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C# FMOD.ADVANCEDSETTINGS类代码示例

本文整理汇总了C#中FMOD.ADVANCEDSETTINGS的典型用法代码示例。如果您正苦于以下问题:C# ADVANCEDSETTINGS类的具体用法?C# ADVANCEDSETTINGS怎么用?C# ADVANCEDSETTINGS使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ADVANCEDSETTINGS类属于FMOD命名空间,在下文中一共展示了ADVANCEDSETTINGS类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FMOD_System_SetAdvancedSettings

 private static extern RESULT FMOD_System_SetAdvancedSettings(IntPtr system, ref ADVANCEDSETTINGS settings);
开发者ID:huming2207,项目名称:ghgame,代码行数:1,代码来源:fmod.cs

示例2: setAdvancedSettings

 public RESULT setAdvancedSettings(ref ADVANCEDSETTINGS settings)
 {
     return FMOD_System_SetAdvancedSettings(systemraw, ref settings);
 }
开发者ID:huming2207,项目名称:ghgame,代码行数:4,代码来源:fmod.cs

示例3: getAdvancedSettings

 public RESULT getAdvancedSettings    (ref ADVANCEDSETTINGS settings)
 {
     settings.cbSize = Marshal.SizeOf(settings);
     return FMOD_System_GetAdvancedSettings(rawPtr, ref settings);
 }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:5,代码来源:fmod.cs

示例4: Init

	void Init()
    {
        FMOD.Studio.UnityUtil.Log("FMOD_StudioSystem: Initialize");

        if (isInitialized)
        {
            return;
        }

        DontDestroyOnLoad(gameObject);

        FMOD.Studio.UnityUtil.Log("FMOD_StudioSystem: System_Create");
        ERRCHECK(FMOD.Studio.System.create(out system));

        FMOD.Studio.INITFLAGS flags = FMOD.Studio.INITFLAGS.NORMAL;
		
		FMOD.System sys;
		ERRCHECK(system.getLowLevelSystem(out sys));
		FMOD.ADVANCEDSETTINGS advancedSettings = new FMOD.ADVANCEDSETTINGS();
		advancedSettings.randomSeed = (uint) DateTime.Now.Ticks;

#if FMOD_LIVEUPDATE
        flags |= FMOD.Studio.INITFLAGS.LIVEUPDATE;
		
		// Unity 5 liveupdate workaround
        if (Application.unityVersion.StartsWith("5"))
        {
            FMOD.Studio.UnityUtil.LogWarning("FMOD_StudioSystem: detected Unity 5, running on port 9265");
            advancedSettings.profilePort = 9265;
        }
#endif

		ERRCHECK(sys.setAdvancedSettings(ref advancedSettings));

		#if FMOD_DEBUG
			FMOD.Debug.Initialize(FMOD.DEBUG_FLAGS.LOG, FMOD.DEBUG_MODE.FILE, null, "fmod.log");
		#endif

        FMOD.Studio.UnityUtil.Log("FMOD_StudioSystem: system.init");
        FMOD.RESULT result = FMOD.RESULT.OK;
        result = system.initialize(1024, flags, FMOD.INITFLAGS.NORMAL, global::System.IntPtr.Zero);

        if (result == FMOD.RESULT.ERR_HEADER_MISMATCH)
        {
            FMOD.Studio.UnityUtil.LogError("Version mismatch between C# script and FMOD binary, restart Unity and reimport the integration package to resolve this issue.");
        }
        else
        {
            ERRCHECK(result);
        }
		
		// Dummy flush and update to get network state
        ERRCHECK(system.flushCommands());
        result = system.update();
        
        // Restart without liveupdate if there was a socket error
        if (result == FMOD.RESULT.ERR_NET_SOCKET_ERROR)
        {
            FMOD.Studio.UnityUtil.LogWarning("LiveUpdate disabled: socket in already in use");
            flags &= ~FMOD.Studio.INITFLAGS.LIVEUPDATE;
            ERRCHECK(system.release());
            ERRCHECK(FMOD.Studio.System.create(out system));
            ERRCHECK(system.getLowLevelSystem(out sys));
		    advancedSettings = new FMOD.ADVANCEDSETTINGS();
		    advancedSettings.randomSeed = (uint) DateTime.Now.Ticks;
			ERRCHECK(sys.setAdvancedSettings(ref advancedSettings));
            result = system.initialize(1024, flags, FMOD.INITFLAGS.NORMAL, global::System.IntPtr.Zero);
            ERRCHECK(result);
        }

        #if UNITY_EDITOR && FMOD_DEBUG
        var fileStream = new FileStream("fmod.log",FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
        logReader = new StreamReader(fileStream);
        #endif

        isInitialized = true;
    }
开发者ID:MiloBuwalda,项目名称:wizard,代码行数:77,代码来源:FMOD_StudioSystem.cs

示例5: setAdvancedSettings

 public RESULT setAdvancedSettings(ref ADVANCEDSETTINGS settings)
 {
     settings.cbSize = Marshal.SizeOf(settings);
     return System.FMOD5_System_SetAdvancedSettings(this.rawPtr, ref settings);
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:5,代码来源:System.cs

示例6: getAdvancedSettings

 public RESULT getAdvancedSettings    (ref ADVANCEDSETTINGS settings)
 {
     return FMOD_System_GetAdvancedSettings(rawPtr, ref settings);
 }
开发者ID:NuXareon,项目名称:Tower_Defense,代码行数:4,代码来源:fmod.cs


注:本文中的FMOD.ADVANCEDSETTINGS类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。