本文整理汇总了C#中Ionic.Zlib.GZipStream.Write方法的典型用法代码示例。如果您正苦于以下问题:C# GZipStream.Write方法的具体用法?C# GZipStream.Write怎么用?C# GZipStream.Write使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Ionic.Zlib.GZipStream
的用法示例。
在下文中一共展示了GZipStream.Write方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Compress
/// <summary>
/// 지정된 데이타를 압축한다.
/// </summary>
/// <param name="input">압축할 Data</param>
/// <returns>압축된 Data</returns>
public override byte[] Compress(byte[] input) {
if(IsDebugEnabled)
log.Debug(CompressorTool.SR.CompressStartMsg);
// check input data
if(input.IsZeroLength()) {
if(IsDebugEnabled)
log.Debug(CompressorTool.SR.InvalidInputDataMsg);
return CompressorTool.EmptyBytes;
}
byte[] output;
using(var outStream = new MemoryStream(input.Length)) {
using(var gzip = new GZipStream(outStream, CompressionMode.Compress)) {
gzip.Write(input, 0, input.Length);
}
output = outStream.ToArray();
}
if(IsDebugEnabled)
log.Debug(CompressorTool.SR.CompressResultMsg, input.Length, output.Length, output.Length / (double)input.Length);
return output;
}
示例2: Compress
/// <summary>
/// Compresses the file at the given path. Returns the path to the
/// compressed file.
/// </summary>
/// <param name="path">The path to compress.</param>
/// <returns>The path of the compressed file.</returns>
public string Compress(string path)
{
string outputPath = String.Concat(path, ".gz");
if (File.Exists(outputPath))
{
File.Delete(outputPath);
}
using (FileStream fs = File.OpenRead(path))
{
using (FileStream output = File.Create(outputPath))
{
using (GZipStream gzip = new GZipStream(output, CompressionMode.Compress, CompressionLevel.BestCompression))
{
byte[] buffer = new byte[4096];
int count = 0;
while (0 < (count = fs.Read(buffer, 0, buffer.Length)))
{
gzip.Write(buffer, 0, count);
}
}
}
}
return outputPath;
}
示例3: compress
static public byte[] compress(byte[] bytes)
{
var output = new MemoryStream();
var gzipStream = new GZipStream(output, CompressionMode.Compress, true);
gzipStream.Write(bytes, 0, bytes.Length);
gzipStream.Close();
return output.ToArray();
}
示例4: Compress
public static void Compress(byte[] data, string path)
{
using (GZipStream gzip = new GZipStream(
new FileStream(path, FileMode.Create, FileAccess.Write),
CompressionMode.Compress, CompressionLevel.BestCompression,
false))
{
gzip.Write(data, 0, data.Length);
gzip.Flush();
}
}
示例5: CompressGzip
public static byte[] CompressGzip(byte[] bytes)
{
using (var ms = new MemoryStream())
{
using (var zip = new GZipStream(ms, CompressionMode.Compress, true))
{
zip.Write(bytes, 0, bytes.Length);
}
return ms.ToArray();
}
}
示例6: CreateGZipStream
/// <summary>Creates a GZip stream by the given serialized object.</summary>
private static Stream CreateGZipStream(string serializedObject)
{
byte[] bytes = System.Text.Encoding.UTF8.GetBytes(serializedObject);
using (System.IO.MemoryStream ms = new System.IO.MemoryStream())
{
using (GZipStream gzip = new GZipStream(ms, CompressionMode.Compress, true))
{
gzip.Write(bytes, 0, bytes.Length);
}
// Reset the stream to the beginning. It doesn't work otherwise!
ms.Position = 0;
byte[] compressed = new byte[ms.Length];
ms.Read(compressed, 0, compressed.Length);
return new MemoryStream(compressed);
}
}
示例7: GZipStreamTest
public void GZipStreamTest()
{
string testString = "Some testing string to compress/decompress using the GzipStream object!";
// compress.
var testStringBytes = ASCIIEncoding.ASCII.GetBytes(testString);
var compressedStream = new MemoryStream();
var stream = new GZipStream(compressedStream, CompressionMode.Compress);
stream.Write(testStringBytes, 0, testStringBytes.Length);
stream.Flush();
byte[] compressedTestString = compressedStream.ToArray();
// decompress.
