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C# GameStateManagement.PlayerIndexEventArgs类代码示例

本文整理汇总了C#中GameStateManagement.PlayerIndexEventArgs的典型用法代码示例。如果您正苦于以下问题:C# PlayerIndexEventArgs类的具体用法?C# PlayerIndexEventArgs怎么用?C# PlayerIndexEventArgs使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


PlayerIndexEventArgs类属于GameStateManagement命名空间,在下文中一共展示了PlayerIndexEventArgs类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ControlsMenuEntrySelected

 void ControlsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     if (e.PlayerIndex == ControllingPlayer)
     {
         ScreenManager.AddScreen(new ControlsScreen(), ControllingPlayer);
     }
 }
开发者ID:kmatzen,项目名称:EECS-494-Final-Project,代码行数:7,代码来源:MainMenuScreen.cs

示例2: PlayGameMenuEntrySelected

 void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     List<GameScreen> screensToLoad = new List<GameScreen>();
     screensToLoad.Add(new GameplayScreen(leveli));
     //screensToLoad.Add(new TowerScreen(5));
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, screensToLoad.ToArray());
 }
开发者ID:Zaldroc,项目名称:TowerDefense,代码行数:7,代码来源:GameOverMenuScreen.cs

示例3: AvailableSessionMenuEntrySelected

        /// <summary>
        /// Event handler for when an available session menu entry is selected.
        /// </summary>
        void AvailableSessionMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            // Which menu entry was selected?
            AvailableSessionMenuEntry menuEntry = (AvailableSessionMenuEntry)sender;
            AvailableNetworkSession availableSession = menuEntry.AvailableSession;

            try
            {
                // Begin an asynchronous join network session operation.
                IAsyncResult asyncResult = NetworkSession.BeginJoin(availableSession,
                                                                    null, null);

                // Activate the network busy screen, which will display
                // an animation until this operation has completed.
                NetworkBusyScreen busyScreen = new NetworkBusyScreen(asyncResult);

                busyScreen.OperationCompleted += JoinSessionOperationCompleted;

                ScreenManager.AddScreen(busyScreen, ControllingPlayer);
            }
            catch (Exception exception)
            {
                NetworkErrorScreen errorScreen = new NetworkErrorScreen(exception);

                ScreenManager.AddScreen(errorScreen, ControllingPlayer);
            }
        }
开发者ID:Nailz,项目名称:MonoGame-Samples,代码行数:30,代码来源:JoinSessionScreen.cs

示例4: PlayGameMenuEntrySelected

        /// <summary>
        /// Event handler for when the Play Game menu entry is selected.
        /// </summary>
        void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in ScreenManager.GetScreens())
                screen.ExitScreen();

            ScreenManager.AddScreen(new GameplayScreen(), e.PlayerIndex);
        }
开发者ID:Clancey,项目名称:BMX_MonoGame,代码行数:11,代码来源:MainMenuScreen.cs

示例5: hardMenuEntrySelected

 /// <summary>
 /// Event handler for when the Hard menu entry is selected.
 /// </summary>
 void hardMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     if (ControllingPlayer == e.PlayerIndex)
     {
         NarlyGame.difficulty = NarlyGame.Difficulty.Hard;
         LoadingScreen.Load(ScreenManager, true, ControllingPlayer,
        new GameplayScreen(song));
     }
 }
开发者ID:kmatzen,项目名称:EECS-494-Final-Project,代码行数:12,代码来源:DifficultyMenuScreen.cs

示例6: HighScoresEntrySelected

 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 void HighScoresEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     //LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
     //                   new GameplayScreen());
     if (e.PlayerIndex == ControllingPlayer)
     {
         ScreenManager.AddScreen(new HighScoreScreen(), ControllingPlayer);
     }
 }
开发者ID:kmatzen,项目名称:EECS-494-Final-Project,代码行数:12,代码来源:MainMenuScreen.cs

示例7: player_Selected

 void player_Selected(object sender, PlayerIndexEventArgs e)
 {
     //this is the correct way
     //towersmash.players[(int)e.PlayerIndex] = !towersmash.players[(int)e.PlayerIndex];
     //need to be able to test out code solo, this is broken code to be used only for testing
     towersmash.players[i] = true;
     i++;
     SetText();
 }
开发者ID:danielselnick,项目名称:Sentry-Smash,代码行数:9,代码来源:playerjoin.cs

