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C# Instance.preferIPv6方法代码示例

本文整理汇总了C#中IceInternal.Instance.preferIPv6方法的典型用法代码示例。如果您正苦于以下问题:C# Instance.preferIPv6方法的具体用法?C# Instance.preferIPv6怎么用?C# Instance.preferIPv6使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IceInternal.Instance的用法示例。


在下文中一共展示了Instance.preferIPv6方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: EndpointHostResolver

 internal EndpointHostResolver(Instance instance)
 {
     _instance = instance;
     _protocol = instance.protocolSupport();
     _preferIPv6 = instance.preferIPv6();
     _thread = new HelperThread(this);
     updateObserver();
     if(instance.initializationData().properties.getProperty("Ice.ThreadPriority").Length > 0)
     {
         ThreadPriority priority = IceInternal.Util.stringToThreadPriority(
             instance.initializationData().properties.getProperty("Ice.ThreadPriority"));
         _thread.Start(priority);
     }
     else
     {
         _thread.Start(ThreadPriority.Normal);
     }
 }
开发者ID:Crysty-Yui,项目名称:ice,代码行数:18,代码来源:EndpointHostResolver.cs

示例2: TcpAcceptor

        internal TcpAcceptor(Instance instance, string host, int port)
        {
            instance_ = instance;
            _traceLevels = instance.traceLevels();
            _logger = instance.initializationData().logger;
            _backlog = instance.initializationData().properties.getPropertyAsIntWithDefault("Ice.TCP.Backlog", 511);

            try
            {
                int protocol = instance_.protocolSupport();
                _addr = (IPEndPoint)Network.getAddressForServer(host, port, protocol, instance_.preferIPv6());
                _fd = Network.createServerSocket(false, _addr.AddressFamily, protocol);
                Network.setBlock(_fd, false);
#  if !COMPACT
                Network.setTcpBufSize(_fd, instance_.initializationData().properties, _logger);
#  endif
                if(AssemblyUtil.platform_ != AssemblyUtil.Platform.Windows)
                {
                    //
                    // Enable SO_REUSEADDR on Unix platforms to allow
                    // re-using the socket even if it's in the TIME_WAIT
                    // state. On Windows, this doesn't appear to be
                    // necessary and enabling SO_REUSEADDR would actually
                    // not be a good thing since it allows a second
                    // process to bind to an address even it's already
                    // bound by another process.
                    //
                    // TODO: using SO_EXCLUSIVEADDRUSE on Windows would
                    // probably be better but it's only supported by recent
                    // Windows versions (XP SP2, Windows Server 2003).
                    //
                    Network.setReuseAddress(_fd, true);
                }
                if(_traceLevels.network >= 2)
                {
                    string s = "attempting to bind to tcp socket " + Network.addrToString(_addr);
                    _logger.trace(_traceLevels.networkCat, s);
                }
                _addr = Network.doBind(_fd, _addr);
            }
            catch(System.Exception)
            {
                _fd = null;
                throw;
            }
        }
开发者ID:Radulfr,项目名称:zeroc-ice,代码行数:46,代码来源:TcpAcceptor.cs

示例3: UdpTransceiver

        //
        // Only for use by UdpEndpoint.
        //
        internal UdpTransceiver(Instance instance, string host, int port, string mcastInterface, bool connect)
        {
            _traceLevels = instance.traceLevels();
            _logger = instance.initializationData().logger;
            _stats = instance.initializationData().stats;
            _state = connect ? StateNeedConnect : StateNotConnected;
            _incoming = true;
            
            try
            {
                _addr = Network.getAddressForServer(host, port, instance.protocolSupport(), instance.preferIPv6());

#if ICE_SOCKET_ASYNC_API
                _readEventArgs = new SocketAsyncEventArgs();
                _readEventArgs.RemoteEndPoint = _addr;
                _readEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(ioCompleted);
                
                _writeEventArgs = new SocketAsyncEventArgs();
                _writeEventArgs.RemoteEndPoint = _addr;
                _writeEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(ioCompleted);
#endif

                _fd = Network.createServerSocket(true, _addr.AddressFamily, instance.protocolSupport());
                setBufSize(instance);
#if !SILVERLIGHT
                Network.setBlock(_fd, false);
#endif
                if(_traceLevels.network >= 2)
                {
                    string s = "attempting to bind to udp socket " + Network.addrToString(_addr);
                    _logger.trace(_traceLevels.networkCat, s);
                }
                
#if !SILVERLIGHT
                if(Network.isMulticast((IPEndPoint)_addr))
                {
                    Network.setReuseAddress(_fd, true);
                    _mcastAddr = (IPEndPoint)_addr;
                    if(AssemblyUtil.platform_ == AssemblyUtil.Platform.Windows)
                    {
                        //
                        // Windows does not allow binding to the mcast address itself
                        // so we bind to INADDR_ANY (0.0.0.0) instead. As a result,
                        // bi-directional connection won't work because the source 
                        // address won't the multicast address and the client will
                        // therefore reject the datagram.
                        //
                        if(_addr.AddressFamily == AddressFamily.InterNetwork)
                        {
                            _addr = new IPEndPoint(IPAddress.Any, port);
                        }
                        else
                        {
                            _addr = new IPEndPoint(IPAddress.IPv6Any, port);
                        }
                    }
                    _addr = Network.doBind(_fd, _addr);
                    if(port == 0)
                    {
                        _mcastAddr.Port = ((IPEndPoint)_addr).Port;
                    }
                    Network.setMcastGroup(_fd, _mcastAddr.Address, mcastInterface);
                }
                else
                {
                    if(AssemblyUtil.platform_ != AssemblyUtil.Platform.Windows)
                    {
                        //
                        // Enable SO_REUSEADDR on Unix platforms to allow
                        // re-using the socket even if it's in the TIME_WAIT
                        // state. On Windows, this doesn't appear to be
                        // necessary and enabling SO_REUSEADDR would actually
                        // not be a good thing since it allows a second
                        // process to bind to an address even it's already
                        // bound by another process.
                        //
                        // TODO: using SO_EXCLUSIVEADDRUSE on Windows would
                        // probably be better but it's only supported by recent
                        // Windows versions (XP SP2, Windows Server 2003).
                        //
                        Network.setReuseAddress(_fd, true);
                    }
                    _addr = Network.doBind(_fd, _addr);
                }
#endif
                if(_traceLevels.network >= 1)
                {
                    StringBuilder s = new StringBuilder("starting to receive udp packets\n");
                    s.Append(ToString());
#if SILVERLIGHT
                    s.Append("\nlocal interfaces: " + ((DnsEndPoint)_addr).Host);
#else
                    List<string> interfaces = Network.getHostsForEndpointExpand(((IPEndPoint)_addr).Address.ToString(), 
                                                                                instance.protocolSupport(), true);
                    if(interfaces.Count != 0)
                    {
                        s.Append("\nlocal interfaces: ");
//.........这里部分代码省略.........
开发者ID:sbesson,项目名称:zeroc-ice,代码行数:101,代码来源:UdpTransceiver.cs


注:本文中的IceInternal.Instance.preferIPv6方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。