
                    long UID_GENOWNER = msg.ReadInt64();
                    float xGEN = msg.ReadFloat();
                    float yGEN = msg.ReadFloat();
                    int type = msg.ReadInt32();
                    DateTime when = new DateTime(msg.ReadInt64());
                    HandleGeneratorMessage(xGEN, yGEN, type, when);
                    break;
                default:
                    Console.WriteLine("Unrecognized Game Message Recieved: {0}\n{1}", msg.ToString(), messageType);
                    break;
            }
        }
开发者ID:libjared,项目名称:iris,代码行数:101,代码来源:ClientMailman.cs

示例3: PeerConnected

        private void PeerConnected(NetIncomingMessage message)
        {
            string connectionId = null;

              if (message.SenderConnection.RemoteHailMessage != null)
            connectionId = message.SenderConnection.RemoteHailMessage.ReadString();

              if (connectionId == null)
              {
            ClientModel.Logger.WriteWarning("ConnectionId is null [Message: {0}, SenderEndPoint: {1}]", message.ToString(), message.SenderEndPoint);
            return;
              }

              message.SenderConnection.Tag = connectionId;

              lock (waitingCommands)
              {
            List<WaitingCommandContainer> commands;
            if (waitingCommands.TryGetValue(connectionId, out commands))
            {
              foreach (WaitingCommandContainer command in commands)
            SendMessage(connectionId, command.CommandId, command.MessageContent, command.Unreliable);

              waitingCommands.Remove(connectionId);
            }
              }

              ClientModel.Logger.WriteDebug("AsyncPeer.PeerConnected({0})", connectionId);
        }
开发者ID:Nowsoud,项目名称:TCPChat,代码行数:29,代码来源:AsyncPeer.cs


注:本文中的Lidgren.Network.NetIncomingMessage.ToString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。