本文整理汇总了C#中GameObjects.PersonList.Clear方法的典型用法代码示例。如果您正苦于以下问题:C# PersonList.Clear方法的具体用法?C# PersonList.Clear怎么用?C# PersonList.Clear使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObjects.PersonList
的用法示例。
在下文中一共展示了PersonList.Clear方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ReSortAllWeighingList
private void ReSortAllWeighingList(PersonList zhenzaiPersons, PersonList agriculturePersons, PersonList commercePersons,
PersonList technologyPersons, PersonList dominationPersons, PersonList moralePersons, PersonList endurancePersons,
PersonList recruitmentPersons, PersonList trainingPersons, MilitaryList weighingMilitaries)
{
PersonList pl = this.Persons;
zhenzaiPersons.Clear();
if (this.kezhenzai())
{
foreach (Person person in pl)
{
zhenzaiPersons.Add(person);
}
zhenzaiPersons.IsNumber = true;
zhenzaiPersons.PropertyName = "zhenzaiWeighing";
zhenzaiPersons.ReSort();
}
agriculturePersons.Clear();
if (this.Kind.HasAgriculture)
{
foreach (Person person in pl)
{
agriculturePersons.Add(person);
}
agriculturePersons.IsNumber = true;
agriculturePersons.PropertyName = "AgricultureWeighing";
agriculturePersons.ReSort();
}
commercePersons.Clear();
if (this.Kind.HasCommerce)
{
foreach (Person person in pl)
{
commercePersons.Add(person);
}
commercePersons.IsNumber = true;
commercePersons.PropertyName = "CommerceWeighing";
commercePersons.ReSort();
}
technologyPersons.Clear();
if (this.Kind.HasTechnology)
{
foreach (Person person in pl)
{
technologyPersons.Add(person);
}
technologyPersons.IsNumber = true;
technologyPersons.PropertyName = "TechnologyWeighing";
technologyPersons.ReSort();
}
dominationPersons.Clear();
if (this.Kind.HasDomination)
{
foreach (Person person in pl)
{
dominationPersons.Add(person);
}
dominationPersons.IsNumber = true;
dominationPersons.PropertyName = "DominationWeighing";
dominationPersons.ReSort();
}
moralePersons.Clear();
if (this.Kind.HasMorale)
{
foreach (Person person in pl)
{
moralePersons.Add(person);
}
moralePersons.IsNumber = true;
moralePersons.PropertyName = "MoraleWeighing";
moralePersons.ReSort();
}
endurancePersons.Clear();
if (this.Kind.HasEndurance)
{
foreach (Person person in pl)
{
endurancePersons.Add(person);
}
endurancePersons.IsNumber = true;
endurancePersons.PropertyName = "EnduranceWeighing";
endurancePersons.ReSort();
}
trainingPersons.Clear();
foreach (Person person in pl)
{
trainingPersons.Add(person);
}
trainingPersons.IsNumber = true;
trainingPersons.PropertyName = "TrainingWeighing";
trainingPersons.ReSort();
recruitmentPersons.Clear();
foreach (Person person in this.Persons)
{
recruitmentPersons.Add(person);
}
recruitmentPersons.IsNumber = true;
recruitmentPersons.PropertyName = "RecruitmentWeighing";
recruitmentPersons.ReSort();
weighingMilitaries.Clear();
foreach (Military military in this.Militaries)
//.........这里部分代码省略.........
示例2: BuildTransportTroop
private Troop BuildTransportTroop(Architecture destination, Military military, int food, int fund)
{
Troop troop;
int min = int.MaxValue;
PersonList leader = new PersonList();
foreach (Person p in this.Persons)
{
if (p.Merit < min)
{
leader.Clear();
leader.Add(p);
min = p.Merit;
}
}
if (leader.Count <= 0) return null;
troop = Troop.CreateSimulateTroop(leader, military, this.Position);
Point? nullable = this.GetRandomStartingPosition(troop);
if (!nullable.HasValue)
{
return null;
}
troop.Destroy(true, false);
troop = this.CreateTroop(leader, leader[0] as Person, military, food, nullable.Value);
troop.WillArchitecture = destination;
troop.zijin = fund;
this.Fund -= fund;
Legion legion = this.BelongedFaction.GetLegion(destination);
if (legion == null)
{
legion = this.CreateOffensiveLegion(destination);
}
legion.AddTroop(troop);
this.PostCreateTroop(troop, false);
return troop;
}
示例3: ClearWork
private void ClearWork()
{
PersonList renwuliebiao = new PersonList();
if (this.Agriculture >= this.AgricultureCeiling)
{
foreach (Person person in this.AgricultureWorkingPersons)
{
renwuliebiao.Add(person);
}
