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C# Geometry.Polygon.Circle.AddRange方法代码示例

本文整理汇总了C#中LeagueSharp.Common.Geometry.Polygon.Circle.AddRange方法的典型用法代码示例。如果您正苦于以下问题:C# Geometry.Polygon.Circle.AddRange方法的具体用法?C# Geometry.Polygon.Circle.AddRange怎么用?C# Geometry.Polygon.Circle.AddRange使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LeagueSharp.Common.Geometry.Polygon.Circle的用法示例。


在下文中一共展示了Geometry.Polygon.Circle.AddRange方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetDashPosition

        public static Vector3 GetDashPosition(Spell spell, Obj_AI_Hero target, float safetyDistance)
        {
            var distance = target.Distance(ObjectManager.Player);
            var dashPoints = new Geometry.Polygon.Circle(ObjectManager.Player.Position, spell.Range).Points;
            if (distance < safetyDistance)
            {
                dashPoints.AddRange(
                    new Geometry.Polygon.Circle(ObjectManager.Player.Position, safetyDistance - distance).Points);
            }
            dashPoints = dashPoints.Where(p => !p.IsWall()).OrderBy(p => p.Distance(Game.CursorPos)).ToList();
            foreach (var point in dashPoints)
            {
                var allies =
                    GameObjects.AllyHeroes.Where(
                        hero => !hero.IsDead && hero.Distance(point.To3D()) < ObjectManager.Player.AttackRange).ToList();
                var enemies =
                    GameObjects.EnemyHeroes.Where(
                        hero => hero.IsValidTarget(ObjectManager.Player.AttackRange, true, point.To3D())).ToList();
                var lowEnemies = enemies.Where(hero => hero.HealthPercent <= 15).ToList();

                if (!point.To3D().IsUnderTurret(false))
                {
                    if (enemies.Count == 1 &&
                        (!target.IsMelee ||
                         (target.HealthPercent <= ObjectManager.Player.HealthPercent - 25 ||
                          target.Position.Distance(point.To3D()) >= safetyDistance)) ||
                        allies.Count >
                        enemies.Count -
                        (ObjectManager.Player.HealthPercent >= (10 * lowEnemies.Count) ? lowEnemies.Count : 0))
                    {
                        return point.To3D();
                    }
                }
                else
                {
                    if (enemies.Count == 1 && lowEnemies.Any(t => t.NetworkId.Equals(target.NetworkId)))
                    {
                        return point.To3D();
                    }
                }
            }

            return Vector3.Zero;
        }
开发者ID:JelloBeans,项目名称:LeagueSharp-Dev,代码行数:44,代码来源:Utils.cs


注:本文中的LeagueSharp.Common.Geometry.Polygon.Circle.AddRange方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。