compressedStream = new MemoryStream(compressedTestString);
var decompressiongStream = new GZipStream(compressedStream, CompressionMode.Decompress);
var decompressedStream = new MemoryStream();
decompressiongStream.CopyTo(decompressedStream);
var decompressedTestString = new byte[decompressedStream.Length];
decompressedStream.Read(decompressedTestString, 0, decompressedTestString.Length);
ASCIIEncoding.ASCII.GetString(decompressedTestString);
}
示例8: Compress
private byte[] Compress(byte[] bytes)
{
if (this._compression.ToLower() == "gzip")
{
using (MemoryStream memory = new MemoryStream())
{
using (GZipStream gzip = new GZipStream(memory, CompressionMode.Compress, true))
{
gzip.Write(bytes, 0, bytes.Length);
}
return memory.ToArray();
}
}
if (this._compression.ToLower() == "deflate")
{
using (MemoryStream memory = new MemoryStream())
{
using (ZlibStream deflate = new ZlibStream(memory, CompressionMode.Compress, true))
{
deflate.Write(bytes, 0, bytes.Length);
}
return memory.ToArray();
}
}
//no compression
return bytes;
}
示例9: CompressFile
void CompressFile(string Source, string Destination)
{
Log(" Compressing " + Source);
bool DeleteSource = false;
if( Source == Destination )
{
string CopyOrig = Source + ".Copy";
File.Copy(Source, CopyOrig);
Source = CopyOrig;
DeleteSource = true;
}
using (System.IO.Stream input = System.IO.File.OpenRead(Source))
{
using (var raw = System.IO.File.Create(Destination))
{
using (Stream compressor = new Ionic.Zlib.GZipStream(raw, Ionic.Zlib.CompressionMode.Compress,Ionic.Zlib.CompressionLevel.BestCompression))
{
byte[] buffer = new byte[2048];
int SizeRead = 0;
while ((SizeRead = input.Read(buffer, 0, buffer.Length)) != 0)
{
compressor.Write(buffer, 0, SizeRead);
}
}
}
}
if (DeleteSource && File.Exists(Source))
{
File.Delete(Source);
}
}
示例10: SaveMultiplayer
public byte[] SaveMultiplayer(Player player)
{
//Save world to memory
MemoryStream bytesStream = new MemoryStream();
BinaryWriter bw = new BinaryWriter(bytesStream);
//Basic world info
SaveMultiplayer(bw);
//Managers
tileManager.Save(bw);
itemManager.Save(bw);
sectorManager.Save(bw);
dayCycleManager.Save(bw);
//Player avatar
bw.Write(player.objectId);
player.Save(bw);
bw.Flush();
byte[] bytes = bytesStream.ToArray();
//Write header
MemoryStream bytesStreamFinal = new MemoryStream();
BinaryWriter bwFinal = new BinaryWriter(bytesStreamFinal);
bwFinal.Write(bytes.Length);
bwFinal.Flush();
//Compress and write world
GZipStream gzipStream = new GZipStream(bytesStreamFinal, CompressionMode.Compress, CompressionLevel.BestSpeed, true);
gzipStream.Write(bytes, 0, bytes.Length);
gzipStream.Close();
return bytesStreamFinal.ToArray();
}
示例11: Compress
/// <summary>
/// Compresses a byte array using the specified compression type.
/// </summary>
/// <param name="bytes">The byte array to be compressed.</param>
/// <param name="level">Amount of compression to use.</param>
/// <param name="type">Type of compression to use.</param>
/// <returns>Compressed byte array.</returns>
public static byte[] Compress(this byte[] bytes, CompressionLevel level, CompressionType type)
{
using (MemoryStream memory = new MemoryStream())
{
switch (type) {
case CompressionType.Zlib:
using (ZlibStream stream = new ZlibStream(memory, CompressionMode.Compress, level, true))
stream.Write(bytes, 0, bytes.Length);
break;
case CompressionType.GZip:
using (GZipStream stream = new GZipStream(memory, CompressionMode.Compress, level, true))
stream.Write(bytes, 0, bytes.Length);
break;
default:
throw new ArgumentException("Unknown compression type.");
}
memory.Position = 0;
bytes = new byte[memory.Length];
memory.Read(bytes, 0, (int)memory.Length);
}
return bytes;
}
示例12: Zlib_GZipStream_FileName_And_Comments
public void Zlib_GZipStream_FileName_And_Comments()
{
// select the name of the zip file
string FileToCompress = System.IO.Path.Combine(TopLevelDir, "Zlib_GZipStream.dat");
Assert.IsFalse(System.IO.File.Exists(FileToCompress), "The temporary zip file '{0}' already exists.", FileToCompress);
byte[] working = new byte[WORKING_BUFFER_SIZE];
int n = -1;
int sz = this.rnd.Next(21000) + 15000;
TestContext.WriteLine(" Creating file: {0} sz({1})", FileToCompress, sz);
CreateAndFillFileText(FileToCompress, sz);
System.IO.FileInfo fi1 = new System.IO.FileInfo(FileToCompress);
int crc1 = DoCrc(FileToCompress);
// four trials, all combos of FileName and Comment null or not null.
