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C# GameClients.GameClient类代码示例

本文整理汇总了C#中Firewind.HabboHotel.GameClients.GameClient的典型用法代码示例。如果您正苦于以下问题:C# GameClient类的具体用法?C# GameClient怎么用?C# GameClient使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


GameClient类属于Firewind.HabboHotel.GameClients命名空间,在下文中一共展示了GameClient类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UserGotAuthorization

        internal bool UserGotAuthorization(GameClient session)
        {
            foreach(string subs in clubsAllowed){
                if (session.GetHabbo().GetSubscriptionManager().HasSubscription(subs))
                    return true;
            }

            if (minrank == 0)
                return true;
            else if (minrank > 0)
            {
                if (minrank <= session.GetHabbo().Rank)
                    return true;
            }
            else if (minrank < 0)
            {
                if (minrank == -1)
                {
                    if (session.GetHabbo().CurrentRoom.CheckRights(session, false))
                        return true;
                }
                else if (minrank == -2)
                {
                    if (session.GetHabbo().CurrentRoom.CheckRights(session, true))
                        return true;
                }
            }

            return false;
        }
开发者ID:TheNaked,项目名称:Firewind,代码行数:30,代码来源:ChatCommand.cs

示例2: AddToPlaylist

        private static void AddToPlaylist(GameClient Session, ClientMessage Message)
        {
            Room Instance = Session.GetHabbo().CurrentRoom;

            if (Instance == null || !Instance.CheckRights(Session, true) || !Instance.GotMusicController() ||
                Instance.GetRoomMusicController().PlaylistSize >= Instance.GetRoomMusicController().PlaylistCapacity)
            {
                return;
            }

            UserItem DiskUserItem = Session.GetHabbo().GetInventoryComponent().GetItem(Message.ReadUInt32());

            if (DiskUserItem == null || DiskUserItem.GetBaseItem().InteractionType != InteractionType.musicdisc)
            {
                return;
            }

            SongItem item = new SongItem(DiskUserItem);

            int NewOrder = Instance.GetRoomMusicController().AddDisk(item);

            if (NewOrder < 0)
            {
                return;
            }

            Session.GetHabbo().GetInventoryComponent().RemoveItem(item.itemID, true);

            Session.SendMessage(JukeboxComposer.Compose(Instance.GetRoomMusicController().PlaylistCapacity,
                Instance.GetRoomMusicController().Playlist.Values.ToList()));
        }
开发者ID:TheNaked,项目名称:Firewind,代码行数:31,代码来源:SongManager.cs

示例3: SellItem

        internal static void SellItem(GameClient Session, uint ItemId, int SellingPrice)
        {
            UserItem Item = Session.GetHabbo().GetInventoryComponent().GetItem(ItemId);

            if (Item == null || SellingPrice > 10000 || !CanSellItem(Item))
            {
                Session.GetMessageHandler().GetResponse().Init(610);
                Session.GetMessageHandler().GetResponse().AppendBoolean(false);
                Session.GetMessageHandler().GetResponse();
                Session.GetMessageHandler().SendResponse();
                return;
            }

            int Comission = CalculateComissionPrice(SellingPrice);
            int TotalPrice = SellingPrice + Comission;
            int ItemType = 1;

            if (Item.GetBaseItem().Type == 'i')
                ItemType++;

            using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor())
            {
                dbClient.setQuery("INSERT INTO catalog_marketplace_offers (item_id,user_id,asking_price,total_price,public_name,sprite_id,item_type,timestamp,extra_data) VALUES (" + Item.BaseItem + "," + Session.GetHabbo().Id + "," + SellingPrice + "," + TotalPrice + ",@public_name," + Item.GetBaseItem().SpriteId + "," + ItemType + "," + FirewindEnvironment.GetUnixTimestamp() + ",@extra_data)");
                dbClient.addParameter("public_name", "NEEDS REPLACMENT HERE");
                dbClient.addParameter("extra_data", Item.Data);
                dbClient.runQuery();
            }

            Session.GetHabbo().GetInventoryComponent().RemoveItem(ItemId, false);
            Session.GetHabbo().GetInventoryComponent().RunDBUpdate();

            Session.GetMessageHandler().GetResponse().Init(610);
            Session.GetMessageHandler().GetResponse().AppendBoolean(true);
            Session.GetMessageHandler().SendResponse();
        }
开发者ID:Kristopher-RZ,项目名称:Firewind,代码行数:35,代码来源:Marketplace.cs

示例4: AvatarEffectsInventoryComponent

        internal AvatarEffectsInventoryComponent(int UserId, GameClient pClient, UserData data)
        {
            _removeQueue = new Queue();
            this.mClient = pClient;
            this.Effects = new ArrayList();
            this.UserId = UserId;
            this.CurrentEffect = -1;
            this.Effects.Clear();

