本文整理汇总了C#中GameObjects.TroopDetail.MilitaryKind.GetRateOfNewMilitary方法的典型用法代码示例。如果您正苦于以下问题:C# MilitaryKind.GetRateOfNewMilitary方法的具体用法?C# MilitaryKind.GetRateOfNewMilitary怎么用?C# MilitaryKind.GetRateOfNewMilitary使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObjects.TroopDetail.MilitaryKind
的用法示例。
在下文中一共展示了MilitaryKind.GetRateOfNewMilitary方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Create
public static Military Create(GameScenario scenario, Architecture architecture, MilitaryKind kind)
{
Military military = new Military();
military.Scenario = scenario;
military.KindID = kind.ID;
military.ID = scenario.Militaries.GetFreeGameObjectID();
if (kind.RecruitLimit == 1)
{
military.Name = kind.Name;
}
else
{
military.Name = kind.Name + "队";
}
architecture.AddMilitary(military);
architecture.BelongedFaction.AddMilitary(military);
scenario.Militaries.AddMilitary(military);
architecture.DecreaseFund((int) (kind.CreateCost * kind.GetRateOfNewMilitary(architecture)));
if (kind.IsTransport)
{
military.Quantity = kind.MaxScale;
military.Morale = military.MoraleCeiling;
military.Combativity = military.CombativityCeiling;
}
return military;
}