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C# Repositories.Dota2Entities类代码示例

本文整理汇总了C#中GLyra.Dota2.Repositories.Dota2Entities的典型用法代码示例。如果您正苦于以下问题:C# Dota2Entities类的具体用法?C# Dota2Entities怎么用?C# Dota2Entities使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Dota2Entities类属于GLyra.Dota2.Repositories命名空间,在下文中一共展示了Dota2Entities类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: checkIfSkillNameExists

        /// <summary>
        /// Checks if the description of the skill exists
        /// </summary>
        protected SkillEffectName checkIfSkillNameExists(string name, string heroName, string skillName)
        {
            SkillEffectName skillEffectName = new SkillEffectName();
            using (Dota2Entities ctx = new Dota2Entities())
            {
                //get SkillId
                SkillCreator.SelectByName(skillName)

                if (skill != null)
                {
                    try
                    {
                        if (ctx.SkillEffectName.Any(x =>
                                                    x.Name == name &&
                                                    x.Skill.Hero.Name == heroName))
                        {
                            Console.WriteLine("Skill " + name + " Already exists...");
                            return true;
                        }
                        else
                        {
                            return null;
                        }
                    }
                    catch (Exception e)
                    {
                        //TODO implementar log de erro
                        throw e;
                    }
                }

            }
        }
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:36,代码来源:1392757197$SkillEffectNameCreator.cs

示例2: insertSkillEffectName

        public SkillEffectName insertSkillEffectName(string name, string heroName, string skillName, 
            List<string> skillEffectValues, string skillDescription)
        {
            SkillEffectName skillEffectName = new SkillEffectName();

            Skill skill = SkillCreator.SelectByName(skillName);

            skillEffectName.Name = name.Trim();

            

            skillEffectName = checkIfSkillNameExists(name, skill, skillDescription);

            if (skillEffectName == null)
            {
                using (Dota2Entities ctx = new Dota2Entities())
                {
                    try
                    {
                        skillEffectName = ctx.SkillEffectName.Add(skillEffectName);
                        ctx.SaveChanges();
                        Console.WriteLine("Skill " + name + " Created");
                    }
                    catch (Exception e)
                    {
                        throw e;
                    }
                }
            }
            return skillEffectName;
        }
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:31,代码来源:1392758075$SkillEffectNameCreator.cs

示例3: AttributesCreator

        public AttributesCreator(int heroId, Dictionary<string, string> primaryStats)
        {
            attribute = new Attributes();
            attribute.HeroId = heroId;
            attribute.Intelligence = primaryStats["Intelligence"];
            attribute.Agility = primaryStats["Agility"];
            attribute.Strength = primaryStats["Strength"];
            attribute.Damage = primaryStats["Damage"];
            attribute.MoveSpeed = primaryStats["Movespeed"];
            attribute.Armor = primaryStats["Armor"];

            using (Dota2Entities ctx = new Dota2Entities())
            {
                try
                {
                    ctx.Attributes.Add(this.attribute);

                    ctx.SaveChanges();
                    Console.WriteLine("Primary Stats Created ");
                }
                catch (Exception e)
                {
                    //TODO Adicionar ao log
                    throw e;
                }
            }
        }
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:27,代码来源:AttributesCreator.cs

示例4: InsertSkillImage

        public SkillImage InsertSkillImage(int skillId, string imageUrl)
        {
            SkillImage skillImage = new SkillImage();

            try
            {
                using (Dota2Entities ctx = new Dota2Entities())
                {
                    //Check if the image exists
                    if (!ctx.SkillImage.Any(si => si.Url == imageUrl))
                    {
                        skillImage.SkillId = skillId;
                        skillImage.Url = imageUrl;

                        ctx.SkillImage.Add(skillImage);
                        ctx.SaveChanges();
                    }
                    else
                    {
                        skillImage = ctx.SkillImage.Where(si => si.Url == imageUrl).FirstOrDefault();
                        Console.WriteLine("SkillImage Already exists");                        
                    }
                }
            }
            catch (Exception)
            {
                //TODO implementar log
                throw;
            }

            return skillImage;
        }
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:32,代码来源:1393450980$SkillImageCreator.cs

