本文整理汇总了C#中ImageResizer.Resizing.ImageState.EnsurePreRenderBitmap方法的典型用法代码示例。如果您正苦于以下问题:C# ImageState.EnsurePreRenderBitmap方法的具体用法?C# ImageState.EnsurePreRenderBitmap怎么用?C# ImageState.EnsurePreRenderBitmap使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ImageResizer.Resizing.ImageState
的用法示例。
在下文中一共展示了ImageState.EnsurePreRenderBitmap方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PreRenderImage
protected override RequestedAction PreRenderImage(ImageState s)
{
//Skip this when we are doing simulations
if (s.destGraphics == null) return RequestedAction.None;
s.ApplyCropping();
s.EnsurePreRenderBitmap();
//Parse carve algorithm kind
FilterType ftype = s.settings.Get<FilterType>("carve", FilterType.None);
if ("true".Equals(s.settings["carve"], StringComparison.OrdinalIgnoreCase)) ftype = FilterType.Prewitt;
if (string.IsNullOrEmpty(s.settings["carve"]) && s.settings.Mode == FitMode.Carve) ftype = FilterType.Prewitt;
//If we have carve data
CarveDataPlotter carveData = s.Data.ContainsKey(CarveData) ? (s.Data[CarveData] as CarveDataPlotter) : null;
if (carveData != null && ftype == FilterType.None) ftype = FilterType.Prewitt;
RectangleF copyRect = s.copyRect;
if (carveData != null) copyRect = new RectangleF(new PointF(0, 0), s.sourceBitmap.Size);
if (ftype == FilterType.None) return RequestedAction.None; //Only override rendering when carving is requested.
//The minimum dimensions of the temporary bitmap.
SizeF targetSize = PolygonMath.getParallelogramSize(s.layout["image"]);
targetSize = new SizeF((float)Math.Ceiling(targetSize.Width), (float)Math.Ceiling(targetSize.Height));
//The size of the temporary bitmap.
//We want it larger than the size we'll use on the final copy, so we never upscale it
//- but we also want it as small as possible so processing is fast.
SizeF tempSize = PolygonMath.ScaleOutside(targetSize, copyRect.Size);
int tempWidth = (int)Math.Ceiling(tempSize.Width);
int tempHeight = (int)Math.Ceiling(tempSize.Height);
//The intermediate and seam carved files
string tempFile = Path.GetTempFileName();
string outputTempFile = Path.GetTempFileName();
try {
try {
//Create a temporary bitmap that is 'halfway resized', so we can efficiently perfom seam carving.
//Unless it's already been done for us by FreeImageResize or something
if (s.preRenderBitmap != null && (tempWidth - s.preRenderBitmap.Width < 50 && tempHeight - s.preRenderBitmap.Height < 50)) {
s.preRenderBitmap.Save(tempFile, ImageFormat.Bmp);
tempWidth = s.preRenderBitmap.Width;
tempHeight = s.preRenderBitmap.Height;
} else {
//Create the temporary bitmap and graphics.
