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C# NetworkClient.Disconnect方法代码示例

本文整理汇总了C#中GonzoNet.NetworkClient.Disconnect方法的典型用法代码示例。如果您正苦于以下问题:C# NetworkClient.Disconnect方法的具体用法?C# NetworkClient.Disconnect怎么用?C# NetworkClient.Disconnect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GonzoNet.NetworkClient的用法示例。


在下文中一共展示了NetworkClient.Disconnect方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnChallengeRecieved

        public static void OnChallengeRecieved(NetworkClient Client, ProcessedPacket Packet)
        {
            byte[] CResponse = Packet.ReadBytes(Packet.ReadByte());

            if (CResponse.SequenceEqual(ChallengeResponse))
                Console.WriteLine("Received correct challenge response, client was authenticated!");
            else
                Console.WriteLine("Received incorrect challenge response, client was NOT authenticated!");
            string Username = Packet.ReadString();
            Console.WriteLine("Username: " + Username);

            byte[] PasswordHash = Packet.ReadBytes(Packet.ReadByte());
            Client.Disconnect();
        }
开发者ID:LRB-Game-Tools,项目名称:Sims2Online,代码行数:14,代码来源:PacketHandlers.cs

示例2: OnPacket

 public override void OnPacket(NetworkClient client, ProcessedPacket packet)
 {
     lock (TickBuffer)
     {
         var tick = new VMNetTickList();
         try {
             using (var reader = new BinaryReader(packet))
             {
                 tick.Deserialize(reader);
             }
         } catch (Exception)
         {
             client.Disconnect();
             return;
         }
         for (int i = 0; i < tick.Ticks.Count; i++)
         {
             TickBuffer.Enqueue(tick.Ticks[i]);
         }
     }
 }
开发者ID:Daribon,项目名称:FreeSO,代码行数:21,代码来源:VMClientDriver.cs

示例3: OnLoginFailResponse

        /// <summary>
        /// Occurs when the client was not authenticated by the loginserver.
        /// Called by UILoginDialog.cs.
        /// </summary>
        /// <param name="Client">The client that received the packet.</param>
        /// <param name="Packet">The packet that was received.</param>
        public static void OnLoginFailResponse(ref NetworkClient Client, ProcessedPacket Packet)
        {
            EventObject Event;

            switch (Packet.ReadByte())
            {
                case 0x01:
                    Event = new EventObject(EventCodes.BAD_USERNAME);
                    EventSink.RegisterEvent(Event);
                    break;
                case 0x02:
                    Event = new EventObject(EventCodes.BAD_PASSWORD);
                    EventSink.RegisterEvent(Event);
                    break;
                case 0x03:
                    Event = new EventObject(EventCodes.AUTHENTICATION_FAILURE);
                    EventSink.RegisterEvent(Event);
                    break;
            }

            Client.Disconnect();
        }
开发者ID:Daribon,项目名称:FreeSO,代码行数:28,代码来源:UIPacketHandlers.cs

示例4: OnInvalidVersionResponse

 public static void OnInvalidVersionResponse(ref NetworkClient Client, ProcessedPacket Packet)
 {
     Client.Disconnect();
 }
开发者ID:Daribon,项目名称:FreeSO,代码行数:4,代码来源:UIPacketHandlers.cs

示例5: HandleLoginRequest

        /// <summary>
        /// Client wanted to log in!
        /// </summary>
        public static void HandleLoginRequest(NetworkClient Client, ProcessedPacket P)
        {
            try
            {
                Logger.LogInfo("Received LoginRequest!\r\n");

                byte Version1 = (byte)P.ReadByte();
                byte Version2 = (byte)P.ReadByte();
                byte Version3 = (byte)P.ReadByte();
                byte Version4 = (byte)P.ReadByte();

                string ClientVersion = Version1.ToString() + "." + Version2.ToString() + "." + Version3.ToString() +
                    "." + Version4.ToString();

                if (ClientVersion != GlobalSettings.Default.ClientVersion)
                {
                    PacketStream OutPacket = new PacketStream((byte)PacketType.INVALID_VERSION, 2);
                    OutPacket.WriteHeader();
                    OutPacket.WriteByte(0x01);
                    Client.Send(OutPacket.ToArray());

