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C# NetConnection.EnqueueMessage方法代码示例

本文整理汇总了C#中Lidgren.Network.NetConnection.EnqueueMessage方法的典型用法代码示例。如果您正苦于以下问题:C# NetConnection.EnqueueMessage方法的具体用法?C# NetConnection.EnqueueMessage怎么用?C# NetConnection.EnqueueMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Lidgren.Network.NetConnection的用法示例。


在下文中一共展示了NetConnection.EnqueueMessage方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendMessage

        /// <summary>
        /// Send a message to a specific connection
        /// </summary>
        /// <param name="msg">The message to send</param>
        /// <param name="recipient">The recipient connection</param>
        /// <param name="method">How to deliver the message</param>
        /// <param name="sequenceChannel">Sequence channel within the delivery method</param>
        public NetSendResult SendMessage(NetOutgoingMessage msg, NetConnection recipient, NetDeliveryMethod method, int sequenceChannel)
        {
            if (msg == null)
                throw new ArgumentNullException("msg");
            if (recipient == null)
                throw new ArgumentNullException("recipient");
            if (sequenceChannel >= NetConstants.NetChannelsPerDeliveryMethod)
                throw new ArgumentOutOfRangeException("sequenceChannel");

            NetException.Assert(
                ((method != NetDeliveryMethod.Unreliable && method != NetDeliveryMethod.ReliableUnordered) ||
                ((method == NetDeliveryMethod.Unreliable || method == NetDeliveryMethod.ReliableUnordered) && sequenceChannel == 0)),
                "Delivery method " + method + " cannot use sequence channels other than 0!"
            );

            NetException.Assert(method != NetDeliveryMethod.Unknown, "Bad delivery method!");

            if (msg.m_isSent)
                throw new NetException("This message has already been sent! Use NetPeer.SendMessage() to send to multiple recipients efficiently");
            msg.m_isSent = true;

            int len = NetConstants.UnfragmentedMessageHeaderSize + msg.LengthBytes; // headers + length, faster than calling msg.GetEncodedSize
            if (len <= recipient.m_currentMTU)
            {
                Interlocked.Increment(ref msg.m_recyclingCount);
                return recipient.EnqueueMessage(msg, method, sequenceChannel);
            }
            else
            {
                // message must be fragmented!
                SendFragmentedMessage(msg, new NetConnection[] { recipient }, method, sequenceChannel);
                return NetSendResult.Queued; // could be different for each connection; Queued is "most true"
            }
        }
开发者ID:ncoder,项目名称:MonoGame,代码行数:41,代码来源:NetPeer.Send.cs

示例2: SendMessage

        /// <summary>
        /// Send a message to a specific connection
        /// </summary>
        /// <param name="msg">The message to send</param>
        /// <param name="recipient">The recipient connection</param>
        /// <param name="method">How to deliver the message</param>
        /// <param name="sequenceChannel">Sequence channel within the delivery method</param>
        public NetSendResult SendMessage(NetOutgoingMessage msg, NetConnection recipient, NetDeliveryMethod method, int sequenceChannel)
        {
            if (msg == null)
                throw new ArgumentNullException("msg");
            if (recipient == null)
                throw new ArgumentNullException("recipient");

            NetException.Assert(
                ((method != NetDeliveryMethod.Unreliable && method != NetDeliveryMethod.ReliableUnordered) ||
                ((method == NetDeliveryMethod.Unreliable || method == NetDeliveryMethod.ReliableUnordered) && sequenceChannel == 0)),
                "Delivery method " + method + " cannot use sequence channels other than 0!"
            );

            NetException.Assert(method != NetDeliveryMethod.Unknown, "Bad delivery method!");

            if (msg.m_isSent)
                throw new NetException("This message has already been sent! Use NetPeer.SendMessage() to send to multiple recipients efficiently");

            int len = msg.LengthBytes;
            if (len <= m_configuration.MaximumTransmissionUnit)
            {
                Interlocked.Increment(ref msg.m_recyclingCount);
                return recipient.EnqueueMessage(msg, method, sequenceChannel);
            }
            else
            {
                // message must be fragmented!
                SendFragmentedMessage(msg, new NetConnection[] { recipient }, method, sequenceChannel);
                return NetSendResult.Queued; // could be different for each connection; Queued is "most true"
            }
        }
开发者ID:andva,项目名称:Eulerian-ShootEmUp,代码行数:38,代码来源:NetPeer.Send.cs


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