using (Bitmap temp = new Bitmap(tempWidth, tempHeight, PixelFormat.Format32bppArgb))
using (Graphics g = Graphics.FromImage(temp))
using (ImageAttributes ia = new ImageAttributes()) {
//High quality everthing
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighQuality;
g.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
g.CompositingMode = CompositingMode.SourceOver;
ia.SetWrapMode(WrapMode.TileFlipXY);
if (s.preRenderBitmap != null) {
g.DrawImage(s.preRenderBitmap, new Rectangle(0, 0, tempWidth, tempHeight), 0, 0, s.preRenderBitmap.Width, s.preRenderBitmap.Height, GraphicsUnit.Pixel, ia);
} else {
g.DrawImage(s.sourceBitmap, new Rectangle(0, 0, tempWidth, tempHeight), copyRect.X, copyRect.Y, copyRect.Width, copyRect.Height, GraphicsUnit.Pixel, ia);
}
g.Flush(FlushIntention.Flush);
//Save
temp.Save(tempFile, ImageFormat.Bmp);
}
}
string maskFile = carveData != null ? Path.GetTempFileName() : null;
try {
if (carveData != null)
carveData.SaveBitmapAs(maskFile, tempWidth, tempHeight);
Size intTargetSize = new Size((int)targetSize.Width, (int)targetSize.Height);
CairJob job = new CairJob();
if (maskFile != null) job.WeightPath = maskFile;
job.SourcePath = tempFile;
job.DestPath = outputTempFile;
job.Size = intTargetSize;
job.Filter = ftype;
job.Timeout = 5000;
cair.CairyIt(job);
} finally {
if (maskFile != null) File.Delete(maskFile);
}
} finally {
File.Delete(tempFile);
}
//Dispose old intermediate bitmap first
if (s.preRenderBitmap != null) s.preRenderBitmap.Dispose();
//Load the new intermediate file from disk
s.preRenderBitmap = new Bitmap(outputTempFile);
s.preRenderBitmap.MakeTransparent();
//.........这里部分代码省略.........
示例2: PrepareSourceBitmap
/// <summary>
/// Process.1 Switches the bitmap to the correct frame or page, and applies source flipping commands
/// </summary>
/// <param name="s"></param>
/// <returns></returns>
protected override RequestedAction PrepareSourceBitmap(ImageState s)
{
if (base.PrepareSourceBitmap(s) == RequestedAction.Cancel) return RequestedAction.Cancel ; //Call extensions
if (s.sourceBitmap == null) return RequestedAction.None ; //Nothing to do if there is no bitmap
Bitmap src = s.sourceBitmap;
ResizeSettings q = s.settings;
int page = 0;
if (!string.IsNullOrEmpty(q["page"]) && !int.TryParse(q["page"], NumberStyles.Integer, NumberFormatInfo.InvariantInfo, out page))
page = 0;
int frame = 0;
if (!string.IsNullOrEmpty(q["frame"]) && !int.TryParse(q["frame"], NumberStyles.Integer, NumberFormatInfo.InvariantInfo, out frame))
frame = 0;
//So users can use 1-based numbers
page--; frame--;
//Support page selection in a .tiff document.
try {
//Stay on the last page/frame if out of bounds
if (page > 0 && page >= src.GetFrameCount(FrameDimension.Page)) page = src.GetFrameCount(FrameDimension.Page) - 1;
if (frame > 0 && frame >= src.GetFrameCount(FrameDimension.Time)) frame = src.GetFrameCount(FrameDimension.Time) - 1;
//Select the right page/frame if specified
if (page > 0) src.SelectActiveFrame(FrameDimension.Page, page);
if (frame > 0) src.SelectActiveFrame(FrameDimension.Time, frame);
s.originalSize = s.sourceBitmap.Size;
} catch (ExternalException) { } //When somebody tries &frame or &page on a single-frame image
//Flipping has to be done on the original - it can't be done as part of the DrawImage or later, after the borders are drawn.
if (s.sourceBitmap != null && (s.settings.SourceFlip != RotateFlipType.RotateNoneFlipNone || !string.IsNullOrEmpty(s.settings["sRotate"]))) {
double angle = s.settings.Get<double>("sRotate",0);
s.EnsurePreRenderBitmap();
s.preRenderBitmap.RotateFlip(PolygonMath.CombineFlipAndRotate(s.settings.SourceFlip, angle));
s.originalSize = s.preRenderBitmap.Size;
}
return RequestedAction.None;
}
示例3: PreRenderImage
protected override RequestedAction PreRenderImage(ImageState s)
{
if (s.sourceBitmap == null) return RequestedAction.None;
if (!s.settings.WasOneSpecified("a.featheredges")) return RequestedAction.None;
s.ApplyCropping();
s.EnsureRGBA();
s.EnsurePreRenderBitmap();
ApplyPreFiltersTo(ref s.preRenderBitmap, s);
return RequestedAction.None;
}