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C# RoomItem.UpdateState方法代码示例

本文整理汇总了C#中GoldTree.HabboHotel.Items.RoomItem.UpdateState方法的典型用法代码示例。如果您正苦于以下问题:C# RoomItem.UpdateState方法的具体用法?C# RoomItem.UpdateState怎么用?C# RoomItem.UpdateState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GoldTree.HabboHotel.Items.RoomItem的用法示例。


在下文中一共展示了RoomItem.UpdateState方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnRemove

 public override void OnRemove(GameClient Session, RoomItem Item)
 {
     RoomMusicController roomMusicController = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId).GetRoomMusicController();
     roomMusicController.Stop();
     roomMusicController.UnLinkRoomOutputItem();
     Item.UpdateState(true, true);
 }
开发者ID:Waguiinhocvp,项目名称:Gold-Tree-Emulator,代码行数:7,代码来源:InteractorJukebox.cs

示例2: Action

        public void Action(RoomItem Item, Task Task, string ExtraData)
        {
            if (ExtraData == "1")
            {
                Task.Wait(7000);
                Item.FireWorkCount--;

                using (DatabaseClient dbClient = GoldTree.GetDatabase().GetClient())
                {
                    dbClient.AddParamWithValue("itemid", Item.uint_0);
                    dbClient.ExecuteQuery("UPDATE items SET fw_count = fw_count - 1 WHERE id = @itemid LIMIT 1");
                }
            }

            if (Item.FireWorkCount == 0)
            {
                ExtraData = "0";
            }

            Item.ExtraData = ExtraData;
            Item.UpdateState(true, true);

            Task.Wait();
            Task.Dispose();
        }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:25,代码来源:InteractorFirework.cs

示例3: OnTrigger

 public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
 {
     if (RoomItem_0.ExtraData != "-1")
     {
         RoomItem_0.ExtraData = "-1";
         RoomItem_0.UpdateState(false, true);
         RoomItem_0.ReqUpdate(3);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:9,代码来源:InteractorSpinningBottle.cs

示例4: OnTrigger

 public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_1, bool bool_0)
 {
     if (bool_0)
     {
         if (this.Modes == 0)
         {
             RoomItem_0.UpdateState(false, true);
         }
         int num = 0;
         int num2 = 0;
         if (RoomItem_0.ExtraData.Length > 0)
         {
             num = int.Parse(RoomItem_0.ExtraData);
         }
         if (num <= 0)
         {
             num2 = 1;
         }
         else
         {
             if (num >= this.Modes)
             {
                 num2 = 0;
             }
             else
             {
                 num2 = num + 1;
             }
         }
         if (num2 == 0)
         {
             if (RoomItem_0.method_8().method_97(RoomItem_0.Int32_0, RoomItem_0.Int32_1))
             {
                 return;
             }
             Dictionary<int, AffectedTile> dictionary = RoomItem_0.method_8().method_94(RoomItem_0.GetBaseItem().Length, RoomItem_0.GetBaseItem().Width, RoomItem_0.Int32_0, RoomItem_0.Int32_1, RoomItem_0.int_3);
             if (dictionary == null)
             {
                 dictionary = new Dictionary<int, AffectedTile>();
             }
             foreach (AffectedTile current in dictionary.Values)
             {
                 if (RoomItem_0.method_8().method_97(current.Int32_0, current.Int32_1))
                 {
                     return;
                 }
             }
         }
         RoomItem_0.ExtraData = num2.ToString();
         RoomItem_0.method_4();
         RoomItem_0.method_8().method_22();
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:53,代码来源:InteractorGate.cs

示例5: OnPlace

        public override void OnPlace(GameClient Session, RoomItem Item)
        {
            DataRow dataRow2;
            using (DatabaseClient @class = GoldTree.GetDatabase().GetClient())
            {
                dataRow2 = @class.ReadDataRow("SELECT fw_count FROM items WHERE id = '" + Item.uint_0 + "'");
            }
            if (dataRow2 != null)
            {
                Item.FireWorkCount = (int)dataRow2["fw_count"];
            }

            if (Item.FireWorkCount > 0)
            {
                Item.ExtraData = "1";
                Item.UpdateState(true, true);
            }

            else if (Item.FireWorkCount <= 0)
            {
                Item.ExtraData = "0";
                Item.UpdateState(true, true);
            }
        }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:24,代码来源:InteractorFirework.cs

