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C# Bots.Handmanager类代码示例

本文整理汇总了C#中HREngine.Bots.Handmanager的典型用法代码示例。如果您正苦于以下问题:C# Handmanager类的具体用法?C# Handmanager怎么用?C# Handmanager使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Handmanager类属于HREngine.Bots命名空间,在下文中一共展示了Handmanager类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: getPlayPenalty

		public override float getPlayPenalty(Playfield p, Handmanager.Handcard hc, Minion target, int choice, bool isLethal)
		{
            int pen = 0;
            foreach(Handmanager.Handcard hcc in p.owncards)
            {
                if (hcc.getManaCost(p) == 2 && hcc.card.type == CardDB.cardtype.MOB && hcc.card.type != CardDB.cardtype.HEROPWR && hcc.card.name != CardDB.cardName.ironbeakowl) pen += 2;
                //if (p.manaTurnEnd >= hcc.getManaCost(p)) pen -= 2;
            }
            bool ablilityready = false;
            foreach(Minion mnn in p.ownMinions)
            {
                if (mnn.name == CardDB.cardName.knifejuggler && p.ownHeroAblility.card.getManaCost(p, 2) <= p.manaTurnEnd) ablilityready = true;
            }
            bool targetready = false;
            foreach (Minion mnn in p.ownMinions)
            {
                if (mnn.name != CardDB.cardName.grimpatron && mnn.Hp == 1) targetready = true;
            }

            if (ablilityready && targetready) pen = 0;

            foreach (Minion mnn in p.enemyMinions)
            {
                if (mnn.Angr >= 2 && mnn.Hp == 1 && p.ownMaxMana <= 2 && p.enemyHeroName != HeroEnum.druid && p.enemyHeroName != HeroEnum.thief && p.enemyHeroName != HeroEnum.mage) return -5;
            }

			return pen;
		}
开发者ID:ANAXRIDER,项目名称:custom,代码行数:28,代码来源:Pen_CS2_101.cs

示例2: Ai

        //private static Ai instance;

        //public static Ai Instance
        //{
        //    get
        //    {
        //        return instance ?? (instance = new Ai());
        //    }
        //}

        public Ai(Silverfish sf)
        {
            this.sf = sf;
            this.nextMoveGuess = new Playfield(sf);
            PenalityManager penman = sf.PenalityManager;
            hp = sf.Hrtprozis;
            hm = sf.Handmanager;
            help = sf.Helpfunctions;

            this.nextMoveGuess = new Playfield (sf) { mana = -100 };

            this.mainTurnSimulator = new MiniSimulator(sf, maxdeep, maxwide, 0); // 0 for unlimited
            this.mainTurnSimulator.setPrintingstuff(true);

            /*this.nextTurnSimulator = new MiniSimulatorNextTurn();
            this.enemyTurnSim = new EnemyTurnSimulator();
            this.enemySecondTurnSim = new EnemyTurnSimulator();*/

            for (int i = 0; i < sf.Settings.numberOfThreads; i++)
            {
                this.nextTurnSimulator.Add(new MiniSimulatorNextTurn(sf));
                this.enemyTurnSim.Add(new EnemyTurnSimulator(sf));
                this.enemySecondTurnSim.Add(new EnemyTurnSimulator(sf));

                this.nextTurnSimulator[i].thread = i;
                this.enemyTurnSim[i].thread = i;
                this.enemySecondTurnSim[i].thread = i;
            }

        }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:40,代码来源:Ai.cs

示例3: getPlayPenalty

		public override float getPlayPenalty(Playfield p, Handmanager.Handcard hc, Minion target, int choice, bool isLethal)
		{
            if (p.enemyMinions.Count == 0)
                return 20;


			return 0;
		}
开发者ID:cookiezeater,项目名称:silverfish,代码行数:8,代码来源:Pen_EX1_565.cs

示例4: getPlayPenalty

		public override float getPlayPenalty(Playfield p, Handmanager.Handcard hc, Minion target, int choice, bool isLethal)
		{

            if (p.enemyHeroName == HeroEnum.hunter || p.enemyHeroName == HeroEnum.mage || p.enemyHeroName == HeroEnum.pala)
            {
                return 50;
            }