                    Logger.LogInfo("Bad version - sent SInvalidVersion!\r\n");
                    Client.Disconnect();
                    return;
                }

                PacketStream EncryptedPacket = new PacketStream((byte)PacketType.LOGIN_NOTIFY, 0);
                EncryptedPacket.WriteHeader();

                AESEncryptor Enc = (AESEncryptor)Client.ClientEncryptor;

                if (Enc == null)
                    Enc = new AESEncryptor("");

                Enc.PublicKey = P.ReadBytes((P.ReadByte()));
                Enc.NOnce = P.ReadBytes((P.ReadByte()));
                Enc.PrivateKey = NetworkFacade.ServerKey;
                Client.ClientEncryptor = Enc;

                MemoryStream StreamToEncrypt = new MemoryStream();
                BinaryWriter Writer = new BinaryWriter(StreamToEncrypt);
                Writer.Write(Enc.Challenge, 0, Enc.Challenge.Length);
                Writer.Flush();

                byte[] EncryptedData = StaticStaticDiffieHellman.Encrypt(NetworkFacade.ServerKey,
                    System.Security.Cryptography.ECDiffieHellmanCngPublicKey.FromByteArray(Enc.PublicKey,
                    System.Security.Cryptography.CngKeyBlobFormat.EccPublicBlob), Enc.NOnce, StreamToEncrypt.ToArray());

                EncryptedPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED +
                    (1 + NetworkFacade.ServerPublicKey.Length) +
                    (1 + EncryptedData.Length)));

                EncryptedPacket.WriteByte((byte)NetworkFacade.ServerPublicKey.Length);
                EncryptedPacket.WriteBytes(NetworkFacade.ServerPublicKey);
                EncryptedPacket.WriteByte((byte)EncryptedData.Length);
                EncryptedPacket.WriteBytes(EncryptedData);

                Client.Send(EncryptedPacket.ToArray());
            }
            //This should HOPEFULLY wade off clients sending unreadable (I.E old protocol) packets...
            catch (Exception E)
            {
                Logger.LogDebug("Error while handling login request, disconnecting client: " +
                    E.ToString());
                Client.Disconnect();
                return;
            }
        }
开发者ID:RHY3756547,项目名称:FreeSO,代码行数:71,代码来源:LoginPacketHandlers.cs

示例6: HandleChallengeResponse

        /// <summary>
        /// Client sent a response to our challenge, as well as account name and password.
        /// </summary>
        public static void HandleChallengeResponse(NetworkClient Client, ProcessedPacket P)
        {
            PacketStream OutPacket;

            if (P.BufferLength <= 1)
            {
                OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
                OutPacket.WriteByte(0x03); //Bad challenge response.
                Client.Send(OutPacket.ToArray());

                Logger.LogInfo("Bad challenge response - sent SLoginFailResponse!\r\n");
                return; //How does this even happen?!
            }

            int Length = P.ReadByte();
            byte[] CResponse;

            if (P.BufferLength >= Length)
                CResponse = P.ReadBytes(Length);
            else
                return;

            AESDecryptionArgs DecryptionArgs = Client.ClientEncryptor.GetDecryptionArgsContainer().AESDecryptArgs;

            if (DecryptionArgs.Challenge.SequenceEqual(CResponse))
            {
                string AccountName = SanitizeAccount(P.ReadString());

                Length = P.ReadByte();
                byte[] PasswordHash;

                if (P.BufferLength >= Length)
                    PasswordHash = P.ReadBytes(Length);
                else
                    return;

                // Check whether the accountname is empty or is/contains "username"
                if (AccountName == string.Empty || AccountName.ToLower().Equals("username") || AccountName.ToLower().Contains("username"))
                {
                    OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
                    OutPacket.WriteHeader();
                    OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
                    OutPacket.WriteByte(0x01);
                    Client.Send(OutPacket.ToArray());

