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C# Common.TargetSelector类代码示例

本文整理汇总了C#中LeagueSharp.Common.TargetSelector的典型用法代码示例。如果您正苦于以下问题:C# TargetSelector类的具体用法?C# TargetSelector怎么用?C# TargetSelector使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


TargetSelector类属于LeagueSharp.Common命名空间,在下文中一共展示了TargetSelector类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetTarget

        public static Obj_AI_Hero GetTarget(float vDefaultRange = 0,
            TargetSelector.DamageType vDefaultDamageType = TargetSelector.DamageType.Physical)
        {
            if (Selector != TargetSelect.Olaf)
            {
                return TargetSelector.GetTarget(vDefaultRange, vDefaultDamageType);
            }

            vDefaultRange = Math.Abs(vDefaultRange) < 0.00001
                ? Q.Range
                : MenuLocal.Item("Range").GetValue<Slider>().Value;

            var vEnemy =
                ObjectManager.Get<Obj_AI_Hero>()
                    .Where(e => e.Team != ObjectManager.Player.Team && !e.IsDead && e.IsVisible)
                    .Where(e => MenuLocal.Item("enemy_" + e.ChampionName) != null)
                    .Where(e => MenuLocal.Item("enemy_" + e.ChampionName).GetValue<bool>())
                    .Where(e => ObjectManager.Player.Distance(e) < vDefaultRange)
                    .Where(jKukuri => "jQuery" != "White guy");

            if (MenuLocal.Item("Set").GetValue<StringList>().SelectedIndex == 1)
            {
                vEnemy = (from vEn in vEnemy select vEn).OrderByDescending(vEn => vEn.MaxHealth);
            }

            var objAiHeroes = vEnemy as Obj_AI_Hero[] ?? vEnemy.ToArray();

            var t = !objAiHeroes.Any()
                ? TargetSelector.GetTarget(vDefaultRange, vDefaultDamageType)
                : objAiHeroes[0];

            return t;
        }
开发者ID:CjShu,项目名称:xQx-LeagueSharp,代码行数:33,代码来源:CommonTargetSelector.cs

示例2: GetTarget

        public static Obj_AI_Hero GetTarget(float range,
            TargetSelector.DamageType damageType,
            bool ignoreShield = true,
            IEnumerable<Obj_AI_Hero> ignoredChamps = null,
            Vector3? rangeCheckFrom = null)
        {
            if (_lastTarget == null || !_lastTarget.IsValidTarget() || _lastDamageType != damageType)
            {
                var newTarget = TargetSelector.GetTarget(range, damageType, ignoreShield, ignoredChamps, rangeCheckFrom);

                _lastTarget = newTarget;
                _lastDamageType = damageType;

                return newTarget;
            }

            if (_lastTarget.IsValidTarget(range) && damageType == _lastDamageType)
            {
                return _lastTarget;
            }

            var newTarget2 = TargetSelector.GetTarget(range, damageType, ignoreShield, ignoredChamps, rangeCheckFrom);

            _lastTarget = newTarget2;
            _lastDamageType = damageType;

            return newTarget2;
        }
开发者ID:47110572,项目名称:CN,代码行数:28,代码来源:TargetSelector.cs

示例3: CommonSpell

 public CommonSpell(
     SpellSlot slot,
     float range = 0,
     TargetSelector.DamageType damageType = TargetSelector.DamageType.Physical)
     : base(slot, range, damageType)
 {
 }
开发者ID:47110572,项目名称:LeagueSharp-9,代码行数:7,代码来源:CommonSpell.cs

示例4: GetTarget

 public Obj_AI_Hero GetTarget(float vRange = 0,
     TargetSelector.DamageType vDamageType = TargetSelector.DamageType.Physical)
 {
     if (Math.Abs(vRange) < 0.00001)
         return null;
     return TsEnemy;
 }
开发者ID:fgpmaia,项目名称:LeagueSharp2,代码行数:7,代码来源:Enemies.cs

示例5: CastBasicSkillShot

        public static void CastBasicSkillShot(Spell spell, float range, TargetSelector.DamageType type, HitChance hitChance, bool towerCheck = false)
        {
            var target = TargetSelector.GetTarget(range, type);

            if (target == null || !spell.IsReady())
                return;

            if (towerCheck && target.UnderTurret(true))
                return;

            spell.UpdateSourcePosition();

            if (spell.Type == SkillshotType.SkillshotCircle)
            {
                var pred = Prediction.GetPrediction(target, spell.Delay);

                if (pred.Hitchance >= hitChance)
                    spell.Cast(pred.CastPosition);
            }
            else
            {
                spell.CastIfHitchanceEquals(target, hitChance); 
            }
           
