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C# FMOD.MEMORY_USAGE_DETAILS类代码示例

本文整理汇总了C#中FMOD.MEMORY_USAGE_DETAILS的典型用法代码示例。如果您正苦于以下问题:C# MEMORY_USAGE_DETAILS类的具体用法?C# MEMORY_USAGE_DETAILS怎么用?C# MEMORY_USAGE_DETAILS使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


MEMORY_USAGE_DETAILS类属于FMOD命名空间,在下文中一共展示了MEMORY_USAGE_DETAILS类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FMOD_System_GetMemoryInfo

 private static extern RESULT FMOD_System_GetMemoryInfo(IntPtr system, uint memorybits, uint event_memorybits, ref uint memoryused, ref MEMORY_USAGE_DETAILS memoryused_details);
开发者ID:IndiegameGarden,项目名称:TTMusicEngine,代码行数:1,代码来源:fmod.cs

示例2: FMOD_SoundGroup_GetMemoryInfo

 private static extern RESULT FMOD_SoundGroup_GetMemoryInfo(IntPtr soundgroup, uint memorybits, uint event_memorybits, ref uint memoryused, ref MEMORY_USAGE_DETAILS memoryused_details);
开发者ID:IndiegameGarden,项目名称:TTMusicEngine,代码行数:1,代码来源:fmod.cs

示例3: getMemoryInfo

 public RESULT getMemoryInfo(uint memorybits, uint event_memorybits, ref uint memoryused, ref MEMORY_USAGE_DETAILS memoryused_details)
 {
     return FMOD_System_GetMemoryInfo(systemraw, memorybits, event_memorybits, ref memoryused, ref memoryused_details);
 }
开发者ID:IndiegameGarden,项目名称:TTMusicEngine,代码行数:4,代码来源:fmod.cs

示例4: FMOD_DSPConnection_GetMemoryInfo

 private static extern RESULT FMOD_DSPConnection_GetMemoryInfo(IntPtr dspconnection, uint memorybits, uint event_memorybits, ref uint memoryused, ref MEMORY_USAGE_DETAILS memoryused_details);
开发者ID:IndiegameGarden,项目名称:TTMusicEngine,代码行数:1,代码来源:fmod.cs

示例5: FMOD_MusicPrompt_GetMemoryInfo

 private static extern RESULT FMOD_MusicPrompt_GetMemoryInfo(IntPtr musicprompt, uint memorybits, uint event_memorybits, ref uint memoryused, ref MEMORY_USAGE_DETAILS memoryused_details);
开发者ID:Guitaroz,项目名称:Arcade-Space-Shooter,代码行数:1,代码来源:fmod_event.cs

示例6: getMemoryInfo

 public RESULT getMemoryInfo(uint memorybits, uint event_memorybits, ref uint memoryused, ref MEMORY_USAGE_DETAILS memoryused_details)
 {
     return FMOD_MusicPrompt_GetMemoryInfo(musicpromptraw, memorybits, event_memorybits, ref memoryused, ref memoryused_details);
 }
开发者ID:Guitaroz,项目名称:Arcade-Space-Shooter,代码行数:4,代码来源:fmod_event.cs

示例7: FMOD_EventReverb_GetMemoryInfo

 private static extern RESULT FMOD_EventReverb_GetMemoryInfo(IntPtr eventreverb, uint memorybits, uint event_memorybits, ref uint memoryused, ref MEMORY_USAGE_DETAILS memoryused_details);
开发者ID:Guitaroz,项目名称:Arcade-Space-Shooter,代码行数:1,代码来源:fmod_event.cs


注:本文中的FMOD.MEMORY_USAGE_DETAILS类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。