                    Logger.LogInfo(@"Bad accountname (""" + AccountName + @""") - sent SLoginFailResponse!\r\n");
                    Client.Disconnect();
                    return;
                }

                using (var db = DataAccess.Get())
                {
                    var account = db.Accounts.GetByUsername(AccountName);

                    if (!GlobalSettings.Default.CreateAccountsOnLogin)
                    {
                        Logger.LogInfo("Done reading LoginRequest, checking account...\r\n");

                        if (account == null)
                        {
                            OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
                            OutPacket.WriteHeader();
                            OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
                            OutPacket.WriteByte(0x01);
                            Client.Send(OutPacket.ToArray());

                            Logger.LogInfo(@"Bad accountname (""" + AccountName + @""") - sent SLoginFailResponse!\r\n");
                            Client.Disconnect();
                            return;
                        }
                    }
                    else
                    {
                        if (account == null)
                        {
                            try
                            {
                                if (!AccountName.ToLower().Equals("username") || !AccountName.ToLower().Contains("username"))
                                db.Accounts.Create(new Account
                                {
                                    AccountName = AccountName.ToLower(),
                                    Password = Convert.ToBase64String(PasswordHash)
                                });
                            }
                            catch (Exception)
                            {
                                OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
                                OutPacket.WriteHeader();
                                OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
                                OutPacket.WriteByte(0x01);
                                Client.Send(OutPacket.ToArray());

                                Logger.LogInfo(@"Bad accountname (""" + AccountName + @""") - sent SLoginFailResponse!\r\n");
                                Client.Disconnect();
                                return;
                            }

//.........这里部分代码省略.........
开发者ID:RHY3756547,项目名称:FreeSO,代码行数:101,代码来源:LoginPacketHandlers.cs

示例7: HandleCharacterCreate

        public static void HandleCharacterCreate(NetworkClient Client, ProcessedPacket P)
        {
            Logger.LogDebug("Received CharacterCreate!");

            bool ClientAuthenticated = false;

            byte AccountStrLength = (byte)P.ReadByte();
            byte[] AccountNameBuf = new byte[AccountStrLength];
            P.Read(AccountNameBuf, 0, AccountStrLength);
            string AccountName = Encoding.ASCII.GetString(AccountNameBuf);

            using (var db = DataAccess.Get())
            {
                var account = db.Accounts.GetByUsername(AccountName);

                byte KeyLength = (byte)P.ReadByte();
                byte[] EncKey = new byte[KeyLength];
                P.Read(EncKey, 0, KeyLength);
                Client.ClientEncryptor = new ARC4Encryptor(account.Password, EncKey);
                Client.ClientEncryptor.Username = AccountName;

                string Token = P.ReadString();
                string GUID = "";

                foreach (ClientToken CToken in NetworkFacade.TransferringClients.GetList())
                {
                    if (CToken.ClientIP == Client.RemoteIP)
                    {
                        if (CToken.Token == Token)
                        {
                            PacketStream SuccessPacket = new PacketStream(0x64, (int)(PacketHeaders.ENCRYPTED + 1));
                            SuccessPacket.WriteByte((byte)TSODataModel.Entities.CharacterCreationStatus.Success);
                            Client.SendEncrypted(0x64, SuccessPacket.ToArray());
                            ClientAuthenticated = true;

                            GUID = CToken.CharacterGUID;
                        }

                        break;
                    }
                }

                SimBase Char = new SimBase(new Guid(GUID));
                Char.Timestamp = P.ReadPascalString();
                Char.Name = P.ReadPascalString();
                Char.Sex = P.ReadPascalString();
                Char.Description = P.ReadPascalString();
                Char.HeadOutfitID = P.ReadUInt64();
                Char.BodyOutfitID = P.ReadUInt64();
                Char.Appearance = (AppearanceType)P.ReadByte();
                Char.CityID = new Guid(P.ReadString());
                Char.CreatedThisSession = true;

                var characterModel = new Character();
                characterModel.Name = Char.Name;
                characterModel.Sex = Char.Sex;
                characterModel.Description = Char.Description;
                characterModel.LastCached = Char.Timestamp;
                characterModel.GUID = Char.GUID;
                characterModel.HeadOutfitID = (long)Char.HeadOutfitID;
                characterModel.BodyOutfitID = (long)Char.BodyOutfitID;
                characterModel.AccountID = account.AccountID;
                characterModel.AppearanceType = (int)Char.Appearance;
                characterModel.City = Char.CityID.ToString();