示例6: OnTrigger

 public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
 {
     RoomUser @class = null;
     if (Session != null)
     {
         @class = RoomItem_0.method_8().GetRoomUserByHabbo(Session.GetHabbo().Id);
         if (@class == null)
         {
             return;
         }
     }
     if (Session == null || RoomItem_0.method_8().method_99(RoomItem_0.Int32_0, RoomItem_0.Int32_1, @class.int_3, @class.int_4))
     {
         if (RoomItem_0.ExtraData != "-1")
         {
             if (int_0 == -1)
             {
                 RoomItem_0.ExtraData = "0";
                 RoomItem_0.method_4();
             }
             else
             {
                 RoomItem_0.uint_3 = @class.uint_0;
                 RoomItem_0.ExtraData = "-1";
                 RoomItem_0.UpdateState(false, true);
                 RoomItem_0.ReqUpdate(4);
             }
         }
     }
     else
     {
         if (Session != null && @class != null && @class.bool_0)
         {
             try
             {
                 @class.method_4(RoomItem_0.GStruct1_1);
             }
             catch
             {
             }
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:43,代码来源:InteractorDice.cs

示例7: BreakIceBlock

        public bool BreakIceBlock(RoomItem Item, RoomItem Item2)
        {
            if (Item.method_8().frzTimer == true)
            {
                Item2.ExtraData = "11200";
                Item2.UpdateState(false, true);

                int rand = GoldTreeEnvironment.GetRandomNumber(1, 11);
                foreach (RoomItem Item3 in Item.method_8().GetFreeze().freezeBlocks.Values)
                {
                    if (Item2.Int32_0 == Item3.Int32_0 && Item2.Int32_1 == Item3.Int32_1)
                    {
                        if (string.IsNullOrEmpty(Item3.ExtraData))
                        {
                            Item3.method_8().GetFreeze().SetRandomPowerUp(Item3);
                            return true;
                        }
                    }
                }
            }
            return false;
        }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:22,代码来源:InteractorFreezeIceBlock.cs

示例8: OnRemove

 public override void OnRemove(GameClient Session, RoomItem Item)
 {
     Item.ExtraData = "0";
     Item.UpdateState(true, true);
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:5,代码来源:InteractorFreezeIceBlock.cs

示例9: OnTrigger

        public override void OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRights)
        {
            RoomUser User = Item.method_8().GetRoomUserByHabbo((uint)Session.GetHabbo().Id);

            if (User == null)
            {
                return;
            }

            if (Request == 0 && Item.FireWorkCount > 0 && Item.ExtraData == "1")
            {
                Item.ExtraData = "2";
                Item.UpdateState(false, true);

                if (Item.FireWorkCount > 0)
                {
                    Task T = null;
                    T = new Task(delegate() { Action(Item, T, "1"); });
                    T.Start();
                }
                else
                {
                    Task T = null;
                    T = new Task(delegate() { Action(Item, T, "0"); });
                    T.Start();
                }
            }
            else if (Request == 1)
            {
                ServerMessage PixelMessage = new ServerMessage(629);
                PixelMessage.AppendUInt(Item.uint_0);
                PixelMessage.AppendInt32(Item.FireWorkCount);
                PixelMessage.AppendBoolean(false);
                PixelMessage.AppendInt32(Pixels); // pixels :D
                PixelMessage.AppendBoolean(false);
                PixelMessage.AppendInt32(Fireworks); // 10 fireworks :D
                Session.SendMessage(PixelMessage);
            }
            else if (Request == 2 && Session.GetHabbo().ActivityPoints >= 20)
            {
                Item.FireWorkCount += Fireworks;

                Session.GetHabbo().FireworkPixelLoadedCount += Pixels;
                Session.GetHabbo().ActivityPoints -= 20;
                Session.GetHabbo().method_15(true);

                using (DatabaseClient dbClient = GoldTree.GetDatabase().GetClient())
                {
                    dbClient.AddParamWithValue("itemid", Item.uint_0);
                    dbClient.AddParamWithValue("sessionid", Session.GetHabbo().Id);
                    dbClient.ExecuteQuery("UPDATE items SET fw_count = fw_count + '" + Fireworks + "' WHERE id = @itemid LIMIT 1");
                    dbClient.ExecuteQuery("UPDATE user_stats SET fireworks = fireworks + '" + Pixels + "' WHERE id = @sessionid LIMIT 1");
                }