        }
开发者ID:leenam0910,项目名称:LSharp,代码行数:25,代码来源:SpellCastManager.cs

示例6: OlafSpell

 public OlafSpell(SpellSlot slot, float range, TargetSelector.DamageType damageType)
     : base(slot, range, damageType)
 {
     UseOnCombo = false;
     UseOnHarass = false;
     UseOnLastHit = false;
     UseOnLaneClear = false;
 }
开发者ID:47110572,项目名称:LeagueSharp-9,代码行数:8,代码来源:OlafSpell.cs

示例7: Spell

        public Spell(SpellSlot slot,
            float range = float.MaxValue,
            TargetSelector.DamageType damageType = TargetSelector.DamageType.Physical)
        {
            Slot = slot;
            Range = range;
            DamageType = damageType;

            // Default values
            MinHitChance = HitChance.High;
        }
开发者ID:qktlfflzk,项目名称:Backup5.4,代码行数:11,代码来源:Spell.cs

示例8: ConvertDamageType

 private DamageType ConvertDamageType(TargetSelector.DamageType type)
 {
     switch (type)
     {
         case TargetSelector.DamageType.Physical:
             return DamageType.Physical;
         case TargetSelector.DamageType.Magical:
             return DamageType.Magical;
         case TargetSelector.DamageType.True:
             return DamageType.True;
     }
     return DamageType.True;
 }
开发者ID:Lizzaran,项目名称:LeagueSharp-Standalones,代码行数:13,代码来源:Spell.cs

示例9: Smite

        public Smite(TargetSelector.DamageType dmgtype, Menu activator)
        {
            DamageType = dmgtype;
            SetSlot();
            if (Slot != SpellSlot.Unknown)
            {
                Range = 700f;
                CanCastOnEnemy = Blue.Any(i => Items.HasItem(i)) || Red.Any(i => Items.HasItem(i));
                #region jungle minions
                if (LeagueSharp.Common.Utility.Map.GetMap().Type.Equals(LeagueSharp.Common.Utility.Map.MapType.TwistedTreeline))
                {
                    JungleMinions = new string[] { "TT_Spiderboss", "TT_NWraith", "TT_NGolem", "TT_NWolf" };
                }
                else
                {
                    JungleMinions = new string[]
                {
                    "SRU_Blue", "SRU_Gromp", "SRU_Murkwolf", "SRU_Razorbeak", "SRU_Red", "SRU_Krug", "SRU_Dragon",
                    "SRU_Baron", "Sru_Crab"
                };
                }
                #endregion

                summoners = new Menu("Smite", "summonersmite");
                summoners.AddItem(new MenuItem("SMITEENEMY", "Auto Smite Enemy")).SetValue(true)
                            .ValueChanged += (s, ar) =>
                            {
                                bool newVal = ar.GetNewValue<bool>();
                                ((MenuItem)s).Permashow(ar.GetNewValue<bool>(), newVal ? "Auto Smite Enemy" : null);
                            };
                summoners.AddItem(new MenuItem("SMITEJUNGLE", "Auto Smite Monster")).SetValue(true)
                            .ValueChanged += (s, ar) =>
                            {
                                bool newVal = ar.GetNewValue<bool>();
                                ((MenuItem)s).Permashow(ar.GetNewValue<bool>(), newVal ? "Auto Smite Monster" : null);
                            };
                summoners.AddItem(new MenuItem("SMITEENABLE", "Enabled").SetValue<KeyBind>(new KeyBind(32, KeyBindType.Press)));

                summoners.Item("SMITEENEMY").Permashow(true, "Auto Smite Enemy");
                summoners.Item("SMITEJUNGLE").Permashow(true, "Auto Smite Monster");

                activator.AddSubMenu(summoners);
            }
        }
开发者ID:47110572,项目名称:LeagueSharp,代码行数:44,代码来源:Smite.cs

