本文整理汇总了C#中GooglePlayGames.BasicApi.Multiplayer.TurnBasedMatch.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# TurnBasedMatch.ToString方法的具体用法?C# TurnBasedMatch.ToString怎么用?C# TurnBasedMatch.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GooglePlayGames.BasicApi.Multiplayer.TurnBasedMatch
的用法示例。
在下文中一共展示了TurnBasedMatch.ToString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetMatchFromJsonString
private static TurnBasedMatch GetMatchFromJsonString(string matchAsJson) {
Dictionary<string, object> parsedMatch = Json.Deserialize(matchAsJson) as Dictionary<string, object>;
// Let's create our participant list
List<Participant> participantList = new List<Participant>();
List<object> parsedParticipants = parsedMatch["participants"] as List<object>;
foreach (Dictionary<string, object> nextParticipant in parsedParticipants) {
Dictionary<string, object> playerRepresentation = nextParticipant["player"] as Dictionary<string, object>;
Player participantAsPlayer = new Player((string)playerRepresentation["playerDisplayName"],
(string)playerRepresentation["playerId"]);
Participant participant = new Participant((string)nextParticipant["displayName"],
(string)nextParticipant["participantId"],
convertIntFromiOSToParticipantStatus(Convert.ToInt32((System.Int64)nextParticipant["status"])),
participantAsPlayer,
(bool)nextParticipant["isConnectedToRoom"]);
participantList.Add(participant);
Debug.Log("Adding participant " + participant.ToString());
}
string matchData = (string)parsedMatch["matchData"];
byte[] bytes;
if (matchData == null) {
Debug.Log ("Got a null matchData.");
bytes = null;
} else {
bytes = System.Convert.FromBase64String(matchData);
}
TurnBasedMatch matchCreated = new TurnBasedMatch((string)parsedMatch["matchId"],
bytes,
(bool)parsedMatch["canRematch"],
(string)parsedMatch["localParticipantId"],
participantList,
Convert.ToInt32((System.Int64)parsedMatch["availableAutomatchSlots"]),
(string)parsedMatch["pendingParticipantId"],
convertIntoFromiOSToMatchTurnStatus(Convert.ToInt32((System.Int64)parsedMatch["turnStatus"])),
convertIntoFromiOSToMatchStatus(Convert.ToInt32((System.Int64)parsedMatch["matchStatus"])),
Convert.ToInt32((System.Int64)parsedMatch["variant"]));
Debug.Log("Final parsed match object is " + matchCreated.ToString());
return matchCreated;
}