本文整理汇总了C#中FOnline.Critter类的典型用法代码示例。如果您正苦于以下问题:C# Critter类的具体用法?C# Critter怎么用?C# Critter使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Critter类属于FOnline命名空间,在下文中一共展示了Critter类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ChooseAttackPosition
public UInt16Array ChooseAttackPosition(Critter npc, Critter target, AttackChoice attackChoice)
{
var weapon = npc.GetItemById (attackChoice.WeaponId);
if (weapon == null)
return null;
var weaponDistance = weapon.Proto.WeaponMaxDist (attackChoice.WeaponUse);
var distance = Global.GetDistance (npc, target);
if (weaponDistance < distance) {
var direction = Global.GetDirection (npc, target);
var hexX = npc.HexX;
var hexY = npc.HexY;
do {
npc.GetMap ().MoveHexByDir (ref hexX, ref hexY, direction, 1);
} while(!npc.GetMap ().IsHexPassed (hexX, hexY));
var result = new UInt16Array ();
result.Add (hexX);
result.Add (hexY);
result.Add ((ushort)direction);
return result;
}
return null;
}
示例2: GlobalCritterStealingEventArgs
public GlobalCritterStealingEventArgs(Critter cr, Critter thief, Item item, int count)
{
this.Cr = cr;
this.Thief = thief;
this.Item = Item;
this.Count = Count;
}
示例3: InitAnimalEvil
public static void InitAnimalEvil(Critter critter)
{
var builder = new CritterBehaviorBuilder (critter);
builder
.Do (new CallReinforcements (BlackboardKeys.Attackers))
.DoSequence ("3% to attack weakest animal from my team - fight over the area")
.Do (new AtFixedRate<CritterBlackboard> (Time.RealSecond (10)))
.Do (new AtChance<CritterBlackboard> (3))
.Do (new FindCritters (Find.Life).Choose (new Weakest ())).If (new SeesCritter ()).If (new IsTeamMember ())
.Do (new Attack ())
.End ()
.DoSequence ("10% to attack animal of same type from other team")
.Do (new AtFixedRate<CritterBlackboard> (Time.RealSecond (10)))
.Do (new AtChance<CritterBlackboard> (10))
.Do (new FindCritters (Find.Life).Choose (new BT.Random ())).If (new SeesCritter ()).IfNot (new IsTeamMember ())
.Do (new Attack ())
.End ()
.DoSequence ("Attack every non member and not same type critter")
.Do (new FindCritters (Find.Life)).IfNot (new AmAttacking ()).If (new SeesCritter ()).If (new IsTeamMember ()).IfNot (new IsSameType ())
.Do (new Attack ())
.End ()
.Do (new ProvideReinforcements ()).IfNot (new AmAttacking ());
Global.RegisterBehaviorTask (builder.MainTask);
}
示例4: RaiseAttack
// called by engine
bool RaiseAttack(Critter cr, Critter target)
{
if (Attack != null)
{
var e = new ItemAttackEventArgs(this, cr, target);
Attack(this, e);
return e.Prevent;
}
return false;
}
示例5: RaiseUse
// called by engine
public bool RaiseUse(Critter cr, Critter on_critter, Item on_item, IntPtr on_scenery)
{
if (Use != null)
{
var e = new ItemUseEventArgs(this, cr, on_critter, on_item, Scenery.FromNative(on_scenery));
Use(this, e);
return e.Prevent;
}
return false;
}
示例6: InitGyro
public static void InitGyro(Critter npc)
{
var builder = new CritterBehaviorBuilder(npc);
builder
.DoSequence("I am attacked")
.Do(new CallReinforcements(BlackboardKeys.Attackers, BlackboardKeys.SeenAttackers, BlackboardKeys.Killers))
//TODO: maybe run to guard
.End();
Global.RegisterBehaviorTask(builder.MainTask);
}
示例7: InitAnimalGood
public static void InitAnimalGood(Critter critter)
{
var builder = new CritterBehaviorBuilder (critter);
builder
.Do (new CallReinforcements (BlackboardKeys.Attackers))
.Do (new ProvideReinforcements ()).IfNot (new AmAttacking ())
.DoSequence ("Move randomly every 10-20 seconds")
.Do (new AtFixedRate<CritterBlackboard> (Time.RealSecond (10), Time.RealSecond (20)))
.Do (new MoveRandomly (1, 5))
.End ();
Global.RegisterBehaviorTask (builder.MainTask);
}
示例8: ChooseNextTarget
public Critter ChooseNextTarget(Critter npc, Critter currentTarget)
{
var enemyStack = new UIntArray ();
npc.GetEnemyStack (enemyStack);
for (int i = 0; i < enemyStack.Length; i++) {
if (enemyStack [i] != 0) {
var target = npc.GetMap ().GetCritter (enemyStack [i]);
if (target != null)
return target;
}
}
return null;
}
示例9: AddAttackPlane