                ServerMessage PixelMessage = new ServerMessage(629);
                PixelMessage.AppendUInt(Item.uint_0);
                PixelMessage.AppendInt32(Item.FireWorkCount);
                PixelMessage.AppendBoolean(false);
                PixelMessage.AppendInt32(Pixels); // pixels :D
                PixelMessage.AppendBoolean(false);
                PixelMessage.AppendInt32(Fireworks); // 10 fireworks :D
                Session.SendMessage(PixelMessage);

                if (Item.ExtraData == "0")
                {
                    Item.ExtraData = "1";
                    Item.UpdateState(true, true);
                }

                Session.GetHabbo().CheckFireworkAchievements();
            }
        }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:72,代码来源:InteractorFirework.cs

示例10: method_91

 public void method_91(RoomItem RoomItem_0, RoomUser RoomUser_1)
 {
     RoomItem_0.ExtraData = "1";
     RoomItem_0.UpdateState(false, true);
     RoomItem_0.ReqUpdate(1);
     List<RoomItem> list = new List<RoomItem>();
     RoomUser_1.method_3(true);
     foreach (RoomItem @class in this.Hashtable_0.Values)
     {
         if (@class != RoomItem_0 && !(@class.GetBaseItem().InteractionType.ToLower() != "bb_teleport"))
         {
             list.Add(@class);
         }
     }
     if (list.Count > 0)
     {
         Random random = new Random((int)GoldTree.GetUnixTimestamp() * (int)RoomUser_1.uint_0);
         int index = random.Next(0, list.Count);
         list[index].ExtraData = "1";
         list[index].UpdateState(false, true);
         list[index].ReqUpdate(1);
         this.byte_0[RoomUser_1.int_3, RoomUser_1.int_4] = 1;
         this.byte_0[list[index].Int32_0, list[index].Int32_1] = 1;
         RoomUser_1.method_7(list[index].Int32_0, list[index].Int32_1, list[index].Double_0);
         RoomUser_1.UpdateNeeded = true;
     }
 }
开发者ID:vaguinhogato,项目名称:Gold-Tree-Emulator,代码行数:27,代码来源:Room.cs

示例11: method_21


//.........这里部分代码省略.........
                                flag = true;
                            }
                            break;
                    }
                    try
                    {
                        List<RoomItem> list3 = this.method_93(RoomItem_0.Int32_0, RoomItem_0.Int32_1);
                        if (list3 == null)
                        {
                            result = false;
                            return result;
                        }
                        foreach (RoomItem current2 in list3)
                        {
                            text = current2.GetBaseItem().InteractionType.ToLower();
                            if (text != null)
                            {
                                int num4;
                                if (!(text == "wf_cnd_phx"))
                                {
                                    if (!(text == "wf_cnd_trggrer_on_frn"))
                                    {
                                        string[] collection;
                                        List<string> list;
                                        List<RoomItem> list4;
                                        if (!(text == "wf_cnd_furnis_hv_avtrs"))
                                        {
                                            if (!(text == "wf_cnd_has_furni_on"))
                                            {
                                                if (text == "wf_cnd_time_more_than")
                                                {
                                                    num++;
                                                    current2.ExtraData = "1";
                                                    current2.UpdateState(false, true);
                                                    current2.ReqUpdate(1);
                                                    if (current2.WiredCounter >= double.Parse(current2.string_2, CultureInfo.InvariantCulture))
                                                    {
                                                        num2++;
                                                        break;
                                                    }
                                                }
                                                else if (text == "wf_cnd_time_less_than")
                                                {
                                                    num++;
                                                    current2.ExtraData = "1";
                                                    current2.UpdateState(false, true);
                                                    current2.ReqUpdate(1);
                                                    if (current2.WiredCounter <= double.Parse(current2.string_2, CultureInfo.InvariantCulture))
                                                    {
                                                        num2++;
                                                        break;
                                                    }
                                                }
                                                else
                                                    continue;
                                            }
                                            num4 = num2;
                                            num++;
                                            current2.ExtraData = "1";
                                            current2.UpdateState(false, true);
                                            current2.ReqUpdate(1);
                                            current2.method_10();
                                            if (current2.string_3.Length <= 0)
                                            {
                                                continue;
                                            }
开发者ID:vaguinhogato,项目名称:Gold-Tree-Emulator,代码行数:67,代码来源:Room.cs