示例5: checkIfSkillNameExists

        /// <summary>
        /// Checks if the description of the skill exists
        /// </summary>
        protected SkillEffectName checkIfSkillNameExists(string name, Skill skill, string skillDescription)
        {
            SkillEffectName skillEffectName = new SkillEffectName();
            using (Dota2Entities ctx = new Dota2Entities())
            {
                try
                {
                    ctx.Configuration.LazyLoadingEnabled = true;

                    if(ctx.SkillEffectName.Any(s => s.Name == name))
                    {
                    skillEffectName = ctx.SkillEffectName.Where(x =>
                                                                x.Name == name).First();


                    skillEffectName = ctx.SkillEffectName.Where(x =>
                                                                x.Name == name &&
                                                                x.Skill.Hero.Name == skill.Hero.Name &&
                                                                skillDescription == skill.Description).First();
                    
                        Console.WriteLine("Skill " + name + " Already exists...");
                        return skillEffectName;
                    }
                    else
                    {
                        return null;   
                    }
                }
                catch (Exception e)
                {
                    //TODO implementar log de erro
                    throw e;
                }                
            }
        }
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:38,代码来源:1392924794$SkillEffectNameCreator.cs

示例6: createHero

        public Hero createHero(string heroName, string biography)
        {
            this.hero = new Hero();

            this.hero.Name = heroName;
            this.hero.Biography = biography;

            using (Dota2Entities ctx = new Dota2Entities())
            {
                try
                {
                    ctx.Hero.Add(this.hero);

                    ctx.SaveChanges();
                    Console.WriteLine("*************************** " + heroName + " Created(Hero)" + "***************************");
                }
                catch (Exception e)
                {
                    //TODO Adicionar ao log
                    throw e;
                }
            }

            return this.hero;
        }
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:25,代码来源:1393440368$HeroCreator.cs

示例7: InsertSkillEffectName

        public SkillEffectName InsertSkillEffectName(string name, string heroName, Skill skill, List<string> skillEffectValues)
        {
            SkillEffectName skillEffectName;            

            Skill completeSkill = SkillCreator.SelectByName(skill.Name);            

            bool exists = checkIfSkillNameExists(name, completeSkill, completeSkill.Description, out skillEffectName);

            if (!exists)
            {
                skillEffectName.Name = name.Trim();
                skillEffectName.SkillId = completeSkill.ID;
                skillEffectName.ValueLv1 = int.Parse(skillEffectValues.First());
                skillEffectName.ValueLv2 = int.Parse(skillEffectValues.ElementAt(1));
                skillEffectName.ValueLv3 = int.Parse(skillEffectValues.ElementAt(2));
                skillEffectName.ValueLv4 = int.Parse(skillEffectValues.ElementAt(3));
                skillEffectName.ValueScepter = int.Parse(skillEffectValues.Last());            

                using (Dota2Entities ctx = new Dota2Entities())
                {
                    try
                    {
                        skillEffectName = ctx.SkillEffectName.Add(skillEffectName);
                        ctx.SaveChanges();
                        Console.WriteLine("Skill " + name + " Created");
                    }
                    catch (Exception e)
                    {
                        throw e;
                    }
                }
            }
            return skillEffectName;
        }
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:34,代码来源:1392929019$SkillEffectNameCreator.cs

示例8: checkIfSkillNameExists

 /// <summary>
 /// Checks if the description of the skill exists
 /// </summary>
 protected SkillEffectName checkIfSkillNameExists(string name, string heroName, string skillId)
 {
     SkillEffectName skillEffectName = new SkillEffectName();
     using(Dota2Entities ctx = new Dota2Entities())
     {
         //get SkillId
         
         
         //if (skill != null)
         //{
         //    try
         //    {
         //        if (ctx.SkillEffectName.Any(x =>
         //                                    x.Name == name &&
         //                                    x.Skill.Hero.Name == heroName))
         //        {
         //            Console.WriteLine("Skill " + name + " Already exists...");
         //            return true;
         //        }
         //        else
         //        {
         //            return null;
         //        }
         //    }
         //    catch (Exception e)
         //    {
         //        //TODO implementar log de erro
         //        throw e;
         //    }
         //}
         
     }
 }
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:36,代码来源:1392756235$SkillEffectNameCreator.cs

示例9: InsertHeroPortrait

        public HeroPortrait InsertHeroPortrait(int heroId, string imageUrl)
        {
            HeroPortrait HeroPortrait = new HeroPortrait();

            try
            {
                using (Dota2Entities ctx = new Dota2Entities())
                {
                    //Check if the image exists
                    if (!ctx.HeroPortrait.Any(si => si.Url == imageUrl))
                    {
                        HeroPortrait.HeroId = heroId;
                        HeroPortrait.Url = imageUrl;