foreach (Person person in renwuliebiao)
{
this.RemovePersonFromWorkingList(person);
}
renwuliebiao.Clear();
}
if (this.Commerce >= this.CommerceCeiling)
{
foreach (Person person in this.CommerceWorkingPersons)
{
renwuliebiao.Add(person);
}
foreach (Person person in renwuliebiao )
{
this.RemovePersonFromWorkingList(person);
}
renwuliebiao.Clear();
}
if (this.Technology >= this.TechnologyCeiling)
{
foreach (Person person in this.TechnologyWorkingPersons)
{
renwuliebiao.Add(person);
}
foreach (Person person in renwuliebiao)
{
this.RemovePersonFromWorkingList(person);
}
renwuliebiao.Clear();
}
/* 统治到顶时不停止工作
if (this.Domination >= this.DominationCeiling)
{
foreach (Person person in this.DominationWorkingPersons)
{
this.RemovePersonFromWorkingList(person);
}
}
*/
if (this.Morale >= this.MoraleCeiling)
{
foreach (Person person in this.MoraleWorkingPersons)
{
renwuliebiao.Add(person);
}
foreach (Person person in renwuliebiao)
{
this.RemovePersonFromWorkingList(person);
}
renwuliebiao.Clear();
}
if (this.Endurance >= this.EnduranceCeiling)
{
foreach (Person person in this.EnduranceWorkingPersons)
{
renwuliebiao.Add(person);
}
foreach (Person person in renwuliebiao)
{
this.RemovePersonFromWorkingList(person);
}
renwuliebiao.Clear();
}
foreach (Military military in this.Militaries)
{
if ((military.Morale >= military.MoraleCeiling) && (military.Combativity >= military.CombativityCeiling))
{
military.StopTraining();
}
if (military.Quantity >= military.Kind.MaxScale)
{
military.StopRecruitment();
}
}
}
示例4: tingzhizhenzai
private void tingzhizhenzai()
{
PersonList renwuliebiao = new PersonList();
foreach (Person person in this.zhenzaiWorkingPersons)
{
renwuliebiao.Add(person);
}
foreach (Person person in renwuliebiao)
{
this.RemovePersonFromWorkingList(person);
}
renwuliebiao.Clear();
}
示例5: ChangeLeaderAfterLeaderDeath
public Faction ChangeLeaderAfterLeaderDeath()
{
Person leader = this.Leader;
Architecture locationArchitecture = this.Leader.LocationArchitecture;
this.Leader.Status = GameObjects.PersonDetail.PersonStatus.None;
this.Leader.Available = false;
//base.Scenario.Persons.Remove(this.Leader);
base.Scenario.AvailablePersons.Remove(this.Leader);
Person person2 = null;
PersonList list = new PersonList();
if (person2 == null)
{
foreach (Person person3 in this.Persons)
{
if ((person3.Father >= 0) && (person3.Sex == this.Leader.Sex) && ((this.Leader.Father == person3.Father) || (person3.Father == this.Leader.ID)))
{
list.Add(person3);
}
}
if (list.Count > 0)
{
if (list.Count > 1)
{
list.PropertyName = "YearBorn";
list.IsNumber = true;
list.SmallToBig = true;
list.ReSort();
}
person2 = list[0] as Person;
}
}
if (person2 == null)
{
list.Clear();
foreach (Person person3 in this.Persons)
{
if ((person3.Strain >= 0) && (person3.Sex == this.Leader.Sex) && (this.Leader.Strain == person3.Strain))
{
list.Add(person3);
}
}
if (list.Count > 0)
{
if (list.Count > 1)
{
list.PropertyName = "YearBorn";
list.IsNumber = true;
list.SmallToBig = true;
list.ReSort();
}
person2 = list[0] as Person;
}
}
if (person2 == null)
{
list.Clear();
foreach (Person person3 in this.Persons)
{
if ((person3.Brother >= 0) && (person3.Sex == this.Leader.Sex) && (this.Leader.Brother == person3.Brother))
{
list.Add(person3);
}
}
if (list.Count > 0)
{
if (list.Count > 1)
{
list.PropertyName = "Glamour";
list.IsNumber = true;
list.ReSort();
}
person2 = list[0] as Person;
}
}
if (person2 == null)
{
foreach (Person person3 in this.Persons)
{
if ((person3.Mother >= 0) && (person3.Sex == this.Leader.Sex) && ((this.Leader.Mother == person3.Mother) || (person3.Mother == this.Leader.ID)))
{
list.Add(person3);
}
}
if (list.Count > 0)
{
if (list.Count > 1)
{
list.PropertyName = "YearBorn";
list.IsNumber = true;
list.SmallToBig = true;
list.ReSort();
}
person2 = list[0] as Person;
}
}
if (GlobalVariables.PermitFactionMerge)
{
Faction maxFriendlyDiplomaticRelation = this.MaxFriendlyDiplomaticRelation;
if (maxFriendlyDiplomaticRelation != null)
{
//.........这里部分代码省略.........