本文整理汇总了C#中Gtk.Entry.AddEvents方法的典型用法代码示例。如果您正苦于以下问题:C# Entry.AddEvents方法的具体用法?C# Entry.AddEvents怎么用?C# Entry.AddEvents使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Gtk.Entry
的用法示例。
在下文中一共展示了Entry.AddEvents方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: rename_category
public void rename_category(bool is_create)
{
Gtk.Entry rename_entry = new Gtk.Entry();
rename_entry.Text = category.metalabel.label;
rename_entry.Name = "rename_cat";
rename_entry.AddEvents((int)Gdk.EventMask.KeyReleaseMask);
rename_entry.KeyReleaseEvent += delegate (object sender, Gtk.KeyReleaseEventArgs e) {
on_rename_cat_key_release(e, is_create);
};
int pos = 0;
foreach (Widget w in representation) {
if (w.Name == category.metalabel.label) {
w.Destroy();
break;
} else
++pos;
}
representation.PackStart(rename_entry, false, false, 6);
representation.ReorderChild(rename_entry, pos);
representation.ShowAll();
rename_entry.GrabFocus();
}
示例2: add_new_label
private void add_new_label()
{
System.Console.WriteLine("writing new label");
Gtk.Entry new_label = new Gtk.Entry();
new_label.Name = "new_label";
new_label.AddEvents((int)Gdk.EventMask.KeyReleaseMask);
new_label.KeyReleaseEvent += on_new_key_release;
representation.Add(new_label);
representation.ShowAll();
new_label.GrabFocus();
}
示例3: rename_label
private void rename_label(UserLabel label)
{
renamed_label = label;
Gtk.Entry rename_label = new Gtk.Entry();
rename_label.Text = label.metalabel.label;
rename_label.Name = "rename_label";
rename_label.AddEvents((int)Gdk.EventMask.KeyReleaseMask);
rename_label.KeyReleaseEvent += on_rename_key_release;
int pos = 0;
foreach (Widget w in representation) {
if (w.Name == label.metalabel.label) {
w.Destroy();
break;
} else
++pos;
}
representation.Add(rename_label);
representation.ReorderChild(rename_label, pos);
representation.ShowAll();
rename_label.GrabFocus();
}
示例4: setupWindow
//.........这里部分代码省略.........
MenuItem Help = new MenuItem ("Help");
Help.Submenu = HelpMenu;
MenuItem AboutMenuItem = new MenuItem("About");
HelpMenu.Append (AboutMenuItem);
MainMenuBar.Append (File);
MainMenuBar.Append (Gesture);
MainMenuBar.Append (Points);
MainMenuBar.Append (Help);
/*********************End of menu bar components*********************/
//Drawing area which is the core component of the application
dArea = new DrawingArea ();
dArea.SetSizeRequest (500, 500);
//Horizontal box (4 sections) which contains all of the buttons along the
//bottom of the window
HBox ButtonHBox = new HBox (false, 6);
/*********************Start of Buttons*********************/
Button BtnCreateGesture = new Button ("Create");
Button BtnRecognizeGesture = new Button ("Recognize");
Button BtnClearScreen = new Button ("Clear");
Button BtnRecordPoints = new Button ("Record points");
Button BtnChangeColour = new Button ("Change colour");
//Button functions
BtnCreateGesture.Clicked += new EventHandler (createGesture);
BtnRecognizeGesture.Clicked += new EventHandler (recognizeGesture);
BtnClearScreen.Clicked += new EventHandler (clearScreen);
BtnRecordPoints.Clicked += new EventHandler (recordPoints);
BtnChangeColour.Clicked += changeColour;
//Adding buttons to the current horizontal box
ButtonHBox.PackStart (BtnCreateGesture, true, false, 0);
ButtonHBox.PackStart (BtnRecognizeGesture, true, false, 0);
ButtonHBox.PackStart (BtnClearScreen, true, false, 0);
ButtonHBox.PackStart (BtnRecordPoints, true, false, 0);
ButtonHBox.PackStart (BtnChangeColour, true, false, 0);
/*********************End of Buttons*********************/
//Status bar which shows the score and recognized gesture
sBar = new Statusbar ();
sBar.Push (1, "Ready");
//Entry box for batch function name to be used on the files
batchFunctionName = new Entry ("Recorded points function name");
batchFunctionName.AddEvents (
(int)Gdk.EventMask.ButtonPressMask
);
batchFunctionName.ButtonPressEvent += clearTextBox;
//Adding all components to the Vertical box
MainVBox.PackStart (MainMenuBar, false, false, 0);
MainVBox.PackStart (dArea, false, false, 0);
MainVBox.PackStart (ButtonHBox, false, false, 0);
MainVBox.PackStart (batchFunctionName, false, false, 0);
MainVBox.PackStart (sBar, false, false, 0);
Add (MainVBox);
ShowAll ();
//Surface 'pattern' for area to be covered
surface = new ImageSurface(Format.Argb32, 500, 500);
//Adding mouse events to the drawing area and assigning functions
dArea.AddEvents(
//Mouse Related Events
(int)Gdk.EventMask.PointerMotionMask
|(int)Gdk.EventMask.ButtonPressMask
|(int)Gdk.EventMask.ButtonReleaseMask
);
//Repaint the Canvas Internally.
dArea.ExposeEvent += OnDrawingAreaExposed;
//Do this on MousePress inside Area
dArea.ButtonPressEvent += OnMousePress;
//Do this on MouseReleased inside Area
dArea.ButtonReleaseEvent += OnMouseRelease;
//Do this if a Motion Occurs inside the Drawing Area
dArea.MotionNotifyEvent += OnMouseMotion2;
//Assigning close function to the window
DeleteEvent += delegate { Application.Quit(); };
//Checking to see if bool for using the dot function is true
//And assigning the required function as the delegate's operation
//Note: This will always be true, no current way to switch while
//application is running, has not been needed as of yet
if (isDot) {
Painter = new DrawShape (DrawDot);
myoPainter = new DrawShape (DrawDot);
} else {
Painter = new DrawShape (DrawLine);
}
}