                var status = db.Characters.CreateCharacter(characterModel);
            }

            //Invalid token, should never occur...
            if (!ClientAuthenticated)
            {
                PacketStream SuccessPacket = new PacketStream(0x65, (int)(PacketHeaders.ENCRYPTED + 1));
                SuccessPacket.WriteByte((byte)TSODataModel.Entities.CharacterCreationStatus.GeneralError);
                Client.SendEncrypted(0x64, SuccessPacket.ToArray());
                Client.Disconnect();
            }
        }
开发者ID:Tranquill6,项目名称:Project-Dollhouse,代码行数:77,代码来源:ClientPacketHandlers.cs

示例8: HandleLoginRequest

        /**
        * Actual packet handlers
        */
        public static void HandleLoginRequest(NetworkClient Client, ProcessedPacket P)
        {
            Logger.LogInfo("Received LoginRequest!\r\n");

            byte AccountStrLength = (byte)P.ReadByte();
            byte[] AccountNameBuf = new byte[AccountStrLength];
            P.Read(AccountNameBuf, 0, AccountStrLength);
            string AccountName = SanitizeAccount(Encoding.ASCII.GetString(AccountNameBuf));
            Logger.LogInfo("Accountname: " + AccountName + "\r\n");

            byte HashLength = (byte)P.ReadByte();
            byte[] HashBuf = new byte[HashLength];
            P.Read(HashBuf, 0, HashLength);

            if (AccountName == "")
            {
                PacketStream OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 2);
                OutPacket.WriteHeader();
                OutPacket.WriteByte(0x01);
                Client.Send(OutPacket.ToArray());

                Logger.LogInfo("Bad accountname - sent SLoginFailResponse!\r\n");
                Client.Disconnect();
                return;
            }

            using (var db = DataAccess.Get())
            {
                var account = db.Accounts.GetByUsername(AccountName);
                byte KeyLength = (byte)P.ReadByte();
                byte[] EncKey = new byte[KeyLength];
                P.Read(EncKey, 0, KeyLength);

                //TODO: Do something with this...
                byte Version1 = (byte)P.ReadByte();
                byte Version2 = (byte)P.ReadByte();
                byte Version3 = (byte)P.ReadByte();
                byte Version4 = (byte)P.ReadByte();

                string ClientVersion = Version1.ToString() + "." + Version2.ToString() + "." + Version3.ToString() +
                    "." + Version4.ToString();

                if (ClientVersion != GlobalSettings.Default.ClientVersion)
                {
                    PacketStream OutPacket = new PacketStream((byte)PacketType.INVALID_VERSION, 2);
                    OutPacket.WriteHeader();
                    OutPacket.WriteByte(0x01);
                    Client.Send(OutPacket.ToArray());

                    Logger.LogInfo("Bad version - sent SInvalidVersion!\r\n");
                    Client.Disconnect();
                    return;
                }

                if (!GlobalSettings.Default.CreateAccountsOnLogin)
                {
                    Logger.LogInfo("Done reading LoginRequest, checking account...\r\n");

                    if (account == null)
                    {
                        PacketStream OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 2);
                        OutPacket.WriteHeader();
                        OutPacket.WriteByte(0x01);
                        Client.Send(OutPacket.ToArray());

                        Logger.LogInfo("Bad accountname - sent SLoginFailResponse!\r\n");
                        Client.Disconnect();
                        return;
                    }
                    else
                        Client.ClientEncryptor = new ARC4Encryptor(account.Password, EncKey);
                }
                else
                {
                    if (account == null)
                    {
                        try
                        {
                            db.Accounts.Create(new Account
                            {
                                AccountName = AccountName.ToLower(),
                                Password = Convert.ToBase64String(HashBuf)
                            });
                        }
                        catch (Exception)
                        {
                            PacketStream OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 2);
                            OutPacket.WriteHeader();
                            OutPacket.WriteByte(0x01);
                            Client.Send(OutPacket.ToArray());