示例12: OnPlace

 public override void OnPlace(GameClient Session, RoomItem RoomItem_0)
 {
     RoomItem_0.ExtraData = "0";
     RoomItem_0.UpdateState(true, false);
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:5,代码来源:InteractorSpinningBottle.cs

示例13: PickUpPowerUp

        public void PickUpPowerUp(RoomItem item, RoomUser user)
        {
            switch (item.freezePowerUp)
            {
                case FreezePowerUp.BlueArrow:
                    user.FreezeRange++;
                    break;
                case FreezePowerUp.Snowballs:
                    user.FreezeBalls++;
                    break;
                case FreezePowerUp.GreenArrow:
                case FreezePowerUp.OrangeSnowball:
                    user.freezePowerUp = item.freezePowerUp;
                    break;

                case FreezePowerUp.Shield:
                    ActivateShield(user);
                    break;

                case FreezePowerUp.Heart:
                    {
                        if (user.FreezeLives <= 2)
                        {
                            user.FreezeLives++;
                            this.room.GetGameManager().AddPointToTeam(user.team, 10, user);
                        }
                        /*ServerMessage message = new ServerMessage();
                        message.Init(Outgoing.UpdateFreezeLives);
                        message.AppendInt32(user.InternalRoomID);
                        message.AppendInt32(user.FreezeLives);
                        user.GetClient().SendMessage(message);*/
                        break;
                    }
            }
            item.freezePowerUp = FreezePowerUp.None;
            item.ExtraData = "1" + item.ExtraData;
            item.UpdateState(false, true);
        }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:38,代码来源:Freeze.cs

示例14: SetRandomPowerUp

        public void SetRandomPowerUp(RoomItem item)
        {
            if (string.IsNullOrEmpty(item.ExtraData))
            {
                switch (this.rnd.Next(1, 11))
                {
                    case 2:
                        item.ExtraData = "2000";
                        item.freezePowerUp = FreezePowerUp.BlueArrow;
                        break;

                    case 3:
                        item.ExtraData = "3000";
                        item.freezePowerUp = FreezePowerUp.Snowballs;
                        break;

                    case 4:
                        item.ExtraData = "4000";
                        item.freezePowerUp = FreezePowerUp.GreenArrow;
                        break;

                    case 5:
                        item.ExtraData = "5000";
                        item.freezePowerUp = FreezePowerUp.OrangeSnowball;
                        break;

                    case 6:
                        item.ExtraData = "6000";
                        item.freezePowerUp = FreezePowerUp.Heart;
                        break;

                    case 7:
                        item.ExtraData = "7000";
                        item.freezePowerUp = FreezePowerUp.Shield;
                        break;

                    default:
                        item.ExtraData = "1000";
                        item.freezePowerUp = FreezePowerUp.None;
                        break;
                }
                item.method_8().method_38(item.Int32_0, item.Int32_1);
                item.UpdateState(false, true);
            }
        }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:45,代码来源:Freeze.cs

示例15: OnTrigger

 public override void OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRights)
 {
     if (UserHasRights)
     {
         int num = 0;
         if (Item.ExtraData.Length > 0)
         {
             num = int.Parse(Item.ExtraData);
         }
         if (Request == 0)
         {
             if (num <= -1)
             {
                 num = 0;
             }
             else
             {
                 if (num >= 0)
                 {
                     num = -1;
                 }
             }
         }
         else
         {
             if (Request >= 1)
             {
                 if (Request == 1)
                 {
                     if (!Item.method_8().frzTimer)
                     {
                         Item.method_8().frzTimer = true;
                         Item.ReqUpdate(1);
                         if (Session != null)
                         {
                             RoomUser RoomUser_ = Session.GetHabbo().CurrentRoom.GetRoomUserByHabbo(Session.GetHabbo().Id);
                             Item.method_8().method_14(RoomUser_);
                             Item.method_8().GetFreeze().StartGame();
                         }
                     }
                     else
                     {
                         Item.method_8().frzTimer = false;
                         Item.method_8().GetFreeze().StopGame();
                     }
                 }
                 else
                 {
                     if (Request == 2)
                     {
                         num += 60;
                         if (num >= 600)
                         {
                             num = 0;
                         }
                     }
                 }
             }
         }
         Item.ExtraData = num.ToString();
         Item.UpdateState(true, true);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:63,代码来源:InteractorFreezeCounter.cs


注:本文中的GoldTree.HabboHotel.Items.RoomItem.UpdateState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。