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C# GameArea.AddPoint方法代码示例

本文整理汇总了C#中GameObjects.GameArea.AddPoint方法的典型用法代码示例。如果您正苦于以下问题:C# GameArea.AddPoint方法的具体用法?C# GameArea.AddPoint怎么用?C# GameArea.AddPoint使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObjects.GameArea的用法示例。


在下文中一共展示了GameArea.AddPoint方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CheckPoint

 private static void CheckPoint(GameArea Area, List<Point> BlackAngles, Point point, GameScenario Scenario, Faction faction)
 {
     TerrainDetail terrainDetailByPosition = Scenario.GetTerrainDetailByPosition(point);
     if (terrainDetailByPosition != null)
     {
         if (terrainDetailByPosition.ViewThrough)
         {
             if (faction != null)
             {
                 Architecture architectureByPosition = Scenario.GetArchitectureByPosition(point);
                 if (!(architectureByPosition == null || architectureByPosition.Endurance <= 0 || faction.IsFriendlyWithoutTruce(architectureByPosition.BelongedFaction)))
                 {
                     BlackAngles.Add(point);
                     return;
                 }
             }
             if (!IsInBlackAngle(Area.Centre, BlackAngles, point))
             {
                 Area.AddPoint(point);
             }
         }
         else
         {
             BlackAngles.Add(point);
         }
     }
 }
开发者ID:skicean,项目名称:ZhongHuaSanGuoZhi,代码行数:27,代码来源:GameArea.cs

示例2: GetArea

 public static GameArea GetArea(Point Centre, int Radius, bool Oblique)
 {
     GameArea area = new GameArea();
     List<float> list = new List<float>();
     area.Centre = Centre;
     for (int i = -Radius; i <= Radius; i++)
     {
         for (int j = -Radius; j <= Radius; j++)
         {
             if (Oblique)
             {
                 area.AddPoint(new Point(Centre.X + i, Centre.Y + j));
             }
             else if ((Math.Abs(i) + Math.Abs(j)) <= Radius)
             {
                 area.AddPoint(new Point(Centre.X + i, Centre.Y + j));
             }
         }
     }
     return area;
 }
开发者ID:simon217,项目名称:ZhongHuaSanGuoZhi,代码行数:21,代码来源:GameArea.cs

示例3: GetDayArea

 public GameArea GetDayArea(Troop troop, int Days)
 {
     GameArea area = new GameArea();
     openDictionary.Clear();
     openList.Clear();
     closeDictionary.Clear();
     closeList.Clear();
     GameSquare square = new GameSquare();
     square.Position = troop.Position;
     this.AddToCloseList(square);
     int num = troop.Movability * Days;
     int movabilityLeft = troop.MovabilityLeft;
     //int num3 = troop.RealMovability * Days;
     troop.MovabilityLeft = num;
     MilitaryKind kind = troop.Army.Kind;
     do
     {
         CheckAdjacentSquares(square, troop.Position, false, kind);
         if (this.openList.Count == 0)
         {
             break;
         }
         square = this.AddToCloseList();
         if (square == null)
         {
             break;
         }
         if (num >= square.G)
         {
             if (!troop.Scenario.PositionIsTroop(square.Position))
             {
                 area.AddPoint(square.Position);
             }
         }
         else
         {
             break;
         }
         if (closeList.Count > 2500 || closeDictionary.Count > 2500) break;
     } while (true);
     troop.MovabilityLeft = movabilityLeft;
     saveLastPath();
     openDictionary.Clear();
     openList.Clear();
     closeDictionary.Clear();
     closeList.Clear();
     return area;
 }
开发者ID:kanjianlema,项目名称:ZhongHuaSanGuoZhi,代码行数:48,代码来源:TierPathFinder.cs

示例4: GetArea

 public static GameArea GetArea(Point Centre, int Radius, bool Oblique)
 {
     GameArea area = new GameArea();
     List<float> list = new List<float>();
     area.Centre = Centre;
     if (Oblique)
     {
         for (int i = Centre.X - Radius; i <= Centre.X + Radius; i++)
         {
             for (int j = Centre.Y - Radius; j <= Centre.Y + Radius; j++)
             {
                 area.AddPoint(new Point(i, j));
             }
         }
     }
     else
     {
         for (int i = -Radius; i <= Radius; i++)
         {
             if (i <= 0)
             {
                 for (int j = -Radius - i; j <= i + Radius; j++)
                 {
                     area.AddPoint(new Point(Centre.X + i, Centre.Y + j));
                 }
             }
             else
             {
                 for (int j = i - Radius; j <= Radius - i; j++)
                 {
                     area.AddPoint(new Point(Centre.X + i, Centre.Y + j));
                 }
             }
         }
     }
     return area;
 }
开发者ID:k45399735,项目名称:ZhongHuaSanGuoZhi,代码行数:37,代码来源:GameArea.cs