                            Logger.LogInfo("Bad accountname - sent SLoginFailResponse!\r\n");
                            Client.Disconnect();
                            return;
                        }

                        account = db.Accounts.GetByUsername(AccountName);
//.........这里部分代码省略.........
开发者ID:Blayer98,项目名称:Project-Dollhouse,代码行数:101,代码来源:LoginPacketHandlers.cs

示例9: Reconnect

        /// <summary>
        /// Reconnects to a CityServer.
        /// </summary>
        public void Reconnect(ref NetworkClient Client, CityInfo SelectedCity, LoginArgsContainer LoginArgs)
        {
            Client.Disconnect();

            if (LoginArgs.Enc == null)
            {
                System.Diagnostics.Debug.WriteLine("LoginArgs.Enc was null!");
                LoginArgs.Enc = new GonzoNet.Encryption.AESEncryptor(Convert.ToBase64String(PlayerAccount.Hash));
            }
            else if (LoginArgs.Username == null || LoginArgs.Password == null)
            {
                System.Diagnostics.Debug.WriteLine("LoginArgs.Username or LoginArgs.Password was null!");
                LoginArgs.Username = PlayerAccount.Username;
                LoginArgs.Password = Convert.ToBase64String(PlayerAccount.Hash);
            }

            Client.Connect(LoginArgs);
        }
开发者ID:Daribon,项目名称:FreeSO,代码行数:21,代码来源:NetworkController.cs

示例10: HandleLoginRequest

        /**
        * Actual packet handlers
        */
        public static void HandleLoginRequest(NetworkClient Client, ProcessedPacket P)
        {
            Logger.LogInfo("Received LoginRequest!\r\n");

            byte AccountStrLength = (byte)P.ReadByte();
            byte[] AccountNameBuf = new byte[AccountStrLength];
            P.Read(AccountNameBuf, 0, AccountStrLength);
            string AccountName = Encoding.ASCII.GetString(AccountNameBuf);
            Logger.LogInfo("Accountname: " + AccountName + "\r\n");

            byte HashLength = (byte)P.ReadByte();
            byte[] HashBuf = new byte[HashLength];
            P.Read(HashBuf, 0, HashLength);

            using (var db = DataAccess.Get())
            {
                var account = db.Accounts.GetByUsername(AccountName);

                byte KeyLength = (byte)P.ReadByte();
                byte[] EncKey = new byte[KeyLength];
                P.Read(EncKey, 0, KeyLength);
                Client.ClientEncryptor = new ARC4Encryptor(account.Password, EncKey);

                //TODO: Do something with this...
                byte Version1 = (byte)P.ReadByte();
                byte Version2 = (byte)P.ReadByte();
                byte Version3 = (byte)P.ReadByte();
                byte Version4 = (byte)P.ReadByte();

                Logger.LogInfo("Done reading LoginRequest, checking account...\r\n");

                if (account == null)
                {
                    PacketStream OutPacket = new PacketStream(0x02, 2);
                    OutPacket.WriteHeader();
                    OutPacket.WriteByte(0x01);
                    Client.Send(OutPacket.ToArray());

                    Logger.LogInfo("Bad accountname - sent SLoginFailResponse!\r\n");
                    Client.Disconnect();
                    return;
                }

                if (account.IsCorrectPassword(AccountName, HashBuf))
                {
                    //0x01 = InitLoginNotify
                    PacketStream OutPacket = new PacketStream(0x01, 1);
                    OutPacket.WriteHeader();
                    OutPacket.WriteByte(0x01);
                    Client.ClientEncryptor.Username = AccountName;
                    //This is neccessary to encrypt packets.
                    //TODO: Put something else here
                    //Client.Password = Account.GetPassword(AccountName);
                    Client.Send(OutPacket.ToArray());

                    Logger.LogInfo("Sent InitLoginNotify!\r\n");
                }
            }

            //Client was modified, update it.
            NetworkFacade.ClientListener.UpdateClient(Client);
        }
开发者ID:Tranquill6,项目名称:Project-Dollhouse,代码行数:65,代码来源:LoginPacketHandlers.cs


注:本文中的GonzoNet.NetworkClient.Disconnect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。