当前位置: 首页>>代码示例>>C#>>正文


C# MemoryStream.readFloat方法代码示例

本文整理汇总了C#中KBEngine.MemoryStream.readFloat方法的典型用法代码示例。如果您正苦于以下问题:C# MemoryStream.readFloat方法的具体用法?C# MemoryStream.readFloat怎么用?C# MemoryStream.readFloat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在KBEngine.MemoryStream的用法示例。


在下文中一共展示了MemoryStream.readFloat方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Client_onSetEntityPosAndDir

        /*
            服务端强制设置了玩家的坐标
            例如:在服务端使用avatar.position=(0,0,0), 或者玩家位置与速度异常时会强制拉回到一个位置
        */
        public void Client_onSetEntityPosAndDir(MemoryStream stream)
        {
            Int32 eid = stream.readInt32();
            Entity entity = null;

            if(!entities.TryGetValue(eid, out entity))
            {
                Dbg.ERROR_MSG("KBEngine::Client_onSetEntityPosAndDir: entity(" + eid + ") not found!");
                return;
            }

            entity.position.x = stream.readFloat();
            entity.position.y = stream.readFloat();
            entity.position.z = stream.readFloat();

            entity.direction.x = stream.readFloat();
            entity.direction.y = stream.readFloat();
            entity.direction.z = stream.readFloat();

            Vector3 position = (Vector3)entity.getDefinedPropterty("position");
            Vector3 direction = (Vector3)entity.getDefinedPropterty("direction");
            Vector3 old_position = new Vector3(position.x, position.y, position.z);
            Vector3 old_direction = new Vector3(direction.x, direction.y, direction.z);

            position.x = entity.position.x;
            position.y = entity.position.y;
            position.z = entity.position.z;

            direction.x = entity.direction.x;
            direction.y = entity.direction.y;
            direction.z = entity.direction.z;

            entity.setDefinedPropterty("position", position);
            entity.setDefinedPropterty("direction", direction);

            _entityLastLocalPos = entity.position;
            _entityLastLocalDir = entity.direction;

            entity.set_direction(old_direction);
            entity.set_position(old_position);
        }
开发者ID:buckyu,项目名称:kbengine_unity3d_plugins,代码行数:45,代码来源:KBEngine.cs

示例2: Client_onUpdateBasePosXZ

 public void Client_onUpdateBasePosXZ(MemoryStream stream)
 {
     _entityServerPos.x = stream.readFloat();
     _entityServerPos.z = stream.readFloat();
 }
开发者ID:buckyu,项目名称:kbengine_unity3d_plugins,代码行数:5,代码来源:KBEngine.cs

示例3: Client_onSetEntityPosAndDir

        public void Client_onSetEntityPosAndDir(MemoryStream stream)
        {
            Int32 eid = stream.readInt32();
            Entity entity = null;

            if(!entities.TryGetValue(eid, out entity))
            {
                Dbg.ERROR_MSG("KBEngine::Client_onSetEntityPosAndDir: entity(" + eid + ") not found!");
                return;
            }

            entity.position.x = stream.readFloat();
            entity.position.y = stream.readFloat();
            entity.position.z = stream.readFloat();

            entity.direction.z = KBEMath.int82angle((SByte)stream.readFloat(), false) * 360 / ((float)System.Math.PI * 2);
            entity.direction.y = KBEMath.int82angle((SByte)stream.readFloat(), false) * 360 / ((float)System.Math.PI * 2);
            entity.direction.x = KBEMath.int82angle((SByte)stream.readFloat(), false) * 360 / ((float)System.Math.PI * 2);

            Vector3 position = (Vector3)entity.getDefinedPropterty("position");
            Vector3 direction = (Vector3)entity.getDefinedPropterty("direction");

            position.x = entity.position.x;
            position.y = entity.position.y;
            position.z = entity.position.z;

            direction.x = entity.direction.x;
            direction.y = entity.direction.y;
            direction.z = entity.direction.z;

            Event.fire("set_direction", new object[]{entity});
            Event.fire("set_position", new object[]{entity});
        }
开发者ID:jsboys,项目名称:kbengine,代码行数:33,代码来源:KBEngine.cs

示例4: createFromStream

		public override object createFromStream(MemoryStream stream)
		{
			UInt32 size = stream.readUint32();
			if(4 != size)
			{
				Dbg.ERROR_MSG(string.Format("KBEDATATYPE_VECTOR4::createFromStream: size({0}) is error!", size));
			}
			
			return new Vector4(stream.readFloat(), stream.readFloat(), stream.readFloat(), stream.readFloat());
		}
开发者ID:kjdjpan,项目名称:kbengine_unity3d_plugins,代码行数:10,代码来源:DataTypes.cs

示例5: Client_onUpdateBaseDir

        public void Client_onUpdateBaseDir(MemoryStream stream)
        {
            float yaw, pitch, roll;
            yaw = stream.readFloat() * 360 / ((float)System.Math.PI * 2);
            pitch = stream.readFloat() * 360 / ((float)System.Math.PI * 2);
            roll = stream.readFloat() * 360 / ((float)System.Math.PI * 2);

            var entity = player();
            if (entity != null && entity.isControlled)
            {
                entity.direction.Set(roll, pitch, yaw);
                Event.fireOut("set_direction", new object[]{entity});
                entity.onUpdateVolatileData();
            }
        }
开发者ID:kbengine,项目名称:kbengine_unity3d_plugins,代码行数:15,代码来源:KBEngine.cs

示例6: Client_onUpdateBasePos

 /*
     服务端更新玩家的基础位置, 客户端以这个基础位置加上便宜值计算出玩家周围实体的坐标
 */
 public void Client_onUpdateBasePos(MemoryStream stream)
 {
     _entityServerPos.X = stream.readFloat();
     _entityServerPos.Y = stream.readFloat();
     _entityServerPos.Z = stream.readFloat();
 }
开发者ID:jiangzhuo,项目名称:kbengine_dotnet,代码行数:9,代码来源:KBEngine.cs


注:本文中的KBEngine.MemoryStream.readFloat方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。