示例5: GetAllAvailableArea

 public GameArea GetAllAvailableArea(bool Square)
 {
     GameArea area = new GameArea();
     foreach (Point point in this.ContactArea.Area)
     {
         if (base.Scenario.IsPositionEmpty(point) && base.Scenario.GetTerrainDetailByPosition(point) != null && base.Scenario.GetTerrainDetailByPosition(point).RoutewayConsumptionRate < 1)
         {
             area.AddPoint(point);
         }
     }
     foreach (Point point in this.ArchitectureArea.Area)
     {
         if (!base.Scenario.PositionIsTroop(point) && base.Scenario.GetTerrainDetailByPosition(point) != null && base.Scenario.GetTerrainDetailByPosition(point).RoutewayConsumptionRate < 1)
         {
             area.AddPoint(point);
         }
     }
     return area;
 }
开发者ID:ptmaster,项目名称:ZhongHuaSanGuoZhi,代码行数:19,代码来源:Architecture.cs

示例6: GetAIRoutewayEndPoints

 public GameArea GetAIRoutewayEndPoints(Architecture a, bool nowater)
 {
     GameArea area = new GameArea();
     if (!this.IsFriendly(a.BelongedFaction))
     {
         foreach (Point point in this.ContactArea.Area)
         {
             if (a.IsRoutewayPossible(point) && (!nowater || (base.Scenario.GetTerrainKindByPosition(point) != TerrainKind.水域)))
             {
                 area.AddPoint(point);
             }
         }
     }
     if (area.Count == 0)
     {
         foreach (Point point in this.GetRoutewayStartArea().Area)
         {
             if (a.IsRoutewayPossible(point) && (!nowater || (base.Scenario.GetTerrainKindByPosition(point) != TerrainKind.水域)))
             {
                 area.AddPoint(point);
             }
         }
     }
     if (area.Count == 0)
     {
         foreach (Point point in this.LongViewArea.Area)
         {
             if (a.IsRoutewayPossible(point))
             {
                 area.AddPoint(point);
             }
         }
     }
     return area;
 }
开发者ID:ptmaster,项目名称:ZhongHuaSanGuoZhi,代码行数:35,代码来源:Architecture.cs

示例7: GetAllAvailableArea

 public GameArea GetAllAvailableArea(bool Square)
 {
     GameArea area = new GameArea();
     foreach (Point point in this.ContactArea.Area)
     {
         if (base.Scenario.IsPositionEmpty(point))
         {
             area.AddPoint(point);
         }
     }
     foreach (Point point in this.ArchitectureArea.Area)
     {
         if (!base.Scenario.PositionIsTroop(point))
         {
             area.AddPoint(point);
         }
     }
     return area;
 }
开发者ID:skicean,项目名称:ZhongHuaSanGuoZhi,代码行数:19,代码来源:Architecture_1.cs

示例8: GetGossipArchitectureArea

 public GameArea GetGossipArchitectureArea()
 {
     GameArea area = new GameArea();
     foreach (Architecture architecture in base.Scenario.Architectures)
     {
         if ((((architecture.BelongedFaction != null) && !this.IsFriendly(architecture.BelongedFaction)) && architecture.HasPerson()) && this.BelongedFaction.IsArchitectureKnown(architecture))
         {
             foreach (Point point in architecture.ArchitectureArea.Area)
             {
                 area.AddPoint(point);
             }
         }
     }
     return area;
 }
开发者ID:ptmaster,项目名称:ZhongHuaSanGuoZhi,代码行数:15,代码来源:Architecture.cs

示例9: GetJailBreakArchitectureArea

 public GameArea GetJailBreakArchitectureArea()
 {
     GameArea area = new GameArea();
     foreach (Architecture architecture in base.Scenario.Architectures)
     {
         if (architecture.BelongedFaction != null && !this.IsFriendly(architecture.BelongedFaction) && architecture.HasFactionCaptive(this.BelongedFaction))
         {
             foreach (Point point in architecture.ArchitectureArea.Area)
             {
                 area.AddPoint(point);
             }
         }
     }
     return area;
 }
开发者ID:ptmaster,项目名称:ZhongHuaSanGuoZhi,代码行数:15,代码来源:Architecture.cs