public static bool AddAttackPlane(this Critter npc, uint priority, Critter target, int minHp)
{
NpcPlane plane=Global.CreatePlane();
plane.Type=PlaneType.Attack;
plane.Priority=(priority==0?Priorities.Attack:priority);
plane.Attack_TargId=target.Id;
plane.Attack_MinHp=minHp;
plane.Attack_IsGag=false;
plane.Attack_GagHexX=0;
plane.Attack_GagHexY=0;
plane.Attack_LastHexY=target.HexY;
plane.Attack_LastHexX=target.HexX;
plane.Run=false;
return npc.AddPlane(plane);
}
示例10: InitGuard
/**
* Init methods for use in Mono
*/
public static void InitGuard(Critter npc)
{
var builder = new CritterBehaviorBuilder(npc);
builder
.DoSequence()
.Do(new CallReinforcements(BlackboardKeys.Attackers, BlackboardKeys.SeenAttackers, BlackboardKeys.Killers))
.Do(new BT.Say(FOnline.Say.NormOnHead, TextMsg.Text, 70140))
.Do(new Attack(BlackboardKeys.Attackers))
.End()
.DoSelection()
.Do(new ProvideReinforcements())
.End();
Global.RegisterBehaviorTask(builder.MainTask);
}
示例11: InitGuard
/**
* Init methods for use in Mono
*/
public static void InitGuard(Critter npc)
{
var builder = new CritterBehaviorBuilder(npc);
builder
.DoSequence()
.Do(new CallReinforcements(BlackboardKeys.Attackers, BlackboardKeys.SeenAttackers, BlackboardKeys.Killers))
.Do(new Attack(BlackboardKeys.Attackers))
.End()
.DoSelection()
.Do(new ProvideReinforcements())
.End()
.DoSequence()
.Do(new Patrol(Entire.Patrol))
.Do(new LookAround(3, Time.RealSecond(15)))
.End();
Global.RegisterBehaviorTask(builder.MainTask);
}
示例12: InitCritter1
public static void InitCritter1(Critter npc)
{
var builder = new CritterBehaviorBuilder(npc);
builder
.Do(new TakeDrug(ItemPack.HealingDrugs).If(new IsHurt(70)))
.DoSequence("Attack and call reinforcements")
.Do(new CallReinforcements(BlackboardKeys.Attackers, BlackboardKeys.SeenAttackers, BlackboardKeys.Killers))
.Do(new CallReinforcements(VirtualRealityReinforcements, BlackboardKeys.Attackers, BlackboardKeys.Killers))
.Do(new Attack(BlackboardKeys.Attackers))
.End()
.Do(new ProvideReinforcements()).IfNot(new AmAttacking())
.Do(new ProvideReinforcements(VirtualRealityReinforcements)).IfNot(new AmAttacking()).If(new SeesCritter())
.DoSequence("Find player and attack him")
.Do(new FindCritters(Find.Life | Find.OnlyPlayers).Choose(new Weakest())).If(new SeesCritter()).IfNot(new AmAttacking())
.Do(new Attack())
.End();
Global.RegisterBehaviorTask(builder.MainTask);
}
示例13: InitHumanEvil
/**
* Init methods for use in Mono
*/
public static void InitHumanEvil(Critter critter)
{
var builder = new CritterBehaviorBuilder (critter);
builder
.Do (new CallReinforcements (BlackboardKeys.Attackers))
.Do (new TakeDrug (ItemPack.HealingDrugs)).If (new IsHurt (70))
.DoSequence ("20% to find weakest player and attack him instead")
.Do (new AtFixedRate<CritterBlackboard> (Time.RealSecond (10)))
.Do (new AtChance<CritterBlackboard> (20))
.Do (new FindCritters (Find.Life | Find.OnlyPlayers).Choose (new Weakest ())).If (new SeesCritter ()).IfNot (new IsTeamMember ())
.Do (new Attack ())
.End ()
.DoSequence ("Attack every non member")
.Do (new FindCritters (Find.Life)).If (new SeesCritter ()).IfNot (new AmAttacking ()).IfNot (new IsTeamMember ())
.Do (new Attack ())
.End ()
.Do (new ProvideReinforcements ()).IfNot (new AmAttacking ());
Global.RegisterBehaviorTask (builder.MainTask);
}
示例14: ChooseAttack
public AttackChoice ChooseAttack(Critter npc, Critter target)
{
var attackChoice = new AttackChoice ();
var currentItem = npc.GetItemHand ();
Item weaponItem = null;
if (currentItem != null) {
if (CanBeMyWeapon (npc, currentItem)) {
weaponItem = currentItem;
}
} else {
weaponItem = null;
}
if (weaponItem == null) {
return null;
}
attackChoice.WeaponId = weaponItem.Id;
attackChoice.WeaponUse = 0;
attackChoice.HitLocation = HitLocation.Uncalled;
return attackChoice;
}
示例15: RaiseTurnBasedProcess
// called by engine
void RaiseTurnBasedProcess(Critter cr, bool begin_turn)
{
if (TurnBasedProcess != null)
TurnBasedProcess (this, new MapTurnBasedProcessEventArgs (this, cr, begin_turn));
}