                        ctx.HeroPortrait.Add(HeroPortrait);
                        ctx.SaveChanges();
                        Console.WriteLine("Image " + HeroPortrait.Url + " Added");
                    }
                    else
                    {
                        HeroPortrait = ctx.HeroPortrait.Where(si => si.Url == imageUrl).FirstOrDefault();
                        Console.WriteLine("HeroPortrait Already exists");
                    }
                }
            }
            catch (Exception)
            {
                //TODO implementar log
                throw;
            }

            return HeroPortrait;
        }
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:33,代码来源:HeroPortraitCreator.cs

示例10: createHero

        public Hero createHero(string name, List<string> primaryStats, string biography)
        {
            this.hero = new Hero();

            this.hero.Name = name;
            this.hero.Biography = biography;

            using (Dota2Entities ctx = new Dota2Entities())
            {
                try
                { 
                    ctx.Hero.Add(this.hero);

                    ctx.SaveChanges();
                }
                catch(Exception e)
                {
                    //TODO Adicionar ao log
                    throw e.Message;
                }


            return this.hero;
        }
        
    }
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:26,代码来源:1392058036$HeroCreator.cs

示例11: checkIfSkillNameExists

 /// <summary>
 /// Checks if the description of the skill exists
 /// </summary>
 protected SkillEffectName checkIfSkillNameExists(string name, Skill skill, string skillDescription)
 {
     SkillEffectName skillEffectName = new SkillEffectName();
     using (Dota2Entities ctx = new Dota2Entities())
     {
         try
         {
             skillEffectName = ctx.SkillEffectName.Where(x =>
                                                         x.Name == name &&
                                                         x.Skill.Hero.Name == skill.Hero.Name &&
                                                         skillDescription == skill.Description).First();
             if(skillEffectName.ID != null)
             {
                 Console.WriteLine("Skill " + name + " Already exists...");
                 return skillEffectName;
             }
             else
             {
                 return null;   
             }
         }
         catch (Exception e)
         {
             //TODO implementar log de erro
             throw e;
         }                
     }
 }
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:31,代码来源:1392758075$SkillEffectNameCreator.cs

示例12: insert

        public SkillAbilityTypes insert(int skillId, int abilityTypeId, out bool success)
        {
            skillAbilityType = new SkillAbilityTypes();

            using (Dota2Entities ctx = new Dota2Entities())
            {
                try
                {
                    skillAbilityType.SkillId = skillId;
                    skillAbilityType.AbilityTypeId = abilityTypeId;

                    ctx.SkillAbilityTypes.Add(skillAbilityType);

                    ctx.SaveChanges();
                    success = true;
                }
                catch (Exception e)
                {
                    success = false;
                    throw e;
                }
            }            

            return skillAbilityType;
        }
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:25,代码来源:1392142967$SkillAbilityTypeCreator.cs

示例13: checkIfSkillNameExists

        /// <summary>
        /// Checks if the description of the skill exists, in negative case call the insertSkillDesc
        /// </summary>
        public SkillEffectName checkIfSkillNameExists(string name)
        {
            SkillEffectName skillEffectName = new SkillEffectName();
            using(Dota2Entities ctx = new Dota2Entities())
            {
                try
                {
                    if (ctx.SkillEffectName.Any(x => x.Name == name))
                    {
                        Console.WriteLine("Skill " + name + " Already exists...");
                    }
                    else
                    {
                        skillEffectName = insertSkillEffectName(name);
                    }
                }
                catch (Exception e)
                {
                    //TODO implementar log de erro
                    throw e;
                }
            }

            return skillEffectName;
        }
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:28,代码来源:1392756210$SkillEffectNameCreator.cs

示例14: setAbilityCastType

        void setAbilityCastType(string abilityCastTypeString)
        {
            using(Dota2Entities ctx = new Dota2Entities())
            {
                var abilityType = (from e in ctx.AbilityType
                                       where e.Name == abilityCastTypeString);

            }
        }
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:9,代码来源:1392052378$SkillCreator.cs

示例15: getHeroByName

        public Hero getHeroByName(string heroName)
        {
            Hero hero = new Hero();
            using (Dota2Entities ctx = new Dota2Entities())
            {
                hero = ctx.Hero.Where(h => h.Name == heroName).FirstOrDefault();
            }

            return hero;
        }
开发者ID:GibranLyra,项目名称:GLyra.Dota2Project,代码行数:10,代码来源:HeroCreator.cs


注:本文中的GLyra.Dota2.Repositories.Dota2Entities类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。