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C# WebSocketServer.Dispose方法代码示例

本文整理汇总了C#中Fleck.WebSocketServer.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# WebSocketServer.Dispose方法的具体用法?C# WebSocketServer.Dispose怎么用?C# WebSocketServer.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Fleck.WebSocketServer的用法示例。


在下文中一共展示了WebSocketServer.Dispose方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WebsocketProcessor

        public WebsocketProcessor(string uri)
        {
            //Websocket clients container
            _clients = new List<IWebSocketConnection>();

            //Websocket server start
            _ws = new WebSocketServer(uri);
            _ws.Start(socket =>
            {
                socket.OnOpen = () => OnOpen(socket);
                socket.OnClose = () => OnClose(socket);
                socket.OnMessage = OnWsMessage;
            });

            //Event from ep source
            OnSourceEvent = (@event, point) =>
            {
//                if (@event.Type != Channel && !string.IsNullOrEmpty(@event.Type)) return;

                var json = JsonConvert.SerializeObject(@event, Formatting.Indented);

                foreach (var client in _clients)
                {
                    client.Send(json);
                }
            };

            //Error from ep source
            OnSourceError = (exception, sender) =>
            {
                //Close websocket clients
                foreach (var client in _clients)
                    client.Close();

                Log.Debug("error sent to websocket clients");
            };

            //Close connection with ep source
            OnSourceClose = (sender) =>
            {
                //Close websocket clients
                foreach (var client in _clients)
                    client.Close();

                _ws.Dispose();

                Log.Debug("Websocket closed on source close");
            };
        }
开发者ID:vinmenn,项目名称:HBus.DotNet,代码行数:49,代码来源:WebsocketProcessor.cs

示例2: Main


//.........这里部分代码省略.........
                        );
                    };
                    socket.OnClose = () =>
                    {
                        if (!Clients.Contains(socket)) //ne obdelaj nic, ta socket je ocitno bil zavrzen ker je server pun.
                            return;
                        Clients.Remove(socket);
                        restart = true;
                        Console.WriteLine("Client disconnected!");
                    };
                    socket.OnMessage = message =>
                    {
                        if (Clients.Count == 0)
                            return;
                        else if( !Clients.Contains(socket))
                        {
                            Console.WriteLine("Closed anonymous socket!");
                            socket.Close();
                        }
                        dynamic Respond = Json.Decode(message);
                        // Console.WriteLine(Respond.H);
                        if (Clients.First() == socket)
                        {
                            if (Respond.H == 2) //Podatki o igri!
                            {
                                StartGameJson = message;
                                return;
                            }
                            if (Respond.H == 1111) //Game koncan!
                            {
                                Console.WriteLine("Game over!");
                                BroadCast(jsonRequest(4, -1, true, 0, 0, 30)); //Ultra reset!
                                return;
                            }
                            if (Respond.H == 1000) //Game se tece!
                            {
                                Console.WriteLine("Game running!");
                                firstRun = false;
                                return;
                            }
                            if (Respond.H == 1001)
                            {
                                Console.WriteLine("Game is in waiting.");
                                if (firstRun)
                                    return;
                                StartGameJson = "";
                                SentGameRequest = false;
                                GameRunning = false;
                                return;
                            }
                        }
                        if (StartGameJson != "" && GameRunning && Respond.H == 3)
                        {
                            BroadCast(message);
                        }
                    };
                });
                System.Timers.Timer ServerChecker = new System.Timers.Timer(3000);
                ServerChecker.Elapsed += (obj, e) =>
                {
                    if (Clients.Count != 0)
                    {
                        //TO je blo prvotno misleno za enega samo... Clients.first.send...
                        BroadCast(jsonRequest(4, 0, true, Clients.Count, NUMBER_OF_PLAYERS, 20)); //Zahtevaj stanje na serveru :) POSLJI INFORMACIJO KOLKO CLIENTOV OD KOLKIH JE GOR!
                    }
                };
                ServerChecker.Enabled = true;

                while (!restart)
                {

                    if (Clients.Count == NUMBER_OF_PLAYERS && !GameRunning)
                    {
                        if (SentGameRequest && StartGameJson != "")
                        {
                            BroadCast(StartGameJson); //H = 2
                            GameRunning = true;
                        }
                        else if (!SentGameRequest)
                        {
                            SentGameRequest = true;
                            Clients.First().Send(
                                jsonRequest(0, -1, true, 0, 0, 0) //REQUESTAJ MAPO IN SETAJ ID //H=0
                            );
                        }
                    }
                    Console.WriteLine("Clients #:" + Clients.Count.ToString());
                    Thread.Sleep(1000);
                }
               

                for (int i = 0; i < Clients.Count; i++)
                {
                    Clients[i].Close();
                }
                server.Dispose();
                server = null;
                Console.WriteLine("RESTARTING SERVER");
            }
        }
开发者ID:DKorosec,项目名称:dkorosec.github.io,代码行数:101,代码来源:Program.cs


注:本文中的Fleck.WebSocketServer.Dispose方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。