            StringBuilder QueryBuilder = new StringBuilder();
            foreach (AvatarEffect effect in data.effects)
            {
                if (!effect.HasExpired)
                {
                    Effects.Add(effect);
                    EffectCount++;
                }
                else
                    QueryBuilder.Append("DELETE FROM user_effects WHERE user_id = " + UserId + " AND effect_id = " + effect.EffectId + "; ");
            }

            if (QueryBuilder.Length > 0)
            {
                using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor())
                    dbClient.runFastQuery(QueryBuilder.ToString());
            }
        }
开发者ID:Kristopher-RZ,项目名称:Firewind,代码行数:27,代码来源:AvatarEffectsInventoryComponent.cs

示例5: CreateGroup

        public Group CreateGroup(GameClient creator, string name, string description, int roomID, int color1, int color2, List<Tuple<int, int, int>> badgeData)
        {
            // We call this method after doing all checks.
            int groupID;
            string badgeCode = Group.GenerateBadgeImage(badgeData);
            string createTime = DateTime.Now.ToString("d-M-yyyy");
            using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor())
            {
                // Insert the group
                dbClient.setQuery("INSERT INTO guild(name,description,badge,users_id,rooms_id,color1,color2,date_created) VALUES(@name,@desc,@badge,@ownerid,@roomid,@color1,@color2,@date)");
                dbClient.addParameter("name", name);
                dbClient.addParameter("desc", description);
                dbClient.addParameter("ownerid", creator.GetHabbo().Id);
                dbClient.addParameter("roomid", roomID);
                dbClient.addParameter("color1", color1);
                dbClient.addParameter("color2", color2);
                dbClient.addParameter("badge", badgeCode);
                dbClient.addParameter("date", createTime);
                groupID = (int)dbClient.insertQuery();
            }

            Group group = new Group()
            {
                ID = groupID,
                Name = name,
                Description = description,
                RoomID = roomID,
                ColorID1 = color1,
                ColorID2 = color2,
                BadgeCode = badgeCode,
                DateCreated = createTime,

            };
            return group;
        }
开发者ID:TheNaked,项目名称:Firewind,代码行数:35,代码来源:GroupManager.cs

示例6: AlertUser

        internal static void AlertUser(GameClient ModSession, uint UserId, String Message, Boolean Caution)
        {
            GameClient Client = FirewindEnvironment.GetGame().GetClientManager().GetClientByUserID(UserId);

            if (Client == null || Client.GetHabbo().Id == ModSession.GetHabbo().Id)
            {
                return;
            }

            if (Caution && Client.GetHabbo().Rank >= ModSession.GetHabbo().Rank)
            {
                ModSession.SendNotif(LanguageLocale.GetValue("moderation.caution.missingrank"));
                Caution = false;
            }

            Client.SendNotif(Message, Caution);

            if (Caution)
            {
                using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor())
                {
                    dbClient.runFastQuery("UPDATE user_info SET cautions = cautions + 1 WHERE user_id = " + UserId + "");
                }
            }
        }
开发者ID:TheNaked,项目名称:Firewind,代码行数:25,代码来源:ModerationTool.cs

示例7: GivePixels

        internal static void GivePixels(GameClient Client, int amount)
        {
            Double Timestamp = FirewindEnvironment.GetUnixTimestamp();

            Client.GetHabbo().LastActivityPointsUpdate = Timestamp;
            Client.GetHabbo().ActivityPoints += amount;
            Client.GetHabbo().UpdateActivityPointsBalance(0);
        }
开发者ID:TheNaked,项目名称:Firewind,代码行数:8,代码来源:PixelManager.cs

示例8: RoomUser

        public RoomUser(int virtualID, GameClient client, Room room)
            : base(virtualID, room)
        {
            // Base constructor already called
            this.Client = client;

            Habbo habbo = client.GetHabbo();
            this.ID = habbo.Id;
            this.Name = habbo.Username;
            this.Figure = habbo.Look;
            this.Motto = habbo.Motto;
        }
开发者ID:Kristopher-RZ,项目名称:Firewind,代码行数:12,代码来源:RoomUser.cs

示例9: GetInventory

 internal static InventoryComponent GetInventory(int UserId, GameClient Client, UserData data)
 {
     return new InventoryComponent(UserId, Client, data);
     //InventoryComponent component;
     //if (storage.TryGetValue(UserId, out component))
     //    return component;
     //else
     //{
     //    InventoryComponent toReturn =
     //    storage.Add(UserId, toReturn);
     //    return toReturn;
     //}
 }
开发者ID:Kristopher-RZ,项目名称:Firewind,代码行数:13,代码来源:InventoryGlobal.cs

示例10: GenerateCommandList

        internal static string GenerateCommandList(GameClient client)
        {
            StringBuilder notif = new StringBuilder();

            foreach (ChatCommand command in commandRegisterInvokeable.Values)
            {
                if (command.commandID == 43)
                    continue;

                if (command.UserGotAuthorization(client))
                    notif.Append(':' + command.input.TrimStart() + ' ' + command.prefix + " - " + command.description + "\r\r");
            }

            return notif.ToString();
        }
开发者ID:TheNaked,项目名称:Firewind,代码行数:15,代码来源:ChatCommandRegister.cs

