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C# TurnBasedMatch.ToString方法代码示例

本文整理汇总了C#中GooglePlayGames.BasicApi.Multiplayer.TurnBasedMatch.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# TurnBasedMatch.ToString方法的具体用法?C# TurnBasedMatch.ToString怎么用?C# TurnBasedMatch.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GooglePlayGames.BasicApi.Multiplayer.TurnBasedMatch的用法示例。


在下文中一共展示了TurnBasedMatch.ToString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetMatchFromJsonString

        private static TurnBasedMatch GetMatchFromJsonString(string matchAsJson) {
            Dictionary<string, object> parsedMatch = Json.Deserialize(matchAsJson) as Dictionary<string, object>;
            
            // Let's create our participant list
            List<Participant> participantList = new List<Participant>();
            
            List<object> parsedParticipants = parsedMatch["participants"] as List<object>;
            foreach (Dictionary<string, object> nextParticipant in parsedParticipants) {
                Dictionary<string, object> playerRepresentation = nextParticipant["player"] as Dictionary<string, object>;
                Player participantAsPlayer = new Player((string)playerRepresentation["playerDisplayName"],
                                                        (string)playerRepresentation["playerId"]);
                Participant participant = new Participant((string)nextParticipant["displayName"],
                                                          (string)nextParticipant["participantId"],
                                                          convertIntFromiOSToParticipantStatus(Convert.ToInt32((System.Int64)nextParticipant["status"])),
                                                          participantAsPlayer,
                                                          (bool)nextParticipant["isConnectedToRoom"]);
                participantList.Add(participant);
                Debug.Log("Adding participant " + participant.ToString());
            }
            
            
            string matchData = (string)parsedMatch["matchData"];
            byte[] bytes;
            if (matchData == null) {
                Debug.Log ("Got a null matchData.");
                bytes = null;
            } else {
                bytes = System.Convert.FromBase64String(matchData);
            }
            
            
            TurnBasedMatch matchCreated = new TurnBasedMatch((string)parsedMatch["matchId"],
                                              bytes,
                                              (bool)parsedMatch["canRematch"],
                                              (string)parsedMatch["localParticipantId"],
                                              participantList,
                                              Convert.ToInt32((System.Int64)parsedMatch["availableAutomatchSlots"]),
                                              (string)parsedMatch["pendingParticipantId"],
                                              convertIntoFromiOSToMatchTurnStatus(Convert.ToInt32((System.Int64)parsedMatch["turnStatus"])),
                                              convertIntoFromiOSToMatchStatus(Convert.ToInt32((System.Int64)parsedMatch["matchStatus"])),
                                              Convert.ToInt32((System.Int64)parsedMatch["variant"]));
            
            Debug.Log("Final parsed match object is " + matchCreated.ToString());
            return matchCreated;

        }
开发者ID:486boy,项目名称:play-games-plugin-for-unity,代码行数:46,代码来源:iOSTbmpClient.cs


注:本文中的GooglePlayGames.BasicApi.Multiplayer.TurnBasedMatch.ToString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。