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C# NamedObjectSave.RemoveSelfFromNamedObjectList方法代码示例

本文整理汇总了C#中FlatRedBall.Glue.SaveClasses.NamedObjectSave.RemoveSelfFromNamedObjectList方法的典型用法代码示例。如果您正苦于以下问题:C# NamedObjectSave.RemoveSelfFromNamedObjectList方法的具体用法?C# NamedObjectSave.RemoveSelfFromNamedObjectList怎么用?C# NamedObjectSave.RemoveSelfFromNamedObjectList使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FlatRedBall.Glue.SaveClasses.NamedObjectSave的用法示例。


在下文中一共展示了NamedObjectSave.RemoveSelfFromNamedObjectList方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RemoveNamedObject

        public static void RemoveNamedObject(NamedObjectSave namedObjectToRemove, bool performSave, bool updateUi, List<string> additionalFilesToRemove)
        {
            StringBuilder removalInformation = new StringBuilder();

            // The additionalFilesToRemove is included for consistency with other methods.  It may be used later

            // There are the following things that need to happen:
            // 1.  Remove the NamedObject from the Glue project (GLUX)
            // 2.  Remove any variables that use this NamedObject as their source
            // 3.  Remove the named object from the GUI
            // 4.  Update the variables for any NamedObjects that use this element containing this NamedObject
            // 5.  Find any Elements that contain NamedObjects that are DefinedByBase - if so, see if we should remove those or make them not DefinedByBase
            // 6.  Remove any events that tunnel into this.

            IElement element = namedObjectToRemove.GetContainer();

            if (element != null)
            {

                if (!namedObjectToRemove.RemoveSelfFromNamedObjectList(element.NamedObjects))
                {
                    throw new ArgumentException();
                }

                #region Remove all CustomVariables that reference the removed NamedObject
                for (int i = element.CustomVariables.Count - 1; i > -1; i--)
                {
                    CustomVariable variable = element.CustomVariables[i];

                    if (variable.SourceObject == namedObjectToRemove.InstanceName)
                    {
                        removalInformation.AppendLine("Removed variable " + variable.ToString());

                        element.CustomVariables.RemoveAt(i);
                    }
                }
                #endregion

                // Remove any events that use this
                for (int i = element.Events.Count - 1; i > -1; i--)
                {
                    EventResponseSave ers = element.Events[i];
                    if (ers.SourceObject == namedObjectToRemove.InstanceName)
                    {
                        removalInformation.AppendLine("Removed event " + ers.ToString());
                        element.Events.RemoveAt(i);
                    }
                }

                // Remove any objects that use this as a layer
                for (int i = 0; i < element.NamedObjects.Count; i++)
                {
                    if (element.NamedObjects[i].LayerOn == namedObjectToRemove.InstanceName)
                    {
                        removalInformation.AppendLine("Removed the following object from the deleted Layer: " + element.NamedObjects[i].ToString());
                        element.NamedObjects[i].LayerOn = null;
                    }
                }




                element.RefreshStatesToCustomVariables();

                #region Ask the user what to do with all NamedObjects that are DefinedByBase

                List<IElement> derivedElements = new List<IElement>();
                if (element is EntitySave)
                {
                    derivedElements.AddRange(ObjectFinder.Self.GetAllEntitiesThatInheritFrom(element as EntitySave));
                }
                else
                {
                    derivedElements.AddRange(ObjectFinder.Self.GetAllScreensThatInheritFrom(element as ScreenSave));
                }

                foreach (IElement derivedElement in derivedElements)
                {
                    // At this point, namedObjectToRemove is already removed from the current Element, so this will only
                    // return NamedObjects that exist in the derived.
                    NamedObjectSave derivedNamedObject = derivedElement.GetNamedObjectRecursively(namedObjectToRemove.InstanceName);

                    if (derivedNamedObject != null && derivedNamedObject != namedObjectToRemove && derivedNamedObject.DefinedByBase)
                    {
                        MultiButtonMessageBox mbmb = new MultiButtonMessageBox();
                        mbmb.MessageText = "What would you like to do with the object " + derivedNamedObject.ToString();
                        mbmb.AddButton("Keep it", DialogResult.OK);
                        mbmb.AddButton("Delete it", DialogResult.Cancel);

                        DialogResult result = mbmb.ShowDialog(MainGlueWindow.Self);

                        if (result == DialogResult.OK)
                        {
                            // Keep it
                            derivedNamedObject.DefinedByBase = false;
                            BaseElementTreeNode treeNode = GlueState.Self.Find.ElementTreeNode(derivedElement);

                            if (updateUi)
                            {
                                treeNode.UpdateReferencedTreeNodes();
//.........这里部分代码省略.........
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:101,代码来源:ProjectManager.cs


注:本文中的FlatRedBall.Glue.SaveClasses.NamedObjectSave.RemoveSelfFromNamedObjectList方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。