示例10: GetRoutewayWaterOrientation

 private Point? GetRoutewayWaterOrientation(Routeway routeway, Architecture des)
 {
     GameArea area = new GameArea();
     foreach (Point point in des.ContactArea.Area)
     {
         TerrainDetail terrainDetailByPosition = base.Scenario.GetTerrainDetailByPosition(point);
         if ((terrainDetailByPosition != null) && (terrainDetailByPosition.ID == 6))
         {
             if (routeway.GetPoint(point) != null)
             {
                 continue;
             }
             area.AddPoint(point);
         }
     }
     if (area.Count > 0)
     {
         return new Point?(base.Scenario.GetClosestPoint(area, this.Position));
     }
     return null;
 }
开发者ID:skicean,项目名称:ZhongHuaSanGuoZhi,代码行数:21,代码来源:Troop.cs

示例11: GetConvincePersonArchitectureArea

 public GameArea GetConvincePersonArchitectureArea()
 {
     GameArea area = new GameArea();
     //Label_0121:
     foreach (Architecture architecture in base.Scenario.Architectures)
     {
         if (architecture.BelongedFaction == this.BelongedFaction)
         {
             if (!architecture.HasCaptive() && !architecture.HasNoFactionPerson())
             {
                 //goto Label_0121;
                 continue;
             }
             foreach (Point point in architecture.ArchitectureArea.Area)
             {
                 area.AddPoint(point);
             }
         }
         else
         {
             if ((!architecture.HasPerson() && !architecture.HasNoFactionPerson()) || !this.BelongedFaction.IsArchitectureKnown(architecture))
             {
                 continue;
             }
             foreach (Point point in architecture.ArchitectureArea.Area)
             {
                 area.AddPoint(point);
             }
         }
     }
     return area;
 }
开发者ID:ptmaster,项目名称:ZhongHuaSanGuoZhi,代码行数:32,代码来源:Architecture.cs

示例12: GetruchengArea

        public GameArea GetruchengArea(bool friendly)
        {
            GameArea area = new GameArea();


            foreach (Architecture architecture in base.Scenario.Architectures)
            {
                if (this.IsFriendly(architecture.BelongedFaction) == friendly)
                {
                    foreach (Point point in architecture.ArchitectureArea.Area)
                    {
                        area.AddPoint(point);
                    }
                }
            }

            return area;
        }
开发者ID:skicean,项目名称:ZhongHuaSanGuoZhi,代码行数:18,代码来源:Troop.cs

示例13: GetHighestFightingForceArea

 public GameArea GetHighestFightingForceArea(GameArea sourceArea)
 {
     if (sourceArea == null)
     {
         return null;
     }
     int num = -2147483648;
     GameArea area = new GameArea();
     foreach (Point point in sourceArea.Area)
     {
         int fightingForce = CreateSimulateTroop(this.Persons, this.Army, point).FightingForce;
         if (fightingForce > num)
         {
             num = fightingForce;
             area.Area.Clear();
             area.AddPoint(point);
         }
         else if (fightingForce == num)
         {
             area.AddPoint(point);
         }
     }
     return area;
 }
开发者ID:skicean,项目名称:ZhongHuaSanGuoZhi,代码行数:24,代码来源:Troop.cs

示例14: GetHighestFightingForceArea

 public GameArea GetHighestFightingForceArea(GameArea sourceArea)
 {
     if (sourceArea == null || sourceArea.Count == 0)
     {
         return null;
     }
     int num = -2147483648;
     GameArea area = new GameArea();
     foreach (Point point in sourceArea.Area)
     {
         PersonList originalPersons = this.Persons;
         Troop troop = CreateSimulateTroop(this.Candidates, this.Army, point);
         int fightingForce = troop.FightingForce;
         troop.Destroy(true, false);
         if (fightingForce > num)
         {
             num = fightingForce;
             area.Area.Clear();
             area.AddPoint(point);
         }
         else if (fightingForce == num)
         {
             area.AddPoint(point);
         }
         foreach (Person p in originalPersons)
         {
             p.LocationTroop = this;
         }
     }
     return area;
 }
开发者ID:skicean,项目名称:ZhongHuaSanGuoZhi,代码行数:31,代码来源:Troop.cs