for (int k = 0; k < 4; k++)
{
string CompressedFile = String.Format("{0}-{1}.compressed", FileToCompress, k);
using (Stream input = File.OpenRead(FileToCompress))
{
using (FileStream raw = new FileStream(CompressedFile, FileMode.Create))
{
using (GZipStream compressor =
new GZipStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression, true))
{
// FileName is optional metadata in the GZip bytestream
if (k % 2 == 1)
compressor.FileName = FileToCompress;
// Comment is optional metadata in the GZip bytestream
if (k > 2)
compressor.Comment = "Compressing: " + FileToCompress;
byte[] buffer = new byte[1024];
n = -1;
while (n != 0)
{
if (n > 0)
compressor.Write(buffer, 0, n);
n = input.Read(buffer, 0, buffer.Length);
}
}
}
}
System.IO.FileInfo fi2 = new System.IO.FileInfo(CompressedFile);
Assert.IsTrue(fi1.Length > fi2.Length, String.Format("Compressed File is not smaller, trial {0} ({1}!>{2})", k, fi1.Length, fi2.Length));
// decompress twice:
// once with System.IO.Compression.GZipStream and once with Ionic.Zlib.GZipStream
for (int j = 0; j < 2; j++)
{
using (var input = System.IO.File.OpenRead(CompressedFile))
{
Stream decompressor = null;
try
{
switch (j)
{
case 0:
decompressor = new Ionic.Zlib.GZipStream(input, CompressionMode.Decompress, true);
break;
case 1:
decompressor = new System.IO.Compression.GZipStream(input, System.IO.Compression.CompressionMode.Decompress, true);
break;
}
string DecompressedFile =
String.Format("{0}.{1}.decompressed", CompressedFile, (j == 0) ? "Ionic" : "BCL");
TestContext.WriteLine("........{0} ...", System.IO.Path.GetFileName(DecompressedFile));
using (var s2 = System.IO.File.Create(DecompressedFile))
{
n = -1;
while (n != 0)
{
n = decompressor.Read(working, 0, working.Length);
if (n > 0)
s2.Write(working, 0, n);
}
}
int crc2 = DoCrc(DecompressedFile);
Assert.AreEqual<Int32>(crc1, crc2);
}
finally
{
if (decompressor != null)
decompressor.Dispose();
}
}
}
//.........这里部分代码省略.........
示例13: MakeApiCall
public void MakeApiCall(CallRequestContainer reqContainer)
{
//Set headers
var headers = new Dictionary<string, string> { { "Content-Type", "application/json" } };
if (reqContainer.AuthKey == AuthType.DevSecretKey)
{
#if ENABLE_PLAYFABSERVER_API || ENABLE_PLAYFABADMIN_API
headers.Add("X-SecretKey", PlayFabSettings.DeveloperSecretKey);
#endif
}
else if (reqContainer.AuthKey == AuthType.LoginSession)
{
headers.Add("X-Authorization", AuthKey);
}
headers.Add("X-ReportErrorAsSuccess", "true");
headers.Add("X-PlayFabSDK", PlayFabSettings.VersionString);
#if !UNITY_WSA && !UNITY_WP8 && !UNITY_WEBGL
if (PlayFabSettings.CompressApiData)
{
headers.Add("Content-Encoding", "GZIP");
headers.Add("Accept-Encoding", "GZIP");
using (var stream = new MemoryStream())
{
using (GZipStream zipstream = new GZipStream(stream, CompressionMode.Compress, CompressionLevel.BestCompression))
{
zipstream.Write(reqContainer.Payload, 0, reqContainer.Payload.Length);
}
reqContainer.Payload = stream.ToArray();
}
}
#endif
//Debug.LogFormat("Posting {0} to Url: {1}", req.Trim(), url);
var www = new WWW(reqContainer.FullUrl, reqContainer.Payload, headers);
#if PLAYFAB_REQUEST_TIMING
var stopwatch = System.Diagnostics.Stopwatch.StartNew();
#endif
// Start the www corouting to Post, and get a response or error which is then passed to the callbacks.
