本文整理汇总了C#中GameStateManagement.ScreenManager.DeserializeState方法的典型用法代码示例。如果您正苦于以下问题:C# ScreenManager.DeserializeState方法的具体用法?C# ScreenManager.DeserializeState怎么用?C# ScreenManager.DeserializeState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameStateManagement.ScreenManager
的用法示例。
在下文中一共展示了ScreenManager.DeserializeState方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GameStateManagementGame
/// <summary>
/// The main game constructor.
/// </summary>
public GameStateManagementGame()
{
Content.RootDirectory = "Content";
graphics = new GraphicsDeviceManager(this);
graphics.IsFullScreen = true;
TargetElapsedTime = TimeSpan.FromTicks(333333);
// you can choose whether you want a landscape or portait
// game by using one of the two helper functions.
// This game only supports Landscape view, both left and right
//InitializePortraitGraphics();
InitializeLandscapeGraphics();
graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight;
// Create the screen manager component.
screenManager = new ScreenManager(this);
// Note make sure to render in correct order
Components.Add(screenManager);
// attempt to deserialize the screen manager from disk. if that
// fails, we add our default screens.
if (!screenManager.DeserializeState())
{
// Activate the first screens.
screenManager.AddScreen(new BackgroundScreen(), null);
screenManager.AddScreen(new MainMenuScreen(), null);
}
}
示例2: GameStateManagementGame
/// <summary>
/// The main game constructor.
/// </summary>
public GameStateManagementGame()
{
Content.RootDirectory = "Content";
graphics = new GraphicsDeviceManager(this);
graphics.IsFullScreen = true;
TargetElapsedTime = TimeSpan.FromTicks(333333);
// you can choose whether you want a landscape or portait
// game by using one of the two helper functions.
//InitializePortraitGraphics();
InitializeLandscapeGraphics();
// Create the screen manager component.
screenManager = new ScreenManager(this);
Components.Add(screenManager);
// attempt to deserialize the screen manager from disk. if that
// fails, we add our default screens.
if (!screenManager.DeserializeState())
{
// Activate the first screens.
screenManager.AddScreen(new MenuBackgroundScreen("mainMenubackground"), null);
screenManager.AddScreen(new MainMenuScreen(), null);
}
}