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C# ViewControl.As方法代码示例

本文整理汇总了C#中LevelEditorCore.ViewControl.As方法的典型用法代码示例。如果您正苦于以下问题:C# ViewControl.As方法的具体用法?C# ViewControl.As怎么用?C# ViewControl.As使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LevelEditorCore.ViewControl的用法示例。


在下文中一共展示了ViewControl.As方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnDragging

        public void OnDragging(ViewControl vc, Point scrPt)
        {
            m_hasHoverPt = HitTest(out m_hoverPt, scrPt, vc);
            if (!m_hasHoverPt) return;

            var nativeVC = vc as GUILayer.IViewContext;
            if (nativeVC == null) return;

            var game = vc.As<DesignViewControl>().DesignView.Context.As<IGame>();
            if (game == null) return;

            if (ManipulatorContext.Objects.Count == 0) return;

            GUILayer.EditorInterfaceUtils.ScatterPlaceOperation op;

            var sceneManager = nativeVC.SceneManager;
            using (var editor = sceneManager.GetPlacementsEditor())
            {
                using (var scene = sceneManager.GetIntersectionScene())
                {
                    op = GUILayer.EditorInterfaceUtils.CalculateScatterOperation(
                        editor, scene,
                        ManipulatorContext.Objects.Select(C => C.Model),
                        XLEBridgeUtils.Utils.AsVector3(m_hoverPt),
                        ManipulatorContext.Radius, ManipulatorContext.Density);
                }
            }

            foreach (var d in op._toBeDeleted)
            {
                var adapter = m_nativeIdMapping.GetAdapter(d.Item1, d.Item2).As<DomNodeAdapter>();
                if (adapter != null)
                {
                    adapter.DomNode.RemoveFromParent();
                }
            }

            var resourceResolvers = Globals.MEFContainer.GetExportedValues<IResourceResolver>();
            var resourceConverter = Globals.MEFContainer.GetExportedValue<ResourceConverterService>();

            foreach (var s in op._creationPositions)
            {
                // select a random entry from the list of objects
                var o = ManipulatorContext.SelectRandomObject(m_rng);

                IResource resource = null;
                foreach (var d in resourceResolvers)
                {
                    resource = d.Resolve(new Uri(
                        new Uri(System.Environment.CurrentDirectory + "\\"),
                        o.Model + "<model"));
                    if (resource != null) break;
                }

                if (resource != null)
                {
                    var resGob = resourceConverter.Convert(resource);
                    if (resGob != null)
                    {
                        resGob.As<DomNode>().InitializeExtensions();

                        var hierarchical = game.AsAll<IHierarchical>();
                        foreach (var h in hierarchical)
                            if (h.AddChild(resGob)) break;

                        var transform = resGob.As<LevelEditorCore.ITransformable>();
                        transform.Translation = XLEBridgeUtils.Utils.AsVec3F(s);
                        transform.Rotation = new Sce.Atf.VectorMath.Vec3F(0.0f, 0.0f, (float)(m_rng.NextDouble()) * 2.0f * 3.14159f);

                            // set the material name (if we can)
                        var p = resGob.As<Placements.XLEPlacementObject>();
                        if (p != null)
                        {
                            p.Material = o.Material;
                            p.Supplements = o.Supplements;
                        }
                    }
                }
            }
        }
开发者ID:coreafive,项目名称:XLE,代码行数:80,代码来源:ScatterPlaceManipulator.cs


注:本文中的LevelEditorCore.ViewControl.As方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。