Action<string> wwwSuccessCallback = (response) =>
{
try
{
#if PLAYFAB_REQUEST_TIMING
var startTime = DateTime.UtcNow;
#endif
var httpResult = JsonWrapper.DeserializeObject<HttpResponseObject>(response, PlayFabUtil.ApiSerializerStrategy);
if (httpResult.code == 200)
{
// We have a good response from the server
reqContainer.JsonResponse = JsonWrapper.SerializeObject(httpResult.data, PlayFabUtil.ApiSerializerStrategy);
reqContainer.DeserializeResultJson();
reqContainer.ApiResult.Request = reqContainer.ApiRequest;
reqContainer.ApiResult.CustomData = reqContainer.CustomData;
#if !DISABLE_PLAYFABCLIENT_API
ClientModels.UserSettings userSettings = null;
var res = reqContainer.ApiResult as ClientModels.LoginResult;
var regRes = reqContainer.ApiResult as ClientModels.RegisterPlayFabUserResult;
if (res != null)
{
userSettings = res.SettingsForUser;
AuthKey = res.SessionTicket;
}
else if (regRes != null)
{
userSettings = regRes.SettingsForUser;
AuthKey = regRes.SessionTicket;
}
if (userSettings != null && AuthKey != null && userSettings.NeedsAttribution)
{
PlayFabIdfa.OnPlayFabLogin();
}
var cloudScriptUrl = reqContainer.ApiResult as ClientModels.GetCloudScriptUrlResult;
if (cloudScriptUrl != null)
{
PlayFabSettings.LogicServerUrl = cloudScriptUrl.Url;
}
#endif
try
{
PlayFabHttp.SendEvent(reqContainer.ApiRequest, reqContainer.ApiResult, ApiProcessingEventType.Post);
}
catch (Exception e)
{
Debug.LogException(e);
}
#if PLAYFAB_REQUEST_TIMING
stopwatch.Stop();
var timing = new PlayFabHttp.RequestTiming {
StartTimeUtc = startTime,
ApiEndpoint = reqContainer.ApiEndpoint,
//.........这里部分代码省略.........
示例14: PublishFile
/// <summary>
/// Publishes a file to Amazon S3.
/// </summary>
/// <param name="filePath">The path of the file to publish.</param>
private void PublishFile(string filePath)
{
NameValueCollection headers = new NameValueCollection();
string contentType = MimeType.FromCommon(filePath).ContentType;
string objectKey = this.ObjectKey(filePath);
if (this.OverwriteExisting || !this.ObjectExists(objectKey))
{
PutObjectRequest request = new PutObjectRequest()
.WithBucketName(this.BucketName)
.WithCannedACL(S3CannedACL.PublicRead)
.WithContentType(contentType)
.WithKey(objectKey)
.WithTimeout(this.Timeout);
bool gzip = false;
string tempPath = null;
if (contentType.StartsWith("text", StringComparison.OrdinalIgnoreCase))
{
gzip = true;
tempPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), Path.GetRandomFileName());
using (FileStream fs = File.OpenRead(filePath))
{
using (FileStream temp = File.Create(tempPath))
{
using (GZipStream gz = new GZipStream(temp, CompressionMode.Compress))
{
byte[] buffer = new byte[4096];
int count;
while (0 < (count = fs.Read(buffer, 0, buffer.Length)))
{
gz.Write(buffer, 0, count);
}
}
}
}
headers["Content-Encoding"] = "gzip";
request = request.WithFilePath(tempPath);
}
else
{
request = request.WithFilePath(filePath);
}
request.AddHeaders(headers);
using (PutObjectResponse response = this.Client().PutObject(request))
{
}
if (!String.IsNullOrEmpty(tempPath) && File.Exists(tempPath))
{
File.Delete(tempPath);
}
this.PublisherDelegate.OnFilePublished(filePath, objectKey, gzip);
}
else
{
this.PublisherDelegate.OnFileSkipped(filePath, objectKey);
}
}
示例15: Save
public byte[] Save()
{
//Save world to memory
MemoryStream bytesStream = new MemoryStream();
BinaryWriter bw = new BinaryWriter(bytesStream);
Save(bw, false);
tileManager.Save(bw);
itemManager.Save(bw);
avatarManager.Save(bw);
sectorManager.Save(bw);
dayCycleManager.Save(bw);
bw.Flush();
byte[] bytes = bytesStream.ToArray();
//Write header
MemoryStream bytesStreamFinal = new MemoryStream();
BinaryWriter bwFinal = new BinaryWriter(bytesStreamFinal);
bwFinal.Write(VERSION_INFO);
bwFinal.Write(bytes.Length);
bwFinal.Flush();
//Compress and write world
GZipStream gzipStream = new GZipStream(bytesStreamFinal, CompressionMode.Compress, CompressionLevel.BestSpeed, true);
gzipStream.Write(bytes, 0, bytes.Length);
gzipStream.Close();
return bytesStreamFinal.ToArray();
}