本文整理汇总了C#中Gtk.TreePath.Down方法的典型用法代码示例。如果您正苦于以下问题:C# TreePath.Down方法的具体用法?C# TreePath.Down怎么用?C# TreePath.Down使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Gtk.TreePath
的用法示例。
在下文中一共展示了TreePath.Down方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DeleteLocations
private void DeleteLocations(TreePath path){
path.Down();
TreeModel model = ((TreeModelFilter)locationsView.Model).Model;
TreeIter iter;
while(model.GetIter(out iter,path) == true){
// we also need delete the children of the location
DeleteLocations(path.Copy());
Location loc = (Location)model.GetValue(iter,0);
// this won't delete the children
Locations.Remove(loc);
// do move to next, since the location is not removed from the positions yet
path.Next();
}
}
示例2: Dialog
public Dialog(Image image, Drawable drawable, VariableSet variables)
: base("Photoshop Actions", variables)
{
_image = image;
_drawable = drawable;
var vbox = new VBox(false, 12) {BorderWidth = 12};
VBox.PackStart(vbox, true, true, 0);
var store = CreateActionTree();
var sw = new ScrolledWindow() {HeightRequest = 400};
vbox.PackStart(sw, true, true, 0);
var view = new TreeView(store);
sw.Add(view);
var activeRenderer = new CellRendererToggle() {Activatable = true};
var columnOne = view.AppendColumn("Enabled", activeRenderer,
new TreeCellDataFunc(RenderActive));
activeRenderer.Toggled += delegate(object o, ToggledArgs args)
{
TreeIter iter;
var path = new TreePath(args.Path);
if (store.GetIter(out iter, path))
{
var executable = store.GetValue(iter, 1) as IExecutable;
executable.IsEnabled = !executable.IsEnabled;
path.Down();
while (store.GetIter(out iter, path))
{
store.EmitRowChanged(path, iter);
path.Next();
}
}
};
var textRenderer = new CellRendererText();
var column = view.AppendColumn("Set Name", textRenderer,
new TreeCellDataFunc(RenderText));
var hbox = new HBox();
vbox.PackStart(hbox, false, true, 0);
var play = new Button(Stock.Execute);
play.Clicked += delegate
{
RenameToBackground();
var paths = view.Selection.GetSelectedRows();
var path = paths[0]; // Assume only 1 is selected
var indices = path.Indices;
var actions = _set[indices[0]];
if (indices.Length > 2)
{
actions.Execute(indices[1], indices[2]);
path.Next();
view.Selection.SelectPath(path);
}
else
{
actions.Execute(indices[1]);
}
Gimp.DisplaysFlush();
};
hbox.PackStart(play, false, true, 0);
view.Selection.Changed += delegate
{
var paths = view.Selection.GetSelectedRows();
var indices = paths[0].Indices;
play.Sensitive = (indices.Length > 1);
};
view.Selection.SetSelectFunction(delegate(TreeSelection selection,
TreeModel model,
TreePath path,
bool path_currently_selected)
{
return path.Indices.Length <= 3;
},
IntPtr.Zero, null);
ActionEvent.ActionSetCollection = _set;
}