			return 0;
		}
开发者ID:noHero123,项目名称:silverfish,代码行数:10,代码来源:Pen_GVG_074.cs

示例5: getPlayPenalty

		public override float getPlayPenalty(Playfield p, Handmanager.Handcard hc, Minion target, int choice, bool isLethal)
		{
            int pen = 25;
            if ((target.Hp <= 1 + p.spellpower || target.divineshild) && !target.isHero)
            {
                if (target.own) pen -= 20;
                if (!target.own) pen -= 25;
            }
			return pen;
		}
开发者ID:ANAXRIDER,项目名称:custom,代码行数:10,代码来源:Pen_EX1_302.cs

示例6: getPlayPenalty

		public override float getPlayPenalty(Playfield p, Handmanager.Handcard hc, Minion target, int choice, bool isLethal)
		{
            int pen = 0;
            foreach (Handmanager.Handcard hcc in p.owncards)
            {
                if (hcc.getManaCost(p) <= p.mana && hcc.card.name != CardDB.cardName.biggamehunter && !target.taunt) pen += 1;
                if (!p.ownHero.allreadyAttacked) pen += 1;
            }
			return pen;
		}
开发者ID:ANAXRIDER,项目名称:custom,代码行数:10,代码来源:Pen_EX1_154.cs

示例7: Action

 public Action(actionEnum type, Handmanager.Handcard hc, Minion ownCardEntity, int place, Minion target, int pen, int choice)
 {
     this.actionType = type;
     this.card = hc;
     this.own = ownCardEntity;
     this.place = place;
     this.target = target;
     this.penalty = pen;
     this.druidchoice = choice;
 }
开发者ID:Zendio,项目名称:silverfish,代码行数:10,代码来源:action.cs

示例8: getPlayPenalty

		public override float getPlayPenalty(Playfield p, Handmanager.Handcard hc, Minion target, int choice, bool isLethal)
		{
            bool juggleron = false;
            foreach (Minion mnn in p.ownMinions)
            {
                if (mnn.name == CardDB.cardName.knifejuggler) juggleron = true;
            }
            if (juggleron) return -10;
			return 0;
		}
开发者ID:ANAXRIDER,项目名称:custom,代码行数:10,代码来源:Pen_GVG_045.cs

示例9: getPlayPenalty

		public override float getPlayPenalty(Playfield p, Handmanager.Handcard hc, Minion target, int choice, bool isLethal)
		{
            int pen = 0;
            bool hasdivineshild = false;
            foreach(Minion mnn in p.ownMinions)
            {
                if (mnn.divineshild && p.enemyMinions.Count >= 1) hasdivineshild = true;
            }
            if (hasdivineshild) pen += 4;
			return pen;
		}
开发者ID:ANAXRIDER,项目名称:custom,代码行数:11,代码来源:Pen_GVG_059.cs

示例10: getPlayPenalty

		public override float getPlayPenalty(Playfield p, Handmanager.Handcard hc, Minion target, int choice, bool isLethal)
		{
            int pen = 0;
            foreach (Handmanager.Handcard hcc in p.owncards)
            {
                //find another 2mana minion
                if (hcc.card.cost == 2 && hcc.card.type == CardDB.cardtype.MOB && hcc.card.name != CardDB.cardName.ironbeakowl) pen += 2;
            }
            if (p.ownMinions.Count - p.enemyMinions.Count >= 2) pen -= 10;
			return pen;
		}
开发者ID:ANAXRIDER,项目名称:custom,代码行数:11,代码来源:Pen_FP1_007.cs

示例11: getPlayPenalty

        //Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal.

        public override float getPlayPenalty(Playfield p, Handmanager.Handcard hc, Minion target, int choice, bool isLethal)
        {
            if (choice == 1)
            {
                if (p.ownMinions.Count > 5) return 18;
            }
            if (choice == 2)
            {
                if (p.ownMaxMana == 10) return 500;
                else if (p.ownMaxMana > 5) return p.ownMaxMana;
            }
            return 0;
        }
开发者ID:cookiezeater,项目名称:silverfish,代码行数:15,代码来源:Pen_OG_202.cs