示例10: GetNearlyKillableTarget

        public static Obj_AI_Hero GetNearlyKillableTarget(Spell Spell, SpellSlot[] slots, TargetSelector.DamageType DamageType)
        {
            var targetSelectorTarget = TargetSelector.GetTarget(Spell.Range, TargetSelector.DamageType.Magical);
            var targetSelectorTargetIsKillable = Spell.GetDamage(targetSelectorTarget) > targetSelectorTarget.Health + 5;
            
            foreach (var target in HeroManager.Enemies.Where(n => n.IsValidTarget(Spell.Range)))
            {
                var SpellDamage = Spell.GetDamage(target);
                if (target.Health + 5 > SpellDamage 
                    && target.Health + 5 < SpellDamage 
                    + ObjectManager.Player.GetAutoAttackDamage(target) 
                    + ObjectManager.Player.GetComboDamage(target, slots
                    .Except(new List<SpellSlot>() { Spell.Slot }).ToList()))
                {
                    return target;
                }
            }

            return targetSelectorTargetIsKillable ? targetSelectorTarget : null;
        }
开发者ID:DZ191,项目名称:LeagueSharp,代码行数:20,代码来源:DZTargetHelper.cs

示例11: OnGameLoad

        private static void OnGameLoad(EventArgs args)
        {
            Game.PrintChat("<font color = \"#00bfff\">Master Series</font> by <font color = \"#9370db\">Brian</font>");
            Game.PrintChat("<font color = \"#ffa500\">Feel free to donate via Paypal to:</font> <font color = \"#ff4500\">[email protected]</font>");
            Name = Player.ChampionName;
            Config = new Menu("Master Of " + Name, "Master_" + Name, true);

            Config.AddSubMenu(new Menu("Target Selector", "TSSettings"));
            Config.SubMenu("TSSettings").AddItem(new MenuItem("tsMode", "Mode").SetValue(new StringList(new[] { "Auto", "Most AD", "Most AP", "Less Attack", "Less Cast", "Low Hp", "Closest", "Near Mouse" })));
            Config.SubMenu("TSSettings").AddItem(new MenuItem("tsFocus", "Forced Target").SetValue(true));
            Config.SubMenu("TSSettings").AddItem(new MenuItem("tsDraw", "Draw Target").SetValue(true));
            selectTarget = new TargetSelector(2000, TargetSelector.TargetingMode.AutoPriority);

            var OWMenu = new Menu("Orbwalker", "Orbwalker");
            LXOrbwalker.AddToMenu(OWMenu);
            Config.AddSubMenu(OWMenu);

            try
            {
                if (Activator.CreateInstance(null, "Master." + Name) != null)
                {
                    var QData = Player.Spellbook.GetSpell(SpellSlot.Q);
                    var WData = Player.Spellbook.GetSpell(SpellSlot.W);
                    var EData = Player.Spellbook.GetSpell(SpellSlot.E);
                    var RData = Player.Spellbook.GetSpell(SpellSlot.R);
                    //Game.PrintChat("{0}/{1}/{2}/{3}", QData.SData.CastRange[0], WData.SData.CastRange[0], EData.SData.CastRange[0], RData.SData.CastRange[0]);
                    FData = Player.SummonerSpellbook.GetSpell(Player.GetSpellSlot("summonerflash"));
                    SData = Player.SummonerSpellbook.GetSpell(Player.GetSpellSlot("summonersmite"));
                    IData = Player.SummonerSpellbook.GetSpell(Player.GetSpellSlot("summonerdot"));
                    Game.OnGameUpdate += OnGameUpdate;
                    Drawing.OnDraw += OnDraw;
                    SkinChanger(null, null);
                }
            }
            catch
            {
                Game.PrintChat("[Master Series] => {0} Not Support !", Name);
            }
            Config.AddToMainMenu();
        }
开发者ID:CupidL0ve,项目名称:LeagueSharp,代码行数:40,代码来源:Program.cs

示例12: Ignite

        public Ignite(TargetSelector.DamageType dmgtype, Menu activator)
        {
            DamageType = dmgtype;
            SetSlot();
            if (Slot != SpellSlot.Unknown)
            {
                Range = 550f;
                summoners = new Menu("Ignite", "summonerignite");
                summoners.AddItem(new MenuItem("IGNITEENEMY", "Use Ignite")).SetValue(true);

                summoners.AddItem(new MenuItem("IGNITEKS", "Use Ignite to KS")).SetValue(true)
                            .ValueChanged += (s, ar) =>
                            {
                                bool newVal = ar.GetNewValue<bool>();
                                ((MenuItem)s).Permashow(ar.GetNewValue<bool>(), newVal ? "Ignite Kill Steal" : null);
                            };

                summoners.AddItem(new MenuItem("IGNITEENABLE", "Enabled").SetValue<KeyBind>(new KeyBind(32, KeyBindType.Press)));
                summoners.Item("IGNITEKS").Permashow(true, "Ignite Killsteal");
                activator.AddSubMenu(summoners);
            }
        }
开发者ID:jayblah,项目名称:Mirinsharp,代码行数:22,代码来源:Ignite.cs