示例11: OnTrigger

        internal override bool OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRights)
        {
            if (!UserHasRights)
            {
                return false;
            }

            if (Item.data.GetData() == "0")
            {
                ((StringData)Item.data).Data = "1";
                Item.UpdateState(false, true);
                Item.ReqUpdate(4, true);
                return true;
            }
            return false;
        }
开发者ID:TheNaked,项目名称:Firewind,代码行数:16,代码来源:FurniInteractor.cs

示例12: CreateGroup

        public Group CreateGroup(GameClient creator, string name, string description, int roomID, int color1, int color2, List<Tuple<int, int, int>> badgeData)
        {
            // We call this method after doing all checks.
            int groupID;
            //string badgeCode = Group.GenerateBadgeImage(badgeData);
            string createTime = DateTime.Now.ToString("d-M-yyyy");
            using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor())
            {
                // Insert the group
                dbClient.setQuery("INSERT INTO groups(name,description,badge_data,users_id,rooms_id,color1,color2,date_created) VALUES(@name,@desc,@badge,@ownerid,@roomid,@color1,@color2,@date)");
                dbClient.addParameter("name", name);
                dbClient.addParameter("desc", description);
                dbClient.addParameter("ownerid", creator.GetHabbo().Id);
                dbClient.addParameter("roomid", roomID);
                dbClient.addParameter("color1", color1);
                dbClient.addParameter("color2", color2);
                dbClient.addParameter("badge", Group.ConvertBadgeForDatabase(badgeData));
                dbClient.addParameter("date", createTime);
                groupID = (int)dbClient.insertQuery();

                // Create membership for owner
                dbClient.setQuery("INSERT INTO group_memberships VALUES(@id,@groupid,3,1)");
                dbClient.addParameter("id", creator.GetHabbo().Id);
                dbClient.addParameter("groupid", groupID);
                dbClient.runQuery();

                // Update room
                dbClient.runFastQuery("UPDATE rooms SET groups_id = " + groupID + " WHERE id = " + roomID);
            }

            Group group = new Group()
            {
                ID = groupID,
                Name = name,
                Description = description,
                RoomID = roomID,
                ColorID1 = color1,
                ColorID2 = color2,
                BadgeData = badgeData,
                DateCreated = createTime

            };
            group.Members.Add(creator.GetHabbo().Id);
            string s = group.BadgeCode;

            return group;
        }
开发者ID:Kristopher-RZ,项目名称:Firewind,代码行数:47,代码来源:GroupManager.cs

示例13: NeedsUpdate

        internal static Boolean NeedsUpdate(GameClient Client)
        {
            try
            {
                if (Client.GetHabbo() == null)
                    return false;

                Double PassedMins = (FirewindEnvironment.GetUnixTimestamp() - Client.GetHabbo().LastActivityPointsUpdate) / 60;

                if (PassedMins >= RCV_EVERY_MINS)
                    return true;
            }
            catch (Exception e)
            {
                Logging.HandleException(e, "PixelManager.NeedsUpdate");
            }
            return false;
        }
开发者ID:TheNaked,项目名称:Firewind,代码行数:18,代码来源:PixelManager.cs

示例14: Serialize

        internal ServerMessage Serialize(GameClient Session)
        {
            ServerMessage Message = new ServerMessage(Outgoing.RoomEvent);
            Message.AppendString(Session.GetHabbo().Id + "");
            Message.AppendString(Session.GetHabbo().Username);
            Message.AppendString(RoomId + "");
            Message.AppendInt32(Category);
            Message.AppendString(Name);
            Message.AppendString(Description);
            Message.AppendString(StartTime);
            Message.AppendInt32(Tags.Count);

            foreach (string Tag in Tags.ToArray())
            {
                Message.AppendString(Tag);
            }
            return Message;
        }
开发者ID:Kristopher-RZ,项目名称:Firewind,代码行数:18,代码来源:RoomEvent.cs

示例15: CreateMessage

        internal static ChatMessage CreateMessage(string message, GameClient user, Room room)
        {
            int userID = user.GetHabbo().Id;
            string username = user.GetHabbo().Username;
            uint roomID = room.RoomId;
            string roomName = room.Name;
            DateTime timeSpoken = DateTime.Now;

            ChatMessage chatMessage = new ChatMessage(userID, username, roomID, roomName, message, timeSpoken);

            using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor())
            {
                dbClient.setQuery("INSERT into `chatlogs`(`user_id`, `room_id`, `hour`, `minute`, `full_date`, `timestamp`, `message`, `user_name`) VALUES(" + userID + ", " + roomID + ", " + timeSpoken.Hour + ", " + timeSpoken.Minute + ", '" + timeSpoken.ToString() + "', " + FirewindEnvironment.GetUnixTimestamp() + ", @msg, '" + user.GetHabbo().Username + "');");
                dbClient.addParameter("msg", message);
                dbClient.runQuery();
            }

            return chatMessage;
        }
开发者ID:Kristopher-RZ,项目名称:Firewind,代码行数:19,代码来源:ChatMessageFactory.cs


注:本文中的Firewind.HabboHotel.GameClients.GameClient类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。