示例8: SoundMenuEntrySelected

        private void SoundMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            _soundVolme++;
            if (_soundVolme > 10)
                _soundVolme = 0;

            MediaPlayer.Volume = (float) _soundVolme/10;

            SetMenuEntryText();
        }
开发者ID:nXqd,项目名称:XNAGame,代码行数:10,代码来源:OptionsMenuScreen.cs

示例9: QuitGameMenuEntrySelected

        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string message = "Are you sure you want to quit this game?";

            MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);

            confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer);
        }
开发者ID:ITSDSSA,项目名称:GameStateManagement,代码行数:13,代码来源:PauseMenuScreen.cs

示例10: PlayMenuEntrySelected

        /// <summary>
        /// Event handler for when the Play Game menu entry is selected.
        /// </summary>
        void PlayMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string message = "PlayBack Functionality is not implemented yet.";

            MessageBoxScreen playMessageBox = new MessageBoxScreen(message);
            playMessageBox.Accepted += PlayMessageBoxAccepted;

            ScreenManager.AddScreen(playMessageBox, e.PlayerIndex);
           // LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                              // new GameplayScreen());
        }
开发者ID:dcordoba,项目名称:Imagination-Labs,代码行数:14,代码来源:SlideMenuScreen.cs

示例11: easyMenuEntrySelected

        /// <summary>
        /// Event handler for when the Easy menu entry is selected.
        /// </summary>
        void easyMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            if (e.PlayerIndex == ControllingPlayer)
            {
                NarlyGame.difficulty = NarlyGame.Difficulty.Easy;
                //ScreenManager.AddScreen(new SongSelectionScreen(), e.PlayerIndex);

                LoadingScreen.Load(ScreenManager, true, ControllingPlayer,
                       new GameplayScreen(song));
            }
        }
开发者ID:kmatzen,项目名称:EECS-494-Final-Project,代码行数:14,代码来源:DifficultyMenuScreen.cs

示例12: ConfirmQuitMessageBoxAccepted

 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to quit" message box. This uses the loading screen to
 /// transition from the game back to the main menu screen.
 /// </summary>
 void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     Screen[] screens = ScreenManager.GetScreens();
     foreach (Screen screen in screens)
     {
         if (screen is PinEditScreen)
         {
             ScreenManager.RemoveScreen(screen);
         }
     }
     ScreenManager.AddScreen(new PhotoSetMenuScreen(), null);
     this.ExitScreen();
 }
开发者ID:VincentBLortie,项目名称:Virtual-Anatomy-Lab,代码行数:18,代码来源:PauseMenuScreen.cs

示例13: saveEntry_Selected

        void saveEntry_Selected(object sender, PlayerIndexEventArgs e)
        {
            Screen[] screens = ScreenManager.GetScreens();
            foreach (Screen screen in screens)
            {
                if (screen is PinEditScreen)
                {
                    ((PinEditScreen)screen).SavePins();
                }
            }

            OnCancel(sender, e);
        }
开发者ID:VincentBLortie,项目名称:Virtual-Anatomy-Lab,代码行数:13,代码来源:PauseMenuScreen.cs

示例14: start_Selected

 void start_Selected(object sender, PlayerIndexEventArgs e)
 {
     towersmash.updatenumberofplayers();
     //if (counter > 1)
     {
         base.OnCancel(sender, e);
         LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new pvp(ScreenManager));
     }
     //else
     //{
     //    MessageBoxScreen messagebox = new MessageBoxScreen("Must have at least 2 players ready for battle!");
     //    ScreenManager.AddScreen(messagebox, null);
     //}
 }
开发者ID:danielselnick,项目名称:Sentry-Smash,代码行数:14,代码来源:playerjoin.cs

示例15: exitMenuEntrySelected

        void exitMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            if (!(this.keyboardEnabled || this.kinectEnabled))
            {
                QuestionMenuScreen question = new QuestionMenuScreen("At least one input must be enabled.", new string[] { "Ok" });
                ScreenManager.AddScreen(question, null);
            }
            else
            {
                ProgramSettings.ChangeSetting(Setting.KeyboardEnabled, this.keyboardEnabled.ToString());
                ProgramSettings.ChangeSetting(Setting.KinectEnabled, this.kinectEnabled.ToString());

                this.ExitScreen();
            }
        }
开发者ID:VincentBLortie,项目名称:Virtual-Anatomy-Lab,代码行数:15,代码来源:InputMenuScreen.cs


注:本文中的GameStateManagement.PlayerIndexEventArgs类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。