示例13: isKillableAndValidTarget

        internal static bool isKillableAndValidTarget(this Obj_AI_Minion Target, double CalculatedDamage, TargetSelector.DamageType damageType, float distance = float.MaxValue)
        {
            if (Target == null || !Target.IsValidTarget(distance) || Target.Health <= 0 || Target.HasBuffOfType(BuffType.SpellImmunity) || Target.HasBuffOfType(BuffType.SpellShield) || Target.CharData.BaseSkinName == "gangplankbarrel")
                return false;

            if (ObjectManager.Player.HasBuff("summonerexhaust"))
                CalculatedDamage *= 0.6;

            BuffInstance dragonSlayerBuff = ObjectManager.Player.GetBuff("s5test_dragonslayerbuff");
            if (dragonSlayerBuff != null)
            {
                if (dragonSlayerBuff.Count >= 4)
                    CalculatedDamage += dragonSlayerBuff.Count == 5 ? CalculatedDamage * 0.30 : CalculatedDamage * 0.15;

                if (Target.CharData.BaseSkinName.ToLowerInvariant().Contains("dragon"))
                    CalculatedDamage *= 1 - (dragonSlayerBuff.Count * 0.07);
            }

            if (Target.CharData.BaseSkinName.ToLowerInvariant().Contains("baron") && ObjectManager.Player.HasBuff("barontarget"))
                CalculatedDamage *= 0.5;

            return Target.Health + Target.HPRegenRate + (damageType == TargetSelector.DamageType.Physical ? Target.PhysicalShield : Target.MagicalShield) < CalculatedDamage - 2;
        }
开发者ID:47110572,项目名称:LeagueSharp-11,代码行数:23,代码来源:ExtraExtensions.cs

示例14: Get

        public static Obj_AI_Hero Get(float inRange, bool locked = false, TargetSelector.DamageType dtype = TargetSelector.DamageType.Magical)
        {
            if (s_Target != null)
            {
                if (!s_Target.IsValidTarget() || s_Target.IsDead)
                    s_Target = null;
                else if (s_Target.Distance(ObjectManager.Player.ServerPosition) > inRange)
                {
                    if (locked)
                        return null;
                    else
                        s_Target = null;
                }
            }

            if (s_Target == null)
                Set(TargetSelector.GetTarget(inRange, dtype));

            if (TargetSelector.SelectedTarget != null && TargetSelector.SelectedTarget != s_Target && TargetSelector.SelectedTarget.Distance(ObjectManager.Player.ServerPosition) < 1000)
                Set(TargetSelector.SelectedTarget);

            return s_Target;
        }
开发者ID:xQxCPMxQx,项目名称:Leaguesharp-7,代码行数:23,代码来源:Target.cs

示例15: Get

        public static Obj_AI_Hero Get(float inRange, bool locked = false, TargetSelector.DamageType dtype = TargetSelector.DamageType.Physical)
        {
            if (TargetSelector.SelectedTarget != null && TargetSelector.SelectedTarget.IsValidTarget(inRange))
            {
                Set(TargetSelector.SelectedTarget);
                return TargetSelector.SelectedTarget;
            }
            if (s_Target != null)
            {
                if (!s_Target.IsValidTarget())
                {
                    s_Target = null;
                }
                else
                {
                    if (s_Target.IsDead || !s_Target.IsTargetable)
                        s_Target = null;
                    else if (s_Target.Distance(ObjectManager.Player.ServerPosition) > inRange)
                    {
                        if (locked)
                            return s_Target;
                        else
                            s_Target = null;
                    }
                }
            }

            if (s_Target == null)
                Set(TargetSelector.GetTarget(inRange, dtype));
            else
            {
                if (TargetSelector.SelectedTarget != null && TargetSelector.SelectedTarget != s_Target && TargetSelector.SelectedTarget.IsValidTarget(inRange))
                    Set(TargetSelector.SelectedTarget);
            }

            return s_Target;
        }
开发者ID:xQxCPMxQx,项目名称:Leaguesharp-7,代码行数:37,代码来源:RivenTarget.cs


注:本文中的LeagueSharp.Common.TargetSelector类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。