示例12: getPlayPenalty

		public override float getPlayPenalty(Playfield p, Handmanager.Handcard hc, Minion target, int choice, bool isLethal)
		{
            if (choice == 1) //deal 2 dmg
            {
                if (p.enemyMinions.Count == 0) return 25; 
            }
            if (choice == 2) // summon 2 1/1 sampling
            {
                if (p.manaTurnEnd <= hc.getManaCost(p))
                {
                    if (hc.getManaCost(p) == 1) return -2;
                }
            }
			return 0;
		}
开发者ID:ANAXRIDER,项目名称:custom,代码行数:15,代码来源:Pen_AT_037.cs

示例13: getPlayPenalty

        public override float getPlayPenalty(Playfield p, Handmanager.Handcard hc, Minion target, int choice, bool isLethal)
        {
            // penalty for playing Loatheb as a vanilla 5/5, i.e. on an empty board (should hold for offensive finishing or preventing AoE/removal)
            int penalty = 0;

            if (p.ownHero.Hp + p.ownHero.armor > 15)
            {
                if (p.ownMinions.Count >= 3) return 0;
                else penalty += 5;

                if (p.enemyMinions.Count == 0) penalty += 5;
            }

            return penalty;
        }
开发者ID:noHero123,项目名称:silverfish,代码行数:15,代码来源:Pen_FP1_030.cs

示例14: getPlayPenalty

		public override float getPlayPenalty(Playfield p, Handmanager.Handcard hc, Minion target, int choice, bool isLethal)
		{
            int PENALTY = 0;
            if (Ai.Instance.botBase is BehaviorHandlock)
            {
                foreach (Handmanager.Handcard hcc in p.owncards)//check moltengiant
                {
                    if (hcc.card.name == CardDB.cardName.moltengiant && p.ownHeroName == HeroEnum.warlock)//use giant first
                    {
                        if (hcc.card.getManaCost(p, hcc.manacost) == 0)
                        {
                            return 500;
                        }
                        else
                        {
                            return 2 * (hcc.card.getManaCost(p, hcc.manacost));
                        }

                    }
                }
                
                if (p.ownHero.Hp >= 15)
                {
                    int ENEMYMINIONATTACK = 0; //if we candie, use heal
                    foreach (Minion mnn in p.enemyMinions)
                    {
                        ENEMYMINIONATTACK += mnn.Angr;
                    }
                    if (p.ownHero.Hp - ENEMYMINIONATTACK <= 8)
                    {
                        PENALTY = 0;
                    }
                    else PENALTY = 2 * (p.ownHero.Hp - 14); //15hp: 2 16hp : 4...
                    if (p.ownHero.Hp - ENEMYMINIONATTACK >= 20) PENALTY -= 20;
                }
                if (p.ownHero.Hp <= 14) // 0~14 pen = 0;
                {
                    PENALTY = 0;
                }
            }

            return PENALTY;
		}
开发者ID:ANAXRIDER,项目名称:custom,代码行数:43,代码来源:Pen_GVG_069.cs

示例15: getPlayPenalty

		public override float getPlayPenalty(Playfield p, Handmanager.Handcard hc, Minion target, int choice, bool isLethal)
		{
		if (p.enemyHeroName == HeroEnum.warrior || p.enemyHeroName == HeroEnum.thief || p.enemyHeroName == HeroEnum.pala)
            {
                bool canPlayAnotherMob = false;
                foreach (Handmanager.Handcard hcc in p.owncards)
                {
                    if (hcc.card.type == CardDB.cardtype.MOB && hcc.canplayCard(p))
                    {
                        canPlayAnotherMob = true;
                        break;
                    }
                }

                bool hasGoodWeapon = (p.enemyWeaponDurability > 0 && p.enemyWeaponAttack > 1);
                if (!hasGoodWeapon)
                {
                    return (canPlayAnotherMob ? 20 : 5);
                }
            }

            return 0;
        }
开发者ID:noHero123,项目名称:silverfish,代码行数:23,代码来源:Pen_EX1_066.cs


注:本文中的HREngine.Bots.Handmanager类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。