示例15: BuildThreeTierPath

        private bool BuildThreeTierPath(MilitaryKind kind)
        {
            bool path = false;
            if (!this.HasPath)
            {
                if (this.BelongedFaction != null && !base.Scenario.IsPlayer(this.BelongedFaction) && this.TargetArchitecture == null && !this.IsViewingWillArchitecture() &&
                    this.TargetTroop == null && this.BelongedLegion != null && this.BelongedLegion.Kind == LegionKind.Offensive)
                {
                    MilitaryKind trueKind = this.Army.KindID == 28 ? this.Army.RealMilitaryKind : this.Army.Kind;
                    List<Point> refPath = null;
                    bool aapUsable = this.StartingArchitecture.GetAllContactArea().Area.Contains(this.Position);
                    if (aapUsable && base.Scenario.pathCache.ContainsKey(new PathCacheKey(this.StartingArchitecture, this.WillArchitecture, trueKind)))
                    {
                        refPath = base.Scenario.pathCache[new PathCacheKey(this.StartingArchitecture, this.WillArchitecture, trueKind)];
                    }
                    if (refPath != null && refPath.Count > 0 && aapUsable)
                    {
                        path = ConstructTruePath(refPath, kind);
                    }
                    else if (refPath == null && (this.StartingArchitecture != this.WillArchitecture || !aapUsable))
                    {
                        Point? p1;
                        Point? p2;
                        // 出发建筑的点应该包括建筑邻近的点
                        GameArea startingArea = new GameArea();
                        foreach (Point p in this.StartingArchitecture.ContactArea.Area)
                            startingArea.AddPoint(p);
                        foreach (Point p in this.StartingArchitecture.ArchitectureArea.Area)
                            startingArea.AddPoint(p);
                        startingArea.Centre = this.StartingArchitecture.ArchitectureArea.Centre;

                        GameArea willArea = new GameArea();
                        foreach (Point p in this.WillArchitecture.ArchitectureArea.Area)
                            willArea.AddPoint(p);
                        willArea.Centre = this.WillArchitecture.ArchitectureArea.Centre;

                        base.Scenario.GetClosestPointsBetweenTwoAreas(startingArea, willArea, out p1, out p2);
                        if (p1.HasValue && p2.HasValue)
                        {
                            bool ftPath = this.pathFinder.GetFirstTierPath(p1.Value, p2.Value, kind);
                            if (ftPath)
                            {
                                if (this.FirstTierPath != null && this.FirstTierPath.Count > 0)
                                {
                                    // 去除多余的点
                                    int i = 0;
                                    while (startingArea.HasPoint(this.FirstTierPath[i]))
                                    {
                                        i++;
                                        if (i >= this.FirstTierPath.Count)
                                        {
                                            i = this.FirstTierPath.Count - 1;
                                            break;
                                        }
                                    }
                                    this.FirstTierPath.RemoveRange(0, i);
                                    i = this.FirstTierPath.Count - 1;
                                    while (willArea.HasPoint(this.FirstTierPath[i]))
                                    {
                                        i--;
                                        if (i < 0)
                                        {
                                            i = 0;
                                            break;
                                        }
                                    }
                                    this.FirstTierPath.RemoveRange(i + 1, this.FirstTierPath.Count - i - 1);

                                    if (aapUsable)
                                    {
                                        base.Scenario.pathCache[new PathCacheKey(this.StartingArchitecture, this.WillArchitecture, this.Army.Kind)] = this.FirstTierPath;
                                    }
                                    path = ConstructTruePath(this.FirstTierPath, kind);
                                }
                                else
                                {
                                    if (aapUsable)
                                    {
                                        base.Scenario.pathCache[new PathCacheKey(this.StartingArchitecture, this.WillArchitecture, this.Army.Kind)] = new List<Point>();
                                    }
                                }
                            }
                        }
                    }
                    else if (refPath == null || (refPath.Count == 0 && this.Army.Kind.Type != MilitaryType.水军))
                    {
                        this.StartingArchitecture.actuallyUnreachableArch.Add(this.WillArchitecture);
                        this.GoBack();
                        return false;
                    }
                }

                if (!path)
                {
                    this.EnableOneAdaptablility = true;
                    bool flag2 = false;
                    if ((this.BelongedFaction != null) && !GameObject.Chance(0x21))
                    {
                        flag2 = true;
                        foreach (Troop troop in this.BelongedFaction.Troops)
//.........这里部分代码省略.........
开发者ID:skicean,项目名称:ZhongHuaSanGuoZhi,代码行数:101,代码来源:Troop.cs


注:本文中的GameObjects.GameArea.AddPoint方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。